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Back Hack posted:Simply Modular Housing This mod looks neat, but I can't imagine myself ever actually using it. It looks way too generic and 'boxy', which is I guess a weird complaint since house parts snap to a box grid. I just prefer the Mad Max-style cobbled together sheet metal and wood huts the game defaults to you building, since they have a lot more character to them, and mostly I only use Snap 'n Build for things like greenhouses and my "private residence". It would be neat if the insulation allowed you to be in an outdoor cell during radstorms and not take radiation damage, though.
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# ? Jun 28, 2016 19:39 |
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# ? Jun 5, 2024 04:03 |
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FlyinPingu posted:Whirly, your tiny vertibird buddy http://www.nexusmods.com/fallout4/mods/13449/ Thanks for pointing this one out, its alot of fun and its pointed out several vertibird crash sites I never knew about (theres several crashed in lakes/underwater evidently).
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# ? Jun 28, 2016 19:50 |
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Syndlig posted:This mod looks neat, but I can't imagine myself ever actually using it. It looks way too generic and 'boxy', which is I guess a weird complaint since house parts snap to a box grid. I just prefer the Mad Max-style cobbled together sheet metal and wood huts the game defaults to you building, since they have a lot more character to them, and mostly I only use Snap 'n Build for things like greenhouses and my "private residence". this is how I feel too. Everything in that mod just looks too clean and perfectly made. I know there's something to be said about civilization being around to the point where you shouldn't have to live in garbage but if everything's going to look like garbage with or without my input I'd at least like everything to be consistant
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# ? Jun 28, 2016 19:56 |
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The first person that implements the building system from The Sims into FO4, I will be so happy.
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# ? Jun 28, 2016 19:56 |
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Here's another neat mod for builders. It has shelves with snap points and then pre-made clutter arrangement "containers" that you can stick on to them.
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# ? Jun 28, 2016 20:14 |
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Sintax posted:It's a cool mod, but your game is gonna be rendering all those studs and bits of insulation behind the walls. The comments on the video itself talk about people's games stuttering when near the buildings.
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# ? Jun 28, 2016 20:15 |
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Despite the new building mod seeming more complex than vanilla building pieces I think something like that is probably ends up being less of a hassle because the sizes and snap points are more standardized so you don't end up spending hours rebuilding your settlement every time you discover a new piece can't snap exactly the right way because of a decision you unknowingly made days prior. It basically let's you think about your building like a building and not an extremely long trial and error puzzle.
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# ? Jun 28, 2016 20:28 |
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Seashell Salesman posted:Despite the new building mod seeming more complex than vanilla building pieces I think something like that is probably ends up being less of a hassle because the sizes and snap points are more standardized so you don't end up spending hours rebuilding your settlement every time you discover a new piece can't snap exactly the right way because of a decision you unknowingly made days prior. It basically let's you think about your building like a building and not an extremely long trial and error puzzle. It's still ten billion unnecessary pieces, because what's inside of the wall doesn't matter. You could get basically the effect by having corner beams and then a set of vertical wall segments that snap in sequence like, as already mentioned, how walls in The Sims work. Edit: Another nice mod that moves the spawn points for a bunch of settlement attacks outside of those settlements. Less raiders appearing out of nowhere inside the walls. Roadie fucked around with this message at 21:04 on Jun 28, 2016 |
# ? Jun 28, 2016 21:00 |
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Roadie posted:It's still ten billion unnecessary pieces, because what's inside of the wall doesn't matter. What's inside the walls could matter if you could plumb wires and pipes through there, maybe even sensors and vents and stuff.
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# ? Jun 28, 2016 21:29 |
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Inzombiac posted:I use Snap quite a lot and have no issues with even complex structures. However, why bother with the insulation and proper framing if: It's a mod that solves a problem most people never had, namely "oh no my shacks aren't in compliance with building codes!"
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# ? Jun 28, 2016 21:47 |
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Seashell Salesman posted:What's inside the walls could matter if you could plumb wires and pipes through there, maybe even sensors and vents and stuff. Literally Building A House Simulator 2016
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# ? Jun 28, 2016 21:49 |
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I won't be satisfied until I can paint my walls and watch them dry in real time.
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# ? Jun 28, 2016 21:58 |
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Roadie posted:Here's another neat mod for builders. It has shelves with snap points and then pre-made clutter arrangement "containers" that you can stick on to them. Need this
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# ? Jun 28, 2016 21:58 |
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Next I expect to see a mod full of Ikea furniture, where instead of a single bed or shelf that you can place, each piece of furniture comes as two dozen tiles that snap together which you have to assemble yourself.
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# ? Jun 28, 2016 22:09 |
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Roadie posted:Literally Building A House Simulator 2016 I would love to play that game. Already watching the video I was getting pissed off there wasn't any framing for the roof or ceiling and he didn't put up any plywood on the exterior wall framing and there was no floor on top of the foundation, he just laid flooring straight down, etc.
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# ? Jun 28, 2016 22:13 |
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Seashell Salesman posted:I would love to play that game. Already watching the video I was getting pissed off there wasn't any framing for the roof or ceiling and he didn't put up any plywood on the exterior wall framing and there was no floor on top of the foundation, he just laid flooring straight down, etc. And where's the goddamn house wrapping
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# ? Jun 28, 2016 22:14 |
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I just cringe thinking about what a performance hit all those individual pieces would cause. My bigass over-built factory already drops my framerate a decent amount, I can't imagine how bad it would be if every wall had insulation, individually placed frames, etc.
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# ? Jun 28, 2016 22:38 |
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Is there a mod that has a pump action/lever action shotgun that does not also add a bunch of other weird bullshit?
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# ? Jun 28, 2016 22:47 |
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Lever-action shotgun, right here: http://www.nexusmods.com/fallout4/mods/13860/ Only thing is that it's outdated because the author moved on to GUNSMITH EXTENDED, a mod that is a bunch of stupid poo poo bundled together. So just get this one gun-adding mod and be okay with it. Or merge your leveled lists manually.
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# ? Jun 28, 2016 22:50 |
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Roadie posted:
Aww gently caress yeah.
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# ? Jun 28, 2016 22:56 |
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Any weapon compilation mods out yet? I know nexusers frown on "STEALING CONTENT" like that, but it'd be so convenient if anyone had taken all those individual weapon mods and stuck them in a one-click install archive
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# ? Jun 28, 2016 23:07 |
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Krowley posted:Any weapon compilation mods out yet? I know nexusers frown on "STEALING CONTENT" like that, but it'd be so convenient if anyone had taken all those individual weapon mods and stuck them in a one-click install archive Weaponsmith extended has a bunch of them in a big compilation (with permission) but I don't know how frequently it is updated with new rollup mods
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# ? Jun 28, 2016 23:11 |
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Azhais posted:Weaponsmith extended has a bunch of them in a big compilation (with permission) but I don't know how frequently it is updated with new rollup mods Yeah, that's kinda what I was looking for Though looking over that list of 30-something additional mods it requires, I think I'll wait for a Lite version or something
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# ? Jun 28, 2016 23:38 |
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Krowley posted:Yeah, that's kinda what I was looking for That isn't going to happen. The mods it requires are all the weapons it adds. By making an ESP where you have to get all the original mods just to use it, they skirt around the "STEALING MY MODS" thing.
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# ? Jun 28, 2016 23:58 |
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Midnight Voyager posted:That isn't going to happen. The mods it requires are all the weapons it adds. By making an ESP where you have to get all the original mods just to use it, they skirt around the "STEALING MY MODS" thing. The mods it requires are the configuration steps for a subset of the mods it includes. He at least claims he has permission for the rollup
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# ? Jun 29, 2016 00:01 |
So the Raiders and supermutants redux mods are currently hidden on Nexus because "afraid someone will steal my mod." Does anyone know of a way to get them?
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# ? Jun 29, 2016 00:04 |
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What retardation. I'd provide my copy of both, but they're 300 megs each.
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# ? Jun 29, 2016 00:07 |
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jadebullet posted:So the Raiders and supermutants redux mods are currently hidden on Nexus because "afraid someone will steal my mod." Does anyone know of a way to get them? wait a few days until they put it back up, which they probably will
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# ? Jun 29, 2016 00:11 |
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Modders afraid of their mod being stolen, so they remove it from the nexus, forcing it to be hosted somewhere else. Dunno if dropbox will support files this big but here is the mutant one and ill add the other in a lil bit https://www.dropbox.com/s/2qsfrx4mieblesq/Super%20Mutant%20Redux%20v1.0.7z?dl=0 Raider overhual (500+mb) https://www.dropbox.com/s/1epwzj7qzvahqqd/Raider%20Overhaul%209_3.7z?dl=0 Pontificating Ass fucked around with this message at 00:26 on Jun 29, 2016 |
# ? Jun 29, 2016 00:12 |
Thanks guys. I understand the whole being "afraid that someone is trying to steal my mod" thing, but taking it down is pretty dumb. Edit: Mutants are downloaded. Thanks.
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# ? Jun 29, 2016 00:19 |
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There is no excuse for that attitude. They created a derivative work that's explicitly licensed as property of Bethesda. If they don't like that then they can't mod Bethesda games legally.
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# ? Jun 29, 2016 00:23 |
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Apoplexy posted:Lever-action shotgun, right here: http://www.nexusmods.com/fallout4/mods/13860/ Only thing is that it's outdated because the author moved on to GUNSMITH EXTENDED, a mod that is a bunch of stupid poo poo bundled together. So just get this one gun-adding mod and be okay with it. Or merge your leveled lists manually. Ya I saw that one and was a bit leery of it because of his other mod.
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# ? Jun 29, 2016 00:27 |
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Is it normal for settlers to wander off everywhere instead of staying in their town?
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# ? Jun 29, 2016 00:39 |
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mpyro posted:Is it normal for settlers to wander off everywhere instead of staying in their town? Are you sure they're leaving? Sometimes the boundaries of the settlement is farther than you think.
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# ? Jun 29, 2016 01:04 |
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Solid Poopsnake posted:Are you sure they're leaving? Sometimes the boundaries of the settlement is farther than you think. Yes they are wandering all around the map. Jun Long was near Fenway. I think it might be a mod.
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# ? Jun 29, 2016 01:08 |
Oh boy! a Railroad faction overhaul mod I'll ju- *Modder simply gives everyone advanced Enclave themed power armor and gattling lasers* Oh. Nope.
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# ? Jun 29, 2016 01:16 |
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mpyro posted:Yes they are wandering all around the map. Jun Long was near Fenway. I think it might be a mod. I noticed this once a few weeks ago, was cruising around Finch Farm and most of my Starlight Drive-In dudes were walking down a road, similar to a caravan but without the brahmin. After significant amounts of WTF, I fast traveled back to Starlight, and it was a ghost town. Slept for 8 hours, woke up, everyone was back again. Hasn't happened since! If you manage to track down which mod it was, please let me know.
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# ? Jun 29, 2016 01:37 |
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SeanBeansShako posted:Oh boy! a Railroad faction overhaul mod I'll ju- Did they also "fix" all of the characters faces by making them look completely different for no reason at all?
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# ? Jun 29, 2016 01:48 |
Seashell Salesman posted:Did they also "fix" all of the characters faces by making them look completely different for no reason at all? Maybe? my eyes glazed over and filtered out the rest of the page before I killed the tab.
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# ? Jun 29, 2016 01:54 |
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# ? Jun 5, 2024 04:03 |
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Seashell Salesman posted:Did they also "fix" all of the characters faces by making them look completely different for no reason at all? quote:Like many other Fallout players, I have always found both the Minutemen and Railroad Factions in Fallout 4 to seem far too small and have too little resources to take on factions like The Institute or The Brotherhood of Steel. The Enclave Reborn Mod, which can be found here (http://www.moddb.com/mods/enclave-reborn-minman-total-overhaul/downloads) solved the Minutemen issue for me marvelously. I got tired of waiting for someone else to create a faction overhaul mod for The Railroad, so I made one myself! This is my first mod ever, but it is tested and working. This mod makes Desdomona, Glory, and some of the Railroad agents in the game spawn in full suits of X-01 Power Armor. As well as making Desdomona and Glory spawn with Gatling Lasers, and all X-01 Armored Railroad agents now spawn with Plasma weapons. Doesn't look like it.
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# ? Jun 29, 2016 02:29 |