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verbal enema
May 23, 2009

onlymarfans.com
thank you

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ass struggle
Dec 25, 2012

by Athanatos

GhostofJohnMuir posted:

Is there a basic rule of thumb for calculating how many production lines you need to keep a certain number of standard divisions supplied through sustained fighting? Playing as America, I keep thinking I've got enough industry going to join the war, only to find my troops running out of bullets after a month or two, usually when they're just in the process of capturing Berlin.

You're always going to be at a little bit of a deficit in infantry equipment if you are making units while fighting, but it shouldn't be disruptive enough be seriously noticeable, especially if you have some surplus older equipment. If it is that much of an issue you can set your berlin spearhead to "elite" which will give it supply priority over units garrisoning Idaho.

Stairmaster
Jun 8, 2012

what is a fun gimmick to do for a ussr run?

verbal enema
May 23, 2009

onlymarfans.com

Stairmaster posted:

what is a fun gimmick to do for a ussr run?

go democratic and be an unhindered USA

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


GhostofJohnMuir posted:

Is there a basic rule of thumb for calculating how many production lines you need to keep a certain number of standard divisions supplied through sustained fighting? Playing as America, I keep thinking I've got enough industry going to join the war, only to find my troops running out of bullets after a month or two, usually when they're just in the process of capturing Berlin.

Just turning on reinforce to high priority (as long as nothing else is) will probably be fine without using too many. The losses from attrition and combat seem very minor. Fighting units having to compete against new divisions to get their guns is a much bigger problem.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.

GreenMarine posted:

Is there a way to become the fascist British Empire without losing the British feet? In my game 72 ships joined the very small army at Dover and after they capitulated the entire fleet despawned.

The trick is to refuse the coup until you get the people demanding a swap of government. If you have to fight a civil war you will lose stuff. Fortunately once you're above the threshold to fire the various events that change ideology there's a good chance you'll trigger events that give big bonuses to fascism (or communism if you're trying for that) party support. Then you are basically guaranteed to eventually peaceably change government.

Fascist Britain can bring back Edward VIII it's pretty silly.

GreenMarine
Apr 25, 2009

Switchblade Switcharoo


Alright! Managed to knock out the US! Now on to Canada.

verbal enema
May 23, 2009

onlymarfans.com
ok i took limited conscription as Hungary and wnt from 36k to 111k manpower

after this war that isnt even over im at 11k.

whatd i do wrong

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.
war is hell rip

verbal enema
May 23, 2009

onlymarfans.com

Wooper posted:

war is hell rip

i was at 5k manpower then the militarism focus popped and now i have 450k so nvm im fine

Tahirovic
Feb 25, 2009
Fun Shoe

TheDemon posted:

It costs SO MUCH, given that you're adding Artillery / Maintenance / Recon as support at a minimum, and given that Heavy Tanks cost a bazillion of production. But it's so fun.

There are massive benefits to putting one of the hardest (speed appropriate) unit you can find in any division. Division overall hardness takes 30% of the hardest unit's value and 70% of the average, so just having one really hard unit diverts something like twenty to thirty percent of all attacks to hard attack instead of soft. I'm willing to bet you lose a lot less men if you stick one Heavy Tank (or Heavy SP Artillery replacing towed artillery if you don't want to lose org) in every Infantry division, for example. Looks like they got something right in WW1 after all.

Having 1 or 2 Heavy tanks in an infantry division works very well, I've started doing it in my France game and since then I've done it in pretty much all my games. Just one thing, make a new modified division template for it, don't use the existing one. Somehow producing 3000 Heavy tanks at a rate of 4 per day takes a while, I ended needing some 40 factories to keep it reasonable. You can ignore manpower after converting it all tough.
If you want to go the extra mile you can improve the armor on the tanks, until they slow down to 4km/h it's pretty cheap experience wise and seems to improve the toughness of the division a lot.


Doing a Duce Nuked'em run right now and I am at something over 600 factories, so it's tanks for everyone.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)


Thanks for completely hemming my army in in the peace conference Yugoslavia. You big bunch of jerks.

Any easy way to get someone to give you military access?

This problem was already fixed in EU4 a couple of years ago. :negative:

vanity slug
Jul 20, 2010

WhiskeyWhiskers posted:

Any easy way to get someone to give you military access?

Declare War.

Riso
Oct 11, 2008

by merry exmarx

Jeoh posted:

Declare War.

The German solution.

Ikonoklast
Nov 16, 2007

A beacon for the liars and blind.

Spakstik posted:

What's the best way to deal with submarine fleets?


I have found that naval bombers do a good job of finishing off submarines. If you have radar in the region that helps coordinating your wings into bigger attack waves too. Another thing might be to split off your screens (CLs, DDs) into smaller sub hunter fleets. The AI wont engage your huge main fleet with his small sub fleet, but will happily oblige and attack your smaller sub hunting fleets.

FeculentWizardTits
Aug 31, 2001

Ikonoklast posted:

I have found that naval bombers do a good job of finishing off submarines. If you have radar in the region that helps coordinating your wings into bigger attack waves too. Another thing might be to split off your screens (CLs, DDs) into smaller sub hunter fleets. The AI wont engage your huge main fleet with his small sub fleet, but will happily oblige and attack your smaller sub hunting fleets.

I'll give this a shot. Thanks!

ass struggle
Dec 25, 2012

by Athanatos
Also, I have found small destroyer only fleets are very efficient at ASW. If you otherwise have naval superiority send out 3-4 destroyers and a few wings of 50 naval bombers.

Krogort
Oct 27, 2013
Escorts doctrine branch buff destroyer ASW capabilities, you can also create a ship variant with buffed ASW

Tahirovic
Feb 25, 2009
Fun Shoe
One of the most satisfying things in the current game is to have some 4000 Naval Bombers and fighters over the English Channel and watch them sink the entire Royal Navy.
This might need some rework.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
In the new patch is the AI actually upgrading their poo poo, using tanks etc?

SirJohnnyMcDonald
Oct 24, 2010

by exmarx

Gamerofthegame posted:

In the new patch is the AI actually upgrading their poo poo, using tanks etc?

They seem to build better divisions, but from what little I've checked it appears that light tanks are still pretty popular.

Democratic Russia has such feel good events. The end of Stalinism!

Typical Pubbie
May 10, 2011
It's strange but I feel like this game would be a lot more fun and dynamic if it were set either at the turn of the 20th century (perhaps even late 1800s), or during the post-colonial 1960's and 70's.

OddObserver
Apr 3, 2009

SirJohnnyMcDonald posted:


Democratic Russia has such feel good events. The end of Stalinism!

... but that fifth tech slot..

Einbauschrank
Nov 5, 2009

It took me much too long to realize you have to click the arrow button to execute a paradrop ...

Lest I waste more hpurs of my dwindling youth: How do I prevent port strikes/naval strikes? I guess to secure the port I need air sup. and interceptors. Does the same go for naval strikes? Bexause it is quite difficult to get coverage over the sea.

SirJohnnyMcDonald
Oct 24, 2010

by exmarx

OddObserver posted:

... but that fifth tech slot..

Well worth it to kick out that paranoid psychopath. I wish there was a way to have a less totalitarian socialism but it seems like bolshevism is the only option in this game. Trotsky is an alright option but the chain doesn't work properly and mechanically it is the same as Stalinism pretty much.

Lesson learned though: Don't try to defend a country's borders when they're about to capitulate. I decided to try and save Poland from the Nazis but the dumb bastards gave up right before I was in position. The Germans surrounded the majority of my western army cause I didn't react quickly enough (I play on quick speed so games only take me a couple hours) so I ragequit.

Phi230
Feb 2, 2016

by Fluffdaddy
One thing I don't like is how Capitulation means really nothing. A country capitulates but if it still has units it will continue to fight. Have capitulate mean capitulate, please.

Also fix Vichy France

Westminster System
Jul 4, 2009
Capitulation wipes out the majority of forces on the home front, they still have any that are in colonies and can still be given expeditionary forces and so on and so forth.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)
The people you're fighting after a capitulation are probably other countries troops that were in the country during the capitulation. Most of the time they'll be completely out of supply.

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

Typical Pubbie posted:

It's strange but I feel like this game would be a lot more fun and dynamic if it were set either at the turn of the 20th century (perhaps even late 1800s), or during the post-colonial 1960's and 70's.

I feel like there weren't very many world wars then.

Raskolnikov38
Mar 3, 2007

We were somewhere around Manila when the drugs began to take hold

Westminster System posted:

Capitulation wipes out the majority of forces on the home front, they still have any that are in colonies and can still be given expeditionary forces and so on and so forth.

Does it erase their navy as well? I'm about to start WW3 and I'm not sure if I should focus first on GB or the Yugoslavian Empire that's entrenched itself behind mountains.

nessin
Feb 7, 2010

PleasingFungus posted:

I feel like there weren't very many world wars then.

Collectively the world was mostly at war at one point or another near the end of the 1800s. You've got the Spanish American War, Italy/Ethopia, Boer War, Greece/Turkey, France and a few African countries, couple of South American Civil Wars, Japan/China, Boxer Rebellion, a few uprisings in the Middle East, very small flare ups in the western US, and probably a bunch more I'm forgetting about.

Panzeh
Nov 27, 2006
Probation
Can't post for 22 minutes!

nessin posted:

Collectively the world was mostly at war at one point or another near the end of the 1800s. You've got the Spanish American War, Italy/Ethopia, Boer War, Greece/Turkey, France and a few African countries, couple of South American Civil Wars, Japan/China, Boxer Rebellion, a few uprisings in the Middle East, very small flare ups in the western US, and probably a bunch more I'm forgetting about.

HOI4 is a big wargame, not a colonial political game.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



So what you're saying is that they should make Victoria III, I agree

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
Are there any penalties for having a massive standing army before a war? I'm used to the upkeep costs and penalties in EUIV

Nicodemus Dumps
Jan 9, 2006

Just chillin' in the sink

Avocados posted:

Are there any penalties for having a massive standing army before a war? I'm used to the upkeep costs and penalties in EUIV

Nope, not as long as they are in zones with sufficient supply.

JerikTelorian
Jan 19, 2007



Also, if you're good on production, you can have your army Exercise and net that sweet sweet Army XP.

Dongattack
Dec 20, 2006

by Cyrano4747
How do you make custom theaters? I checked out a youtuber to see if he had lategame lag and stuttering when unpaused like i do, and i saw i he had like 10+ custom theaters for armor, marines, paratroopers and etc.

Nicodemus Dumps
Jan 9, 2006

Just chillin' in the sink

Dongattack posted:

How do you make custom theaters? I checked out a youtuber to see if he had lategame lag and stuttering when unpaused like i do, and i saw i he had like 10+ custom theaters for armor, marines, paratroopers and etc.

When you have an army selected you should be able to select an option to create a new theater in the theater list. You can rename them by selecting the little icon to the right of the theater name, as well as set reinforcement priority.

Dongattack
Dec 20, 2006

by Cyrano4747

popewiles posted:

When you have an army selected you should be able to select an option to create a new theater in the theater list. You can rename them by selecting the little icon to the right of the theater name, as well as set reinforcement priority.

Ah yeah, i've never noticed that little button popping up. Thanks!

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Gort
Aug 18, 2003

Good day what ho cup of tea

Raskolnikov38 posted:

Does it erase their navy as well? I'm about to start WW3 and I'm not sure if I should focus first on GB or the Yugoslavian Empire that's entrenched itself behind mountains.

Yeah, pretty sure it does. I've never seen a ship from a capitulated nation, certainly.

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