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Chomp8645 posted:Tournament Talk Folks! I'm going to fling out what I'm thinking of right now and want to hear what people think about the rules. I'll have them finalized by Monday based on feedback and I'll have the brackets ready for the 8th. First, I want each match to be a best of 5, each faction once per opponent. That way we won't see each match be an Empire or Vampire match and it promises to show even the top players with a wide variety of factions. To avoid too much faction counterpicking, I want each player to send me a list of 5 factions that they'll play in order. So if I wanted to lead off with Empire and end with Vampires, I may send a list saying Empire, Greenskins, Chaos, Brettonia, Vampire Counts and would play them in that order against my opponents list. To reduce the risk of a clean sweep stomp, I'm going to allow a player that's down 2 matches and about to face elimination a chance to recover by selecting their faction for game 3. This can be any faction they want, even if it's later on their list or if they've already played it. To give them the edge, they're allowed to pick their faction after seeing their opponent's faction. I'm going to go along with a variant of the ESL rules for composition. -Max 1 death magic -Max 2 heroes (not including the lord) -Max 6 of any one unit -Max 2 of ranged cavalry -Max 2 of demigryph knights and any giant. (giants, varghulf, arachnarok etc.) I'll sit and wait for the patch to really solidify, I may remove the small cap on demigryphs if the nerf was effective, or I may need to add a unit cap to blood knights as well who are a similar type of unit. Since there is literally nothing at stake and I want this to be a super casual tournament, I'm going to be running it single elimination unless you all would rather have it be double elimination. Also, since I'm now organizing and running this thing, I obviously won't be competing, but I'll still be happy to take on any challengers.
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# ? Jul 1, 2016 18:28 |
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# ? May 22, 2024 18:34 |
Oh god I just bought this am I going to turn into one of those "grognards" now? Anything I should know before diving in that isnt' covered in the OP? Are the DLC's pure gravy or do they add significant gameplay elements that would make them worth purchasing right off?
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# ? Jul 1, 2016 18:49 |
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Hieronymous Alloy posted:Oh god I just bought this am I going to turn into one of those "grognards" now? You need to know how to correctly grow a beard out of your neck, that's very important. You'll also want a pseudo knowledge of history and battles so you can whinge about things without actually knowing what you're talking about and there's about 5000000 pages of lore that's actually rather awesome that you'll need to know. DLCs are pure gravy unless you're super competitive in multiplayer and believe new faction X is actually overpowered. I always recommend you snipe the factions that most interest you. The rest even if they're powerful will probably either get patched or people will find out they were never that amazing to begin with.
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# ? Jul 1, 2016 18:52 |
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Yukitsu posted:I'm going to fling out what I'm thinking of right now and want to hear what people think about the rules. I'll have them finalized by Monday based on feedback and I'll have the brackets ready for the 8th. I am one of the people interested and I am perfectly down with those rules, single elimination included.
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# ? Jul 1, 2016 18:54 |
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Deified Data posted:So as Empire does the AI usually break all pacts and chain war declarations on you from all corners of the globe around turn 40 or so? All I did was take out Middenland. Unless you carefully manage diplomacy on higher difficulties, Empire have a really bad time. But it's actually very straightforward, just shove gold down their pants constantly until you get a couple treaties for the passive diplo relations bonus. Given your central location you'll just get random war decs whenever. On my legendary campaign I spent the first 20-40 turns just getting all of the west and north sweet with me through endless bribing so that I could finally expand east. I actually never conquered another Empire faction besides Marienburg and confederated the entire Empire eventually. Mukip fucked around with this message at 19:01 on Jul 1, 2016 |
# ? Jul 1, 2016 18:59 |
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Yukitsu posted:I'm going to fling out what I'm thinking of right now and want to hear what people think about the rules. I'll have them finalized by Monday based on feedback and I'll have the brackets ready for the 8th.
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# ? Jul 1, 2016 19:19 |
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Olive Branch posted:This is a Good Ruleset, but I will have to back out of saying I'd participate in the tournament. I'm not available between July 4-14 and these next couple of days are pretty intense with work, Canada Day and the weekend be damned. I wouldn't worry too much, brackets won't even be started until the 8th. I planned on giving fairly lax match deadlines to begin with since this is gonna be pretty casual.
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# ? Jul 1, 2016 19:22 |
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President Ark posted:who were you, because if you're vamps or orcs NAPs with empire mean almost nothing I'm Empire, and suddenly both of the Dwarf factions next to me and half of Bretonnia has declared war. I haven't trespassed or attacked any of their allies, just Nordland and Middenland.
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# ? Jul 1, 2016 19:26 |
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Deified Data posted:I'm Empire, and suddenly both of the Dwarf factions next to me and half of Bretonnia has declared war. I haven't trespassed or attacked any of their allies, just Nordland and Middenland. What does their diplomacy readout look like?
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# ? Jul 1, 2016 19:45 |
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Yukitsu posted:I'm going to fling out what I'm thinking of right now and want to hear what people think about the rules. I'll have them finalized by Monday based on feedback and I'll have the brackets ready for the 8th. As one of the people who signed up (Sammvt on steam) all this sounds great to me.
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# ? Jul 1, 2016 19:52 |
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Hieronymous Alloy posted:Oh god I just bought this am I going to turn into one of those "grognards" now? The gore DLC is mostly cosmetic with a few extra events. Not really necessary but kind of fun to see the animations. The Chaos Warriors are a fun additional faction, but the base game comes with 4 great factions anyway so you can just pick it up when you get bored of the ones that are included.
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# ? Jul 1, 2016 20:01 |
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Tehan posted:When playing as dwarves, is there a better solution to the Grimgor Problem than a dozen cannon focus firing on his face for the entire battle? Ignore Grimgor and destroy his army, then surround until his morale breaks. Kiting him around can help. If you have a really beefed up Ungrim you can try going to-to-toe, especially if he has backup from some hammerers or thunderers.
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# ? Jul 1, 2016 20:44 |
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Do we have a group hangout voice chat for people who play multiplayer? Back in the day we had quite a few playing Napoleon, it's amazing how much faster you can get 2v2 and larger games started with non idiots.
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# ? Jul 1, 2016 21:42 |
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So orc campaign on hard. After a lot of fighting with the savage orcs I finally kill them off by letting grimgor go around the south edge of the map and conquer all their unprotected settlements. Then I easily killed off the dwarfs. I hold the entire south, still need to kill off the empire, but I wonder if I should bother since in my total war experience I have already won? Also, you can get pretty far just using boys, wolves and goblin archers
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# ? Jul 1, 2016 21:55 |
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Captain Beans posted:Do we have a group hangout voice chat for people who play multiplayer? There is but people aren't usually in it. There's a goons total war group but I've never seen anyone in there.
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# ? Jul 1, 2016 22:10 |
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Yukitsu posted:I'm going to fling out what I'm thinking of right now and want to hear what people think about the rules. I'll have them finalized by Monday based on feedback and I'll have the brackets ready for the 8th. Sweet. How should we send that preferred list to you? Also what's the discord/teamspeak/mumble/whatever for TWWH goons?
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# ? Jul 1, 2016 22:25 |
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Cardiac posted:So orc campaign on hard. After a lot of fighting with the savage orcs I finally kill them off by letting grimgor go around the south edge of the map and conquer all their unprotected settlements. Then I easily killed off the dwarfs. I hold the entire south, still need to kill off the empire, but I wonder if I should bother since in my total war experience I have already won? Gotta get the cheevos, so yes, finish the game.
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# ? Jul 1, 2016 22:35 |
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There's a discord a few of us have been using to organize a few casual matches that anyone can join, you can use it to organize the tournament too if you want so you don't have to make a new one: https://discord.gg/gjDJUpQ
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# ? Jul 1, 2016 22:46 |
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What's the mod that lets you co-op the same race?
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# ? Jul 1, 2016 22:55 |
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Trujillo posted:There's a discord a few of us have been using to organize a few casual matches that anyone can join, you can use it to organize the tournament too if you want so you don't have to make a new one: This should probably be stuck in the OP so more people can see it.
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# ? Jul 1, 2016 23:26 |
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Captain Beans posted:You can get away with majority ultra settings with something like a 970 provided your CPU is beefy (i7 or overclocked i5). If you are looking to upgrade some components, post your whole pc specs so we can give the best suggestions. i5-4670 @ 3.4GHz 16 GB RAM nVidia GTX 760 Windows 7 It's longer in tooth than I thought. Probably... three or four years old now?
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# ? Jul 1, 2016 23:28 |
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Is there any way other than war to eject a trespassing army of a non-hostile foreign power? Brettonia is trespassing in Marienburg with the clear intent of destroying the Imperial Military Academy, and if they do, they're gonna become the new IMA. But they're friendly, and trade partners, so I don't want to kill them if I don't have to.
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# ? Jul 2, 2016 00:16 |
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You could Siege the IMA for a while? It seems that you can't attack a settlement while someone else is sieging it.
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# ? Jul 2, 2016 00:23 |
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Cardiac posted:So orc campaign on hard. After a lot of fighting with the savage orcs I finally kill them off by letting grimgor go around the south edge of the map and conquer all their unprotected settlements. Then I easily killed off the dwarfs. I hold the entire south, still need to kill off the empire, but I wonder if I should bother since in my total war experience I have already won? Its kind of fun just running through and destroying Franz as a sort of victory lap. And chaos is a decent challenge since just boyz, wolves, and archers will not work on their chaos warriors. Also, unless the balance patch changed things, arrer boyz do more damage and have larger range even with the supposed accuracy difference.
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# ? Jul 2, 2016 00:32 |
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The Lone Badger posted:You could Siege the IMA for a while? It seems that you can't attack a settlement while someone else is sieging it. You know, I hadn't thought of that. I'd rather be able to tell the shitbags to get the gently caress out of my house, but this will do in the mean time. Thanks.
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# ? Jul 2, 2016 00:36 |
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How does the gift bonus work in diplomacy? It seems like a small gift gives +10 initially and drops off over time. Does that mean the only way to get rid of the massive -40 malus for being a great power is to save up a mountain of cash and give large gifts? My empire games always devolve into endless war where I can't even consolidate my conquests.
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# ? Jul 2, 2016 00:40 |
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WarpedLichen posted:How does the gift bonus work in diplomacy? It seems like a small gift gives +10 initially and drops off over time. Does that mean the only way to get rid of the massive -40 malus for being a great power is to save up a mountain of cash and give large gifts? My empire games always devolve into endless war where I can't even consolidate my conquests. Try and make friends before being a great power. Alliances and fighting the right people count for a lot.
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# ? Jul 2, 2016 00:45 |
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I disabled the Great Power penalty myself. It made no sense to me and kinda disabled diplomacy in the lategame. (I know this means I'm not truly played on Hard. So what.)
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# ? Jul 2, 2016 00:46 |
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Why doesn't it make sense? Everyone hates superpowers. Plus it helps ensure a minor inconvenience in the late game because if you keep your chaos-invasion love points the AI doesn't stand the slightest chance against you. Instead of just generally curbstomping everyone you have to take a coupe of turns to consolidate your armies before curbstomping everyone
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# ? Jul 2, 2016 01:28 |
So can I not save game mid combat then? No quick saving?
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# ? Jul 2, 2016 01:31 |
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Hieronymous Alloy posted:So can I not save game mid combat then? No quick saving? Can't save in combat, but ctrl-s will quicksave on the campaign map.
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# ? Jul 2, 2016 01:41 |
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Combat is pretty quick though, the fastest it's been in the Total War series.
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# ? Jul 2, 2016 01:43 |
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Fangz posted:Try and make friends before being a great power. Alliances and fighting the right people count for a lot. So what do people do? Just sit around on 2 provinces or something and make friends?
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# ? Jul 2, 2016 01:54 |
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What are the stat boosts for each level of veterancy? What are the kill ratios that determine close/decisive/pyrrhic/heroic win/loss?
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# ? Jul 2, 2016 01:57 |
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WarpedLichen posted:So what do people do? Just sit around on 2 provinces or something and make friends? Just have a plan. Decide who your friends are likely to be, and who your enemies will be. Butter up your friends with bribes or sacking the territory of their enemies, get them into trade deals with you, then defensive alliances. Don't try and be neutral with everyone, have some true buddies to watch your back.
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# ? Jul 2, 2016 02:21 |
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WarpedLichen posted:So what do people do? Just sit around on 2 provinces or something and make friends? 1) build your economy and tech up 2) have 3 decent+ armies 3) declare war on everyone
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# ? Jul 2, 2016 03:48 |
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Modding goons, I'm encountering a weird issue. I've been trying to update a fairly simple mod that the creator seemed to have abandoned, specifically a rebalance to skill points, general / hero level caps, and XP-to-level. At first I just manually edited their .pack with PFM, but the changes didn't apply in-game. Thwarted, I tried creating a new mod, adding the tables from data.pack, and hand-entering the values. That mod wouldn't apply in-game either. After several more attempts at this, lo and behold, the original creator showed up and updated his mod, and that one works. So while my work on this project is now obsolete, I'm very curious as to why my files simply refuse to apply in-game, either to existing saves or to new campaigns, especially since I'd like to make some other mods in the future. So, what might prevent a mod from loading if I've ensured that the mod is selected and there's no other conflicting mods (by virtue of disabling them all)?
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# ? Jul 2, 2016 04:19 |
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Kestral posted:Modding goons, I'm encountering a weird issue. I've been trying to update a fairly simple mod that the creator seemed to have abandoned, specifically a rebalance to skill points, general / hero level caps, and XP-to-level. At first I just manually edited their .pack with PFM, but the changes didn't apply in-game. Thwarted, I tried creating a new mod, adding the tables from data.pack, and hand-entering the values. That mod wouldn't apply in-game either. After several more attempts at this, lo and behold, the original creator showed up and updated his mod, and that one works. So while my work on this project is now obsolete, I'm very curious as to why my files simply refuse to apply in-game, either to existing saves or to new campaigns, especially since I'd like to make some other mods in the future. Just a small thing but, have you been trying to do the changes in the data folder where all the mods from steam are put? For some reason the game hates doing this and will just say NO, NOOOOOOO and disable any mods made or changed therein. If its not, then i have no idea myself
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# ? Jul 2, 2016 05:19 |
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The morale adjustments on harder difficulties really make for absurd outcomes. Orc boar boyz charging into the back of goblin spearmen --> orc boar boyz break after 15 seconds of combat. Sure, sounds good.
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# ? Jul 2, 2016 06:11 |
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# ? May 22, 2024 18:34 |
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Gejnor posted:Just a small thing but, have you been trying to do the changes in the data folder where all the mods from steam are put? For some reason the game hates doing this and will just say NO, NOOOOOOO and disable any mods made or changed therein. If its not, then i have no idea myself Yeeeep, that's exactly what I've been doing. Where should I locate the files instead?
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# ? Jul 2, 2016 06:14 |