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  • Locked thread
lucifirius
Mar 7, 2016

LiftAuff posted:

Bernie voters spotted. Please build a wall around this threat and demand 10 Legendary Insights for each post.

I'm not a socialist tyvm. I for one like freedom.

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Generic Octopus
Mar 27, 2010

Xenix posted:

So, I'm just curious as to how you see this as any different or worse than the legendary from PvP. That is a single backpack and is behind at least 3 months of PvP (likely more, unless you got legendary in the first 2 seasons) and, it feels like to me, significantly more time spent in HoTM + PvP matches than in the raids. Why does one make people all salty but the other doesn't?

edit: To clarify, I am actually curious about this. I am working toward The Ascension or w/e it's called but have resigned myself to it taking 4 seasons to get, which doesn't seem super unreasonable, although I would have liked to do it in 3. I guess I don't really see the big deal.

I've neither done nor seen the math on PvP stuff to know what the practical or literal time gate on it is (I don't PvP or WvW). If it's similar then yea, that's also stupid.

Why it's stupid is subjective I suppose. I just don't see the reasoning behind making something in a video game take that kind of time to get, and I only see this sort of "it's not that bad" commentary in online games; I can't imagine anyone thinking it reasonable to take months to acquire a vanity item in say, Skyrim or Dragon Age. What is it about the clothes/wings/whatever being attached to your mmo waifu that makes it ok?

treizebee
Dec 30, 2011

Stage 3 oil injection
I really need it. So please send it to Arus.1482 with random chinese letters as the subject and "thank you for your purchase" as the message body.

Thanks!

CLAM DOWN
Feb 13, 2007




Goddammit

Xenix
Feb 21, 2003

Generic Octopus posted:

I've neither done nor seen the math on PvP stuff to know what the practical or literal time gate on it is (I don't PvP or WvW). If it's similar then yea, that's also stupid.

Why it's stupid is subjective I suppose. I just don't see the reasoning behind making something in a video game take that kind of time to get, and I only see this sort of "it's not that bad" commentary in online games; I can't imagine anyone thinking it reasonable to take months to acquire a vanity item in say, Skyrim or Dragon Age. What is it about the clothes/wings/whatever being attached to your mmo waifu that makes it ok?

To me, games lose some of their appeal when you no longer have something to work toward. For instance, I used to play FFXI in the mid 2000s. More recently, I played on a private server and was able to do all of the content I had never been able to do in retain in a relatively short amount of time due to a bunch of QoL improvements that had been made since then to the actual game and on the server itself. At that time, there was not anything I really looked forward to logging on to do, so I slowly but surely stopped playing. Guild Wars 2 was the same way before HoT came out and I stopped playing for a year or more. I suspect if I had the PvP backpack, armor on all of my characters to play any flavor of build, all the skins from the raid and the legendary armor, I would probably not want to log in very much right now.

I'm not saying that 4 months for the LIs is the right amount of time or not, but I don't see any problem playing fairly enjoyable content to work toward something you want.

Generic Octopus
Mar 27, 2010

Xenix posted:

To me, games lose some of their appeal when you no longer have something to work toward. For instance, I used to play FFXI in the mid 2000s. More recently, I played on a private server and was able to do all of the content I had never been able to do in retain in a relatively short amount of time due to a bunch of QoL improvements that had been made since then to the actual game and on the server itself. At that time, there was not anything I really looked forward to logging on to do, so I slowly but surely stopped playing. Guild Wars 2 was the same way before HoT came out and I stopped playing for a year or more. I suspect if I had the PvP backpack, armor on all of my characters to play any flavor of build, all the skins from the raid and the legendary armor, I would probably not want to log in very much right now.

I'm not saying that 4 months for the LIs is the right amount of time or not, but I don't see any problem playing fairly enjoyable content to work toward something you want.

I'll point to an example of the sort of goal-oriented content I do like: the elite spec weapon collections. If you don't care too much, you can casually build toward the requisite items in the collection and it might take you a while, but if you want it faster, you can get some stuff off the TP, focus on farming exp for the masteries, etc. and you'll get it much faster.

With legendary gear, even if you ignore or have solved the various logistical issues with raiding, you still can't actually work toward it more than once a week; once you've cleared all the raids you're just waiting for reset, because anet wills it so.

All that aside, I think the game needs to be fun to play on its own merit, not necessarily have a goal. Which is why I'd rather see more gameplay content added (like Cantha or Elona). Like, does knowing the backpack is at the end of the long road actually make the PvP more fun somehow?

PathAsc
Nov 15, 2011

Hail SS-18 Satan may he cleanse us with nuclear fire

PISS TAPE IS REAL

I just want to make the bird staff because why the hell not? Reaper looks cool with all the feathers.

Magres
Jul 14, 2011

Generic Octopus posted:

Like, does knowing the backpack is at the end of the long road actually make the PvP more fun somehow?

Honestly, it does. The backpack as a big goal helps keep me coming back to PvP each season. And it provides an impetus to actually try to get better - I used to only be able to play Ele (very badly), now I can play Ele (well), Engineer (very well), Mesmer (okay), and Warrior (okay) and it's really neat to keep up with the game as it changes and adapt and stuff.

It doesn't hurt that the colors on it perfectly match one of my favorite armor setups on one of my characters, and that the glider that comes with it is one of the most gorgeous in the game.

Magres fucked around with this message at 21:23 on Jun 25, 2016

check out my Youtube
May 26, 2006

Satan's on my side
and you wanna brawl?
When the Devil comes
you better heed his Quall

Xenix posted:

I'm not saying that 4 months for the LIs is the right amount of time or not, but I don't see any problem playing fairly enjoyable content to work toward something you want.

Imagine if we didn't have to compromise and we could get cool rewards that didn't take 4 months while they also put out new content regularly so we have a reason to play and show it off. Crazy, I know.

Xenix
Feb 21, 2003

Generic Octopus posted:

With legendary gear, even if you ignore or have solved the various logistical issues with raiding, you still can't actually work toward it more than once a week; once you've cleared all the raids you're just waiting for reset, because anet wills it so.

Like, does knowing the backpack is at the end of the long road actually make the PvP more fun somehow?

I wouldn't really want to spend a ton of time in the raid every week though, anyway. If, for instance, you could get multiple LIs from multiple kills, I don't see many people grinding that out.

With regard to pvp, the backpack itself doesn't make it more fun, but I enjoy ranked pvp significantly more than unranked for a bunch of reasons and its nice to know there's something cool at the end.

Baron Von Pigeon posted:

Imagine if we didn't have to compromise and we could get cool rewards that didn't take 4 months while they also put out new content regularly so we have a reason to play and show it off. Crazy, I know.

I'm not quite sure why new other content and having the armor available in fewer than 4 months have to come hand in hand. I'd prefer have new content released regularly while having other things (such as the pvp backpack or the legendary armor) to work for across multiple content patches, especially if content I didn't enjoy got released (for instance, Dry Top, when it first came out)

Xenix fucked around with this message at 21:26 on Jun 25, 2016

Magres
Jul 14, 2011

Xenix posted:

I wouldn't really want to spend a ton of time in the raid every week though, anyway. If, for instance, you could get multiple LIs from multiple kills, I don't see many people grinding that out.

With regard to pvp, the backpack itself doesn't make it more fun, but I enjoy ranked pvp significantly more than unranked for a bunch of reasons and its nice to know there's something cool at the end.

Yeah ranked is way way better than unranked if you can keep your cool about losing pips sometimes. Unranked is just such an idiot clusterfuck

Magres fucked around with this message at 21:27 on Jun 25, 2016

Xenix
Feb 21, 2003

Magres posted:

Yeah ranked is way way better than unranked if you can keep your cool about losing pips sometimes. Unranked is just such a retarded clusterfuck

Yep. That's my main thing. People actually having an idea what to do to win, even if everyone doesn't execute very well sometimes. When I was playing some unranked between seasons I had to stop after the third staff ele on my team kept getting crushed, turning matches into 4v5s.

check out my Youtube
May 26, 2006

Satan's on my side
and you wanna brawl?
When the Devil comes
you better heed his Quall

Xenix posted:

I'm not quite sure why new other content and having the armor available in fewer than 4 months have to come hand in hand. I'd prefer have new content released regularly while having other things (such as the pvp backpack or the legendary armor) to work for across multiple content patches, especially if content I didn't enjoy got released (for instance, Dry Top, when it first came out)

New content would ostensibly bring new cool poo poo to work on is what I was trying to get at. I agree that having a long term goal to work on keeps me logging in and when I don't have one I log in rarely. In the 8 months since the expansion launched the only new content has been the three wings of the forsaken thicket. I've raided once and we cleared all of spirit vale without any significant difficulty but after that I lost pretty much all desire to raid and I can't help but think if they had managed to put out something else besides 3 raid wings in the 3/4 of a year there might be something else for me to work towards that I actually enjoy.

Forsythia
Jan 28, 2007

You want bad advice?

Anything is okay if you don't get caught!

... I hope this helps!

That wasn't the first song I expected from them.

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.

Xenix posted:

To me, games lose some of their appeal when you no longer have something to work toward. For instance, I used to play FFXI in the mid 2000s. More recently, I played on a private server and was able to do all of the content I had never been able to do in retain in a relatively short amount of time due to a bunch of QoL improvements that had been made since then to the actual game and on the server itself. At that time, there was not anything I really looked forward to logging on to do, so I slowly but surely stopped playing. Guild Wars 2 was the same way before HoT came out and I stopped playing for a year or more. I suspect if I had the PvP backpack, armor on all of my characters to play any flavor of build, all the skins from the raid and the legendary armor, I would probably not want to log in very much right now.

I'm not saying that 4 months for the LIs is the right amount of time or not, but I don't see any problem playing fairly enjoyable content to work toward something you want.

Raiding the same content is going to stop being fun sometime around after a month after you get the whole thing down to routine, at max, in my experience. 4 months is insane even by other MMO standards. Even some Korean MMOs are gonna take a step back and say "whoa man, what are you doing".

Adhesive Gamin
Sep 29, 2010

Meatoberfest is in full swing.
Reading internet forums posts gets boring after a couple words, at max, in my experience. But I still want to feel like I'm a part of the conversation.

Alteisen
Jun 4, 2007

by FactsAreUseless

Adhesive Gamin posted:

Reading internet forums posts gets boring after a couple words, at max, in my experience. But I still want to feel like I'm a part of the conversation.

You need a master for that though.

Xenix
Feb 21, 2003

Adhesive Gamin posted:

Reading internet forums posts gets boring

:agreed: That's as far as I was able to get.

lucifirius
Mar 7, 2016

Adhesive Gamin posted:

Reading internet forums posts gets boring after a couple words, at max, in my experience. But I still want to feel like I'm a part of the conversation.

Me in the EVE thread. Just turned to grr goon by people who used to be goons.

TeaJay
Oct 9, 2012


Mizuti posted:

That wasn't the first song I expected from them.

Too bad the janky and horrible GW2 music system ruins stuff like this. I wish they'd put in something like the LoTRO system where you could load midi's in .ABC format or try to play yourself if you want. But even the manual system was way better and the notes followed each other fluently. The GW2 system lags and stutters and makes chaining notes together awful.

CLAM DOWN
Feb 13, 2007




Azazell0 posted:

Too bad the janky and horrible GW2 music system ruins stuff like this. I wish they'd put in something like the LoTRO system where you could load midi's in .ABC format or try to play yourself if you want. But even the manual system was way better and the notes followed each other fluently. The GW2 system lags and stutters and makes chaining notes together awful.

I once got a GM warning for chasing players through The Shire playing Dragonfire on the bagpipes.

where the red fern gropes
Aug 24, 2011


Xenix posted:

So, I'm just curious as to how you see this as any different or worse than the legendary from PvP. That is a single backpack and is behind at least 3 months of PvP (likely more, unless you got legendary in the first 2 seasons) and, it feels like to me, significantly more time spent in HoTM + PvP matches than in the raids. Why does one make people all salty but the other doesn't?

edit: To clarify, I am actually curious about this. I am working toward The Ascension or w/e it's called but have resigned myself to it taking 4 seasons to get, which doesn't seem super unreasonable, although I would have liked to do it in 3. I guess I don't really see the big deal.

the difference is that i have that backpack :smug::smug::smug::smug::smug::smug:

Waci
May 30, 2011

A boy and his dog.

shurnarkabtishutu posted:

so i haven't played in like forever and i think i'm going to uninstall this game today. i have like 3200 gold on my character that i would like to donate to goons. whats the best way to do this?

Unironically send the gold to Cletus as a combination of gold and whatever items you think is funny and tell him to redistribute it.

Lonk
Jan 26, 2012

LET'S FUCKING GOOOOOOOO
I am ready to win more Rages.

ItBurns
Jul 24, 2007


:toot:

Blasphemeral
Jul 26, 2012

Three mongrel men in exchange for a party member? I found that one in the Faustian Bargain Bin.

ceaselessfuture posted:

To me, Raiding is a lot like D&D.

I love me some D&D, just like I love me some good raiding. The problem with D&D though, is that, before you even start -- before even the day of the event, you have to commit to around five or six hours. Then, you have to plan and corral four to six more people into choosing one night (it's always a night) to devote entirely to The Cause. Then, miraculously, if everything goes well and everyone shows up and everyone is ready to go (>10% chance of happening, due to missing character sheets, lacking tools, forgetting campaign info, cooking food, socializing, asking rules questions, etc) you can have a night where you have a lot of fun with two or three combat encounters and some padding in between.

Both Raiding and D&D are some of the best times I've had playing games with other people.

I've only maybe done both of them a combined total of three or four dozen times in fifteen years.

Wow, really? Sorry to hear that, goonbro. I run a campaign TTRPG every Wednesday evening, like clockwork (Mouse Guard) and then either play or run 2-4 other day-long games on weekends throughout the month (in everything from Mutants and Masterminds to Fate to Dungeon World to 4e D&D).

I know your struggle, though: I've got a committed group always up for playing these days, but I recently tried to start with a new group for a Sunday game multiple times. 4 different Sundays were chosen a month in advance. 4 different Sundays came and went with no one but me being able to show up. I think there's people like that in every hobby, though, and we've just successfully winnowed them out of our normal group since we finished college. I feel very fortunate I get to play so frequently.

Give me one of your names; I'll use it for the next NPC character I generate as an homage to your struggle.

Blasphemeral fucked around with this message at 16:15 on Jun 27, 2016

CLAM DOWN
Feb 13, 2007





talk to me when you're 420

ceaselessfuture
Apr 9, 2005

"I'm thirty," I said. "I'm five years too old to lie to myself and call it honor."

Blasphemeral posted:

Wow, really? Sorry to hear that, goonbro. I run a campaign TTRPG every Wednesday evening, like clockwork (Mouse Guard) and then either play or run 2-4 other day-long games on weekends throughout the month (in everything from Mutants and Masterminds to Fate to Dungeon World to 4e D&D).

I know your struggle, though: I've got a committed group always up for playing these days, but I recently tried to start with a new group for a Sunday game multiple times. 4 different Sundays were chosen a month in advance. 4 different Sundays came and went with no one but me being able to show up. I think there's people like that in every hobby, though, and we've just successfully winnowed them out of our normal group since we finished college. I feel very fortunate I get to play so frequently.

Give me one of your names; I'll use it for the next NPC character I generate as an homage to your struggle.

Yeah, I really miss playing. Maybe I'll try to set up a campaign again? I've been getting the DnD shakes lately!

My main is Jaskani :)

where the red fern gropes
Aug 24, 2011


dungeon stacking 2.0

ApeHawk
Jun 6, 2010

All the NPCs will look up and shout, "Do this quest!"
and I'll whisper, "Sure, why not."

Dreggon posted:

dungeon stacking 2.0



literally triggering me with lack of ice bow.

where the red fern gropes
Aug 24, 2011


ApeHawk posted:

literally triggering me with lack of ice bow.

they nerfed it :(

Erdricks
Sep 8, 2005

There's nothing refreshing like a sauna!
So wait, besides raid wings, has there been anything new since SAB?

Other
Jul 10, 2007

Post it easy!
Some new events and sets of cheevs for them setting up Living Story 3
http://dulfy.net/category/gw2/pre-lw3-events/

Ineptitude
Mar 2, 2010

Heed my words and become a master of the Heart (of Thorns).
Thanks for the input regarding a class to play (~10 pages back)

Several people suggested druid. I don't have HoT but started a ranger anyways. I rarely play pure DPS classes and am not a fan of pet classes so i am not enjoying the ranger all that much. I am a bit reluctant to continue since i don't enjoy ranger and reading on other forums druids aren't good for much other than pure healing (though the forums for this game on other web pages are the most whiny forums of any MMO i have ever seen, so it is difficult for someone with no experience with this game to sift out the whines from the real class concerns)

I made an ele instead, as it was said that they are good supports/healers as well. I quickly got to level 73 (level 30 token + killing yellows + crafting) and now find myself trying to make sense of what build to go for. I am unable to parse what a build actually DOES when i am looking at them on metabattle.com, there are so many abbreviations, unorthodox terms (the word "boon" instead of "buff" like every other MMO uses) and buzzwords.

I want to play a class that improves others, makes them do more damage, keeps them alive longer and generally makes everything go more smoothly. I want my presence to be noticeable, if such a thing exists in GW2.
I am interested in WvW (i played EOTM a bit and it was fun) and dungeons/fractals (are fractals different from dungeons?) I did play a few dungeons in storymode but the only thing i did on my ele was fireball and fire font, i didn't feel particularly useful.
Classes i am interested in are ele, guardian, warrior and maybe mesmer

Would really appreciate if someone could go into more detail what and how these classes actually do when they are support/heal, as well as the playstyle.

where the red fern gropes
Aug 24, 2011


Ineptitude posted:

I want to play a class that improves others, makes them do more damage, keeps them alive longer and generally makes everything go more smoothly. I want my presence to be noticeable, if such a thing exists in GW2.

warrior - phalanx strength shares might stacks, empower allies and banners give unique buffs that can only be provided by a warrior. all of these things provide massive amounts of increased damage and i always, always want to have one in my group

mesmer - quickness and alacrity mean everyone is attacking faster and having cooldowns come back more quickly, but is harder to play than warrior

warrior is an excellent solo and group class and i strongly suggest leveling it first just so you have one

mesmer is much more focused on group play but requires heart of thorns if you want to do anything other than portal people around

as far as healing, if you're not in a raid then everyone else's health is their own problem. this game puts a heavy emphasis on supporting your allies offensively rather than one person being a dedicated healbot (again, raids exempt)

AnacondaHL
Feb 15, 2009

I'm the lead trumpet player, playing loud and high is all I know how to do.

Ineptitude posted:

Thanks for the input regarding a class to play (~10 pages back)

Several people suggested druid. I don't have HoT but started a ranger anyways. I rarely play pure DPS classes and am not a fan of pet classes so i am not enjoying the ranger all that much. I am a bit reluctant to continue since i don't enjoy ranger and reading on other forums druids aren't good for much other than pure healing (though the forums for this game on other web pages are the most whiny forums of any MMO i have ever seen, so it is difficult for someone with no experience with this game to sift out the whines from the real class concerns)

I made an ele instead, as it was said that they are good supports/healers as well. I quickly got to level 73 (level 30 token + killing yellows + crafting) and now find myself trying to make sense of what build to go for. I am unable to parse what a build actually DOES when i am looking at them on metabattle.com, there are so many abbreviations, unorthodox terms (the word "boon" instead of "buff" like every other MMO uses) and buzzwords.

I want to play a class that improves others, makes them do more damage, keeps them alive longer and generally makes everything go more smoothly. I want my presence to be noticeable, if such a thing exists in GW2.
I am interested in WvW (i played EOTM a bit and it was fun) and dungeons/fractals (are fractals different from dungeons?) I did play a few dungeons in storymode but the only thing i did on my ele was fireball and fire font, i didn't feel particularly useful.
Classes i am interested in are ele, guardian, warrior and maybe mesmer

Would really appreciate if someone could go into more detail what and how these classes actually do when they are support/heal, as well as the playstyle

Builds, and specifically metabattle builds, aren't useful until 80 and endgame. Just run DPS until then.

Again, the desired playstyle you describe is exactly Druid. Don't listen to the whining, there are 3 very strong and applicable builds for Druid (Power DPS support, Condition Damage DPS support, and Raw Healer support) that all make their presence felt.

As for your profession specific questions:

Elementalist
Improves others: Not really. Your goal is to be the buff receiver and DPS carry, or to be the heal support. This applies to both PvE and WvW.
Keeps others alive: Minor to pretty good, once you get Tempest unlocked
Buff others damage: No
Playstyle: Again, it opens drastically when you get to other game modes and unlock Tempest. Obviously most PvE content is staff fire spam until then, but if you want a head start try equipping a Dagger Main Hand and look at Air focused builds and gameplay.

Warrior
Improves others: The go-to class for generating Might stacks, in addition to the banner buffs. Always welcome in and PvE group, and holds their own in WvW solo and group play. You better love using a greatsword though.
Keeps others alive: minimal to none
Buffs others damage: The golden standard
Playstyle: Greatsword spam. Other types of play open down the line, but very very far down the line.

Guardian
Improves others: minimal to none
Keeps others alive: somewhat in PvE, nearly required in WvW. But not as a main healer, from protection and stability boons, and blocking, etc.
Buffs others Damage: minimal to none.
Playstyle: Hammer 1 auto attacks in PvE with little presence. In WvW group play you are the core component of any effective frontline.

Mesmer
Improves others: Yes, mainly through boon sharing in PvE and Tactical play in WvW, via Invisibility and Portals.
Keeps others alive: Aside from the occasional shared Distortion, no.
Buffs others Damage: Essential and always welcome in PvE. Once you have Chronomancer unlocked, the goal is to maximize Quickness and Alacrity buffs for your team, which have quite frankly changed the game in terms of impact felt. In WvW it's still tactical and varied utility.
Playstyle: Probably the hardest class to play and learn. There are so many different builds and nuance to the class, where you can build 1v1 dueling, or Group Boon support. Invisibility and Teleportation are key strategies, and then in PvE you are the go-to Tank class. Your rotations and ad lib necessity are the hardest in the game, but a good mesmer will definitely make their presence felt in both game modes. On the downside, a poo poo mesmer will also make their presence felt in a nenegative way, because when you screw up you screw up Hard.

AnacondaHL fucked around with this message at 16:32 on Jun 28, 2016

Waci
May 30, 2011

A boy and his dog.
Mesmer playstyle: gently caress you, I am now butterflies

Sprite141
Feb 7, 2009

I should really just
learn to stop talking.

Ineptitude posted:

Several people suggested druid. I don't have HoT but started a ranger anyways. I rarely play pure DPS classes and am not a fan of pet classes so i am not enjoying the ranger all that much. I am a bit reluctant to continue since i don't enjoy ranger and reading on other forums druids aren't good for much other than pure healing (though the forums for this game on other web pages are the most whiny forums of any MMO i have ever seen, so it is difficult for someone with no experience with this game to sift out the whines from the real class concerns)

Yeah those people are complete idiots.

As someone who raids druid and has never touched a healing build, I can tell you that druids are not just heal bots. They do sick buffs. They way I play is essentially dps, but I jump in and out of melee to apply my druid buffs. Doing this also heals because everything druid does has healing stacked on it in one way or another. And those heals are pretty ok, as they do heal for a good amount despite me having no healing power (which for most everything is a worthless stat). Healbot druids do exist though, and they work very well if you need them.

There game is not built on the trinity of heal dps tank, and any expectations of that out of a specific class is the wrong way to play the game. Technically one class only does dps or healing or whatever. Pretty much every class is a self contained kit that supports ypur party as well as yourself

So rangers can do power dps, condi dps and support rather well. The elite specialization druid adds nothing to dps and combat, instead giving the ranger nice utility, awsome buffs and really potent heals.

As far as pet classes go, the only things you do as a ranger is hit one button to activate a skill and hit one other button to switch your pets. If you think there is anything more to combat with ranger pets, you are pretty much wrong. The pet does its attacks on its own with no input from you, save the special action attack which has you hit F2. Most rangers ignore them and do their own thing, and that's ok.

While there are ranger skills that affect your pets, that's just an added bonus most of the time. You and your abilities can be considered separate from the pet and still do great 99% of the time.

The thing you are seeking can be found very much so in both ranger AND ele. And mesmer. And guardian. And engineer. And necro. Every class does poo poo so different that it may not be that apparent at first. And fully leveled characters get extra build options that really open stuff up. My advice to you is to keep playing, try out all the classes and eventually you will settle into something you like.

Adhesive Gamin
Sep 29, 2010

Meatoberfest is in full swing.
Patch notes.

quote:



06/28/2016 – June 28 Release Notes
Release Notes:
WORLD POLISH

Malchor’s Leap
Fixed a bug that prevented the enemies in the “Defeat Captain Cork and Chompers” event from appearing.
Queensdale
Fixed a bug that prevented enough pygmy moas from spawning during the “Herd the pygmy moas into the pen” event.
Fixed a bug that allowed players to interact with moas throughout the Mepi’s Moas event chain, frequently causing event stalls.
Straits of Devastation
Fixed a bug that prevented Scholar Nabbi from becoming a merchant after the “Help the Pact team and clear the graveyard of the Risen” event.
Fields of Ruin
Fixed a bug that caused the “Rescue the villagers and defeat harpy kidnappers” event to stall, making it impossible to complete.
Frostgorge Sound
Fixed a bug that stalled the Quaggan Games event chain if Aloogwa was defeated.
Bloodtide Coast
Fixed a bug that allowed Scholar Riagan to remain dead when the “Escort Scholar Riagan to the ritual location” event started.

GENERAL

Added a portal to Grenth’s Domain inside the Cathedral of Silence in Cursed Shore that can be accessed while the Pact controls the temple. Players working on the Twilight III: Dusk collection can use this portal to acquire Grenth’s Darkness.
Fixed a bug that prevented the “Save Our Supplies” guild mission from displaying the correct world or compass map.
Fixed a bug in the “A Tangle of Weeds” story step that prevented Caithe’s conversation options at the end of the step from functioning correctly.
Ley-line energy has accumulated to alarming concentrations.

RAIDS

Salvation Pass
Reduced Volatile Poison damage from 1,000 to 750 damage per tick.
Slothasor no longer immediately chains into the Halitosis or Tantrum skills after using Spore Release.
Players will now receive a pop-up message when they have the Corruption effect in the Matthias Gabrel encounter.
ITEMS
Fixed a bug in which Teleport to Friend items were consumed when the teleport was unsuccessful.
Fixed a bug that prevented revenants from receiving rewards from the dodge tutorial chests found in the racial starter areas.
The Magnification Lens for the Astralaria IV: The Cosmos collection can now be acquired from Champion Eyes of Zhaitan found in Straits of Devastation and Malchor’s Leap.
The Ice Elemental Residue for the Frostfang III: Tooth of the Frostfang collection can now be obtained by using the Glacial Imbued Jar after defeating the Ice Elemental summoned by Svanir Shaman in Wayfarer Foothills instead of being obtained as a reward from the event chest.
Fixed the icon for the Nourishment effect given by several foods that provide bonus health while downed.
Fixed a bug that caused the Mystic Forge to return light armor shoulders after combining four medium armor shoulders of masterwork quality.

WORLD VS. WORLD
General

Added a new reward track that contains Tribal, Stalwart, and Apostle armor skins. [Apparently they are available through sPvP reward tracks as well]
Removed crafting stations and crafting vendors from WvW maps.
War score earned from dolyak caravan kills has been reduced from 3 to 1.
War score earned from dolyak caravan deliveries has been reduced from 3 to 1.
Dolyak caravans that have two delivery destinations now award score at each destination rather than only the final destination.
Mortar—Fire Incendiary Shells: Increased the number of stacks of burning applied from 1 to 3.
Flame Ram—Flame Blast: Increased the number of stacks of burning applied from 1 to 3.

Bug Fixes

The WvW tick timer will no longer drift and is now always based on an absolute time.
Removed one (rare) cause of hanging after ticks.
Weekly round endings will occur at more reliable times.

Desert Borderlands

Changed the jump platforms at the Air Keep so that they launch players similarly to how jump mushrooms work in the jungle maps.
Removed some of the jump platforms, since the new jump platforms launch players further.

BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions

Added a new White Mantle Appearance Pack. This pack contains 1 White Mantle Outfit, 1 White Mantle Glider, 1 Immortal Weapon Choice, 1 Total Makeover Kit, and 5 Black Lion Chest Keys. It’s available in the Style category of the Gem Store for 2,000 gems.
A new Focused Solar Logging Tool is available in the Upgrades category of the Gem Store for 1,000 gems.
For the next week, we’re taking 15% off the Cosmic Mining Tool.

Improvements

The Shared Inventory Slots can now be dragged to either the beginning or the end of the inventory. An additional Embed Shared Bag option in the inventory Options menu allows players to keep Shared Inventory Slots on their own row or have them embedded into the bag-slot grid view.

Bug Fixes

Fixed a bug that prevented the Bubble Glider from popping properly when gliding ends.


Adhesive Gamin fucked around with this message at 17:14 on Jun 28, 2016

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AnacondaHL
Feb 15, 2009

I'm the lead trumpet player, playing loud and high is all I know how to do.

"Removed crafting stations and crafting vendors from WvW maps."


what in the actual gently caress

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