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Rutibex
Sep 9, 2001

by Fluffdaddy

pbpancho posted:

http://imgur.com/a/ryVBr

Move complete, game table and game shelves up! I am officially home :)

What is in that Cards Against Humanity box? Depleted Uranium?

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rchandra
Apr 30, 2013


Rutibex posted:

Then you have clearly not seen this $2 million dollar solid gold Monopoly:



Electric Hobo posted:

That paper money better be made with recycled $1000 bills.

If you're going to have a $2M Monopoly set, why not just use real money? Canadian/Euro/UK/Swiss if you want more colours, but US is fine too. Alternately, poker chips from a real Atlantic City casino.

Rutibex
Sep 9, 2001

by Fluffdaddy

rchandra posted:

If you're going to have a $2M Monopoly set, why not just use real money? Canadian/Euro/UK/Swiss if you want more colours, but US is fine too. Alternately, poker chips from a real Atlantic City casino.

The paper money is very shameful. A true artist would have hand painted every bill on the finest silk or something.

S.J.
May 19, 2008

Just who the hell do you think we are?

Rutibex posted:

The paper money is very shameful. A true artist would have hand painted every bill on the finest silk or something.

or at least pictures of such art, printed on cereal boxes

Texibus
May 18, 2008

Jimbozig posted:

So I said:

"Well try to clue two words, because that will put the pressure on them to try for three. But if you only clue one, I'm going to take a guess at the one I missed before."


I honestly wouldn't make a big deal about a party game myself, but I do think this type of table talk starts to go into the territory of being against the rules.

Like Hanabi though, you can do whatever the group finds acceptable.

foxxtrot
Jan 4, 2004

Ambassador of
Awesomeness

Rutibex posted:

Then you have clearly not seen this $2 million dollar solid gold Monopoly:


That's not a product. No one ever expected to sell any of those.

Also, I'm curious how much that actually weighs. Assuming that the cost of the gold is about 30% of the cost of the set, that's almost 30 pounds of pure gold, which I kind of doubt it would actually be. And that's at todays rates, which are like 3-4 times what they were 15 years ago (I'm not sure when that set was made).

sicarius
Dec 12, 2002

In brightest day,
In blackest night,
My smugface makes,
women wet....

That's how it goes, right?

Texibus posted:

Like Hanabi though, you can do whatever the group finds acceptable.

This is how I roll with party games, except the rule generally is that if one person doesn't like it we don't do it. Obviously, you have to apply some pragmatism to that, but it keeps people from getting too feisty or rules-lawyery.

foxxtrot posted:

That's not a product. No one ever expected to sell any of those.

Also, I'm curious how much that actually weighs. Assuming that the cost of the gold is about 30% of the cost of the set, that's almost 30 pounds of pure gold, which I kind of doubt it would actually be. And that's at todays rates, which are like 3-4 times what they were 15 years ago (I'm not sure when that set was made).

Most of the cost in the manufacture, not the raw materials. Look at non-gold board games. How much is 2-8 points of cardstock? A buck? I'd be shocked if it was even close to 5 pounds.

sicarius fucked around with this message at 23:07 on Jul 3, 2016

pbpancho
Feb 17, 2004
-=International Sales=-

Rutibex posted:

What is in that Cards Against Humanity box? Depleted Uranium?

That shelf used to hold a bunch of LCGs and Dominion (not self made) at my old place. It took a beating.

foxxtrot
Jan 4, 2004

Ambassador of
Awesomeness

sicarius posted:

Most of the cost in the manufacture, not the raw materials. Look at non-gold board games. How much is 2-8 points of cardstock? A buck? I'd be shocked if it was even close to 5 pounds.

Yeah, I'm over-estimating the amount of the cost that the gold makes up, but I also think that for this sort of project, the bill of materials ends up making a higher proportion of cost than is typical. Either way, no on really expected to sell any of these.

blackmongoose
Mar 31, 2011

DARK INFERNO ROOK!

pbpancho posted:

http://imgur.com/a/ryVBr

Move complete, game table and game shelves up! I am officially home :)

Good, you can start hosting board game nights again :v:

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
Codenames talk: talking to the clue-giver and telling them any information that will affect their clues is obviously completely against the rules, jesus christ.

Gimnbo
Feb 13, 2012

e m b r a c e
t r a n q u i l i t y



Bottom Liner posted:

Codenames talk: talking to the clue-giver and telling them any information that will affect their clues is obviously completely against the rules, jesus christ.

I'm pretty sure it isn't. The rulebook really only restricts the communication from the spymaster to the couriers, not the other way around. You can say "I'm gonna pick Shakespeare next round" all you want. The spymaster just can't communicate anything back other than a clue.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
Someone saying "If you want me to pick this word then say clue 'Blue 1'" would make me put the game away instantly and not play with them again.

Xelkelvos
Dec 19, 2012

Bottom Liner posted:

Someone saying "If you want me to pick this word then say clue 'Blue 1'" would make me put the game away instantly and not play with them again.

Clues must have something to do with the word though. Also, I can't think of a scenario where only one clue that's definite is better than two that's less so unless it's the last word to guess, at which point it's usually trivial to make a clue barring certain exceptions.

Tendales
Mar 9, 2012
Yeah, if the spymaster gives a clue purely based on metagaming, all they're doing is giving up their turn and giving their opponents a free card when the other spymaster calls foul.

It's a testament to the game, I think, that most of the clever ways to 'break' the game actually just get the players into more trouble than if they played right.

Like, sooner or later the players are going to say 'I'm going to pick Apple on my turn so you don't need to give us a clue for it nudge nudge wink wink' while the spymaster is looking at the location of the assassin under Apple and hating his dipshit friends.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Tendales posted:

Yeah, if the spymaster gives a clue purely based on metagaming, all they're doing is giving up their turn and giving their opponents a free card when the other spymaster calls foul.

It's a testament to the game, I think, that most of the clever ways to 'break' the game actually just get the players into more trouble than if they played right.

Like, sooner or later the players are going to say 'I'm going to pick Apple on my turn so you don't need to give us a clue for it nudge nudge wink wink' while the spymaster is looking at the location of the assassin under Apple and hating his dipshit friends.

If I was Spymaster I'd either go Fruit:0 or whatever clue, or relish that person making an rear end of themselves.

If you're trying to game the rules to competitively win Codenames then you might be a bit hosed in the head.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Hey thread, what are some good economic/4Xy empire buildy sort of games?

Also are there any sort of long-term board games that play out more like a D&D campaign or what ever? Something a bit like Pandemic legacy where you can play a bunch of sessions that each have a general start/end but some thread or narrative carries through game to game?

Stelas
Sep 6, 2010

Baronjutter posted:

Also are there any sort of long-term board games that play out more like a D&D campaign or what ever? Something a bit like Pandemic legacy where you can play a bunch of sessions that each have a general start/end but some thread or narrative carries through game to game?

Lots. The D+D board games are the obvious place to start with your comparison, but I'm more partial to Descent 2nd ed (look up on Steam for a mod to automate the overlord if you don't wanna play 1 v many) or else Imperial Assault or else Mouse Guard or the list goes on and on.

SilverMike
Sep 17, 2007

TBD


Stelas posted:

Lots. The D+D board games are the obvious place to start with your comparison, but I'm more partial to Descent 2nd ed (look up on Steam for a mod to automate the overlord if you don't wanna play 1 v many) or else Imperial Assault or else Mouse Guard or the list goes on and on.

Gloomhaven coming out in a few months might be a great addition to this list.

Rutibex
Sep 9, 2001

by Fluffdaddy

Baronjutter posted:

Hey thread, what are some good economic/4Xy empire buildy sort of games?

Also are there any sort of long-term board games that play out more like a D&D campaign or what ever? Something a bit like Pandemic legacy where you can play a bunch of sessions that each have a general start/end but some thread or narrative carries through game to game?

The best economic 4X empire building game is Twilight Imperium 3. It is also incidentally a long term board game that you can play out like a D&D campaign (if you have a dedicated table to keep it set up :v:).

Whatever you do, don't get Pathfinder Adventure Cards. You will read their description and believe them to be exactly what you want, but they are a trap!

Gzuz-Kriced
Sep 27, 2000
Master of Spoo

Bottom Liner posted:

Someone saying "If you want me to pick this word then say clue 'Blue 1'" would make me put the game away instantly and not play with them again.

I'd agree with you that this is against the spirit of the game (even if it's not technically against the rules), but that's not what the situation was. The situation was "I already know (this card) because of (previous clue), so you don't need to clue me". There's nothing wrong with that. Specifically asking for a clue you already know makes no sense and wastes a turn.

malkav11
Aug 7, 2009

Rutibex posted:

Whatever you do, don't get Pathfinder Adventure Cards. You will read their description and believe them to be exactly what you want, but they are a trap!

Actually, they're well worth a look. Skip Rise of the Runelords - they were still finding their feet with that one and it's kind of unbalanced and a little too samey over time (still moderately fun, admittedly - but if you're curious, the digital implementation's probably a better bet and cheaper by a whole lot). If they sound at all appealing, I recommend buying a base box of Skull and Shackles or Wrath of the Righteous, maybe with character addon, and then playing the first adventure (composed of five scenarios that are each a game session) at a minimum before deciding whether you want to continue. Unless you just absolutely hate the basic process of playing a scenario, of course. But the true test of the game's appeal involves the progression and you don't get that in one session.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
Codenames is such an awful game with the wrong crowd.

I just walked away from a round that took 45 minutes with a 12 year old as a clue giver. Family politeness can only go so far

Baronjutter
Dec 31, 2007

"Tiny Trains"

Yeah, the parents should have known what their kid can handle or not and given the guests and out when it was clear they couldn't handle it. I've had some interesting board games ruined by kids with low attention spans or just lacking the brain power to figure the game out. On the other hand I got schooled by a kid at ticket to ride. Really depends on the kid.

Codenames looks simple a cool.

PS
Have any of you guys played "jungle speed". It's more of a card game than board game but it's super simple and fun and always seems to be a hit regardless of the crowd.

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

Jungle Speed isn't a board game, it's a death sport.

the panacea
May 10, 2008

:10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux:

dishwasherlove posted:

Jungle Speed isn't a board game, it's a death sport.

We call it Bloodsport.

So far it resulted in: a broken finger, several bleeding deep scratches (don't play this with people wearing rings or long nails), broken nails.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Via Nebula may be Martin Wallace's best game to date.

Rutibex
Sep 9, 2001

by Fluffdaddy

Baronjutter posted:

On the other hand I got schooled by a kid at ticket to ride. Really depends on the kid.
:negative:
I played and lost Ticket to Ride against a 14 year old girl once.

She decided that doing her own routes was "boring" so she spent the entire game dedicated to deducing my routes and blocking them. We both lost to my even younger 12 year old nephew

Mr. Squishy
Mar 22, 2010

A country where you can always get richer.

Rutibex posted:

She decided that doing her own routes was "boring" so she spent the entire game dedicated to deducing my routes and blocking them. We both lost to my even younger 12 year old nephew

This is how you should play TTR though?

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms
Just putting this out there: I don't think I like TTR even a little. Like, the luck dependence of routes with no ability to mitigate the consequences once gained drives me bananas.

Rutibex
Sep 9, 2001

by Fluffdaddy

Magnetic North posted:

Just putting this out there: I don't think I like TTR even a little. Like, the luck dependence of routes with no ability to mitigate the consequences once gained drives me bananas.

But you can mitigate it fine? Your allowed to discard some routes, and you can pick up more if you finish early.

Magnetic North
Dec 15, 2008

Beware the Forest's Mushrooms

Rutibex posted:

Your allowed to discard some routes

:steam coming out of my ears:

Welp. I didn't know that, presumably because I was taught by someone else, who apparently had it wrong. Not even sure why I'm surprised; it feels like this always happens when I am not the one teaching the rules.

Side rant: I cannot even begin to understand how anyone is satisfied in failing to understand the rules of games and instead simply play with the bits like they're six years old. Like, if you're playing Telestrations without the game intentionally, that's fine because it's still successfully extracting the fun. On the other hand, playing Galaxy Trucker without knowing what the Empty Space cards do or understanding that ships cannot occupy the same space dampens the game immensely, and learning the correct way after the fact is totally infuriating. I guess I am just going to have to be 'that' guy who grabs the rule book and reads it on his own.

the panacea
May 10, 2008

:10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux:
A lot of people are semi retarded and or very bad at logical thinking. I think boardgames are a great way to find out if your friends are smart. As a bonus they are also a great sperg/'tism warning device.

Zark the Damned
Mar 9, 2013

Magnetic North posted:

:steam coming out of my ears:

Welp. I didn't know that, presumably because I was taught by someone else, who apparently had it wrong. Not even sure why I'm surprised; it feels like this always happens when I am not the one teaching the rules.

Side rant: I cannot even begin to understand how anyone is satisfied in failing to understand the rules of games and instead simply play with the bits like they're six years old. Like, if you're playing Telestrations without the game intentionally, that's fine because it's still successfully extracting the fun. On the other hand, playing Galaxy Trucker without knowing what the Empty Space cards do or understanding that ships cannot occupy the same space dampens the game immensely, and learning the correct way after the fact is totally infuriating. I guess I am just going to have to be 'that' guy who grabs the rule book and reads it on his own.

Double check the rules. IIRC you can only discard tickets at the start of the game, or when you spend your action to draw new tickets.

homullus
Mar 27, 2009

Magnetic North posted:

:steam coming out of my ears:

Welp. I didn't know that, presumably because I was taught by someone else, who apparently had it wrong. Not even sure why I'm surprised; it feels like this always happens when I am not the one teaching the rules.

Side rant: I cannot even begin to understand how anyone is satisfied in failing to understand the rules of games and instead simply play with the bits like they're six years old. Like, if you're playing Telestrations without the game intentionally, that's fine because it's still successfully extracting the fun. On the other hand, playing Galaxy Trucker without knowing what the Empty Space cards do or understanding that ships cannot occupy the same space dampens the game immensely, and learning the correct way after the fact is totally infuriating. I guess I am just going to have to be 'that' guy who grabs the rule book and reads it on his own.

I think also some people fall in love with an imaginary game, one that resembles the real one in the box and that has the same bits, cf. how the world's houserules have turned Monopoly into a game of accidental windfalls and rubber-banding.

Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

Zark the Damned posted:

Double check the rules. IIRC you can only discard tickets at the start of the game, or when you spend your action to draw new tickets.

Yeah, it's something like any time you draw tickets you draw three and have to keep at least one. So if you get three routes at the start that have no relation to each other then just bin two of them.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I've noticed that when I just got a new game, I tend to get into the following routine, which has worked me well so far:

- Do a read of the rulebook cover to cover, try to understand the key concepts.
- 1 hour prior to the game, do another quick read-through, trying to remember small rules/exceptions. This period also allows me to rehearse my explanation for the game.
- Teach people the game, look up any rules as necessary, but just make snap judgements if necessary.
- Once the game is over, do a cover to cover re-read of the rules, especially looking for stuff that I had to fudge over in the first play through.

The post-game cover to cover re-read is the really important part. There's so much poo poo that I've noticed only after that re-read, it's incredible, and I've sent messages to friends/people I played with to let them know of any rules mistakes. A lot of people seem to not bother to do the thorough re-read, which eventually leads to situations where people seem to play a completely different version of the game, which isn't ideal.

Mr. Squishy
Mar 22, 2010

A country where you can always get richer.

Fil5000 posted:

Yeah, it's something like any time you draw tickets you draw three and have to keep at least one. So if you get three routes at the start that have no relation to each other then just bin two of them.

There's a bit or risk in drawing new routes but the chances of drawing 3 nasty routes for you is pretty slight.
Since we're talking of it the last 2 times I've played TTR Europe the winner was some dick who stockpiled all the cards of one colour and built that bloody tunnel that goes from like Berlin to St. Petersburg.

Rutibex
Sep 9, 2001

by Fluffdaddy
TTR Europe is lame and for babies. Train stations are bullshit :colbert:

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Fat Turkey
Aug 1, 2004

Gobble Gobble Gobble!

Gzuz-Kriced posted:

From the way I read his post, he said "don't clue me on Date, cause I'm going to guess that card anyway". That's not the same as saying "if you clue only 1 card, I'm going to assume it's Date". He's saying that no matter the clue he's going to assume it's not Date because he already knows that is one of them.

I don't think it's going against the spirit of the game at all.

The post didn't say that though.

I agree it's fine to tell the Spymaster something like, 'Ah, I knew it was Date, I'll pick that next turn!'. But in the example given the player made a statement which allowed the Spymaster to give him extra info. If you say X 2, then Date isn't one of the words, if you say X 1, then Date is a word. He admitted his answer would change based on the number given. Now, maybe he could think that and act on it, but to me it's against the spirit and probably the rules to lay that out to the Spymaster. If you allow that, you have to allow other far shadier stuff.

I mean, in theory the game would work best in pure gameplay terms as communication between Spymaster and players being limited only to the Word Number statements from Spymaster to player. Then it's all only based on the clues given and not based on facial expressions, or loud audible sighs, or where the Spymaster is staring, or metaclues being given. We want a fun party game so obviously we don't want to introduce the clinical environment, but you should still play as if it were there.

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