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wiegieman posted:Ridiculous autoaim arrows would be cool, but I thought the Wood Elf Thing was really versatile units? Like, archers who are also your frontline. Taken from some site about the tabletop: Wood Elves get access to a selection of magic arrows, specifically for Glade Guard, Glade Riders, Deepwood Scouts and Glade Captains/Lords. They range from 3 to 5 points per model and give the following bonuses: Hagbane Tips – poisoned attacks. Trueflight Arrows – ignore to-hit penalties. Moonfire Shot – Flaming Attacks, +1 to-wound against Forces of Order. Starfire Shot – Flaming Attacks, +1 to-wound against Forces of Destruction. Swiftshiver Shards – Multiple Shots (2). Arcane Bodkins – -3 armour save. To me it looks like they can do auto-aim BS with the trueflight arrows, poison attacks with hagbane tips, increased damage to "good" and "evil" factions with moonfire and starfire, some sort of dps increase wih swiftshiver and finally AP rounds with Arcane Bodkins. Here you have Warhammer End Times:Vermintide's interpretation of the Trueflight Arrows: https://www.youtube.com/watch?v=fpgLwQH3ixw&t=93s Not that i expect CA to do the same thing but you have some really interesting options!
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# ? Jul 3, 2016 01:19 |
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# ? May 22, 2024 11:21 |
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I have no idea why people want elves. Looking at their roosters and at how AI behaves in this game, I am pretty sure that fighting against elves would go something like: 1) Attack elven army. It consist of 20% random melee dudes and 80% of basically Marauder Horsemen, except with range and damage of Quarrelers 2) ???? 3) Uninstall the game, never play it again.
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# ? Jul 3, 2016 01:21 |
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Rygar201 posted:Wood Elfs shtick was skilled and fragile Elfs backed up by really tough Forest Spirits. And warhawk riders. You thought norscans were annoying with their full stacks of missile cavalry? Just wait until they can fly and don't suck at shooting.
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# ? Jul 3, 2016 01:22 |
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Lt. Lizard posted:I have no idea why people want elves. Looking at their roosters and at how AI behaves in this game, I am pretty sure that fighting against elves would go something like: That'd mostly just be wood elves. High elves would be mostly elite units and spears while Dark elves would be mostly shock infantry and monsters backed by spears.
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# ? Jul 3, 2016 01:25 |
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Yukitsu posted:High elves would be mostly elite units With javelin machineguns.
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# ? Jul 3, 2016 01:26 |
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unwantedplatypus posted:1)Bretonnians aren't a real faction yet How are they better than quarrelers? Is it just the poison mechanic? Quarrelers are great in melee and mow down so much poo poo.
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# ? Jul 3, 2016 01:27 |
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Yukitsu posted:That'd mostly just be wood elves. High elves would be mostly elite units and spears while Dark elves would be mostly shock infantry and monsters backed by spears. High Elves and Dark Elves (i think) both have goddamned Hoplites as well so then we'll see another TW Era come full circle. Oh and Dark Elves have Repeater Crossbows
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# ? Jul 3, 2016 01:31 |
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wiegieman posted:Ridiculous autoaim arrows would be cool, but I thought the Wood Elf Thing was really versatile units? Like, archers who are also your frontline. The Elf gimmick is to have elite units that are very good in their specific role but suffer heavily when they can't dictate the terms of the engagement. The only real exceptions are the Lothern Sea Guard for the High Elves which are spear infantry that also use long bows and Corsairs for the Dark Elves that are heavy armoured melee fighters that can also carry short bows. Wood Elfs are all about fast moving elite archers, light infantry and cavalry supported by big bashy forest spirit tree monsters and giant birds.
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# ? Jul 3, 2016 01:45 |
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I'm more excited for skaven and chaos dwarfs. WWI era technology in MY fantasy universe? Hell yes
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# ? Jul 3, 2016 01:46 |
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unwantedplatypus posted:I'm more excited for skaven and chaos dwarfs. WWI era technology in MY fantasy universe? Hell yes Skaven: our tarpits explode.
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# ? Jul 3, 2016 02:09 |
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Yukitsu posted:That'd mostly just be wood elves. High elves would be mostly elite units and spears while Dark elves would be mostly shock infantry and monsters backed by spears. Yeah, Dark Elves are actually the Elf faction heaviest on ranged units depending on army comp. Warriors with Repeater Crossbows, Dark Riders (fast cav with aforementioned repeater crossbows), Corsairs dual hand weapon guys with hand crossbows and bonus armor against ranged attacks, and Repeater Bolt Throwers. High Elves and Wood Elves can't put out that volume of fire.
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# ? Jul 3, 2016 02:09 |
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Rygar201 posted:Yeah, Dark Elves are actually the Elf faction heaviest on ranged units depending on army comp. Warriors with Repeater Crossbows, Dark Riders (fast cav with aforementioned repeater crossbows), Corsairs dual hand weapon guys with hand crossbows and bonus armor against ranged attacks, and Repeater Bolt Throwers. High Elves and Wood Elves can't put out that volume of fire. Mind you, the ton of shots output by those bastards don't actually ever seem to do anything by contrast to the High or Wood elf longbows. It's basically the elf equivalent of more dakka with similar sorts of accuracy.
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# ? Jul 3, 2016 02:17 |
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You know, if there's one thing I really wish this game had was some sort of ending sequence, even if it's just a little art or text window with something like "And so the dwarves took back their lands and were happy and drank a lot, hooray," as opposed to the "Campaign goals completed, press enter to continue" screen it currently has. I have a good 3 campaigns going where I started to get near the end, fought off Chaos and all that, but then just thought "Eh, I've already tested out my super cannon line against Kholek Suneater, I guess the only thing that's keeping me playing now is to finish it, but since there's nothing at the end... eh, might as well try [next race]."
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# ? Jul 3, 2016 02:21 |
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wiegieman posted:Skaven: our tarpits explode. Trench warfare without the trench
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# ? Jul 3, 2016 02:34 |
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Someone mentioned the Blood DLC events, and I got one I'd never gotten before the DLC where for something like six turns everyone and everything did +20 damage.
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# ? Jul 3, 2016 02:50 |
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I hope skaven ranged units have friendly fire enabled so they'll freely shoot into your own guys in a melee but it's okay because you have units of like 240 or something lovely rats that couldn't kill anything on their own anyway
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# ? Jul 3, 2016 02:52 |
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Skavenslaves should be unbreakable or should frenzy when they break, since death is literally a release from their miserable existence.
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# ? Jul 3, 2016 03:08 |
unwantedplatypus posted:I'm more excited for skaven and chaos dwarfs. WWI era technology in MY fantasy universe? Hell yes Everyone freaks out over Skaven machine guns and sniper rifles, but I think Chaos Dwarfs have them beat. They've got a rocket/cannon hybrid, a flame cannon with all its stats doubled, mortars that cause mini-earthquakes, and a demonic locomotive to haul them around the battlefield. Plus they've got
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# ? Jul 3, 2016 03:14 |
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Yukitsu posted:Mind you, the ton of shots output by those bastards don't actually ever seem to do anything by contrast to the High or Wood elf longbows. It's basically the elf equivalent of more dakka with similar sorts of accuracy. Did they buff High Elf bows in the later editions? When I played they were an ineffective, overpriced joke. Great accuracy sure but their bows had no punch (S3) so they were useless against tough and/or armoured targets, and because they were expensive elves you couldn't afford enough of them to put out a meaningful volume of fire against big blocks of softer troops. Plus they died to a stiff breeze.
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# ? Jul 3, 2016 03:18 |
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Wafflecopper posted:Did they buff High Elf bows in the later editions? When I played they were an ineffective, overpriced joke. Great accuracy sure but their bows had no punch (S3) so they were useless against tough and/or armoured targets, and because they were expensive elves you couldn't afford enough of them to put out a meaningful volume of fire against big blocks of softer troops. Plus they died to a stiff breeze. They did but they were still pretty crap. It's just I typically found the dark elf ones crappier. They also dropped their cost by like, 4 points per model or something similar making it easier to get mass compared to the dark elf repeaters which remained comparatively expensive, though they had better armour for it.
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# ? Jul 3, 2016 03:34 |
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Triskelli posted:Everyone freaks out over Skaven machine guns and sniper rifles, but I think Chaos Dwarfs have them beat. They've got a rocket/cannon hybrid, a flame cannon with all its stats doubled, mortars that cause mini-earthquakes, and a demonic locomotive to haul them around the battlefield. Plus they've got On the other hand, skaven have invented the radio, poison gas, bioweaponry, and genetic manipulation (or whatever the gently caress clan moulder does). I'd say it's a tie, really
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# ? Jul 3, 2016 03:38 |
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The sixth ed High Elf archers and Sea Guard were laughably overpriced, it's why everyone who played with that book laughs when people talk about their fearsome shooting phase. You could force it to work by stacking an army that mostly had bows with wizards with high magic for Curse of Arrow Attraction and Repeater Bolt Throwers but that is a full on gimmick at that point. Wood Elf shooting was also gimmicky with the sixth book. Foot Glade Guard were pricey and all you got was a S 4 longbow at short range. Way Watchers were neat with their absurd BS, Super Scout, Super Skirmish, and ranged killing blow but they cost 30 points a loving model (this is right around what a Grail Knight or Chaos Knight cost). I basically took two unit's of Glade Guard today shoot fast cavalry, and then mostly loaded up with various Forest Spirits, Wild Riders, and Wardancers.
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# ? Jul 3, 2016 03:48 |
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I'm finding that cairn wraiths absolutely clown all over whatever line Empire tries to put up against them. 80% physical resist is like having 160 armor, only armor piercing doesn't get to do anything. Literally the only way to beat a wraith line is to assassinate or break them with rear charges, and blood knights are stellar counter cav. And if your line gets into trouble, you drop a curse of years or invocation of nehek.
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# ? Jul 3, 2016 04:58 |
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wiegieman posted:I'm finding that cairn wraiths absolutely clown all over whatever line Empire tries to put up against them. 80% physical resist is like having 160 armor, only armor piercing doesn't get to do anything. Literally the only way to beat a wraith line is to assassinate or break them with rear charges, and blood knights are stellar counter cav. And if your line gets into trouble, you drop a curse of years or invocation of nehek. Magic or magical weapons also
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# ? Jul 3, 2016 05:08 |
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It's so cool playing an undead faction that actually feels undead/necromantic. Chaos invasion is in full swing. Which means massive battles, which means the ability to instantly raise entire armies. I'm also at war with nearly all of my neighbors. It's a constant multi-front war of attrition that I'm winning because I'be adequate supplies of both magic and bodies. I also love the fact that I can outflank the enemy by summoning a unit of social justice warriors behind enemy lines.
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# ? Jul 3, 2016 05:23 |
the faction whose ranged i'm most interested to see how they implement is tomb kings, actually. being undead they kinda suck at shooting but they have a special rule called (IIRC) eyes of the asp which makes them ignore every other modifier to their shooting. sure they'll only hit on a 5+ all the time, but they don't give a poo poo about long range, terrain, whether or not you're on a hill, in a house with only your foot visible, whether you're using magic that would make shooting suck, if they've moved this turn, etc. so their shooting is kinda mediocre but it's reliably kinda mediocre.unwantedplatypus posted:On the other hand, skaven have invented the radio, poison gas, bioweaponry, and genetic manipulation (or whatever the gently caress clan moulder does). skaven invented nuclear weapons and during the endtimes blow up one of the planet's moons (the smaller, green one - because it's made of warpstone, A.K.A. Crack Cocaine To Skaven). i think they win. President Ark fucked around with this message at 06:05 on Jul 3, 2016 |
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# ? Jul 3, 2016 06:00 |
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unwantedplatypus posted:I also love the fact that I can outflank the enemy by summoning a unit of social justice warriors behind enemy lines. Look, I know zombies are stupid and worthless, but this is just insulting.
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# ? Jul 3, 2016 06:16 |
Sjonnar posted:Look, I know zombies are stupid and worthless, but there's really no call for this kind of insult. there's a chrome extension that changes "S.J.W." to "skeleton" (also apparently a SA wordfilter doing something similar)
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# ? Jul 3, 2016 06:17 |
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President Ark posted:there's a chrome extension that changes "S.J.W." to "skeleton" Skeleton? I must not get . I've heard them referred to as zombies but never skeletons.
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# ? Jul 3, 2016 06:20 |
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SA word filters are amazing After a sjw shot him, Ted Cruz yelled "cuck", only to receive the reply "im gay"
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# ? Jul 3, 2016 06:27 |
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All yall talking bout other factions and how cool they are forget that Ogres can wield rifles as pistols, fire them while charging on giant rhinos, then smash the enemy to ruins 6 vs 50.
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# ? Jul 3, 2016 07:11 |
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Some of the extended warhammer clans and units you guys are talking about sound clowny as gently caress tho Hopefully CA picks and chooses wisely
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# ? Jul 3, 2016 07:17 |
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Nasgate posted:All yall talking bout other factions and how cool they are forget that Ogres can wield rifles as pistols, fire them while charging on giant rhinos, then smash the enemy to ruins 6 vs 50. Screw using rifles as pistols, they use cannons as shotguns.
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# ? Jul 3, 2016 07:18 |
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I imagine this thing is the fantasy equivalent of a Sturmtiger.
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# ? Jul 3, 2016 07:49 |
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Chaos just arrived in my latest game, I finally finished off the undead, and I'm at war with a bret clan, with everyone breaking alliance with me for not honouring a war vs the Dwarves, because I was trying to hunt the Greenskins down. I feel incredibly malnourished and spread thin though. Especially because settlements keep revolting leading me to having to put down the revolts leading to a chain of gently caress You since I need to be on the move and proactive about fighting the enemy but I need to remain in my provinces. I think my fault was absorbing Talabecland in confederacy.
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# ? Jul 3, 2016 07:53 |
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At risk of possibly asking a stupid question: Can your own units be killed by the fire of your friendly units? I want to know for sure if I should have my artillery firing at the enemies my infantry is engaged with.
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# ? Jul 3, 2016 08:12 |
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Unlucky7 posted:At risk of possibly asking a stupid question: Can your own units be killed by the fire of your friendly units? I want to know for sure if I should have my artillery firing at the enemies my infantry is engaged with. Yes
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# ? Jul 3, 2016 08:18 |
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Unlucky7 posted:At risk of possibly asking a stupid question: Can your own units be killed by the fire of your friendly units? I want to know for sure if I should have my artillery firing at the enemies my infantry is engaged with. Yes, especially poison/artillery
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# ? Jul 3, 2016 08:19 |
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Mordja posted:I imagine this thing is the fantasy equivalent of a Sturmtiger. Fun fact: that siege cannon is the biggest artillery piece in the game, and despite its looks is not of Dwarf-make. It's actually a salvaged handgun that used to belong to the Sky-Titans that the Ogres drove to extinction/degeneration.
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# ? Jul 3, 2016 08:22 |
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# ? May 22, 2024 11:21 |
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Ammanas posted:Some of the extended warhammer clans and units you guys are talking about sound clowny as gently caress tho I agree, CA should select specifically for the clowniest units possible.
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# ? Jul 3, 2016 08:32 |