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Basic Chunnel posted:I'm guessing that's it - I went straight for Vault Dweller to skip the extended intro and it probably gave me that "+5% XP from all sources" thing. Thing is, up until a certain point I was getting the notifications - it was only about halfway into building my Sanctuary fortress did I notice that placing stuff was no longer showing XP gains. I assumed I'd hit some sort of soft cap but then nothing was showing the gains. I looked at the perk he uses to add xp for that class and it seems fine, it's identical to vanilla perks that give an xp boost, and I don't think it's possible for a perk to turn off notifications anyway. Nothing in his mod looks like it would touch that actually. And when I started a new game with PP loaded it displayed xp gain and leveling up as normal, at least for the first couple levels. Don't know why it would quit after that. The only other thing I can think of now is experimenting with your load order.
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# ? Jul 2, 2016 21:25 |
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# ? May 31, 2024 18:17 |
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Noirex posted:SuperMutantWorkShop - http://www.nexusmods.com/fallout4/mods/15160/ SuperMutantClothes - http://www.nexusmods.com/fallout4/mods/13185/ a good mod.
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# ? Jul 2, 2016 21:52 |
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Noirex posted:SuperMutantWorkShop - http://www.nexusmods.com/fallout4/mods/15160/ SuperMutantClothes - http://www.nexusmods.com/fallout4/mods/13185/ Seriously, it's like Topsy-Turvy Town when it comes to Bethgame mods, where it's the Westerners making waifu mods and the Japanese making the good stuff.
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# ? Jul 2, 2016 21:56 |
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Basic Chunnel posted:New game, and it seemingly affects everything - my XP bar changes but I don't even get notifications for quest completion. Are you using any UI mods? I know DEF_UI will let you turn off pieces individually, maybe all you are missing is the piece of the ui that alerts you to the level up or quest.
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# ? Jul 2, 2016 22:02 |
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CommissarMega posted:Seriously, it's like Topsy-Turvy Town when it comes to Bethgame mods, where it's the Westerners making waifu mods and the Japanese making the good stuff. if Skyrim is any indication Japan produces plenty of waifu mods, it's just that a lot of japanese mods actually aren't hosted on the Nexus.
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# ? Jul 2, 2016 22:05 |
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Oh my loving god. I did not even know there was a filter for MLP-related mods. Thank you for making my sanity last just a tiny bit longer, Fish Fry Andy!
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# ? Jul 2, 2016 22:08 |
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I never knew I needed super mutant patio furniture in my life until now. What an incredible time to be alive!
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# ? Jul 2, 2016 22:09 |
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FlyinPingu posted:
That guy on the left needs to be the official token Super Mutant companion for Fallout 5. He'll travel with the PC as long as they don't rustle his jimmies.
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# ? Jul 2, 2016 23:13 |
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Oh, what in the loving gently caress. I had an issue where I found even the lowest-level of NPCs, like the radroaches in loving Sanctuary, had huge amounts of HP. I fixed it by removing the mod that was giving a boost to low-level NPCs. NOW THE GODDAMN loving ISSUE IS BACK AND THERE'S NOTHING MODIFYING NPC HEALTH!!! God gently caress this game.
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# ? Jul 2, 2016 23:21 |
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not the games fault my man
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# ? Jul 2, 2016 23:22 |
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I know. I'm digging through my load order in xEdit and there's seriously nothing changing that poo poo, though. I don't know what the deal is!
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# ? Jul 2, 2016 23:24 |
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A lot of mods will come with holotapes that provide uninstall scripts - check the mods page and see if there's an uninstall section
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# ? Jul 2, 2016 23:34 |
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This is a simple mod that only changes a few game settings entries. Don't worry, I fixed my problem. I re-installed the mod that was causing the problem BEFORE, changed a few values in xEdit, and I was so early that I restarted anyway to make sure that it fixed it and it did.
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# ? Jul 2, 2016 23:36 |
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CommissarMega posted:Seriously, it's like Topsy-Turvy Town when it comes to Bethgame mods, where it's the Westerners making waifu mods and the Japanese making the good stuff. http://www.nexusmods.com/fallout4/mods/13945/ I'll take this cephalapod over any hot waifu in a heartbeat.
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# ? Jul 3, 2016 00:00 |
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The_White_Crane posted:
Jesus loving Christ, you weren't kidding about that scope. If that could be fixed in someway, then it would be totally usable. I mean, that is a shitload of screen space it takes up: http://imgur.com/LE2EFoN
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# ? Jul 3, 2016 01:12 |
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Reb posted:Jesus loving Christ, you weren't kidding about that scope. If that could be fixed in someway, then it would be totally usable. I mean, that is a shitload of screen space it takes up: http://imgur.com/LE2EFoN Haaaaaaaaaahahahaha, that's like a parody.
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# ? Jul 3, 2016 01:27 |
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Reb posted:Jesus loving Christ, you weren't kidding about that scope. If that could be fixed in someway, then it would be totally usable. I mean, that is a shitload of screen space it takes up: http://imgur.com/LE2EFoN couldn't be worse than the default institute weapo- MY GOD
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# ? Jul 3, 2016 02:23 |
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Well obviously you need a spotter to go with you to call out targets. You can't be noscoping with a sniper rifle. Then out of combat you need lowered weapons.
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# ? Jul 3, 2016 03:39 |
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http://www.nexusmods.com/fallout4/mods/15922/ If you're 'Merican and love freedom, you better to download this mod.
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# ? Jul 3, 2016 03:48 |
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http://www.nexusmods.com/fallout4/mods/15925/ Faction overhaul = add the best power armor to loving everyone
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# ? Jul 3, 2016 04:25 |
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Saint Sputnik posted:I looked at the perk he uses to add xp for that class and it seems fine, it's identical to vanilla perks that give an xp boost, and I don't think it's possible for a perk to turn off notifications anyway. Nothing in his mod looks like it would touch that actually. And when I started a new game with PP loaded it displayed xp gain and leveling up as normal, at least for the first couple levels. Don't know why it would quit after that. The only other thing I can think of now is experimenting with your load order. Nevets posted:Are you using any UI mods? I know DEF_UI will let you turn off pieces individually, maybe all you are missing is the piece of the ui that alerts you to the level up or quest.
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# ? Jul 3, 2016 05:13 |
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Midnight Voyager posted:http://www.nexusmods.com/fallout4/mods/15925/ My favorite part is how he sets NPCs as unkillable for no reason and then has to warn people him doing that makes the game unwinnable if you pick a different faction.
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# ? Jul 3, 2016 05:31 |
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Anyone has any experience or thoughts on this mod? Looks like it might make the combat and survival mode more interesting. Better Locational Damage - http://www.nexusmods.com/fallout4/mods/3815/
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# ? Jul 3, 2016 05:43 |
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The_White_Crane posted:
That is actually a very clever balancing mechanism for sniper rifles. Kudos, mod author.
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# ? Jul 3, 2016 05:47 |
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There it is again. I kill the bloatflies in Sanctuary Hills, I'm fine. Each take one shot from my sniper rifle to kill. I save, go down the hill, encounter some radroaches inside one of the other houses, they take loving SEVEN SHOTS EACH to kill. How is that in any way acceptable? There's something funky going on in my game. It has to be War of the Commonwealth, which I have set to the lowest-difficulty preset for now. I just don't know why the gently caress I'm getting goddamn radroaches with 300 health or whatever.
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# ? Jul 3, 2016 05:49 |
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Apoplexy posted:There it is again. I kill the bloatflies in Sanctuary Hills, I'm fine. Each take one shot from my sniper rifle to kill. I save, go down the hill, encounter some radroaches inside one of the other houses, they take loving SEVEN SHOTS EACH to kill. How is that in any way acceptable? There's something funky going on in my game. It has to be War of the Commonwealth, which I have set to the lowest-difficulty preset for now. I just don't know why the gently caress I'm getting goddamn radroaches with 300 health or whatever. Doesn't War of the Commonwealth throw much higher mobs at you right out of the vault? Might want to try disabling that and see.
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# ? Jul 3, 2016 05:55 |
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Noirex posted:Doesn't War of the Commonwealth throw much higher mobs at you right out of the vault? Might want to try disabling that and see. It does, but not in Sanctuary Hills. The Encounter Zones settings are loving absurd and all, and you'll see level 10-30s in Concord, but Sanctuary Hills itself should be fine. MAYBE something's funky with Survival Options, since it has an option to change the combat damage mults. I will see if that's the problem.
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# ? Jul 3, 2016 05:58 |
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Yeah, disabling WotC didn't do it. I'm just confounded.
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# ? Jul 3, 2016 06:08 |
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Apoplexy posted:Yeah, disabling WotC didn't do it. I'm just confounded. Did you disable it it in the correct way? It's very specific. You can't just uninstall and hop back in.
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# ? Jul 3, 2016 06:46 |
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I'm still at the part where I just restart the whole damned thing when I make so much as one change in my mod list. To that end, yes, I disabled WotC, started a new game, and ended up with those radroaches being damned beefy.
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# ? Jul 3, 2016 06:50 |
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Noirex posted:Anyone has any experience or thoughts on this mod? Looks like it might make the combat and survival mode more interesting. I have it on and I like it. It rewards good shooting. I'm not on survival though so ymmv.
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# ? Jul 3, 2016 07:06 |
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Apoplexy posted:I'm still at the part where I just restart the whole damned thing when I make so much as one change in my mod list. To that end, yes, I disabled WotC, started a new game, and ended up with those radroaches being damned beefy. Per the author, you need to go to a closed cell, save, uninstall, load and save again. Not sure how starting a new game factors into this process. When I got rid of WoTC, because it is so glitchy, there were residual effects for a bit.
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# ? Jul 3, 2016 07:08 |
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Inzombiac posted:Per the author, you need to go to a closed cell, save, uninstall, load and save again. How starting a new game factors into this process: It overrides it.
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# ? Jul 3, 2016 07:33 |
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Richard Bong posted:I have it on and I like it. It rewards good shooting. I'm not on survival though so ymmv. Sweet, thinking to start a new stealthy run with it. Agility stats and headshots all the way. Guessing Weapon Balance Overhaul by The Iron Rose conflicts with that mod though which sucks.
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# ? Jul 3, 2016 07:58 |
So I like the raider and mutant overhauls but one thing bugs me, nightkin. They're just kind of annoying and don't seem to come in any even mildly threatening variants since they tend to shout and go down with one shot as soon as they make it obvious they're near by. I also grabbed the minutemen overhaul and it's pretty great seeing minutemen patrols just roaming around loving up the wasteland. Anyway, are there any mods for better robot making? I've just started messing around with it, and had a lot of fun with the automaton DLC, but the menus are kind of annoying and the glow on the robots makes picking out smaller parts like the heads really kind of lovely. Also having to drop everything to invest a ton of points into poo poo like blacksmithing is no fun.
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# ? Jul 3, 2016 14:12 |
There are a couple of mods listed in the main document in the OP regarding better robots. I have them installed, but haven't gotten there yet, unfortunately. BTW, are there any good mods for going for a shotgun build? Shotgun Surgeon is sorely missed, as is the ability to add slugs. I'm also sad that noone has made an Ithaca 37 yet.
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# ? Jul 3, 2016 16:26 |
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Richard Bong posted:I have it on and I like it. It rewards good shooting. I'm not on survival though so ymmv. Are there reasons to consider grabbing it for a melee run? It seems to do a lot more than just change limb damage and limb health.
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# ? Jul 3, 2016 16:46 |
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jadebullet posted:There are a couple of mods listed in the main document in the OP regarding better robots. I have them installed, but haven't gotten there yet, unfortunately. There are mods to give you access to the robot making bench immediately, if your problem is the level requirement. Also trivial to load the DLC up in xEdit and remove the requirement yourself. e: Noirex posted:Anyone has any experience or thoughts on this mod? Looks like it might make the combat and survival mode more interesting. Similarly, someone made a mod that makes crotch shots an option but also included a ton of other dumb changes, so I edited out everything but the dick punching: http://www.filedropper.com/dickpunch-simple Saint Sputnik fucked around with this message at 16:55 on Jul 3, 2016 |
# ? Jul 3, 2016 16:51 |
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Saint Sputnik posted:
Well this is kind of an unexpected bonus to my question, but thanks I'll try this out too
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# ? Jul 3, 2016 17:33 |
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# ? May 31, 2024 18:17 |
I didn't even think of trying to see if there was a mod to unlock it early. Thanks. (I used to go through New Vegas with Robco certified, so I was really looking forward to robots.) Also made the mistake of going "high" on the increased spawns. Gonna drop that down to medium because 200 wild mongrels was a bit more than my ammo could take. jadebullet fucked around with this message at 18:30 on Jul 3, 2016 |
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# ? Jul 3, 2016 18:25 |