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TheChad posted:I am the god drat emperor and i want my god drat steam tanks but these god drat rebels keep stealing them! If you have to head canon a reason, stick either this one
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# ? Jul 4, 2016 00:14 |
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# ? May 14, 2024 03:27 |
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xthetenth posted:That'd be an interesting choice actually and would provide an expensive safety valve. If you specialise your recruitment buildings, this would mean that literally only one of your provinces can rebel effectively. This is not an interesting choice.
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# ? Jul 4, 2016 00:25 |
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Fangz posted:Looking in the traits trigger file is actually quite interesting. There's actually a number of positive traits triggerable by garrisoning towns with high public order (>40). Conversely, levelling up in a province that has low public order has a chance of giving you nasty global public order debuffs. This might give some pause to guys farming rebels for exp... though it's pretty unlikely at present. I can't read scripts unfortunately. If someone is feeling kind they could intepret it and put up a page of what does what.
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# ? Jul 4, 2016 00:30 |
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Fangz posted:If you specialise your recruitment buildings, this would mean that literally only one of your provinces can rebel effectively. That would also mean that you have only one recruitment center but is a good point.
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# ? Jul 4, 2016 00:35 |
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I'm a bit sad that the patch lowered the willigness of the AI to intercept armies in the underway, it was a great way to catch enemy armies and destroy them in a single battle.
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# ? Jul 4, 2016 00:50 |
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Wait that might be it. I never saw unjust on my lords in my empire campaign, but everyone got it in the dwarf one. In the latter I mostly ignored public order since the tunneling orcs forced me to build walls everywhere anyway and if the rebels can't take settlements they are just xp pinatas. Negative public order snowballs.
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# ? Jul 4, 2016 00:53 |
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I think that chaos ate their wheaties in my dwarf campaign. I am strength one and allied with the southern dwarves and I holding all the south and the greenskins dead. I was bored and got in some fights and much of the north is ashes. I am fighting about 5 stacks of chaos and they have razed half a province. I don't think I can lose but chaos is hitting hard, having finished off several of my armies.
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# ? Jul 4, 2016 00:53 |
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The people who are having trouble with rebels and late game issues maintaining territory should keep some allies that aren't loving assholes. If you have them in a military alliance they'll actively campaign to help you. With the way the empire is set up you're usually predisposed to confederating the most friendly allies first. Also use war coordination. With the current patch even rear end in a top hat nations that have the schemer or opportunist trait and sit in their capital until they get a full stack (to rebel if vassalized) will go after targets you direct them towards. Also never vassalize by a treaty if you know the faction is going to hate you. Subjugate instead. The latter is great for the vampire counts. Templehof and Schawtz-whatever will rebel if you vassalize them. But if you subjugate them you'll get a huge diplomatic bonus that lets you get a trade treaty almost immediately and ensures they'll never rebel again. Failing that you can keep your other vassals in a perpetual state of war by flinging them at enemies to ensure they never get enough of a stack to rebel against you. Edit: Also either it's a rare thing or i've just not noticed it before but apparently some factions now have a "vampiric influence" trait that makes them like you a lot. It was a bit of a shock to have a goblin leader beg me for a trade agreement to the tune of 1000 dark magic. Doubly so since his name was basically goblin for "Shifty rear end in a top hat". So the entire time I kept expecting him to double cross me instead of turning Kislev into a barren wasteland before throwing himself head long into the Chaos hordes to win the approval of his undead master. Archonex fucked around with this message at 01:03 on Jul 4, 2016 |
# ? Jul 4, 2016 01:00 |
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Archonex posted:Edit: Also either it's a rare thing or i've just not noticed it before but apparently some factions now have a "vampiric influence" trait that makes them like you a lot. Vampiric influence has been in since the beginning. I've only ever seen it on orcs though. Goblins can trade? I thought as an orc faction they couldn't, although I've never diplomacied a gobbo as anyone but grimgor.
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# ? Jul 4, 2016 01:09 |
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Isn't the goblin Lord the one that says "How nice to see you *whispering to underling * get a knife. And yeah, I thought green skin race couldn't trade. Trade goods seemed kind of wasted on them because you only got the marginal per turn money. Panfilo fucked around with this message at 01:27 on Jul 4, 2016 |
# ? Jul 4, 2016 01:18 |
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As VC I have two trade partners. Talabecland and Karak Norn are my best friends, everyone else hates me. (Mostly they like me because I drag them into wars then get +rep for beating up their new enemies)
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# ? Jul 4, 2016 01:29 |
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I like the idea of a rebelling hamlet building their own Killdozer steam tank.
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# ? Jul 4, 2016 01:30 |
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Or maybe the rebels hired mercenaries?
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# ? Jul 4, 2016 01:34 |
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I confederated with Talabecland and that pretty much ruined my whole end-game as fighting all the Order issues in Sylvania (which I've finally decided to just say gently caress it to and let it die) kept me in a perpetual money pit the entire campaign. Just going to try focusing on the Warrior of Chaos.
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# ? Jul 4, 2016 01:41 |
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Panfilo posted:Isn't the goblin Lord the one that says Sounds like I found a bug then. Not complaining either way. These guys are the most goblins in any setting.
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# ? Jul 4, 2016 01:42 |
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Mechafunkzilla posted:I like the idea of a rebelling hamlet building their own Killdozer steam tank. They may as well also be lead by their own personal Karl Franz legendary lord. It'd be more interesting if Empire rebels were just big stack(s) of spearmen or something.
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# ? Jul 4, 2016 01:50 |
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Lassitude posted:They may as well also be lead by their own personal Karl Franz legendary lord. You don't expect a guy like that to have body doubles?
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# ? Jul 4, 2016 01:57 |
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Fidel Franz needs body doubles because Chaos keeps trying to kill him with exploding cigars.
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# ? Jul 4, 2016 02:33 |
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So make sure you check your settlement buildings after the greenskins sack them. Grimgor took out one of my settlements and left a troll head sculpture that was made of poo (-50% income for the province, -5 public order). e: One more reason why Grimgor is da best.
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# ? Jul 4, 2016 03:15 |
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Ammanas posted:Because there has to be some consequence to the player potentially increasing their territory by like 50%. It mimics the discord any takeover has and feels right. Once again, consider your actions before you make them, the game shouldn't be without consequences. Growth first is the way to go to get walls up ASAP for empire, orcs and dwarves so far on Hard. Order is what I do last since Rebels are easy to crush when they spawn, essentially free coins
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# ? Jul 4, 2016 03:33 |
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drat Dirty Ape posted:So make sure you check your settlement buildings after the greenskins sack them. Grimgor took out one of my settlements and left a troll head sculpture that was made of poo (-50% income for the province, -5 public order). Yeah this being a typical orc faction behavior is probably my favorite little detail
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# ? Jul 4, 2016 03:46 |
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goodness posted:Growth first is the way to go to get walls up ASAP for empire, orcs and dwarves so far on Hard. You don't need walls until the varg/skaelings come to visit though and L2 walls are easy to get. I build a tavern in my province capital with first slot and income buildings in settlements, then growth, then walls. Avasculous posted:
Whoa there lil Adolf learn a lesson from ze Germans and stop fighting multi front wars of aggression. Pick a direction you want to expand and go all out until you hit a good, natural defensible province. Youve got like 5-6 cumulative stacks spread out because of all your expansion that are all functionally neutered. None can move forward on their own. 2 good stacks can defeat every faction if picked apart right and 3 can absolutely steamroll. Condense your forces and go all out. Ammanas fucked around with this message at 03:54 on Jul 4, 2016 |
# ? Jul 4, 2016 03:48 |
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Norsca doesn't send us their best. They send us marauders, trolls, chaos sorcerers. We need to build a wall!
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# ? Jul 4, 2016 03:54 |
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Ilustforponydeath posted:E: Oh, you were talking about traits not rep. Nope, mannfred von carstein is still gandhi as far as his subjects are concerned over a hundred turns in. About forty battles or so and always murdering or dominating captives. Might just be an empire/dwarfs thing. Don't think I've ever seen Manny with harsh/unjust either, though I have had vampire lords pick up untrustworthy out on campaign. Guess the bad guys are supposed to kill their enemies but the good guys are supposed to parole ork savages and demon-worshiping vikings because "it's the right thing to do." drat bleeding heart liberals.
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# ? Jul 4, 2016 04:21 |
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This game is going much better. Nearly 3000 income a turn from trading, I have a level 5 capital, I'm wiping out the Vampire Counts. And I have convenient Ork neighbours to pillage for Karl's quest. I don't have as much territory, but the territory I do have is being well fortified. Only two stacks though, But I can almost get Gelt, which will be the first time for me. So He'll run my third stack. And Chaos hasn't arrived yet, always good.
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# ? Jul 4, 2016 05:12 |
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drat Dirty Ape posted:So make sure you check your settlement buildings after the greenskins sack them. Grimgor took out one of my settlements and left a troll head sculpture that was made of poo (-50% income for the province, -5 public order). Yeah one of the other buildings they leave is just a dung pile. Basically the orcs show up, smash the windows, grab anything shiny, take a poo poo on the doorstep and leave. It's great.
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# ? Jul 4, 2016 05:47 |
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Is there a list of special provinces for each race, like Kislev for Humans? I was trying to figure out what's the places to target as an Orc.
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# ? Jul 4, 2016 05:51 |
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Sjonnar posted:Don't think I've ever seen Manny with harsh/unjust either, He says, right before Manny picks up harsh after capturing a city.
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# ? Jul 4, 2016 05:56 |
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What's the best Artillery for going against Chaos Warriors? I'm building Gelts army now and I've currently got him with 3 Great Swords and 3 Demigryph Knights. I'm also about to unlock Steam Tanks.
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# ? Jul 4, 2016 06:15 |
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Steam tanks are excellent against everything, especially in large numbers. Other than that, against Marauder Horsemen (which the computer loves to spam) you probably want tons of crossbows, against proper Chaos troops you'll do well with great cannon.
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# ? Jul 4, 2016 06:21 |
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In my Hard Greenskins campaign the entire badlands area has devolved into a mess of smashed up hovels, smouldering ruins, roaming savage orc armies, rebellions and monuments to the futility of war rendered in poop. Everything south of the dwarf capital is essentially a enclosed thunderdome for greenskins, as gork intended. It's proper orky I'm sure I'm a million miles away from my victory requirements, but I feel like I've already won
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# ? Jul 4, 2016 06:31 |
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unwantedplatypus posted:Norsca doesn't send us their best. They send us marauders, trolls, chaos sorcerers. We need to build a wall! They did. It was called the Auric Bastion. It was yuuuuge and shiny. Then it collapsed due to
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# ? Jul 4, 2016 06:46 |
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Maxed Gates and Keep saved the god damned day in Gorsell, Gelt was a turn away from reaching the battle and they still managed it.
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# ? Jul 4, 2016 06:48 |
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Does anyone know of a faction unlocker mod for campaign that works right now? Ditto for a mod that renames the Empire/VC/Greenskins/Dwarves faction names
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# ? Jul 4, 2016 07:03 |
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The Lone Badger posted:Steam tanks are excellent against everything, especially in large numbers. Steam tanks are great but they are expensive. I personally love the hell out of hell storm rocket batteries, they're very visceral even if not hugely effective
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# ? Jul 4, 2016 08:00 |
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Sjonnar posted:Might just be an empire/dwarfs thing. Don't think I've ever seen Manny with harsh/unjust either, though I have had vampire lords pick up untrustworthy out on campaign. Guess the bad guys are supposed to kill their enemies but the good guys are supposed to parole ork savages and demon-worshiping vikings because "it's the right thing to do." drat bleeding heart liberals. This makes a lot of sense. CA really changed up the formula in this game.
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# ? Jul 4, 2016 09:07 |
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There ought to be some way to differentiate "military actions taken against X", because there's a difference between fending off enemy armies in your territory and repeatedly sacking a town like a punching bag. Ransoming/releasing captives doesn't seem to work quick enough if you want to mend fences with a hostile faction.
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# ? Jul 4, 2016 09:11 |
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Ammanas posted:I personally love the hell out of hell storm rocket batteries, they're very visceral even if not hugely effective You need to watch those guys. As the enemies approach they use lower and lower arcs until the rockets stop clearing my troops and start hitting the halberdiers in the back of the head.
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# ? Jul 4, 2016 09:20 |
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unwantedplatypus posted:Norsca doesn't send us their best. They send us marauders, trolls, chaos sorcerers. We need to build a wall! They're bringing chaos. They're bringing public order penalties. They're razers. And some, I assume, are good heroes.
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# ? Jul 4, 2016 09:40 |
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# ? May 14, 2024 03:27 |
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Post patch report: new VC campaign Manny C. offed himself with 3 unlucky overpowered spells. The no agent mod I've been using doesn't work, but it's nice turning it off didn't mess up the campaign. DX12 works fine on HD7970 despite the card not being on the supported list. I've upped some details and the game works great, no freezes even in 3-stack siege battle.
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# ? Jul 4, 2016 09:48 |