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Jack2142
Jul 17, 2014

Shitposting in Seattle

Rand alPaul posted:

Is there a reason reinforcements in this game are so moronically set up?

For example, I have 2 stacks adjacent to one another on the campaign map. A computer army with his 2 stacks attacks me. We go to the battle map and my adjacent armies are now split up and one is reinforcing the other from across the battle map.


Its a tactical genius move, your second army was lead by Creed and he was flanking

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Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Rand alPaul posted:

Is there a reason reinforcements in this game are so moronically set up?

For example, I have 2 stacks adjacent to one another on the campaign map. A computer army with his 2 stacks attacks me. We go to the battle map and my adjacent armies are now split up and one is reinforcing the other from across the battle map.

It's been acknowledged to be a bug.

I kinda wish there's a way to force it to happen intentionally though. It's interesting to try and fight a large army piecemeal because the reinforcement is weird.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

toasterwarrior posted:

For those using Molay's mod: what's your preferred Battle Wizard? Light mixes buffs and utility spells with some damage, Fire is all about the pain, and Celestial... I dunno what Celestial's deal is.

The Orc Shaman for foot of gork and headbutt

Dandywalken
Feb 11, 2014

Mans posted:

The Orc Shaman for foot of gork and headbutt

This, but for his buff spells mainly. Kinda wish he did the Magic and Artifacts mods separately though.

Dandywalken fucked around with this message at 23:14 on Jun 26, 2016

Bright Future
Oct 9, 2007

[let's] fuck that crazy-ass robot

Fangz posted:

It's been acknowledged to be a bug.

I kinda wish there's a way to force it to happen intentionally though. It's interesting to try and fight a large army piecemeal because the reinforcement is weird.

I've won battles that otherwise would have been impossible or nearly impossible because of that bug so I'd rather they didn't fix it. :D

Rand alPaul
Feb 3, 2010

by Nyc_Tattoo

Fangz posted:

It's been acknowledged to be a bug.

I kinda wish there's a way to force it to happen intentionally though. It's interesting to try and fight a large army piecemeal because the reinforcement is weird.

Yeah this right now is a Norsca army that has at least 4 chariots running crazy on me. I had to fight in slow motion and I still got hosed up.

Athropos
May 4, 2004

"Skeletons are Number One! Flesh just slows you down."
Holy crap both the molays spells and artifact mod and the "where is Krell" mod makes picking Kemmler as your first LL pretty good!

Kaza42
Oct 3, 2013

Blood and Souls and all that

Athropos posted:

Holy crap both the molays spells and artifact mod and the "where is Krell" mod makes picking Kemmler as your first LL pretty good!

I'm actually doing this campaign now too. Especially with how easy Manfred is to get, a kemmler start is pretty good

Vargs
Mar 27, 2010

Lore of Vampires is better than Lore of Death with Molay's imo, and Kemmler's beefed up artifacts own. His healing aura is cool too. Mannfred is still probably better since he's a beast in melee and has mounts, but Heinrich is no slouch.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
So with brighstone mine and upgraded siege engine research you can get rank 8 artillery :stare: .

Dandywalken
Feb 11, 2014

Panfilo posted:

So with brighstone mine and upgraded siege engine research you can get rank 8 artillery :stare: .

And 440 range cannons with the appropriate research :getin:

The Lone Badger
Sep 24, 2007

It's easy to get Rank 9 everything. Just have 3 captains/thanes/wights/etc with Examplar standing in the region when you fill the recruit queue.
(Then can then gently caress off to another province and the stuff you queued will stay at rank 9)

420 Gank Mid
Dec 26, 2008

WARNING: This poster is a huge bitch!



My Balthasar Gelt loves Vampire Counts so much he is standing in the ruins of their freshly razed capital

Jack2142
Jul 17, 2014

Shitposting in Seattle

420 Gank Mid posted:


My Balthasar Gelt loves Vampire Counts so much he is standing in the ruins of their freshly razed capital

To be fair according to End Times its Lore Friendly

Verranicus
Aug 18, 2009

by VideoGames

The Lone Badger posted:

It's easy to get Rank 9 everything. Just have 3 captains/thanes/wights/etc with Examplar standing in the region when you fill the recruit queue.
(Then can then gently caress off to another province and the stuff you queued will stay at rank 9)

That doesn't sound easy at all.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


420 Gank Mid posted:



My Balthasar Gelt loves Vampire Counts so much he is standing in the ruins of their freshly razed capital

The "no stupid RNG traits mod" is a lifesaver.

Don Gato
Apr 28, 2013

Actually a bipedal cat.
Grimey Drawer

420 Gank Mid posted:



My Balthasar Gelt loves Vampire Counts so much he is standing in the ruins of their freshly razed capital

He obviously likes to watch them burn.

Flavahbeast
Jul 21, 2001


wiegieman posted:

The "no stupid RNG traits mod" is a lifesaver.

theyr'e funny though, farmer grimgor is funny. orc liker thorgrim is funny

Tiler Kiwi
Feb 26, 2011

Flavahbeast posted:

theyr'e funny though, farmer grimgor is funny. orc liker thorgrim is funny

yes

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Verranicus posted:

That doesn't sound easy at all.

It's not difficult, at least not for the Dwarves. Additional thanes come from the Hall of Oaths, which is a tier 4 building that provides you Ironbreakers, so odds are you're going to have at least 1 somewhere. All of the provinces around the Badlands are at least 3 settlements deep, with several being 4, so having the growth to get to tier 4 is not difficult. You also only need the hall of oaths to increase the limit temporarily, you can remove it after the Thane is recruited if you're so inclined to free up that slot.

To get exemplar fully levelled requires the Thane to be level 9... and the Hall of Oaths means your Thanes spawn at level 5. Getting 4 more levels is pretty trivial, especially with a Thane who has several decent offensive actions and whose deployable action is mass corruption clearing, which means any of the VC lands directly north of you are experience farmable without even going to war.

You can easily have the provinces and Thanes ready by the time you get to around turn 60-80 as the dwarfs, depending on how clean the game has been thus far. I know in my campaign I retooled all of my armies before heading north with gyros and Ironbreakers, and I had 4 thanes ready to go for that. The Silver Road and Blood River Valley are both excellent recruitment provinces on that note, as you can queue up full stacks in both zones and cut your full construction time down in half, just by sliding the Thanes over to the relevant local region as you queue up units in those armies.

The Thanes do not have to be attached to the armies to boost recruiting experience, they must simply be in the relevant local region.

Mazz fucked around with this message at 05:32 on Jun 27, 2016

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Thank you Mazz for the tier 4 settlements mod as it made it a lot easier to have a single dwarf province capable of making every unit, particularly by having a settlement have the hall of oaths instead of wasting a valuable slot in the capital.

Granted Dwarves have such slow growth it takes a while to benefit but it is definitely worth it; tool makers guild and or a second level 4 brewery in a settlement are nice.

I wish enemies bothered to try to attack one though. Tier 4 settlements get updated garrisons and combined with tier 2 gate house with walls could put up quite a fight on its own.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Well, so much for my second VC game. Something about the Chaos event isn't clearing right, so I can't move anything or even end my turn. This is pretty drat aggravating.

Haha, gently caress you game. It was a diplomacy bug from too many defensive allies being wardecced by Chaos at once, so I broke my Kislev treaty.

wiegieman fucked around with this message at 07:48 on Jun 27, 2016

el Gonzo
Apr 14, 2006
Just finished my first campaign. Long victory with VC. Favorite army was Manny's. 2 vamps, wk, necro, 5 varghwulfs, 4 terrorgheists, and crypt horrors to fill out the stack. Would just steamroll through attrition and auto resolve battles then heal by getting in manual fights. Never had to replace a single unit. Really fun.

Gejnor
Mar 14, 2005

Fun Shoe
Soooo another another mod made, thanks to Mazz for helping me figure this one out:
http://steamcommunity.com/sharedfiles/filedetails/?id=711742675

As has been discussed in here, Global Recruitment feels a bit like a letdown in a normal game, the steep cost in turns makes you rarely want to use it and it in turn can inhibit you from playing more aggressively.

No more! With this mod, your global recruitment turn costs will be the same as local recruitment, the steeper cost in currency and no bonus from provincial buildings remain as before to promote local recruitment as superiour when in or close to your home provinces.

Gejnor fucked around with this message at 07:48 on Jun 27, 2016

Kaza42
Oct 3, 2013

Blood and Souls and all that


Strigoi confirmed as in the game (This is during the Chaos Tomb Blade quest for Kemmler. I think vampire heroes aren't supposed to ride chaos horses)

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Kaza42 posted:



Strigoi confirmed as in the game (This is during the Chaos Tomb Blade quest for Kemmler. I think vampire heroes aren't supposed to ride chaos horses)

Huh. I thought that was a bug on my end when I saw it. Weird.

hemale in pain
Jun 5, 2010




Gejnor posted:

Soooo another another mod made, thanks to Mazz for helping me figure this one out:
http://steamcommunity.com/sharedfiles/filedetails/?id=711742675

As has been discussed in here, Global Recruitment feels a bit like a letdown in a normal game, the steep cost in turns makes you rarely want to use it and it in turn can inhibit you from playing more aggressively.

No more! With this mod, your global recruitment turn costs will be the same as local recruitment, the steeper cost in currency and no bonus from provincial buildings remain as before to promote local recruitment as superiour when in or close to your home provinces.

Probably gonna get this. Global recruitment is entirely useless outside of getting the most basic units currently.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Kaza42 posted:



Strigoi confirmed as in the game (This is during the Chaos Tomb Blade quest for Kemmler. I think vampire heroes aren't supposed to ride chaos horses)

That's loving terrifying.

For people that aren't familiar, Strigori are a lord-level option in Vampire armies, and they're slavering beasts in combat. Basically imagine if Fluffy Von Carstein had poisoned attacks, knew a few spells from the Lore of Vampires, and could ride a Terrorgheist.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Gejnor posted:

Soooo another another mod made, thanks to Mazz for helping me figure this one out:
http://steamcommunity.com/sharedfiles/filedetails/?id=711742675

As has been discussed in here, Global Recruitment feels a bit like a letdown in a normal game, the steep cost in turns makes you rarely want to use it and it in turn can inhibit you from playing more aggressively.

No more! With this mod, your global recruitment turn costs will be the same as local recruitment, the steeper cost in currency and no bonus from provincial buildings remain as before to promote local recruitment as superiour when in or close to your home provinces.

Is the increase in global recruitment turn time set individually for each unit, or is it a simple multiplier? Honestly I'd want something in between 'no global recruitment delay' and the current.

Double Bill
Jan 29, 2006

Can someone compile a list of the "not worth it" units for all factions? I'm pretty bad at determining what's good or not just by looking at the stats and traits.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Double Bill posted:

Can someone compile a list of the "not worth it" units for all factions? I'm pretty bad at determining what's good or not just by looking at the stats and traits.

You'll probably get a bunch of hot opinions soonish, but I'd say that while certain units are more optimal than others from an efficiency point of view, unless you are playing on very hard difficulties almost all of the units are pretty viable and can be used, and you might have more fun using different units than forming entire identical armies of uniformly 'the best' units.

I mean the question of 'worth it' depends on what 'it' is to you, and if you aren't playing at a high difficulty level you shouldn't really be running into massive cash difficulties anyway and you should eventually unlock all units.

EDIT: Rules of thumb for me:
Hellblasters and Lumiarchs are underpowered
Ghosty type VC units (Black coach, cairn and hex wraiths) are less good than their beast type counterparts
Goblins weaker than orcs if you don't play around with their stealth skills
Two-turn chaos units probably don't justify their time expense
High tier dwarven units aren't a big improvement over more basic units, except for infantry

Fangz fucked around with this message at 12:11 on Jun 27, 2016

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
If you aren't making fluff accurate armies that conform to the table top core/special/rare unit count rules then you're doing it wrong. :colbert:

Gejnor
Mar 14, 2005

Fun Shoe

Fangz posted:

Is the increase in global recruitment turn time set individually for each unit, or is it a simple multiplier? Honestly I'd want something in between 'no global recruitment delay' and the current.

Its just a multiplier, one that i changed from 2x to 1x, though i wonder if you can set it to something like 1.5.. Im actually gonna have to try that, see what happens.

Alternatively if i can find out how to raise the currency price that'd be a decent blocker for overabuse.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

NoNotTheMindProbe posted:

If you aren't making fluff accurate armies that conform to the table top core/special/rare unit count rules then you're doing it wrong. :colbert:

For Dwarves, it's Slayers. I like the concept, because late game you will be dealing with a lot of big nasties. But having zero armor means they get picked off too easily. Many games don't even bother building a slayer shrine.

Similarly I find Hammerers to be subpar because they lack shields. I tend to focus on ranged units using warriors/Longbeards/Ironbreakers as love troops.

The Lone Badger
Sep 24, 2007

Having a shitton of Warriors and Quarrelers with a few cannons/grudgethrowers is both fluff-accurate and effective,
(Replace with Thunderers if there are a lot of black orcs / chaos warriors etc).

That's one thing to remember with Dwarfs actually... your low-tier troops get lots of buffs from techs and lord-skills and should not be underestimated.

The Lone Badger fucked around with this message at 13:12 on Jun 27, 2016

Deino
Dec 14, 2010

420 Gank Mid posted:



My Balthasar Gelt loves Vampire Counts so much he is standing in the ruins of their freshly razed capital

His love for the Vamps really isn't so surprising if you read the first Warhammer: End Times book, Nagash. Quality not guaranteed.

The armies of the Empire are getting steamrolled by Chaos forces invading from the north. Stressed out and desperate, Gelt is approached in secret by Vlad von Carstein, who offers to teach him necromancy in exchange for his service. Gelt uses his new abilities to bolster the Imperial armies and prevent their total destruction, but as a result must remain a recluse as being a necromancer in the Empire is a one-way-ticket to getting burned at the stake.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

Deino posted:

His love for the Vamps really isn't so surprising if you read the first Warhammer: End Times book, Nagash. Quality not guaranteed.

The armies of the Empire are getting steamrolled by Chaos forces invading from the north. Stressed out and desperate, Gelt is approached in secret by Vlad von Carstein, who offers to teach him necromancy in exchange for his service. Gelt uses his new abilities to bolster the Imperial armies and prevent their total destruction, but as a result must remain a recluse as being a necromancer in the Empire is a one-way-ticket to getting burned at the stake.

It turned out ok for him, until Manfred went full Starscream and stabs him to death, causing the end of the world in the process.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry
Yeah basically Mannfred is who we need to blame for Age of Sigmar.

terrorist ambulance
Nov 5, 2009
In a new vh dwarf campaign I killed grimgors army (with a full stack) 3 times in 3 separate close and hard fought battles. He then respawned with a full stack and a waagh from their last two remaining regions ( I'd taken black crag, their last regions were like west of barak varr on the coast) and sacked karaz a karak while I was up north getting gunbad. Then confederated with the bloody spearz, who'd wiped out the northern dwarfs, and were back up to like 10 regions. loving very hard / impossible strategic layer is some bullshit sometimes

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NeurosisHead
Jul 22, 2007

NONONONONONONONONO

Kitchner posted:

Yeah basically Mannfred is who we need to blame for Age of Sigmar.

I really liked VC until this post

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