Swedish Horror posted:It keeps taking 5,000 gold away every time I hit 10,000 gold That's a bug, it's only supposed to trigger once.
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# ? Jun 29, 2016 21:05 |
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# ? May 15, 2024 03:30 |
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Wallet posted:Flame Cannon explosions do about 70% of the damage an organ gun does on a direct hit. If they had enough range to repeatedly hit approaching infantry they would annihilate them. I don't agree. If you were correct then Hellcannons would be super OP seeing as they have longer range (almost 3x as much) and their projectile not only does about the same normal explosive damage (Flame Cannon = 80 vs Hellcannons = 110) their AP Explosive damage is ten times as high (Flame Cannon = 20 vs Hellcannons = 200), they both have the same missile damage of 80 and once again when it comes to AP missile damage there is a vast difference with Flame Cannons doing a meager 30 versus the Hellcannons sporting an ungodly 260 again not far from ten times the damage. Yes there are four units in a Flame Cannon unit, so the damage does ramp up, but Hellcannons have guided projectiles AND an extra "gently caress you morale" effect. Armoured units would take almost nothing from flame cannons either, so its only really good against unarmoured foes. While i doubt CA would literally double the range, i also doubt it would make Flame Cannons break the game. Once more i have to point out that once you get stuck in, your artillery can barely fire, even the curved firing line ones like mortars etc, besides on ranged of course which is their last usage. Their strength comes from firing on the foe BEFORE that happens, so when the range is a measly 150 it negates the point of having them. As someone pointed out though, if flame cannons behaved more like Iron Drakes i.e. Flame Throwers, THEN i would agree with a range like that since then they could shoot through open gaps in bursts of fast DPS. Also i realise what a huge loving tryhard nerd i am for making this wall of text. Gejnor fucked around with this message at 21:43 on Jun 29, 2016 |
# ? Jun 29, 2016 21:34 |
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ChickenWing posted:That's a bug, it's only supposed to trigger once. Still a weird quest to give the player near the start. I am having fun with this game though. Watching the dwarf king smash goblins from atop his throne is hilarious.
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# ? Jun 29, 2016 21:38 |
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Rygar201 posted:Don't forget that individual mans have HP. So when that block of nerds gets hit by your big ol' Hellcannon/Cannon/Spell/Fanatic damage is being done but individual dudes you think should be dead will get back up. That unit still has less aggregate HP though, and fewer dudes will get us after subsequent attacks and the unit will die faster in melee. Yeah, but I still think fanatics are super weak compared to how they should be, especially considering all of their disadvantages (like how you can't control when they release or which direction they will go, how close you have to be to use them, and the fact that to use them you have to take units of goblins over lots of better options).
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# ? Jun 29, 2016 21:41 |
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Swedish Horror posted:Still a weird quest to give the player near the start. It's a very impractical mount and I love it
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# ? Jun 29, 2016 21:43 |
drat Dirty Ape posted:Yeah, but I still think fanatics are super weak compared to how they should be, especially considering all of their disadvantages (like how you can't control when they release or which direction they will go, how close you have to be to use them, and the fact that to use them you have to take units of goblins over lots of better options). Agreed. If Fanatics are going to be a late-game unit, then your opponent should be debating about sending mid-late units against it. I do wonder if boosting the chance for cavalry and monsters to get staggered or knocked down by AoE would be a quick fix. The game definitely loves knocking down infantry and crippling their ability to fight back. Ainsley McTree posted:It's a very impractical mount and I love it I want the generic lords to get Shieldbearers so friggin' bad. Triskelli fucked around with this message at 21:56 on Jun 29, 2016 |
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# ? Jun 29, 2016 21:53 |
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Gejnor posted:I don't agree. Hell Cannons shoot slowly and, as noted, have a single unit. Adjusted for unit size and reload speed, Flame Cannons currently do about twice their explosive damage and about 120% of their non-explosive damage. A single unit of infantry also doesn't have all that much health (usually around 60), so the Hell Cannon's massive damage per-shot is mostly wasted against them. For each shot the Hell Cannon gets off, a unit of Flame Cannons shoots ~5 missiles, each of which wastes less of its damage on overkill. Edit: Also, artillery is fine when lines clash if you tell them to fire at the ground instead of a particular unit. Wallet fucked around with this message at 22:15 on Jun 29, 2016 |
# ? Jun 29, 2016 22:01 |
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I agree with the poster up thread that suggested flame cannon should be a big fuckoff flame thrower. Have it fire in an arc with moderate range, and make the range upgrade more significant. I don't think they would make Irondrakes obsolete any more than cannons make trollhammer torpedoes obsolete. You have infantry and artillery with similar roles, but one is still going to have its own niche within that.
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# ? Jun 29, 2016 22:25 |
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"Patch Notes" posted:AI-controlled Heroes now receive half the amount of XP that the player would following an action. This patch seems pretty drat nice.
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# ? Jun 29, 2016 22:44 |
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Wallet posted:Hell Cannons shoot slowly and, as noted, have a single unit. Adjusted for unit size and reload speed, Flame Cannons currently do about twice their explosive damage and about 120% of their non-explosive damage. A single unit of infantry also doesn't have all that much health (usually around 60), so the Hell Cannon's massive damage per-shot is mostly wasted against them. For each shot the Hell Cannon gets off, a unit of Flame Cannons shoots ~5 missiles, each of which wastes less of its damage on overkill. Its not really wasted, since they are really good at making units rout with their morale debuff damage as well. They shoot slower but we're talking a 4 second difference here, and they miss less often too so i would imagine it evens out quite a bit. Also, huh, it seems that was a thing you could do? Didn't even know you could tell your arty to fire at the ground instead of units.. welp i guess i learn new things every day! Seems a bit micro-y but should be useful, unless i manage to slaughter my own units doing so of course..
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# ? Jun 29, 2016 22:55 |
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Gejnor posted:Its not really wasted, since they are really good at making units rout with their morale debuff damage as well. They shoot slower but we're talking a 4 second difference here, and they miss less often too so i would imagine it evens out quite a bit. If you have direct hit artillery it is usually a good idea to position then in a support position to where you intend the lines to clash rather than behind the army so they can contribute during the actual fighting, as long as you can afford to maintain enough reserves there to fend off cavalry and your main force can punish the enemy infantry for trying to reach the artillery.
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# ? Jun 29, 2016 23:25 |
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Wonder why flamethrowers wouldnt be good against armor anyways. Its sticky napalm poo poo, and they used it to kill tanks back in the 50's. I imagine it'd adhere to and seep into joints to cook any wearer of plate-armor alive. I guess its always just been kind of a thing in games that flames sucks vs armor, sadly. Then again, in WH40k Flamers are poo poo versus armor as well so...
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# ? Jun 29, 2016 23:31 |
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Dandywalken posted:Wonder why flamethrowers wouldnt be good against armor anyways. Its sticky napalm poo poo, and they used it to kill tanks back in the 50's. I imagine it'd adhere to and seep into joints to cook any wearer of plate-armor alive. To be fair, the armour in 40K is fully sealed and meant to stop you from dying from things like an engine plasma surge so it kind of makes sense there. And I'd also rather be wearing a suit of armour than not if I'm going to be napalmed, sure my suit's gonna roast me alive but being in a really hot suit that I might be able to peel off or extinguish in time is gotta be better than being entirely on fire.
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# ? Jun 29, 2016 23:38 |
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Yukitsu posted:And I'd also rather be wearing a suit of armour than not if I'm going to be napalmed, sure my suit's gonna roast me alive but being in a really hot suit that I might be able to peel off or extinguish in time is gotta be better than being entirely on fire. Seems good. Uh... Spoilers for final third of the Witcher 3.
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# ? Jun 29, 2016 23:49 |
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ZearothK posted:Seems good. Uh... Spoilers for final third of the Witcher 3. I've seen the fatality where the guy gets flamed without the helmet, it's not any prettier. Besides, needs a better seal on that helmet, think that cheater was firing it into the eye slit.
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# ? Jun 29, 2016 23:56 |
Dandywalken posted:Wonder why flamethrowers wouldnt be good against armor anyways. Its sticky napalm poo poo, and they used it to kill tanks back in the 50's. I imagine it'd adhere to and seep into joints to cook any wearer of plate-armor alive. I blame the use of gas flamethrowers in media, instead of actual napalm.
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# ? Jun 30, 2016 00:38 |
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Triskelli posted:I blame the use of gas flamethrowers in media, instead of actual napalm. Ah, for the days when WW2 surplus flowed like water and we could get a flamethrower tank on the silver screen with a week's notice.
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# ? Jun 30, 2016 02:09 |
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quote:Dwarfs are much less likely to get the Likes Greenskins trait, and the trait will never trigger on Dwarf faction leaders. aw
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# ? Jun 30, 2016 02:31 |
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Its interesting hearing some of the commentary of units when they are idle or fighting. In my Empire campaign I had a small dwarf faction go rogue on me and declare war, and in the ensuing battle I had a clash between some Swordsmen and some Dwarf Warriors. I zoomed in to see all the neat details of them fighting and hear one of my guys yell, "SOMEONE JUST BIT ME IN THE GROIN!"
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# ? Jun 30, 2016 02:43 |
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Hi everybody I was just wondering if there's any reason to buy trolls as chaos thanks peace.
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# ? Jun 30, 2016 02:45 |
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Arglebargle III posted:Hi everybody I was just wondering if there's any reason to buy trolls as chaos thanks peace. no reason to buy trolls as any faction, their leadership is such dogshit Normally I would say that if you are playing vs the AI you can bring whatever you want to have a cool army because beating the AI isn't a big deal, however trolls are an exception. Their leadership is so low that they rout so quickly, especially if you play on higher difficulty levels where your units get a negative modifier to leadership. Captain Beans fucked around with this message at 02:55 on Jun 30, 2016 |
# ? Jun 30, 2016 02:50 |
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Captain Beans posted:no reason to buy trolls as any faction, their leadership is such dogshit Thing is, on VH as dwarfs, trolls will just murder my melee if I'm sloppy and don't focus them with archers. So every time I play greenskins, I'll build trolls thinking "aha time to turn the tables." And then I'll learn no, without massive AI morale buffs, trolls are garbage.
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# ? Jun 30, 2016 02:56 |
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I feel like in the transfer from tabletop to Total War game leadership is wonky for low leadership units. I believe in tabletop you could suffer penalties for being flanked, but because units fought in regimented blocks it was impossible for a 1v1 fight to outflank each other. However in TW Warhammer if you 1v1 charge trolls into a 90 man infantry unit they become surrounded. Trolls can smash dudes quite well (as the AI will show) provided they don't rout at the sound of a loud fart, however because they trample over normal infantry they manage to get themselves surrounded easily then freakout and route. Captain Beans fucked around with this message at 03:10 on Jun 30, 2016 |
# ? Jun 30, 2016 03:02 |
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I've never had any issues using Trolls even on higher difficulties. Just keep them inside your leadership bubble and buffer them with other infantry so they don't get surrounded and Trolls will fight forever. Trolls are good, man. Related, there was a cool tourney match last week where one guy won using a mostly Troll/Goblin force. Used the goblins to screen the Trolls charging downhill and routed a huge mass of Black Orcs with em.
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# ? Jun 30, 2016 03:09 |
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madmac posted:I've never had any issues using Trolls even on higher difficulties. Just keep them inside your leadership bubble and buffer them with other infantry so they don't get surrounded and Trolls will fight forever. Trolls are good, man. Got a link to the replay/youtube of that? Battles where units outside of the generally considered 'op' units are a lot of fun to watch. With flanks secured (5) and lord aura(3) they still get a max of +8. They also somehow manage to get tired faster than infantry in combat which leads to an early -3.
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# ? Jun 30, 2016 03:16 |
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Captain Beans posted:Got a link to the replay/youtube of that? Battles where units outside of the generally considered 'op' units are a lot of fun to watch. It was on some multi-hour twitch stream I happened to tune in to at that moment, so I'm afraid not. You can definitely get more than +3 from your Lord if you've put points into leadership at all, especially with the active buffs. Or even just the Waaugh button from the Orc combat tree. Also I find Trolls take basically no damage in fights where they have infantry screening them on account of Regen, which likely extends their morale more than you'd expect.
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# ? Jun 30, 2016 03:23 |
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Also generally when trolls route they come back after a few seconds, ready to charge into the fight again.
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# ? Jun 30, 2016 03:25 |
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unwantedplatypus posted:Also generally when trolls route they come back after a few seconds, ready to charge into the fight again. regenning while that happens is a nice thing
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# ? Jun 30, 2016 03:28 |
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Mind you, in the long run, Giants and the Arachnorock are both stronger than Trolls, obviously. Those are two of the best monsters in the game, of course they're a better option late game. Trolls are comparatively really cheap and easy to get though, you can drop a basic troll cave for 5k in even a minor settlement anywhere and get some Trolls out while you're still using Boyz/Bigguns. Just 2-3 units of Trolls are a massive force multiplier at that stage of the game and will pretty much bash their way through anything if you baby them a little.
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# ? Jun 30, 2016 03:37 |
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Trolls are really unreliable for sure but I've had them pull off some real ~clutch plays~ on a Hard campaign, both as flankers (their speed continues to surprise me) and as bodyguards to a Lord. You want to avoid getting them bogged down on their own or charged by anything decent for sure. They're also pretty good (cheap) battering rams as even if they get focused on they'll just run away, regenerate and be ready to have another go in a few seconds. I kinda think their poo poo leadership works for them just as much as it works against them VVV: yeah spawn are a lot better in combat all round as linebreakers, but I think they're slower and 'feel' a bit more squishy than trolls do Frankly fucked around with this message at 04:48 on Jun 30, 2016 |
# ? Jun 30, 2016 03:56 |
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You can make em work but they're pretty poo poo compared to similar units like Crypt Horrors and Chaos Spawn. Hell, Chaos have a straight up better version of trolls with much higher armor, and they still aren't worth using.
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# ? Jun 30, 2016 04:00 |
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Crypt Horrors just picked up a nerf, see how that goes.
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# ? Jun 30, 2016 04:03 |
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It was well deserved, they cost the same as Trolls and were a far better unit.
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# ? Jun 30, 2016 04:22 |
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I kind of like the trolls I've got in my siege stack. They go in through the front with my lord, which stiffens them nicely and they pack a lot of power into a few models while the spiders walk over/through enemies to push into the back liners on the ground. Not playing on hard though, so the modifier may make the difference, but they work great in that job.
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# ? Jun 30, 2016 04:25 |
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The Lone Badger posted:Crypt Horrors just picked up a nerf, see how that goes. It would have to be a hell of a nerf to make them as bad as trolls. Horrors are probably the single best unit on the VC roster and one of the best units in the game, period.
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# ? Jun 30, 2016 04:25 |
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https://www.youtube.com/watch?v=HbuaDRAml0w Russians found the blood and gore trailer we'll probably get tomorrow.
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# ? Jun 30, 2016 04:28 |
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madmac posted:https://www.youtube.com/watch?v=HbuaDRAml0w
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# ? Jun 30, 2016 04:30 |
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madmac posted:https://www.youtube.com/watch?v=HbuaDRAml0w Yes.
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# ? Jun 30, 2016 04:32 |
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madmac posted:https://www.youtube.com/watch?v=HbuaDRAml0w Wow
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# ? Jun 30, 2016 04:34 |
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# ? May 15, 2024 03:30 |
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I hate that CA keeps giving me reasons to zoom in when I know drat well I should be commanding from an eye in the sky.
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# ? Jun 30, 2016 04:36 |