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ImpAtom posted:I know the reason why (it's because she spills into the great hall the same way she spills into her dress, both taxed to contain her) but it annoys me that Miss Fortune has like ten billion skins and keeps getting more. i got incredibly hard reading this and now i have to finish myself, thanks
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# ? Jun 28, 2016 18:51 |
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# ? May 16, 2024 04:13 |
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JuniperCake posted:Welp for those who complained about Malz. There's some absolutely savage nerfs for him in the PBE. I'm a bit confused: assuming you're talking about the change to W, that seemed mostly fine? Like yeah, the extra cooldown is going to suck, but the core is that he has less all-in opportunities in lane and if he wants to use W for pushing early he now knows he's trading off kill potential for a while. The upside on getting a bunch of minions on a champion seems higher (since it's first hit rather than kill or 4s), so I'm not terribly worried?
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# ? Jun 28, 2016 18:54 |
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I was under the impression that malzahar was already completely dumpstered
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# ? Jun 28, 2016 19:02 |
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exethan posted:I was under the impression that malzahar was already completely dumpstered He's the top win rate top and mid on champion.gg right now so I'm going to go with not dumpstered.
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# ? Jun 28, 2016 19:06 |
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exethan posted:I was under the impression that malzahar was already completely dumpstered
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# ? Jun 28, 2016 19:06 |
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http://na.leagueoflegends.com/en/page/champion-update-ryze-rune-mage ryze update I don't play Ryze so what's the difference? that ult is good
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# ? Jun 28, 2016 19:08 |
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http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes rocket grab nerf is so hosed up
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# ? Jun 28, 2016 19:10 |
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Tired Moritz posted:http://na.leagueoflegends.com/en/page/champion-update-ryze-rune-mage This is stupid. His damage either has to be stupid low or he will be too strong. His root has to be extremely short or he will be ridiculously strong with a doubling of the length after using E. Bad and dumb with the exact same problems he has now.
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# ? Jun 28, 2016 19:17 |
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oh. i guess if you just play kassadin you don't have to worry about malzahar
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# ? Jun 28, 2016 19:18 |
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that ultimate is really dumb and ryze will once again need a rework as soon as competitive teams are able to use it
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# ? Jun 28, 2016 19:20 |
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exethan posted:that ultimate is really dumb and ryze will once again need a rework as soon as competitive teams are able to use it lol yup
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# ? Jun 28, 2016 19:21 |
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um I thought Ryze is black? rito whitewashing now?
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# ? Jun 28, 2016 19:21 |
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exethan posted:that ultimate is really dumb and ryze will once again need a rework as soon as competitive teams are able to use it "Hm wow it sure sucks Ryze can close the gap so fast on enemies AND his root and massive damage..let's just give him a teleport instead." -Riot 2016
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# ? Jun 28, 2016 19:22 |
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quote:new SMART FIELD No longer hits monsters while Blitzcrank is out of combat It only took like 6 years.
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# ? Jun 28, 2016 19:25 |
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"He's been a real strong champion in competitive, we're worried that he influences games too heavily, that's why now we allow his entire team to cover the distance of a double-flash near instantaneously. We think this should bring him in line with several other champions, like literally if you combined any of several champions together, like a high damage mage and a high mobility support tank, and put it on one character, that's what he's in line with."
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# ? Jun 28, 2016 19:26 |
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So we got Pit Lord before Dota 2
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# ? Jun 28, 2016 19:29 |
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is rune prison still targeted
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# ? Jun 28, 2016 19:32 |
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Bholder posted:So we got Pit Lord before Dota 2 This should be the new thread title imo
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# ? Jun 28, 2016 19:32 |
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I don't understand these changes to Tahm Kench. They added +5 damage per rank after 1 to his Q, nerfed his early game gray health conversion + healing on his E and made his health slightly easier to use. And then they changed his passive so that it does a shitload less damage, unless it is per stack? But that is only beneficial very early (1-3% over 0% from 1-5, 1-3% over 2% from 6-10) but then is worse from then on (1.25-3.75% from 11-15, 1.5-4.5% from 6% from 16+). Otherwise it's a straight up nerf to his damage and 20 Q damage at max rank isn't going to compare to losing at least 1.5% of your max health damage (equal to 20 damage at a whopping 1334 max health). This while saying they're moving more of his kit to his offense? I don't get it.
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# ? Jun 28, 2016 19:33 |
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Tired Moritz posted:http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes I'm not sure what the purpose of that change is since they will still be well within knockup range It will just make it so half of the time when you pull someone from the other side of the wall they will slide back over
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# ? Jun 28, 2016 19:34 |
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Post-death kill experience sounds pretty dumb, but I'm not sure how dumb yet.
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# ? Jun 28, 2016 19:35 |
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wodin posted:I'm a bit confused: assuming you're talking about the change to W, that seemed mostly fine? Like yeah, the extra cooldown is going to suck, but the core is that he has less all-in opportunities in lane and if he wants to use W for pushing early he now knows he's trading off kill potential for a while. The upside on getting a bunch of minions on a champion seems higher (since it's first hit rather than kill or 4s), so I'm not terribly worried? The cooldown now goes to 22 at rank 5 from 20 at old rank 1 but its the other change that is really going to hurt him. Old W would spawn minions when the minions melee champions or jungle monsters with each new voidling being able to proc another voidling. Now it just spawns one minion every 4 seconds with the shared duration. This means if you use W on an enemy champion in a team fight you'll get 3 voidlings only (starting with one on cast, one at 4, another at 8, then at 12 seconds the duration is up). This means all three have to survive to get the boost to attack speed and actual damage output. Now consider a team fight and all the aoe damage and how the minions aren't very durable you'll pretty much never see three survive in practice. Since old w could easily get you like 6-7 or so minions per cast, and the cd could be lowered to the point that you always had minions out in late game gives malzs very strong sustained dps even with the loss of some of the voidlings in the fight. However, the combination of halving your available voidlings and vastly increasing your cd (Rank 5 is now 2 seconds higher cd than old Rank 1) he is not going to be able to do very good sustained damage and that's really all he has late game except catching people with ult. Though for catching people, champs like Lux can do it better imo. He needs nerfs sure, hes very strong atm but this change in particular would wreck him.
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# ? Jun 28, 2016 19:36 |
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They've changed Ryze from being Pick/ban depending on how broken he is that particular patch to pick/ban forever because of his dumb broken ultimate. They're going to have to make him really weak and tanky in order to justify the new ultimate.
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# ? Jun 28, 2016 19:38 |
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Ouch. Honestly, I love the army of voidlings even when against Malz. It's a fun and unique effect that gives him a different edge than other mages. It's a weird change when they could just tie power to Visions and give it a weird quirk (lower voidling damage, attacks on visioned enemy get a damage increase, visions duration reduced unless it jumped to the hero and not just casted). As-is it sounds like he's gonna go back to the pre-rework problem where he's boring and indistinct and basically just a walking ultimate.
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# ? Jun 28, 2016 19:42 |
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I realize this is in the middle of the patch notes discussion and might get passed over which is fair. This point of offensive champions has really confused me all season and I'm curious what people think or how they decide in their own games. 1) On Mages: What makes you decide to go Piercing Thoughts/Deathfire Touch vs. Precision/Thunderlord's Decree? 2a) On any carries (Mid or Bot) and assuming 24 in the Ferocity tree (with any of the three keystones): What makes you decide to go 18 in Cunning or Resolve? 2b) On any carries (Mid or Bot) and assuming 24 in the Cunning tree (Thunderlord): What makes you decide to go 18 in Ferocity or Resolve? I don't play a lot of carry (obviously for people here who play with me) and I feel like these mastery decision points are up in the air for me almost every game I do. I can never tell which to go, and I'm always adjusting them situationally like: "I'm an ADC in a bad lane with no healer, I should probably go Bloodlust (Lifesteal) and Insight (SS CDR)" or "I'm a Mage mid and I'm going to run Teleport, I won't be able to harass well, so I'm going to go Deathfire Touch and Insight" But these are just my on the fly interpretations and I'm never really confident that I'm right about any of these things.
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# ? Jun 28, 2016 19:46 |
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Meat Recital posted:Post-death kill experience sounds pretty dumb, but I'm not sure how dumb yet. very dumb
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# ? Jun 28, 2016 19:51 |
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https://twitter.com/RiotRepertoir/status/747857745865408516 Rank 2 Nocturne ult but for your team lol
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# ? Jun 28, 2016 19:54 |
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Libertine posted:I realize this is in the middle of the patch notes discussion and might get passed over which is fair. This point of offensive champions has really confused me all season and I'm curious what people think or how they decide in their own games. 1. I always take thunderlords and the magic pen thing on mages or if i'm playing graves jungle 2. always 18 12 0 for ADC with fervor because it does more damage 3. for kassadin or fizz i take 0 18 12 because the health regen mastery is good for early laning
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# ? Jun 28, 2016 19:55 |
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Libertine posted:I realize this is in the middle of the patch notes discussion and might get passed over which is fair. This point of offensive champions has really confused me all season and I'm curious what people think or how they decide in their own games. 1 - Deathfire touch if you don't want to 100 to 0 someone, thunderlord's if you do. 2a - I always do cunning for Dangerous Game, which is arguably the best single point mastery in the game. 2b - Ferocity because double edged sword and lifesteal is too good in general, although you can make an argument for resolve on tanky engage mids like Kassadin or... Nautilus or something?
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# ? Jun 28, 2016 19:57 |
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Firebert posted:https://twitter.com/RiotRepertoir/status/747857745865408516
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# ? Jun 28, 2016 19:58 |
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also deathfire is for poke champions, thunderlord is for all-in champions
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# ? Jun 28, 2016 20:00 |
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Endorph posted:rank 2 is literally just tahm kench's ult but better Yeah just gently caress TK, I guess. Just gonna keep parroting the consensus here, new Ryze looks loving dumb and will be Olaf'd until he gets another rework as soon as he hits competitive.
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# ? Jun 28, 2016 20:01 |
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looking forward to the support ryze meta
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# ? Jun 28, 2016 20:05 |
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Libertine posted:I realize this is in the middle of the patch notes discussion and might get passed over which is fair. This point of offensive champions has really confused me all season and I'm curious what people think or how they decide in their own games. I like thunderlords on AP if I can easily proc it. Like Lux is really good with thunderlords since her passive proccing counts as a hit, so e + one auto will trigger it. It's not just a matter of harass either as it increases the damage she does when she combos with her ult and helps her burst people down as well. So in that kind of situation where my champ has a "combo" or can reliably proc it, i'll always go for thunderlords. Same goes with any champs that have good combos where thunderlords is easy or trivial to proc like vel'koz or taliyah or whatever. Otherwise for champs like vlad who are more about sustained damage, I'll go deathfire.
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# ? Jun 28, 2016 20:06 |
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"League of Legends patch 9.4: The Ryze re-re-re-re-rework. We here at Riot know we have had issues balancing this champion in the past, but this time we got it for sure"
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# ? Jun 28, 2016 20:07 |
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Bholder posted:So we got Pit Lord before Dota 2 pendragon stole from the wrong part of the dota allstars forum archive
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# ? Jun 28, 2016 20:08 |
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Firebert posted:https://twitter.com/RiotRepertoir/status/747857745865408516 There is no way that hits live like that right? like holy loving poo poo. 3X the distance of flash at rank 1, and 7x the distance at rank 2? For a group? With a ridiculously short channel time? Ryze's other abilities could do little damage and he still will never get through bans at the competitive level. What???
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# ? Jun 28, 2016 20:09 |
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if they just reverted him to the targeted version of ryze from season 4 then they wouldn't have any problems balancing him, so many of the champions they released since then would be fine to choose against him just to kite away
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# ? Jun 28, 2016 20:10 |
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So if I have a champ that I really like for a particular role in ranked but my winrate after 30 games is abysmal (35%), should I try someone else or just keep trudging until I get good? For reference the only champs I have good winrates on I have less than 10 games with.
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# ? Jun 28, 2016 20:10 |
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# ? May 16, 2024 04:13 |
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what champ in what role
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# ? Jun 28, 2016 20:13 |