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Aquila
Jan 24, 2003

Last night I had my first UFO encounter not long after I did the first black site of that campaign. gently caress. It was a drat fun mission, everyone who survived got a promotion. There's something pretty awesome about barely making it out with three bleeding out dudes being carried back in. Sadly I lost my four best soldiers so I will probably revert to a prior save (+20 hacking specialist, pity he's no good for anything else).

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Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Andre Banzai posted:

This is how I feel about XCOM 2 tbh. I can't be the only one.

I think the whole thing about the commander being captured and suffering countless simulations which feed the neural/psionic network of the ADVENT soldiers with strategies from his genius brain was completely silly. COMPLETELY silly. Should've just been a different commander this time, assume the old one died, end of story, no hard feelings.

I really like the Ethereals lore, though. Classic alien mythology right there. Would've been even better if they agressively did nastier things to Earth and its creatures, like the creepy stuff from conventional alien lore (alien harvesting, people with chips implanted in their necks, terrifying failed hybrids, exploring some sort of essential natural resource in a way that would destroy the planet or straight terraforming etc). The alien utopia/totalitarianism angle is pretty great, but with XCOM 2 it feels it moved a bit from "creepy unknown threat we can't quite understand" to something more "tame". I still remember the opening tutorial of XCOM:EU, that guy with his intestines spread all over the floor from his corpse, the soldiers inspecting that warehouse (I think) not knowing what they'd find there..... that was awesome, I really loved the overall feel of XCOM:EU, just great.

I hope XCOM 3 if/when we get it just reboots EU if it's not going to do something crazy and fresh. I don't really want to see a continuation of the story that takes it further and further away from the 'real world'.

many johnnys
May 17, 2015

Aquila posted:

Last night I had my first UFO encounter not long after I did the first black site of that campaign. gently caress. It was a drat fun mission, everyone who survived got a promotion. There's something pretty awesome about barely making it out with three bleeding out dudes being carried back in. Sadly I lost my four best soldiers so I will probably revert to a prior save (+20 hacking specialist, pity he's no good for anything else).

Keep going and see how the rest of the campaign goes. You can do it!

Bogart
Apr 12, 2010

by VideoGames
Xcom Apocalypse got so totally nuts though that id love to see it reimagined. Hybrids, androids, the corporations... I'm gonna have to reread that lp.

Ratzap
Jun 9, 2012

Let no pie go wasted
Soiled Meat

Bogart posted:

Xcom Apocalypse got so totally nuts though that id love to see it reimagined. Hybrids, androids, the corporations... I'm gonna have to reread that lp.

It was my favourite one of the series. The missions were good but not too long and boring. The story was good, the bikes and cars were ace fun and there was enough variety of enemies. Going "shopping" at the cult was a superb way to let off steam too.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Bogart posted:

Xcom Apocalypse got so totally nuts though that id love to see it reimagined. Hybrids, androids, the corporations... I'm gonna have to reread that lp.

XCOM2 feels, in a lot of ways, like a transition to the world seen in Apocalypse. Breakdown of nations and identities, the rise of mega-cities, extreme advances in technology, the integration of hybrids and robots into society, alien/ethereal worship...

XCOM 3: Apocalypse would be so fuckin rad and I would love Fireaxis forever even if there's no way in hell it happens.

Mukip
Jan 27, 2011

by Reene
Why is there no good DLC for this game? Enemy Within was a really good expansion for EU and I was expecting something like that. Boss armour looks dumb.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Mukip posted:

Why is there no good DLC for this game? Enemy Within was a really good expansion for EU and I was expecting something like that. Boss armour looks dumb.

Enemy Within came out like 18 months after EU dropped and after we got the Slingshot mission pack.

And there's going to be a bigger DLC coming focusing on Shen with a new class (probably MECs or something like that) soon-ish.

teethgrinder
Oct 9, 2002

Fintilgin posted:

I hope XCOM 3 if/when we get it just reboots EU if it's not going to do something crazy and fresh. I don't really want to see a continuation of the story that takes it further and further away from the 'real world'.
I like the idea of redoing EU.

EU was so much better than any of us could haved hoped for with X-COM franchise history.. If I have a complaint (and I know mods like Long War mitigated it), it's that the base game was boardgamey, and games played out the same way typically. Very event-driven. Also there was more or less an ideal min/max path to get through the first month and then be laughing with plenty of revenue from there on out.

That's all FINE really. But that's one regard in which the old DOS game excelled ... it really felt like like the aliens were playing against you on the Geoscape, not just Tactical. (Granted the obvious stuff you did to mitigate the alien threat, like building radar installations, were bugged, but you could still pore over the UFO activity charts to figure out areas to patrol where you'd been missing missions.)

edit: fast moving thread. I loved Apocalypse too. Also a very cut-down game, but what was there was mostly fine. Not sure about the retro-future craft designs, and the aliens were ... all blobs.

teethgrinder fucked around with this message at 20:24 on Jun 29, 2016

zenguitarman
Apr 6, 2009

Come on, lemme see ya shake your tail feather


Well, got the game when it was 33% off and finished the campaign on veteran pretty handily. I failed two missions, one because I evac'd when I completed the objective and I didn't look hard enough for the last pod, welp. It feels like I got tier 3 weapons/armor wicked early and psi pretty late-game, so I never really got to enjoy them (but when I did they were definitely an asset, more so than EU/EW even). Debating if I should start up another campaign on Ironman and a harder difficulty or uninstall until the next DLC to make room for some other Steam Sale games. Are the harder difficulty settings like XCom where the RNG cheats/heavily favors the AI? I feel like I just scratched the surface, really.

Good game though. Runs like poo poo on my Mac, but bearable. The last two missions were genuinely exciting, but it was hard not bringing two Grenadiers on every mission and just blow poo poo up.

its curtains for Kevin
Nov 14, 2011

Fruit is proof that the gods exist and love us.

Just kidding!

Life is meaningless
Give the enemy more hp and yourself less and the RNG will already feel like it is cheating

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



zenguitarman posted:

Well, got the game when it was 33% off and finished the campaign on veteran pretty handily. I failed two missions, one because I evac'd when I completed the objective and I didn't look hard enough for the last pod, welp. It feels like I got tier 3 weapons/armor wicked early and psi pretty late-game, so I never really got to enjoy them (but when I did they were definitely an asset, more so than EU/EW even). Debating if I should start up another campaign on Ironman and a harder difficulty or uninstall until the next DLC to make room for some other Steam Sale games. Are the harder difficulty settings like XCom where the RNG cheats/heavily favors the AI? I feel like I just scratched the surface, really.

Good game though. Runs like poo poo on my Mac, but bearable. The last two missions were genuinely exciting, but it was hard not bringing two Grenadiers on every mission and just blow poo poo up.

I'd say either move onto Ironman Veteran or non-Iron Commander. As someone who first beat the game, entirely vanilla, on Commander it's a lot harder than Veteran and you will be tearing your hair out if you jump straight to Ironman Commander without knowing what to expect. You'll notice the difference from the very first mission as even the basic grunt starts with 4 HP so grenades only have a 50/50 chance of killing them. Pods tend to be a bit larger (Veteran pods tend to be mixed 2 and 3 soldier ones, with the 3-soldier pod being a rarity. On Commander 2-soldier pods are almost entirely unknown), enemies have a bit more HP across the board and are generally more aggressive. Generally. The AI can (and will) still do some hilarious things.

Also, start digging through some mods. Personally I run with pretty much the entire gamut of Grimy's Loot/Mod set, with a mod that makes it so primary weapons and armor are finite and have to be built separately (secondaries are still a squad-wide upgrade) which means your forces tend to get stronger in a more progressive curve than the jumps the vanilla game provides.

Andre Banzai
Jan 2, 2012

Zore posted:

XCOM2 feels, in a lot of ways, like a transition to the world seen in Apocalypse. Breakdown of nations and identities, the rise of mega-cities, extreme advances in technology, the integration of hybrids and robots into society, alien/ethereal worship...

XCOM 3: Apocalypse would be so fuckin rad and I would love Fireaxis forever even if there's no way in hell it happens.

They could ACTUALLY make a TFTD/Apocalypse hybrid. The pieces are all in place now.

Also... I'd love a game where you actually fought aliens using spacesuits. Something very Prometheus-like aesthetically, could be great.

But I also agree that, thematically, as the timeline/technology of XCOM progresses eventually they'll have to just reset everything or else it'll just become a Marvel Superheroes/Star Trek game of sorts and it will all just suck really hard.

its curtains for Kevin
Nov 14, 2011

Fruit is proof that the gods exist and love us.

Just kidding!

Life is meaningless
I figured Deep Sea Alien Action was next, considering the pink space goop that followed the elders is floating around down there.

Shumagorath
Jun 6, 2001
Is there a good mod for being able to turn non-rookies into Psi operatives? I mistakenly trained up a C team and only ended up needing the Specialist.

Bogart
Apr 12, 2010

by VideoGames
There's the partially gifted mod, which lets you dump a non rookie in for a random skill. (It's a little broken in practice because you can just keep putting the same soldier in to give them all of the skills, eventually, but the concept is cool.)

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.

teethgrinder posted:

ed for with X-COM franchise history.. If I have a complaint (and I know mods like Long War mitigated it), it's that the base game was boardgamey, and games played out the same way typically. Very event-driven. Also there was more or less an ideal min/max path to get through the first month and then be laughing with plenty of revenue from there on out.

That's all FINE really. But that's one regard in which the old DOS game excelled...

To be honest from what I've seen of the Firaxis XCOM formula I doubt we'll see a departure from the event driven system of mission decks, it'd be rad as hell but it's clear the game is focussed on a fairly predictable strategy buildup based on predetermined missions occurring at predetermined times. And if that's how it needs to be for a mainstream XCOM to 'make it' then I'm cool with that.

In the meantime I'll just work on my mod looking to broaden that strategy element in XCOM 2 so you can actually be a combatant in a Guerrilla War strategically, finding areas not covered by ATT bases to intercept and raid convoys, gathering Intel on enemy bases and then sabotaging them or starving them with supply raids.

Working on the strategy system right now actually, got cities with you able to launch arbitrary missions like destroying gene clinics & monuments. It'll really come together once I've got mobile convoys and things.

Mister Bates
Aug 4, 2010
I'm so stoked for Guerrilla War.
Also, based on what I've seen of XCOM 2 so far, I'm almost positive XCOM 3 is going to be a mishmash of TFTD and Apocalypse.


I'm not sure if there's a Xenonauts thread, but I've been playing that alongside XCOM 2, and enjoying the poo poo out of both. They're much different games, both in presentation and gameplay style, but still a blast. Xenonauts trades in Firaxcom's GI Joe aesthetics and relatively light-hearted presentation for a much more realistic art style and a much more somber, brooding theme. The big thing that stands out to me as an indicator of how different they are in tone is that Xenonauts has a civilian body count indicator listed right there on the main screen, showing you exactly how many innocents have died over the course of the war; by the end of the campaign it's usually in the hundreds of thousands, possibly even the millions if you failed to stop a few terror missions or alien bombing raids.

Xenonauts plays much more like the original X-com on the Battlescape level; I don't think that's in any way better or worse than Firaxis's take on the genre, it's just different. About the only thing I think Xenonauts definitely does better is the Geoscape - in Xenonauts it's fully dynamic and the strategy layer is almost a fully realized game in and of itself, with a pretty good air combat minigame and the aliens doing their thing whenever they feel like it whether you're there to stop them or not. You can track alien activity on the map outside of your radar range by following the news ticker for UFO sighting reports, reports of strange activity, missing persons reports, and - later, as the invasion gets worse - reports of attacks or open combat between alien and human forces; all of it is shown on the map and all of it represents things the aliens are actually doing to increment up their hidden 'progress on the invasion' meter. XCOM's Geoscape feels a lot more static, with a fairly heavy reliance on scripted events and pretty rigid rules on what can happen when. You can't do poo poo like, say, shooting down a troop transport en route to a terror mission to prevent the terror attack entirely, or deliberately allow a scout ship to escape so the aliens think the area is safe and send in a juicy base-construction ship for you to loot.

Much as I dig EU/EW and XCOM 2 (I've put hundreds of hours into them), I feel like the Geoscape is really lacking, and am looking forward to a mod that adds a bit more strategic play to the game.

Jetamo
Nov 8, 2012

alright.

alright, mate.
A mod where you set up EXALT, sending operatives into regions for an extended amount of time, leeching alloys, elerium and intel, complete with EW-Covert-Operative style extractions would be neat. Maybe the longer they're infiltrating (and more goodies) the harder the mission would be.

I also still want to take a crack at that Gatekeeper Lord mod idea I had a while back. But everytime I open the tools its so "oh god where do I start I am not good at code".

Bholder
Feb 26, 2013

By the way, we'll get a stream tomorrow, so we might see something for the new DLC... or how well the game plays on consoles...

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.

Jetamo posted:

A mod where you set up EXALT, sending operatives into regions for an extended amount of time, leeching alloys, elerium and intel, complete with EW-Covert-Operative style extractions would be neat. Maybe the longer they're infiltrating (and more goodies) the harder the mission would be.

Yeah, I'll be doing something sort of like this. The strategy layer will live and breathe off of 'local intel', which is how you discover things if your patrols don't literally run into them. Part of this Intel economy is you inserting XCOM soldiers into Advent Control Zones for passive recon (for a local Intel boost) or aggressive discovery (POWs, Supply Routes, Facility Leads).

There will also be other ways to get your local Intel, if the local resistance is active they can set up patrols and data relays which provide a growing Intel bonus the more presence they have, but then if they get too big they're easier to discover, if advent find them they can bring hammer down on them.

I'm mindful of how much micro management this could add so I'm aiming to leverage the separation of the resistance and XCOM. Basically if ADVENT and the Resistance collide it's an autoresolve battle, the only way for you to take part is to deploy your XCOM operatives with the resistance patrols, or as guard duty at the camps. The idea is instead of the avenger being able to instantly react to every mission world wide, XCOM is this powerful catalyst that can deploy resources where needed. Offensive actions are as per normal, you fly and fight, but defensive stuff you need to put your operatives on the ground, and they can earn experience whilst deployed.

My goal there is to have enough reasons to diversify your soldier development beyond taking them on missions that fatigue will no longer be a mechanic that's necessary to force the issue. It may not work but we'll see.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Here's something I've never seen talked about but is now bugging me enough to screw me over: the way the resistance network is set up randomly.

I'm on Legendary and running up to the Avatar timer for the third time soon. I just removed a pip and have a little more than a week on the timer. There are two facilities in Africa that will take some effort to get to, one in East and another in South Africa. I have all of Asia, but I can't even try to get into Africa yet. Eastern Europe doesn't have any connections to Africa either. I can only reach it through Western Europe or any territory in South America. No matter the way, I have to contact three territories to get into a facility, one of which appears within spitting distance of my starting location.

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.
Yeah. The resistance network is a piece of randomness that can really tax your Intel economy going into the mid game. A couple of bad facility placements and no leads coming up in loot means you need to spend heaps of Intel and supplies on what would otherwise have been building up your tactical capability, so if you fall behind the resistance links can be a nail in the coffin.

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic

Bholder posted:

or how well the game plays on consoles...

Huh? I thought the reason they didn't do any gamepad support was because they weren't planning on going to console? Or am I misremembering/they changed their minds? Because I'd really, REALLY like to be able to play it with my gamepad like I can X-Com 1.

Segmentation Fault
Jun 7, 2012

Malachite_Dragon posted:

Huh? I thought the reason they didn't do any gamepad support was because they weren't planning on going to console? Or am I misremembering/they changed their minds? Because I'd really, REALLY like to be able to play it with my gamepad like I can X-Com 1.

They announced PS4/XB1 versions a while ago.

Emong
May 31, 2011

perpair to be annihilated


Bogart posted:

There's the partially gifted mod, which lets you dump a non rookie in for a random skill. (It's a little broken in practice because you can just keep putting the same soldier in to give them all of the skills, eventually, but the concept is cool.)

If you have the MCM you can configure how it works exactly. By default they can get 7 abilities, but I usually bring that down to 3 or so.

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic
Huh. Serves me right for not paying closer attention, I guess.

Also, I think something broke in my game. The Berserker Queen showed up during the tail end of a VIP extraction, and I think she glitched out because I whacked her with a Freeze grenade and she never unfroze. I was halfway through her health bar before I remembered bodies on extractions don't get recovered. She was still frozen when I left the level; did I gently caress up my chances of getting her research by her not leaving via their portal thing?

E: spoiler tags just in case

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe

Bholder posted:

By the way, we'll get a stream tomorrow, so we might see something for the new DLC... or how well the game plays on consoles...

Considering there's new achievements on steam that are obviously referring to the next DLC, this seems pretty likely.

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.

Malachite_Dragon posted:

Huh. Serves me right for not paying closer attention, I guess.

Also, I think something broke in my game. The Berserker Queen showed up during the tail end of a VIP extraction, and I think she glitched out because I whacked her with a Freeze grenade and she never unfroze. I was halfway through her health bar before I remembered bodies on extractions don't get recovered. She was still frozen when I left the level; did I gently caress up my chances of getting her research by her not leaving via their portal thing?

E: spoiler tags just in case

She probably hasn't been 'killed' so it's fine. I'd also wager the bodies recover anyway just like codexes and avatars do (you get those bodies even if the encounter is on an evac mission)

its curtains for Kevin
Nov 14, 2011

Fruit is proof that the gods exist and love us.

Just kidding!

Life is meaningless
If you kill a ruler you recover that even if you get wiped.

matryx
Jul 22, 2005

I think I just had an evilgasm...

Alkydere posted:

You'll notice the difference from the very first mission as even the basic grunt starts with 4 HP so grenades only have a 50/50 chance of killing them.

I see this a lot and it's not correct.
I think the maths in the code is closer to a 20% chance of +1 on the base 3 damage, not an even distribution.
The ranges have no details about the falloff or distribution, just the minimum and maximum, but in reality it's not a linear progression.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Whenever I'm in the overmap it's super god drat laggy

I'm assuming one of my mods is doing this

XTENDED DARK EVENTS@Checked
CAPNBUBS ACCESSORIES PACK@Checked
EVAC ALL@Checked
MILITARY CAMOUFLAGE PATTERNS@Checked
GOTCHA (FLANK PREVIEW EVOLVED)@Checked
SHOWMETHESKILLS@Checked
SHOWMETHEPERSONEL@Checked
AFTER ACTION - DAYS WOUNDED@Checked
FANCY DRESS PARTY@Checked
UNCONVENTIONAL WARFARE@Checked
STAR WARS HELMETS@Checked
STOP WASTING MY TIME@Checked
LEADER PACK@Checked
MUTON CENTURION ALIEN PACK@Checked
SMG PACK@Checked
BLEEDOUTMOD@Checked
UPGRADE REMINDER@Checked
CUSTOM BANDANAS - ARMOUR COLOURS/PATTERN@Checked
ADVENT ARMOUR@Checked
FULL CHARACTER CUSTOMIZATION FROM START@Checked
HALO REACH HELMETS@Checked
TRUE RETROACTIVE AWC@Checked
CUSTOM FACE PAINTS@Checked
QUIET BRADFORD@Checked
FREE THE HOOD@Checked
EXALT VOICE PACK@Checked
MORE EYE COLORS@Checked
MORE ARMOR COLORS@Checked
MORE HAIR COLORS@Checked
MORE SKIN COLORS@Checked
BEATDOWN SKILL@Checked
GRIMY'S LOOT MOD - LEGACY VERSION@Checked
MOD EVERYTHING@Checked

M1911 PISTOL@Checked

M249 LIGHT MACHINE GUN@Checked
DESERT EAGLE PISTOL@Checked
870 MCS SHOTGUN@Checked
HK416 AND HK417 VARIANTS@Checked
G36 RIFLE PACK@Checked
L115 SNIPER RIFLE@Checked
RORSCH MK-1 RAILGUN (BF4 RAILGUN)@Checked
MGS4 FROG TROOPER OUTFIT@Checked
ADVENT SNIPER@Checked
HALO: ODST HELMET@Checked
FEMALEVALEARMOR@Checked
M8 .300 WHISPER@Checked

MORE SQUAD SIZE UPGRADES@Checked

NON-TILE-SNAPPING GRENADES@Checked
MORE NATIONS MOD@Checked
EURASIAN SPECIAL FORCES@Checked
LONGER NAMES@Checked
NICKNAMES EXTENDED@Checked
MORE RANDOM BACKSTORIES@Checked
ADVANCED MODULAR WEAPONS@Checked
MASS EFFECT ARMOR & CAMO PACK@Checked

TROOPER - CUSTOM CLASS MOD@Checked
QUICK START@Checked
XCOM - PATCH TATTOOS@Checked
LUCUBRATIONS INFANTRY CLASS@Checked
SUBTLE SWORD TWEAKS@Checked

WRESTLER FACEPAINTS@Checked
IN GAME CLOCK@Checked
MISSION TIME REMAINING@Checked
NON-TILE-SNAPPING PSI ABILITIES@Checked
ALL SOLDIERS GAIN XP@Checked

SHOW ENEMIES ON MISSION PLANNING@Checked
REWORKED COMBAT STIMS@Checked
ADDITIONAL PCS@Checked
VILLAINOUS VISUAL VARIETY@Checked

START YOUR OWN MISSIONS@Checked
MORE STARTING SOLDIERS@Checked
ANARCHYS CHILDREN EXTRA OPTIONS@Checked
UNIFORMS MANAGER@Checked
STENCHFURY MODULAR HELMETS@Checked
NUMERIC HEALTH DISPLAY@Checked

HALO REACH WEAPONS@Checked
TECH TREE@Checked
ADDITIONAL DARK EVENTS@Checked
IMPROVED AI V1.46@Checked
ROGUE CLASS MOD@Checked
FIELD MEDIC CLASS@Checked
RANDOM APPEARANCE BUTTON@Checked
THE DRAGONFIRE GUN@Checked
TITANFALL GEAR@Checked
SUPER AWESOME SKYRANGER@Checked
OVERWATCH ALL/OTHERS@Checked
SPART'S KITBASHES@Checked
SHOW MORE BUFF DETAILS@Checked
BLACKMARKET USAGE@Checked
MAPS BY VOZATI@Checked
MORE MAPS PACK@Checked
ADVENT HEADHUNTER@Checked
NEW GTS PERKS@Checked
MERCENARY PLASMA WEAPONS@Checked
ADVENT GEAR SALVAGING@Checked
HACK PLUS@Checked
INSTANT AVENGER MENUS@Checked
DRIMAKUS WAR GEAR@Checked
XCOM EU/EW PORTS: EXTRAS@Checked

XCOM EU/EW PORTS: TIER 1 WEAPONRY@Checked
XCOM EU/EW PORTS: TIER 2 ARMOUR@Checked
XCOM EU/EW PORTS: TIER 3 ARMOUR@Checked
EVEN MORE MAPS!@Checked

ADDITIONAL ICONS@Checked
GRIMY'S LOOT MOD@Checked
GRIMY'S LOOT MOD - ALIEN RULERS EXPANSION@Checked
GRIMY'S LOOT MOD - PCS EXPANSION@Checked
PERFECT INFORMATION@Checked
WORLD EXPANSION PROJECT: ADVENT@Checked
SCALING PROTECT DEVICE@Checked
EXPANDED CALLSIGNS AND NICKNAMES@Checked
EXPANDED MISSION NAMES@Checked
MOD CONFIG MENU@Checked
GUERILLA CLASS@Checked
SPECOPS COMBAT KNIVES@Checked
BETTER LABORATORY@Checked
ELERIUM CORE CRAFTING@Checked
ADDITIONAL MISSION TYPES@Checked
MORE CITIES@Checked
SQUAD COHESION@Checked
PATROL TRAINING@Checked
POTENTIALS@Checked
AWC & PSI LAB SCIENTIST REQUIREMENTS@Checked
ADVENT PSI OPERATIVE@Checked
ADVENT MEC : BREACHER@Checked
ADVENT RECONNAISSANCE UNIT@Checked
ELITE VIPER@Checked
MUTON DEMOLISHER@Checked

That's probably too much

ZenVulgarity fucked around with this message at 13:51 on Jun 30, 2016

Backhand
Sep 25, 2008

NTT posted:

If you kill a ruler you recover that even if you get wiped.

Yeah, certain corpses that are tagged storyline-important or whatever are always recovered if you drop 'em, no matter what.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

I thought that the alien hunters DLC would include new alien types as random enemies, but oh well.

matryx posted:

I see this a lot and it's not correct.
I think the maths in the code is closer to a 20% chance of +1 on the base 3 damage, not an even distribution.
The ranges have no details about the falloff or distribution, just the minimum and maximum, but in reality it's not a linear progression.

Yeah, there's no way in hell it's a 50% chance to do four damage.

ZenVulgarity posted:

Whenever I'm in the overmap it's super god drat laggy

I'm assuming one of my mods is doing this

too much

It's probably that instant menu avenger mod, hopefully the worst thing it is is just a cosmetic mod conflict.

Bholder
Feb 26, 2013

Dr Christmas posted:

Here's something I've never seen talked about but is now bugging me enough to screw me over: the way the resistance network is set up randomly.

I'm on Legendary and running up to the Avatar timer for the third time soon. I just removed a pip and have a little more than a week on the timer. There are two facilities in Africa that will take some effort to get to, one in East and another in South Africa. I have all of Asia, but I can't even try to get into Africa yet. Eastern Europe doesn't have any connections to Africa either. I can only reach it through Western Europe or any territory in South America. No matter the way, I have to contact three territories to get into a facility, one of which appears within spitting distance of my starting location.

There is a way around that: Facility leads.

Pretty sure if you have high enough Avatar timer the game is kind enough to give you a higher chance to get Facility leads for hack rewards.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Mr.Pibbleton posted:

I thought that the alien hunters DLC would include new alien types as random enemies, but oh well.


Yeah, there's no way in hell it's a 50% chance to do four damage.


It's probably that instant menu avenger mod, hopefully the worst thing it is is just a cosmetic mod conflict.

There were a couple of conflicts I found with displays

I also just deleted Grimy's entirely and that also seemed to help significantly

Jetamo
Nov 8, 2012

alright.

alright, mate.
Shen's Last Gift achievements are live.

http://steamcommunity.com/stats/268500/achievements

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.


That provides some pretty interesting info on the DLC, looks like we'll have some new enemy variants with this too!

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



So basically a robotic unit (this was known from before the main game released, it's Shen Jr. building something Shen Sr. left notes behind on). I'm guessing perhaps it needs to be manually levelled up like the Psi-troopers. No experience needed/used, just give Johnny 5.0 some more scrap and an upgraded gun. And obviously with a "discovery" mission so that the old plans can be discovered/recovered.

Also a new, suicidal enemy MEC class.

I just hope these "Sparks" have MEC punches!

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BexGu
Jan 9, 2004

This fucking day....

Alkydere posted:

So basically a robotic unit (this was known from before the main game released, it's Shen Jr. building something Shen Sr. left notes behind on). I'm guessing perhaps it needs to be manually levelled up like the Psi-troopers. No experience needed/used, just give Johnny 5.0 some more scrap and an upgraded gun. And obviously with a "discovery" mission so that the old plans can be discovered/recovered.

Also a new, suicidal enemy MEC class.

I just hope these "Sparks" have MEC punches!

I hope the secret is that you can use the stuff from Anarchy's Children to dress the Sparks up like a demented Johhny Five.

BexGu fucked around with this message at 15:40 on Jun 30, 2016

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