In my current game, the Magyars have been trying to subjugate Perm in a war that has lasted over 70 years.
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# ? Jun 28, 2016 10:06 |
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# ? May 29, 2024 04:50 |
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Jabor posted:More competent advisors are better at their jobs. Your chancellor fabricates claims better, your marshal raises more troops, etc. I mean the position in your council just titled "Advisor" with no other responsibilities.
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# ? Jun 28, 2016 12:54 |
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Yup, the Advisor title is a sinecure.
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# ? Jun 28, 2016 13:01 |
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New Dev Diary. This one's about maiming.
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# ? Jun 28, 2016 14:32 |
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Goddammit Darkrenown when are we going to get our Skeleton Invasion DLC Grillfiend posted:what about acknowledged bastards? Acknowledged bastards are still bastards--they'll switch to a "de X" dynasty upon your death if not legitimized. The only way they count as of your dynasty is if they have the Legitimized Bastard trait. Eric the Mauve fucked around with this message at 14:39 on Jun 28, 2016 |
# ? Jun 28, 2016 14:37 |
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People got really angry about the idea there might be actual zombies in the game last week
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# ? Jun 28, 2016 14:48 |
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Darkrenown posted:People got really angry about the idea there might be actual zombies in the game last week Those are the same people who play without Sunset Invasion. They're bad people.
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# ? Jun 28, 2016 15:23 |
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Darkrenown posted:People got really angry about the idea there might be actual zombies in the game last week So there's going to be zombies now, right?
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# ? Jun 28, 2016 15:29 |
Darkrenown posted:People got really angry about the idea there might be actual zombies in the game last week Your next dev diary should just be this screenshot.
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# ? Jun 28, 2016 16:47 |
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If you lose a hand there better damned well be an event chain to get a replacement gold hand and then start training with a mute executioner.
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# ? Jun 28, 2016 18:49 |
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One of the leg lost events for a battle should be gaining martial from having to sit, watch, and command rather than going and doing stupid knight poo poo and seeing the whole battle through a visor slit. Also an event as a one eyed Norse religion where folks think you're Odin and you gain a little piety or learning.
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# ? Jun 28, 2016 19:00 |
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Jazerus posted:Your next dev diary should just be this screenshot. That's honestly still one of my favourite CK2 screenshots. So maybe.
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# ? Jun 28, 2016 22:02 |
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Still find it a bit odd you don't have one for a broken back. Maybe it's just all the Game of Thrones though.
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# ? Jun 28, 2016 22:21 |
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And if thou can't ride with a broken back, At least thou can polish the saddle...
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# ? Jun 28, 2016 23:21 |
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Zero One posted:If you lose a hand there better damned well be an event chain to get a replacement gold hand and then start training with a mute executioner. Pimp slapping vassals with it as an intrigue decision.
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# ? Jun 28, 2016 23:31 |
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Glokta posted:Pimp slapping vassals with it as an intrigue decision.
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# ? Jun 29, 2016 03:45 |
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If I lose my hands I should be able to have the blacksmith attach blades to my arm-stumps. Someone actually did that in real life, a Mapuche Indian war chief rebelling against the Spanish colonizers named Galvarino. They lopped off his hands to make an example of him for rebelling, and he responded by immediately going back into battle a few weeks later, with swords for hands.
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# ? Jun 29, 2016 06:41 |
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Mister Bates posted:If I lose my hands I should be able to have the blacksmith attach blades to my arm-stumps. That's loving hardcore. My thoughts went to this guy, myself.
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# ? Jun 29, 2016 06:54 |
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As a merchant republic, what's my strategy for handling the feudal lands I conquer? My new vassals are castle-holding counts and the counties I get myself are castle-primary with burghers owning their cities. Unless I'm missing something, my only way to take titles from counts is provoking them to rebel, gaining a claim via fabrication or the Pope, or murdering everyone until I inherit. And I can't revoke from burghers unless I make them counts first. Is there a better way to go about this?
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# ? Jun 29, 2016 17:22 |
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Various Meat Prod. posted:As a merchant republic, what's my strategy for handling the feudal lands I conquer? My new vassals are castle-holding counts and the counties I get myself are castle-primary with burghers owning their cities. Unless I'm missing something, my only way to take titles from counts is provoking them to rebel, gaining a claim via fabrication or the Pope, or murdering everyone until I inherit. And I can't revoke from burghers unless I make them counts first. Is there a better way to go about this? You want to personally hold nothing but castles except for your capital city. The only reason you would want burgher counts as vassals is if they are coastal, as they'll give you a lot more galleys than feudal counts, but that's often overkill. And you don't really need their money, especially at the cost of levies. Feudal vassals have a negative opinion modifier for wrong government type, but that's more than outweighed by being able to designate an heir. And yeah, merchant republics have a hell of a time with revocations and creating titles. Thems the breaks.
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# ? Jun 29, 2016 17:29 |
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Various Meat Prod. posted:As a merchant republic, what's my strategy for handling the feudal lands I conquer? My new vassals are castle-holding counts and the counties I get myself are castle-primary with burghers owning their cities. Unless I'm missing something, my only way to take titles from counts is provoking them to rebel, gaining a claim via fabrication or the Pope, or murdering everyone until I inherit. And I can't revoke from burghers unless I make them counts first. Is there a better way to go about this? You get a seize city holding CB wherever you own trade posts. If you use that, you'll get the city dirrectly. You can conquer coastal counties where you already own cities. It's slower than just outright fabricating, but also a lot less fiddly in respect to vassal management. e: Volkerball posted:You want to personally hold nothing but castles except for your capital city. The only reason you would want burgher counts as vassals is if they are coastal, as they'll give you a lot more galleys than feudal counts, but that's often overkill. And you don't really need their money, especially at the cost of levies. Feudal vassals have a negative opinion modifier for wrong government type, but that's more than outweighed by being able to designate an heir. And yeah, merchant republics have a hell of a time with revocations and creating titles. Thems the breaks. Why would you hoard up castles if you're a patrician? You get a lot more gold from personally held cities, and you don't need levies if you've got cash. ThaumPenguin fucked around with this message at 17:35 on Jun 29, 2016 |
# ? Jun 29, 2016 17:32 |
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ThaumPenguin posted:Why would you hoard up castles if you're a patrician? You get a lot more gold from personally held cities, and you don't need levies if you've got cash. You already have a license to print money as a patrician. Why worry about upgrading your strongest characteristic at the expense of others? And yeah you do. I still haven't moved on to the conclave patch, but if factions still work by faction strength and your vassals levies vs your levies, your personal levy size plays a major role in keeping your empire together. Especially since republics are capped at a weak crown law.
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# ? Jun 29, 2016 17:41 |
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Volkerball posted:You already have a license to print money as a patrician. Why worry about upgrading your strongest characteristic at the expense of others? And yeah you do. I still haven't moved on to the conclave patch, but if factions still work by faction strength and your vassals levies vs your levies, your personal levy size plays a major role in keeping your empire together. Especially since republics are capped at a weak crown law. Good point.
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# ? Jun 29, 2016 17:52 |
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As a counterpoint, I try to get as many republican vassals as possible, slow going though it may be. Sure, you don't need them, strictly speaking, but since you're locked at Weak crown authority, you have no way to prevent wars between your vassals, which means that it's entirely possible for a feudal lord to just go around fabricating claims on everything around him and become powerful enough to topple the entire republic. The nice thing about republican vassals is that there's none of that business. It's not a big deal as a feudal ruler, because you can eventually get crown authority high enough to prevent it from happening all on its own, but as a Republic the only way to stop internecine war is to gradually replace all the feudal lords with republics and theocracies.
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# ? Jun 29, 2016 18:25 |
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Skellybones posted:So there's going to be zombies now, right? But still no
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# ? Jun 30, 2016 12:58 |
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The 'End of Days' stuff kind of makes me think we're going to be seeing an even earlier date bookmark and a Fall of Rome scenario.
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# ? Jun 30, 2016 17:14 |
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Mister Bates posted:The 'End of Days' stuff kind of makes me think we're going to be seeing an even earlier date bookmark and a Fall of Rome scenario. That wouldn't make much sense with their focus of the Black Plague and stuff, unless they really wanted to go all the way back the the Plague of Justinian. I mean, I wouldn't mind; makes my work a whole lot easier.
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# ? Jun 30, 2016 18:17 |
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CK2 slowly becomes Rome 2
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# ? Jun 30, 2016 18:51 |
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Started out as Hasteinn in the Old Gods start. Three generations on, I'm still Norse pagans, and hold all of Brittany, Ireland, Cornwall, and Southern England. An Umayyad missionary shows up and I allow him to stick around...then let him convert me to Sunni Islam. Britain is now being ravaged by Muslim Vikings.
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# ? Jun 30, 2016 19:14 |
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Mister Bates posted:Britain is now being ravaged by Muslim Vikings. Between the EU voters and Iceland beating them in soccer, I think a lot of Brits have this actual fear.
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# ? Jun 30, 2016 20:49 |
The Suomenesko just reformed in my current game. This is only the fourth time I've seen the AI make a pagan reformation (twice with Tengri, once with Slavic). How often does it happen for you guys?
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# ? Jun 30, 2016 20:54 |
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Orcs and Ostriches posted:Between the EU voters and Iceland beating them in soccer, I think a lot of Brits have this actual fear. They'd never see it coming, after all. Hadaka Apron posted:The Suomenesko just reformed in my current game. This is only the fourth time I've seen the AI make a pagan reformation (twice with Tengri, once with Slavic). How often does it happen for you guys? Slavic, never. Holy sites are too hosed and they're surrounded by folks wanting to bite them into chunks.
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# ? Jun 30, 2016 21:01 |
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Man, coalitions have totally nerfed the Monglols. They lost about 50k of their event troops in a war against all of Eastern Europe and Central Asia.
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# ? Jun 30, 2016 21:29 |
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Seems like they ought to add some kind of exception for them, I thought one of the Mongols' greatest strengths was playing off their enemies against each other.
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# ? Jun 30, 2016 22:11 |
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Deceitful Penguin posted:If only they'd leave NATO as well as the EU, we could be up to our old shenanigans again. One time I saw AI Zunists reform. I was playing in Scandinavia and literally had not looked at that part of the world until I got the pop up, I have no idea how it happened.
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# ? Jun 30, 2016 22:51 |
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I've had the Norse faith reform. I was playing as Mercia at the time, things did not go great for me after that.
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# ? Jun 30, 2016 22:57 |
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cock hero flux posted:One time I saw AI Zunists reform. that is cool
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# ? Jun 30, 2016 23:02 |
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cock hero flux posted:One time I saw AI Zunists reform. We're talking about the dudes that are usually wiped out after like, 3 wars? What the heck, they don't even have the tribals to subjugate anymore, how the heck...
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# ? Jul 1, 2016 00:03 |
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I'm sure this has been asked a hundred times before, but which DLC should I get if I'm absolutely new to the game? Conclave and way of life seem to be no-brainers since they add functionality that looks really fun, but as for the rest I have no clue.
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# ? Jul 1, 2016 05:12 |
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# ? May 29, 2024 04:50 |
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IM_DA_DECIDER posted:I'm sure this has been asked a hundred times before, but which DLC should I get if I'm absolutely new to the game? Conclave and way of life seem to be no-brainers since they add functionality that looks really fun, but as for the rest I have no clue. Those two are the main ones and even Conclave you might not want to jump right into if you're starting out since it makes vassal management more complicated (not really THAT much more complicated, but you might find it confusing if you've never played a Paradox game before). The other main ones people tend to recommend are Legacy of Rome (which adds retinues - they aren't a big deal if you're a small realm but they make a difference for big kingdoms/empires), and Old Gods/Charlemagne for the earlier start dates (Old Gods seems to be preferred to Charlemagne for whatever reason - it does also unlock pagans as playable so that part is interesting too). Otherwise there isn't really any "mandatory" DLC; the rest are just stuff that's worth picking up if you're interested in the specific subject of that DLC. That said it might be worth grabbing it all now while the Summer Sale is on. At the very least it's worth picking up the portrait packs - they're already super cheap normally and they're generally pretty good.
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# ? Jul 1, 2016 05:35 |