I know very little about Traveller.. is this the one worth getting? https://bundleofholding.com/presents/MongooseTraveller
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# ? Apr 21, 2016 12:02 |
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# ? Jun 8, 2024 01:33 |
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Traveller is a sci-fi game that's well known for an interactive (and potentially deadly) character creation system where you "play out" the adult part of your character's life before starting a game with them. It's also known for its sandbox tools, since you can randomly roll entire star sectors and individual planets inside them and the industry and population and trading opportunities within. The Mongoose version, AFAIK, cleans up the original rules by standardizing them: you always have a basic Target Number of 7 when rolling your 2d6 as a basic resolution mechanic, and gaining a bonus to that 2d6 roll always happens at generic stages in your stats. Having run it all of once, it's a workmanlike sci-fi game - it can be very dry since the skills are largely military oriented and there's no character advancement, it's mostly about providing the immersive background and letting you fill in the narrative empty space yourself.
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# ? Apr 21, 2016 12:26 |
I meant more in terms of "is this the edition that I should buy"? Without starting weird edition wars, I know with some old RPG systems like this, there are certain ones that are pretty much universally unused because they're generally bad.
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# ? Apr 21, 2016 13:24 |
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Mongoose Traveller gets my vote. Though they just released a 2nd edition, and this is 1stEd of course. Not heard much about 2nd except it made an odd switch to ship damage mechanics.
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# ? Apr 21, 2016 14:01 |
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Amazon is doing TableTop Day deals
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# ? Apr 25, 2016 20:45 |
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Somehow I've beaten Evil Mastermind here to tell you that there's not one but two TORG bundles on BOH. You could buy them, I guess. Only you could tell yourself why.
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# ? Apr 25, 2016 20:51 |
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grassy gnoll posted:Somehow I've beaten Evil Mastermind here to tell you that there's not one but two TORG bundles on BOH.
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# ? Apr 25, 2016 21:01 |
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Can buying Torg ever be considered a deal?
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# ? Apr 26, 2016 11:26 |
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Drone posted:I know very little about Traveller.. is this the one worth getting? https://bundleofholding.com/presents/MongooseTraveller It's effectively the original edition of Traveller, cleaned up a bunch. Imagine it the Labyrinth Lord to OE D&D. "2nd edition" Mongoose Traveller isn't hugely different, I'm sure books can be used interchangeablely. 2nd Edition seems largely an attempt to deal with the dry presentation of the original rulebook, matching it up to current standards for RPG core rulebooks.
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# ? Apr 27, 2016 15:52 |
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The new Bundle is up: Castle Falkenstein.
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# ? May 5, 2016 19:04 |
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I just came here to post that. That's a great loving price for some amazing books.
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# ? May 5, 2016 19:10 |
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Six-Guns and Sorcery manages to do weird steampunk mythic wild west in one supplement book better than the entire publishing history of Deadlands managed. Great supplement for a great game, and it's in the core bundle.
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# ? May 5, 2016 19:24 |
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Absolutely fantastic game. I should roll20 a campaign of it again.
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# ? May 5, 2016 22:17 |
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Easily the best game put out by R. Talsorian or Mike Pondsmith.
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# ? May 6, 2016 01:35 |
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On the other side of the bundle of holding deals (since I already had Castle Frankenstein, totally agree great game, get it everyone), I'm actually digging Brave New World. It's a neat concept for hero games and they clearly wanted to make a very 'live' feeling world. But BOY is this a 90's RPG. It is really hard to wade through the Garth Ennis level "YEA BET THIS SHOCKS YOU HUH" moments. Funny enough despite the fact that I can practically see the writer's dick in his hand as he writes about Not-Bucky getting put in a concentration camp oven and coming out as a vengeance filled grimdark hero who tears the nazi super who runs the camp apart and hang his head from the gate, it's still a more 'organic' feeling conflict between registration and liberty than Marvel did with Civil War. They try to make the insane comic things feel 'right', is what I'm saying. Like the rumblings of 'registration' began back during the cold war, because of COURSE during the red scare we'd think 'uh hey, you know these guys who wear masks and shoot lasers out of their balls? Can we maybe know who they are?' Then it came to a head when a super hero fight wound up blowing up JFK's car and killing...his wife. I actually kinda genuinely like that alt history poo poo. JFK gets, shockingly, really mad at supers and wants more accountability for them, and boom, registration act starts. It tries too hard to be edgy and gritty, but at the same time it also puts that much effort into the world as a whole, and I think that kinda winds up balancing out.
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# ? May 6, 2016 06:45 |
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Tatum Girlparts posted:They try to make the insane comic things feel 'right', is what I'm saying. Like the rumblings of 'registration' began back during the cold war, because of COURSE during the red scare we'd think 'uh hey, you know these guys who wear masks and shoot lasers out of their balls? Can we maybe know who they are?' Then it came to a head when a super hero fight wound up blowing up JFK's car and killing...his wife. I actually kinda genuinely like that alt history poo poo. JFK gets, shockingly, really mad at supers and wants more accountability for them, and boom, registration act starts. I'd say if you really like that kind of thing, look up Progenitor for Wild Talents, it's a big long timeline of alt-history superhero dominoes falling that's immensely well written (because, well, Greg Stolze) without ever feeling cliched or forced.
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# ? May 6, 2016 07:08 |
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Mutants and Masterminds also did "Red Scare = Supers Scare." I'd say for Superhero RPGs it's more common than not (explaining the lack of interest in supers comics from 1946 to the 70s.)
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# ? May 6, 2016 08:08 |
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Golden Bee posted:Mutants and Masterminds also did "Red Scare = Supers Scare." I'd say for Superhero RPGs it's more common than not (explaining the lack of interest in supers comics from 1946 to the 70s.) That shits been around since they brought back the JSA in the 80s.
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# ? May 6, 2016 09:34 |
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I'm still amused by GURPS International Super Teams' history translating the ERA movement into POWER: Paranormals Only Want Equal Rights.
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# ? May 6, 2016 13:02 |
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Golden Bee posted:Mutants and Masterminds also did "Red Scare = Supers Scare." I'd say for Superhero RPGs it's more common than not (explaining the lack of interest in supers comics from 1946 to the 70s.) Yea it's not a super unique idea, I just guess I wasn't expecting much when it seemed to mainly be selling itself on "oh man this ain't your daddy's super hero story, in this one the government is...THE BAD GUY???? Mind blown!" kinda poo poo. I also like that it's a fairly low power game. Not really 'realistic' or anything since you still have guys shooting lasers and throwing cars and all, just like you decide at the start 'I'm gonna be a big tough brick' and that's what your character is, you probably won't wind up also shooting fire and poo poo if that's the route you go. It feels like stories like these need to be a bit lower on the power scale than, say, M&M tends to drift. But yea, not the greatest superhero game, not the most original idea, but for 20ish bucks I think it's a good deal for a big bundle if only to read the setting info because of course like every 90s RPG you can't get the FULL STORY (tm) unless you have like all the official books.
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# ? May 6, 2016 15:04 |
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The problem with Brave New World's power system in a nutshell is I'm super-tough and super-hard to hurt" is supposed to be a balanced power package with 'I'm really good with computers. Like super-good" and unfortunately both of you are being hunted by the same government troops with the same weapons. And all either of you will ever do is get more variations on the same basic trick, which means something that threatens Ray the brick explodes Bob the super-hacker. And meanwhile Steve the Bargainer is a literal wizard who has both of your packages and can switch between them on a whim because he made a deal with the devil. Who is actually a devil-like alien. unseenlibrarian fucked around with this message at 18:49 on May 7, 2016 |
# ? May 7, 2016 18:47 |
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Alien Rope Burn posted:I'd say if you really like that kind of thing, look up Progenitor for Wild Talents, it's a big long timeline of alt-history superhero dominoes falling that's immensely well written (because, well, Greg Stolze) without ever feeling cliched or forced. I think Progenitor's worth buying just for the timeline alone, let alone the game along with it.
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# ? May 7, 2016 19:38 |
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DriveThru is having a Superhero RPG sale until Monday. Some EM Recommendations: ICONS for $11, and ICONS Great Power for $7.50. A good Fate-derived game designed to be more lighthearted than most supers RPG. Has a random-roll chargen method for goofy power combos, or you can just point-buy. Great Power has more powers (duh) and info on converting to Fate Core. AMP: Year One and Two for $7.50 each. A simple powers system in a advancing campaign world that hits all the major supers tropes as the "metaplot" progresses (the early appearance of metas, Brotherhood of Evil Mutants style organizations, 90's Claremont-style metahuman hunters, etc.). Also Elot Lasanta is a Good Industry Person and deserves support. The Kerberos Club (Fate edition) for $15. It's a steampunkish setting that doesn't suck! This book is great for reference because it gives a lot of information on what day-to-day life was really like in England in the 1800's, warts and all. Ben Baugh (Monsters and other Childish Things) also sets up a century-long timeline of an England that gets weirder and weirder as more metahumans appear.
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# ? May 25, 2016 16:41 |
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It's free RPG day y'all. Picked up the DCC and Call of Cthulhu adventures, both look killer. People are going nuts for the pathfinder adv as usual
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# ? Jun 18, 2016 15:24 |
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gradenko_2000 posted:Having run it all of once, it's a workmanlike sci-fi game - it can be very dry since the skills are largely military oriented and there's no character advancement, it's mostly about providing the immersive background and letting you fill in the narrative empty space yourself. There is character advancement, you can train skills higher during play, it just takes forever and generally happens in the background of a long trip. But that extra +1 to a skill makes a huge difference in Traveller, so it's worth doing. Also I guess you made this post two months ago but ~whatever.
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# ? Jun 20, 2016 19:35 |
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Endzeitgeist is a very well-known reviewer in the Pathfinder fandom, but he's branched out into other systems as well. Due to living in Germany, it's ordinarily too expensive for him to attend Gen Con. A bunch of third party publishers got together to release a "Bring Endzeitgeist to Gen Con" bundle, where 100% of the profits are to pay for his expenses. It's $210 worth of books for $35, and there's a Pay What You Want as a non-bundle option too. The majority of the products are Pathfinder and 5E, but a lot of them are highly regarded among said communities, such as Secrets of the Masquerade Reveler, Courts of the Shadow Fey, and For Lent, Lease, & Conquest.
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# ? Jun 26, 2016 23:36 |
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Apocalypse World 1st Edition is now free.
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# ? Jun 27, 2016 00:16 |
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Apologies in advance if there was a better place to post this, please let me know if I should post/cross-post this somewhere else. I've been volunteering for an organization that sends books to prisoners. Some of the most requested books are RPGs -- especially D&D and Pathfinder. Unfortunately, we get those very rarely and most of the books are too heavy for us to afford to send or would require a one or two other core books to play. On top of that, in some states' prisons (i.e., Wisconsin) Dungeons and Dragons is specifically banned anyway. So, I'm trying to find something I can send them instead. For an RPG to work for this, it has to be: -- available for free -- short -- a.k.a. inexpensive to print out And ideally would also: -- be flexible/self-contained -- not require dice (i.e., use rock-paper-scissors or whatnot) -- not have explicit references to gambling/violence (that a prison official giving the book a once-over would notice). Obviously this one's pretty subjective, and it's really hard to tell what'll get censored/rejected anyway, but generally text-heavy is better. From looking through the links in the OP and googling around, GURPS lite looks promising, and flexible enough to work well for a lot of different campaigns. 16 double-sided sheets of paper is pretty doable to print as well. The fact that it only requires d6 is pretty good, but there are definitely some prisons where people can't have any dice. Risus is definitely a good size (4 pages) and doesn't require dice, but might be a bit too basic to stand in as a replacement for D&D etc. Are there any other systems that y'all would recommend that might be better (i.e., fewer pages to print, no dice required or just generally good)?
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# ? Jun 30, 2016 20:36 |
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Quoting you in the tg chat thread. May reach more eyes.
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# ? Jun 30, 2016 20:47 |
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Thanks, I appreciate it!
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# ? Jun 30, 2016 22:37 |
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Try Dungeon World. The bare essentials are free, and extras are pretty cheap too. Also very simple, flexible, and short. It's really great. http://www.dungeon-world.com/
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# ? Jul 1, 2016 02:00 |
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FATE may be a good option. Parts of it are OGL licensed and you could download and print SRDs for next to nothing. There's also a $5 softcover FATE Accelerated book. The system uses d6s but they're really d3s so it'd be easy to write +, -, blank on slips of paper and draw from a hat if you don't have access to dice.
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# ? Jul 1, 2016 05:34 |
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foutre posted:Apologies in advance if there was a better place to post this, please let me know if I should post/cross-post this somewhere else. I've been volunteering for an organization that sends books to prisoners. Some of the most requested books are RPGs -- especially D&D and Pathfinder. Unfortunately, we get those very rarely and most of the books are too heavy for us to afford to send or would require a one or two other core books to play. On top of that, in some states' prisons (i.e., Wisconsin) Dungeons and Dragons is specifically banned anyway. So, I'm trying to find something I can send them instead. Would you also be interested in physical book donations? If you had a P.O. Box, I'm sure people would be willing to donate a core book or two. Then all you need is player sheets.
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# ? Jul 1, 2016 05:35 |
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https://storybundle.com/games Jon Peterson's Playing at the World, among other gaming-related books, are available for a minimum 5 USD at this bundle.
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# ? Jul 7, 2016 05:44 |
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Lawen posted:FATE may be a good option. Parts of it are OGL licensed and you could download and print SRDs for next to nothing. There's also a $5 softcover FATE Accelerated book. The system uses d6s but they're really d3s so it'd be easy to write +, -, blank on slips of paper and draw from a hat if you don't have access to dice. I emailed the publisher and they offered to send a bunch of free copies to distribute -- FATE was a perfect option, thanks! Lord Frisk posted:Would you also be interested in physical book donations? If you had a P.O. Box, I'm sure people would be willing to donate a core book or two. Then all you need is player sheets. We get a ton of physical donations, that would probably be even better. Setting up a PO Box is a good idea, I'll look into setting one up. It might take a while but I'll post once I get it figured out.
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# ? Jul 7, 2016 06:41 |
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Two GURPS Traveller bundles are up on Bundle of Holding. What's the consensus on these? I know GURPS books are usually pretty good as comprehensive fluff guides and are well put together.
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# ? Jul 7, 2016 12:19 |
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RocknRollaAyatollah posted:Two GURPS Traveller bundles are up on Bundle of Holding. What's the consensus on these? I know GURPS books are usually pretty good as comprehensive fluff guides and are well put together. Starports is good all-around fluff for any SF game you're running and Behind the Claw is good if you're into the Third Imperium setting fluff.
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# ? Jul 7, 2016 14:45 |
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Why in the world is D&D banned in prisons?
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# ? Jul 7, 2016 16:47 |
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Probably residual MADD style poo poo.
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# ? Jul 7, 2016 16:51 |
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# ? Jun 8, 2024 01:33 |
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Where D&D intersects with that other D&D: http://www.blastr.com/2011-1-27/judge-bans-dd-prison-rules-it-could-lead-gang-behavior quote:If you're reading this, chances are you've played Dungeons & Dragons: a game that involves creativity, quick thinking and a tendency to eat too many potato chips in one sitting. http://www.nytimes.com/2010/01/27/us/27dungeons.html?_r=0 quote:Prisons can restrict the rights of inmates to nerd out, a federal appeals court has found.
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# ? Jul 7, 2016 16:53 |