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thank you
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# ? Jun 27, 2016 07:27 |
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# ? Jun 8, 2024 04:19 |
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GhostofJohnMuir posted:Is there a basic rule of thumb for calculating how many production lines you need to keep a certain number of standard divisions supplied through sustained fighting? Playing as America, I keep thinking I've got enough industry going to join the war, only to find my troops running out of bullets after a month or two, usually when they're just in the process of capturing Berlin. You're always going to be at a little bit of a deficit in infantry equipment if you are making units while fighting, but it shouldn't be disruptive enough be seriously noticeable, especially if you have some surplus older equipment. If it is that much of an issue you can set your berlin spearhead to "elite" which will give it supply priority over units garrisoning Idaho.
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# ? Jun 27, 2016 07:35 |
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what is a fun gimmick to do for a ussr run?
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# ? Jun 27, 2016 07:44 |
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Stairmaster posted:what is a fun gimmick to do for a ussr run? go democratic and be an unhindered USA
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# ? Jun 27, 2016 07:47 |
GhostofJohnMuir posted:Is there a basic rule of thumb for calculating how many production lines you need to keep a certain number of standard divisions supplied through sustained fighting? Playing as America, I keep thinking I've got enough industry going to join the war, only to find my troops running out of bullets after a month or two, usually when they're just in the process of capturing Berlin. Just turning on reinforce to high priority (as long as nothing else is) will probably be fine without using too many. The losses from attrition and combat seem very minor. Fighting units having to compete against new divisions to get their guns is a much bigger problem.
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# ? Jun 27, 2016 08:05 |
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GreenMarine posted:Is there a way to become the fascist British Empire without losing the British feet? In my game 72 ships joined the very small army at Dover and after they capitulated the entire fleet despawned. The trick is to refuse the coup until you get the people demanding a swap of government. If you have to fight a civil war you will lose stuff. Fortunately once you're above the threshold to fire the various events that change ideology there's a good chance you'll trigger events that give big bonuses to fascism (or communism if you're trying for that) party support. Then you are basically guaranteed to eventually peaceably change government. Fascist Britain can bring back Edward VIII it's pretty silly.
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# ? Jun 27, 2016 08:14 |
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Alright! Managed to knock out the US! Now on to Canada.
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# ? Jun 27, 2016 08:15 |
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ok i took limited conscription as Hungary and wnt from 36k to 111k manpower after this war that isnt even over im at 11k. whatd i do wrong
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# ? Jun 27, 2016 08:33 |
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war is hell rip
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# ? Jun 27, 2016 08:37 |
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Wooper posted:war is hell rip i was at 5k manpower then the militarism focus popped and now i have 450k so nvm im fine
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# ? Jun 27, 2016 08:39 |
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TheDemon posted:It costs SO MUCH, given that you're adding Artillery / Maintenance / Recon as support at a minimum, and given that Heavy Tanks cost a bazillion of production. But it's so fun. Having 1 or 2 Heavy tanks in an infantry division works very well, I've started doing it in my France game and since then I've done it in pretty much all my games. Just one thing, make a new modified division template for it, don't use the existing one. Somehow producing 3000 Heavy tanks at a rate of 4 per day takes a while, I ended needing some 40 factories to keep it reasonable. You can ignore manpower after converting it all tough. If you want to go the extra mile you can improve the armor on the tanks, until they slow down to 4km/h it's pretty cheap experience wise and seems to improve the toughness of the division a lot. Doing a Duce Nuked'em run right now and I am at something over 600 factories, so it's tanks for everyone.
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# ? Jun 27, 2016 08:46 |
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Thanks for completely hemming my army in in the peace conference Yugoslavia. You big bunch of jerks. Any easy way to get someone to give you military access? This problem was already fixed in EU4 a couple of years ago.
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# ? Jun 27, 2016 09:03 |
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WhiskeyWhiskers posted:Any easy way to get someone to give you military access? Declare War.
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# ? Jun 27, 2016 09:08 |
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Jeoh posted:Declare War. The German solution.
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# ? Jun 27, 2016 10:14 |
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Spakstik posted:What's the best way to deal with submarine fleets? I have found that naval bombers do a good job of finishing off submarines. If you have radar in the region that helps coordinating your wings into bigger attack waves too. Another thing might be to split off your screens (CLs, DDs) into smaller sub hunter fleets. The AI wont engage your huge main fleet with his small sub fleet, but will happily oblige and attack your smaller sub hunting fleets.
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# ? Jun 27, 2016 12:10 |
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Ikonoklast posted:I have found that naval bombers do a good job of finishing off submarines. If you have radar in the region that helps coordinating your wings into bigger attack waves too. Another thing might be to split off your screens (CLs, DDs) into smaller sub hunter fleets. The AI wont engage your huge main fleet with his small sub fleet, but will happily oblige and attack your smaller sub hunting fleets. I'll give this a shot. Thanks!
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# ? Jun 27, 2016 12:14 |
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Also, I have found small destroyer only fleets are very efficient at ASW. If you otherwise have naval superiority send out 3-4 destroyers and a few wings of 50 naval bombers.
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# ? Jun 27, 2016 12:26 |
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Escorts doctrine branch buff destroyer ASW capabilities, you can also create a ship variant with buffed ASW
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# ? Jun 27, 2016 12:57 |
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One of the most satisfying things in the current game is to have some 4000 Naval Bombers and fighters over the English Channel and watch them sink the entire Royal Navy. This might need some rework.
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# ? Jun 27, 2016 13:04 |
In the new patch is the AI actually upgrading their poo poo, using tanks etc?
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# ? Jun 27, 2016 13:17 |
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Gamerofthegame posted:In the new patch is the AI actually upgrading their poo poo, using tanks etc? They seem to build better divisions, but from what little I've checked it appears that light tanks are still pretty popular. Democratic Russia has such feel good events. The end of Stalinism!
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# ? Jun 27, 2016 13:27 |
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It's strange but I feel like this game would be a lot more fun and dynamic if it were set either at the turn of the 20th century (perhaps even late 1800s), or during the post-colonial 1960's and 70's.
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# ? Jun 27, 2016 13:31 |
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SirJohnnyMcDonald posted:
... but that fifth tech slot..
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# ? Jun 27, 2016 13:46 |
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It took me much too long to realize you have to click the arrow button to execute a paradrop ... Lest I waste more hpurs of my dwindling youth: How do I prevent port strikes/naval strikes? I guess to secure the port I need air sup. and interceptors. Does the same go for naval strikes? Bexause it is quite difficult to get coverage over the sea.
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# ? Jun 27, 2016 15:33 |
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OddObserver posted:... but that fifth tech slot.. Well worth it to kick out that paranoid psychopath. I wish there was a way to have a less totalitarian socialism but it seems like bolshevism is the only option in this game. Trotsky is an alright option but the chain doesn't work properly and mechanically it is the same as Stalinism pretty much. Lesson learned though: Don't try to defend a country's borders when they're about to capitulate. I decided to try and save Poland from the Nazis but the dumb bastards gave up right before I was in position. The Germans surrounded the majority of my western army cause I didn't react quickly enough (I play on quick speed so games only take me a couple hours) so I ragequit.
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# ? Jun 27, 2016 15:41 |
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One thing I don't like is how Capitulation means really nothing. A country capitulates but if it still has units it will continue to fight. Have capitulate mean capitulate, please. Also fix Vichy France
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# ? Jun 27, 2016 15:44 |
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Capitulation wipes out the majority of forces on the home front, they still have any that are in colonies and can still be given expeditionary forces and so on and so forth.
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# ? Jun 27, 2016 16:29 |
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The people you're fighting after a capitulation are probably other countries troops that were in the country during the capitulation. Most of the time they'll be completely out of supply.
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# ? Jun 27, 2016 16:32 |
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Typical Pubbie posted:It's strange but I feel like this game would be a lot more fun and dynamic if it were set either at the turn of the 20th century (perhaps even late 1800s), or during the post-colonial 1960's and 70's. I feel like there weren't very many world wars then.
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# ? Jun 27, 2016 17:43 |
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Westminster System posted:Capitulation wipes out the majority of forces on the home front, they still have any that are in colonies and can still be given expeditionary forces and so on and so forth. Does it erase their navy as well? I'm about to start WW3 and I'm not sure if I should focus first on GB or the Yugoslavian Empire that's entrenched itself behind mountains.
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# ? Jun 27, 2016 17:57 |
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PleasingFungus posted:I feel like there weren't very many world wars then. Collectively the world was mostly at war at one point or another near the end of the 1800s. You've got the Spanish American War, Italy/Ethopia, Boer War, Greece/Turkey, France and a few African countries, couple of South American Civil Wars, Japan/China, Boxer Rebellion, a few uprisings in the Middle East, very small flare ups in the western US, and probably a bunch more I'm forgetting about.
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# ? Jun 27, 2016 17:58 |
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nessin posted:Collectively the world was mostly at war at one point or another near the end of the 1800s. You've got the Spanish American War, Italy/Ethopia, Boer War, Greece/Turkey, France and a few African countries, couple of South American Civil Wars, Japan/China, Boxer Rebellion, a few uprisings in the Middle East, very small flare ups in the western US, and probably a bunch more I'm forgetting about. HOI4 is a big wargame, not a colonial political game.
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# ? Jun 27, 2016 18:01 |
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So what you're saying is that they should make Victoria III, I agree
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# ? Jun 27, 2016 18:05 |
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Are there any penalties for having a massive standing army before a war? I'm used to the upkeep costs and penalties in EUIV
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# ? Jun 27, 2016 18:28 |
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Avocados posted:Are there any penalties for having a massive standing army before a war? I'm used to the upkeep costs and penalties in EUIV Nope, not as long as they are in zones with sufficient supply.
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# ? Jun 27, 2016 18:38 |
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Also, if you're good on production, you can have your army Exercise and net that sweet sweet Army XP.
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# ? Jun 27, 2016 18:40 |
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How do you make custom theaters? I checked out a youtuber to see if he had lategame lag and stuttering when unpaused like i do, and i saw i he had like 10+ custom theaters for armor, marines, paratroopers and etc.
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# ? Jun 27, 2016 18:59 |
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Dongattack posted:How do you make custom theaters? I checked out a youtuber to see if he had lategame lag and stuttering when unpaused like i do, and i saw i he had like 10+ custom theaters for armor, marines, paratroopers and etc. When you have an army selected you should be able to select an option to create a new theater in the theater list. You can rename them by selecting the little icon to the right of the theater name, as well as set reinforcement priority.
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# ? Jun 27, 2016 19:03 |
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popewiles posted:When you have an army selected you should be able to select an option to create a new theater in the theater list. You can rename them by selecting the little icon to the right of the theater name, as well as set reinforcement priority. Ah yeah, i've never noticed that little button popping up. Thanks!
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# ? Jun 27, 2016 19:06 |
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# ? Jun 8, 2024 04:19 |
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Raskolnikov38 posted:Does it erase their navy as well? I'm about to start WW3 and I'm not sure if I should focus first on GB or the Yugoslavian Empire that's entrenched itself behind mountains. Yeah, pretty sure it does. I've never seen a ship from a capitulated nation, certainly.
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# ? Jun 27, 2016 20:04 |