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Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

Viridiant posted:

No-one knows for sure yet, but signs are pointing to them ditching it.

Sure is looking like Volition's worst game ever made.

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SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I feel like this thread mentions Gat way more than SR4 ever did.

My Lovely Horse
Aug 21, 2010

I seem to recall there was a time when the Saints Row thread was the 24/7 Bring Back Gat show and any suggestion that he might not be the gangster badass messiah got you a few pages of "gently caress you say".

Selenephos
Jul 9, 2010

Gat's still cool. It's just that neither SR3 nor 4 show why Gat is such a badass and most of his development is done in 2. This could be why they wanted to kill him off for good too and focus on a new cast as the returning characters in 3 were the weakest link overall besides Zimos.

codenameFANGIO
May 4, 2012

What are you even booing here?

Deakul posted:

Sure is looking like Volition's worst game ever made.

Uhhh just because they're doing a different kind of game doesn't make this true at all. Like you realize they've made a ton of games where you can't dress up your main character, right?

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
Freespace 2, Volitions worst game. How come my Myrmidon can't be wearing a hotdog outfit??

My Lovely Horse
Aug 21, 2010

From what little I've seen of Agents, the gameplay does seem very Saints Row-ish and that was never the series' greatest asset, so if absurd customization isn't gonna carry it, the writing alone will have to. No reason to assume Volition won't come through in that department though.

site
Apr 6, 2007

Trans pride, Worldwide
Bitch
It's kinda funny to think that Gat is overexposed in 4 cuz iirc once you actually get Gat like 3-4 hours in the game you can essentially never see him again of you chose to.

And aside from the intro in 3 he's not really even talked about there either. Like after the bridge scene and the party cutscene where Shaundi gets pissed at the boys I dunno that he's ever even brought up until the end killbane cutscene where Pierce is like he's dead but so are all your friends was it worth it lol?

Young Freud
Nov 26, 2006

SolidSnakesBandana posted:

In many ways, Grand Theft Auto 4 felt like a remake or update of Grand Theft Auto 3. I wouldn't mind something along those lines. Call it Stilwater, keep the layout generally the same, and just make it look even more like a real place than it already did. The biggest letdown for me in Saints Row 3 and 4 was the simple fact that Steelport just wasn't as good of a city as Stilwater. It just "felt" like a video game city to me, whereas Stilwater seemed more like a place that could actually exist.

I think it helped that SR2 used a lot of those places that sold the city as a real place, like the mall, the airport, the Chinatown hotel, and various clubs, were setpieces. The whole reason they got detailed out was because they would be used for some big event later in the game, like Shaundi getting kidnapped by Veteran Child, or intercepting the Yakuza at the airport, or fighting the General's Bulldog in the mall. Now, SR3 and 4 had various setpieces you could interact with outside the game, like Technically Legal, or the Flap Jacks' diner, or the Broken Shillelagh, and a few that get swapped out when you take them over, such as Safeword and Three-Count Casino, but for the most part, they seem to reuse these locations instead of build similar but different locations like in SR2, so it gives the impression of being samey and small.

I mean, how often does the penthouse get attacked in SR3? In SR2, the Saints' HQ is attacked at least three times, but it's starts out differently each time, like with you getting doped up in the back of the General's limo and having to make it back while stoned or the Masako attacking you in a nearby bar. Only once do you start out in the Saints' Hideout.

Young Freud fucked around with this message at 21:36 on Jun 30, 2016

Guy Mann
Mar 28, 2016

by Lowtax

Inzombiac posted:

MAYHEM seems like a neat idea but it reminds me of Borderlands (which I don't like) and it already looks like not much has any weight to it.

It reminds me of Borderlands in the way that it draws attention to everything remotely resembling a joke while also being completely unfunny. Like when they introduce the sailor dude they pause the action to literally spell out half a dozen different non-jokes like his wacky name and "tactical eyepatch".

Tiggum
Oct 24, 2007

Your life and your quest end here.


Mr. Fortitude posted:

the returning characters in 3 were the weakest link overall besides Zimos.
I don't know how you can say that when Angel and Kiki existed. And let's face it, there were a lot of weak links in that game.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I finished watching the archived LPs of Saint's Row 1 and 2 after enjoying 4. Some thoughts:

1. Holy poo poo I did not recognize old Pierce. People rag a lot on Shaundi's change between 2 and 3, but Pierce went through an equally big shift.

2. Uh... Was that genuine magic going on with Mr. Sunshine? The Sons of Samedi seemed like the most down to earth gang until the fight with Sunshine, but I am now struck by the idea of Saint's Row 5 featuring the gang getting lost in time and space and crash-landing in a fantasy setting with magic and elves and whatnot.

3. Did the LP skip it, or did the Boss never go after Julius Little? I don't remember him ever popping up in the SR2 LP.

4. I'm not as dismayed by the Boss's darker turn in SR2 as some people. In my read, the Boss (and Johnny Gat) did some truly nasty things, mainly during the Brotherhood arc but also how they killed Shogo, but every time they did something nasty it was because their enemy made things personal first. Ultor and the Sons all stay professional and don't let things get personal, and the Boss doesn't get nasty with them. Hit the Boss and she'll hit back, but kill or torture her friends or seriously wound her pride and there's a nasty streak of brutality and cruelty to her. This holds up with my take on her character in 3 and 4 as well.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Cythereal posted:

3. Did the LP skip it, or did the Boss never go after Julius Little? I don't remember him ever popping up in the SR2 LP.

I haven't seen the LP but there is a bonus mission in SR2 that deals with Julius. They may have missed it - it doesn't show up if you're just following the normal path, you have to go and pick up some specific collectibles before you can do it.

mastajake
Oct 3, 2005

My blade is unBENDING!

That read on the boss works for the most part, but she does get half of Maero's face burned off because he offered her just 20% of the city.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

mastajake posted:

That read on the boss works for the most part, but she does get half of Maero's face burned off because he offered her just 20% of the city.

Thus my comment about seriously wounding the Boss's pride. I think it's both just the 20% and also that that is Maero's first meeting with the Boss: he immediately offers to let the Saints be the Brotherhood's proverbial bitch, which I think matters more than the specific numbers.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Cythereal posted:

1. Holy poo poo I did not recognize old Pierce. People rag a lot on Shaundi's change between 2 and 3, but Pierce went through an equally big shift.
I don't think there would have been much complaint about Shaundi changing either, if it weren't for the fact that new Shaundi was just annoying and unlikable.

Cythereal posted:

2. Uh... Was that genuine magic going on with Mr. Sunshine?
There's a business in the first two games that offers a zombification service that you can call up to get zombie versions of dead homies. Magic's always been real in Saints Row.

Cythereal posted:

4. I'm not as dismayed by the Boss's darker turn in SR2 as some people.
Maybe I've got the wrong read on it, but I thought more people were bothered by the boss being less dark in 3 than were bothered by them being too dark in 2.

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


Cythereal posted:

Thus my comment about seriously wounding the Boss's pride. I think it's both just the 20% and also that that is Maero's first meeting with the Boss: he immediately offers to let the Saints be the Brotherhood's proverbial bitch, which I think matters more than the specific numbers.

Well, the number's small enough that the Brotherhood could do away with the Saints on a whim, and the Boss may be a fool but she's not an idiot. Also she got blown up for being a faithful minion, and that would have been sort of all over the media as background for the prison break news, so Maero really had no one to blame but himself.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

Cythereal posted:

I finished watching the archived LPs of Saint's Row 1 and 2 after enjoying 4. Some thoughts:

1. Holy poo poo I did not recognize old Pierce. People rag a lot on Shaundi's change between 2 and 3, but Pierce went through an equally big shift.

2. Uh... Was that genuine magic going on with Mr. Sunshine? The Sons of Samedi seemed like the most down to earth gang until the fight with Sunshine, but I am now struck by the idea of Saint's Row 5 featuring the gang getting lost in time and space and crash-landing in a fantasy setting with magic and elves and whatnot.

3. Did the LP skip it, or did the Boss never go after Julius Little? I don't remember him ever popping up in the SR2 LP.

4. I'm not as dismayed by the Boss's darker turn in SR2 as some people. In my read, the Boss (and Johnny Gat) did some truly nasty things, mainly during the Brotherhood arc but also how they killed Shogo, but every time they did something nasty it was because their enemy made things personal first. Ultor and the Sons all stay professional and don't let things get personal, and the Boss doesn't get nasty with them. Hit the Boss and she'll hit back, but kill or torture her friends or seriously wound her pride and there's a nasty streak of brutality and cruelty to her. This holds up with my take on her character in 3 and 4 as well.

Does the Boss shoot Vogel in the face when he's asking to negotiate? And executes the leader of the Sons of Samedi? And leaves Mister Sunshine's body to be packaged into meat?

dont be mean to me
May 2, 2007

I'm interplanetary, bitch
Let's go to Mars


Milky Moor posted:

Does the Boss shoot Vogel in the face when he's asking to negotiate?

After he's tried to slaughter her crew in detail, paved over the Row (a/k/a that place she's from), and set his sights on where the Saints are now.

Milky Moor posted:

And executes the leader of the Sons of Samedi?

Unfortunate side effect of driving around in a tank shaped like a humvee is that anything that can stop the humvee is probably going to wrap it up for whatever's inside.

Milky Moor posted:

And leaves Mister Sunshine's body to be packaged into meat?

He doesn't die when he's killed. It took that much to contain his threat.

dont be mean to me fucked around with this message at 10:56 on Jul 1, 2016

mastajake
Oct 3, 2005

My blade is unBENDING!

Milky Moor posted:

Does the Boss shoot Vogel in the face when he's asking to negotiate?

They had already worked out a deal during the Ronin plot, and Dane reneged on it and came after them with military grade stuff.

Guy Mann
Mar 28, 2016

by Lowtax

Tiggum posted:

There's a business in the first two games that offers a zombification service that you can call up to get zombie versions of dead homies. Magic's always been real in Saints Row.

Magic is real in GTA too, in Vice City Miss Cleo uses voodoo to make Tommy do missions for the hatian gang.

Lunchmeat Larry
Nov 3, 2012

Guy Mann posted:

Magic is real in GTA too, in Vice City Miss Cleo uses voodoo to make Tommy do missions for the hatian gang.

Auntie Paulie and please let's not talk about that in the 2010s

Magil of Shadow
Dec 28, 2009

Proposal: Form a friendly relationship immediately.

"You have GOT to be kidding me"

I'm not sure WHAT this says about me, but I just bought SRIV for the fourth time (Ha), thanks to the PS+ sale this week (Well, that, and GooH coming out next week for PS+)

But all the talk about SR2 is making me want to replay it like crazy, if only thanks to all the plot talk.

mastajake
Oct 3, 2005

My blade is unBENDING!

Pretty sure you will never regret playing SR2, no matter how many times you've played it.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I felt it was unnecessary when the Boss hosed up that dude's hands with the fireworks display or whatever it was.

Byzantine
Sep 1, 2007

Tiggum posted:

There's a business in the first two games that offers a zombification service that you can call up to get zombie versions of dead homies. Magic's always been real in Saints Row.

It's in 3 too. You get Zombie Gat.

The Deadly Hume
May 26, 2004

Let's get a little crazy. Let's have some fun.

SolidSnakesBandana posted:

I felt it was unnecessary when the Boss hosed up that dude's hands with the fireworks display or whatever it was.
Nah that guy played nu-metal, he had it coming.

Magil of Shadow
Dec 28, 2009

Proposal: Form a friendly relationship immediately.

"You have GOT to be kidding me"

SolidSnakesBandana posted:

I felt it was unnecessary when the Boss hosed up that dude's hands with the fireworks display or whatever it was.

Hey, The Boss TRIED to keep him out of it, until he came after The Boss with a brick. Fucker had it coming. That, and he played nu-Metal.

site
Apr 6, 2007

Trans pride, Worldwide
Bitch
Everything the Boss does in the Brotherhood storyline is unnecessary, because the Boss not is just a psychopath but one that actively enjoys the pain they inflict, like a serial killer would.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

site posted:

Everything the Boss does in the Brotherhood storyline is unnecessary, because the Boss not is just a psychopath but one that actively enjoys the pain they inflict, like a serial killer would.

Guy Mann
Mar 28, 2016

by Lowtax

Lunchmeat Larry posted:

Auntie Paulie and please let's not talk about that in the 2010s

She was voiced by the actress who played Miss Cleo.

Die Sexmonster!
Nov 30, 2005

Guy Mann posted:

She was voiced by the actress who played Miss Cleo.

That's so funny it feels like a Saints Row move.

codenameFANGIO
May 4, 2012

What are you even booing here?

site posted:

Everything the Boss does in the Brotherhood storyline is unnecessary, because the Boss not is just a psychopath but one that actively enjoys the pain they inflict, like a serial killer would.

Yeah. That's why it's awesome. Saints Row 2 needed the environmental kill system from Punisher.

Coolguye
Jul 6, 2011

Required by his programming!

mastajake posted:

That read on the boss works for the most part, but she does get half of Maero's face burned off because he offered her just 20% of the city.

that's pretty consistent. maero outright tells the boss that the saints are history, s/he's small time, and should get the gently caress in line. politically that is a burn so hard it requires a skin graft, so the boss cooks up a physical burn so hard it requires a skin graft. i'll admit the whole nuclear waste thing was pretty what the gently caress, but the overall effect makes some sense.


site posted:

Everything the Boss does in the Brotherhood storyline is unnecessary, because the Boss not is just a psychopath but one that actively enjoys the pain they inflict, like a serial killer would.

i think that's a completely reasonable point of view, especially before the SR3 we goofy now pivot. but it's also a fair point that regardless of what you point to, the other guy escalated first. tricking maero into murdering his girlfriend with a monster truck played out as a direct result of carlos's dragging death, shogo's disassembly and humiliation followed directly from him getting aisha murdered and then humiliating her by interrupting her funeral - etc.

it takes a seriously hosed up individual to come up with and be okay with this level of brutality but gang warfare doesn't exactly have RoE so it's easy to say it's both necessary and that the boss enjoys it immensely

A Big Dark Yak
Dec 28, 2007
It's only the end of the world.

Basically, it all comes down to the idea that the SR2 Boss is, in cutscenes, just as gleefully psychotic as people play sandbox crime game characters through the course of normal gameplay.

The average trip across a place like Liberty City or Stilwater just to buy a pair of pants or something will usually involve a gang shootout, two police chases, and a death toll more often than not in the double digits, and that's a mild road trip, where explosives aren't used and the army doesn't need to be called. SR2 Boss just behaves consistently between those scenes and the story scenes.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
True, but my read on the Boss is that they don't make it personal unless someone else makes it personal first. Look at the Boss integrating Benjamin King and Matt Miller into the Saints in 4 - sure, Matt is mostly by chance and necessity, but the Boss doesn't hold a grudge against either of them (incidentally, Southern Belle Boss repeatedly suggests that Kinzie and Matt just gently caress already and sort things out).

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
Bought Saints Row IV: Gatt Out of Hell in the steam summer sale. I'm halfway through it and having a great time, even if it really seems short. Didn't expect the Disney style song scenes about mass murder, super cheesy but I love it, fun, 9/10, would Gatt again.

Mikedawson
Jun 21, 2013

Tried out Saint's Row 2 with GOTR but there's an unusual amount of slowdown when driving and I can't change the resolution.

Also I made a monster.


IdolNinja
Mar 7, 2011

It's our time now!
Let's get this shit started!

Mikedawson posted:

Also I made a monster.

I think he's beautiful. :)

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Retarded_Clown_
Feb 18, 2012

A Big Dark Yak posted:

Basically, it all comes down to the idea that the SR2 Boss is, in cutscenes, just as gleefully psychotic as people play sandbox crime game characters through the course of normal gameplay.

The average trip across a place like Liberty City or Stilwater just to buy a pair of pants or something will usually involve a gang shootout, two police chases, and a death toll more often than not in the double digits, and that's a mild road trip, where explosives aren't used and the army doesn't need to be called. SR2 Boss just behaves consistently between those scenes and the story scenes.

The Boss in SR1/2 was a badass. 3 and 4 were such radical departures that they may as well have been spin offs. 1+2 for life. (4 is pretty good too, but I really hate 3. )

The johnny gat stuff is mainly a result of them kinda screwing up in 3. No one wanted to see Johnny Gat die, it was a terrible decision, doubly so considering the manner in which the "killed" him. Then after they realized their mistake they did the story equivalent of a GOTR menu slider and moved the "Johnny Gat story" slider wayyyyy too far in the other direction where he was a worshipped god-like being. I just didnt care for it. I'd rather they'd stuck with Gat as he was in 1+2 because besides the Boss, Gat is the only OG saint left at all. Would have been great to see his reactions to the events of 3 and 4 in realtime instead of being filled in midway through 4 and him just being like "oh okay."

Retarded_Clown_ fucked around with this message at 02:43 on Jul 4, 2016

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