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Serotonin posted:Sure but do you think it warrants 2 arc nodes? Yes. Playtesting will confirm or deny, but having an arc node that can disengage itself is pretty good esp for 8 points. The Phoenix is very good as it's a node on top of all the other things it does. Having a bit of redundancy is worthwhile given how much you want to land that spell.
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# ? Jul 4, 2016 00:58 |
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# ? May 19, 2024 07:03 |
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El Estrago Bonito posted:If I wanted to get back in, what looks like the default stuff for Khador these days? I have a lot of random stuff but most of it is from MK1/early MKII. I'd like to use Butcher2 or Sorscha because those are the two casters I have painted up, but I do have Vlad 2, Karchev and Irusk somewhere. I'd also enjoy it if the Behemoth was at all viable since I have spent about 60 hours painting one. Really struggling to get my head around having no character restrictions! so many choices all the time. Being a merc player under the new system must be interesting, to say the least. Hoboskins fucked around with this message at 01:08 on Jul 4, 2016 |
# ? Jul 4, 2016 01:04 |
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Re: Helynna, would she be a good caster to pair with Kaelyssa? To me it looks like this should work, since Helynna can do something about high DEF & ARM, which Kaelyssa might have problems with. And even though she likes jacks with good guns she should be able to run a list that isn't too bothered by anti-ranged tech. But then again I still haven't gotten around to playing a game with Ret, so what do I know?
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# ? Jul 4, 2016 01:35 |
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The only dissapointment for me these days as khador is that torch does what spriggan does, for the same cost, and also other things. Naturally I own spriggan and no torch.
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# ? Jul 4, 2016 01:43 |
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I played a Journeyman league game today against the Skorne box and the dude got super salty I wouldnt let him put his titan in my face and ran an assassination against him.
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# ? Jul 4, 2016 02:32 |
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omnibobb posted:I played a Journeyman league game today against the Skorne box and the dude got super salty I wouldnt let him put his titan in my face and ran an assassination against him. Good poo poo.
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# ? Jul 4, 2016 03:10 |
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Journeyman league report: I took Khador. Each match I put fury on the juggernaut and tactical supremacy on the decimator, and sometimes chosen ground on kozlov. First two matches were vs cygnar. Third against Circle, fourth against Menoth. In each of the matches, the decimator did almost all of the work. With beat back and tactical supremacy he was able to pump two pow 15s downrange and be 14 inches away from the target at the end of it. That and my +2 speed feat meant I was dominating the threat range game and had more ranged output. Vs cygnar and menoth I was able to do significant damage by plugging away at light warjacks until he moved stuff close enough to engage. It was a little trickier with circle because of how hard they are to hit, and circle was my only loss because I forgot about admonition. So when I feated and charged in the pureblood slipped away and they ate the juggernaut alive. Vs cygnar and menoth though, since I outthreated them with charges and range, they invariably took the alpha each game. Fury on the juggernaut is enough to kill anything in one go. I was also able to pull off a reverse biscuit on the revenger, put the juggernaut to where he was mostly behind the revenger but toed into the front arc, took a swing and was pushed back, then the rest of the swings were back arc and it died quickly. Beth has some serious game on feat turn. The menoth caster, though? What the gently caress does he even do in a battlebox? The flamethrower and his fire spell have an additional die on damage, and that's about it for his feat. The decimator's first shot was boosted and broke the repenter's flamethrower arm anyway so kozlov was never in danger. chutche2 fucked around with this message at 03:33 on Jul 4, 2016 |
# ? Jul 4, 2016 03:10 |
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S.J. posted:Good poo poo. Yeah. Him and I were the only ones playing today and 1 guy watching. He kept whining about how i kept running away until i baited his caster out. After the game, since hes new, i gave him some advice on how he couldve played better to tie me up and he rolled his eyes at me.
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# ? Jul 4, 2016 03:27 |
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gannyGrabber posted:The only dissapointment for me these days as khador is that torch does what spriggan does, for the same cost, and also other things. Naturally I own spriggan and no torch. Torch is actually a point cheaper with both a point higher mat and rat...
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# ? Jul 4, 2016 03:42 |
El Estrago Bonito posted:If I wanted to get back in, what looks like the default stuff for Khador these days? I have a lot of random stuff but most of it is from MK1/early MKII. I'd like to use Butcher2 or Sorscha because those are the two casters I have painted up, but I do have Vlad 2, Karchev and Irusk somewhere. I'd also enjoy it if the Behemoth was at all viable since I have spent about 60 hours painting one. Let's see some pics of this!
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# ? Jul 4, 2016 04:15 |
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I like that the official response from PP thus far on the confusion on the size of walls not being defined anywhere in prime is to go with the wall sizes specified in prime. Which, for those of you paying attention, don't exist.
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# ? Jul 4, 2016 05:20 |
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El Estrago Bonito posted:If I wanted to get back in, what looks like the default stuff for Khador these days? I have a lot of random stuff but most of it is from MK1/early MKII. I'd like to use Butcher2 or Sorscha because those are the two casters I have painted up, but I do have Vlad 2, Karchev and Irusk somewhere. I'd also enjoy it if the Behemoth was at all viable since I have spent about 60 hours painting one. Off the top of my head things that I like so far in Mk3 Khador: The Butchers The Vlads The Irusks pZerkova Strahkov pSorscha Behemoth Juggernauts Berserkers Ruin FA:U Doom Reavers Winter Guard Rifle Corps Winter Guard Rocketeers Kayazy Being able to run Brun & Lug Reinholdt/Madelyn/Sylys being tough to choose between. Undecided on Uhlans, Spray Ponies (pricey af), IFP and MoW. But I tend to either go Jack heavy or Doomie heavy, never really cared for any MoW other than Demo Corps who got worse, imo. Haven't really toyed with too many of our solos yet. Honestly you could just run Juggernaut spam with some moderate support and you'd probably do well with the right casters. Destroyers with Harkevich are real now too, apparently, but I haven't gotten there yet.
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# ? Jul 4, 2016 05:39 |
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Kithkar posted:I like that the official response from PP thus far on the confusion on the size of walls not being defined anywhere in prime is to go with the wall sizes specified in prime. 3 years!
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# ? Jul 4, 2016 06:15 |
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Hoboskins posted:Khador got a massive suite of buffs! I was one of those people who started the game by buying into Khador because I wanted to use all their cool robots. Only to be disappointed that the rules wouldn't support how I wanted to play. Now you can actually use your robots and they are all pretty ridiculous. I am actually thinking of playing them again after taking a look through the rules. It is very likely that whatever you have will work just fine. Your main problem may be that you don't have enough jacks depending on your collection. Iron flesh is very different and Behemoth is well to put it lightly bullshit, he got both a point reduction and some crazy new abilities. So go nuts! Behemoth also got a new model with a static but far less stupid looking sculpt than his original one legged dance. I actually own something like four heavy jack kits, Black Ivan, at least three destroyers, two berserkers, a couple juggs, and a spriggan. I'm not 100% sure what units I have, I know I have a full unit of Widowmakers, mechs and Kayazi but I'm pretty sure I have a lot more hiding somewhere. Also most of the usual solos like wardogs, snipers, journeyman, and I think I have an un-assembled Fenris somewhere in my collection as well. fnordcircle posted:Being able to run Brun & Lug This is good because I own them for some reason.
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# ? Jul 4, 2016 06:28 |
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El Estrago Bonito posted:If I wanted to get back in, what looks like the default stuff for Khador these days? I have a lot of random stuff but most of it is from MK1/early MKII. I'd like to use Butcher2 or Sorscha because those are the two casters I have painted up, but I do have Vlad 2, Karchev and Irusk somewhere. I'd also enjoy it if the Behemoth was at all viable since I have spent about 60 hours painting one. behemoth is loving incredible, post the pictures
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# ? Jul 4, 2016 06:31 |
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mp5 posted:behemoth is loving incredible, post the pictures I'm trying to find it TBH, I just moved and all my miniatures are wrapped in tissues and spread between four different large boxes so I'm trying to determine where I put it. It's not the greatest thing I've ever painted but it did teach me a bunch of techniques I learned from historical armor painting sources which I then used on Butcher 2 which I am infinitely more proud of.
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# ? Jul 4, 2016 06:56 |
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Behemoth dropped in price and is rediculously good. So, yeah, there is that.
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# ? Jul 4, 2016 06:57 |
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xiw posted:words What exactly was your Amon list? I played him this weekend and got loving slaughtered and I'd like more ideas to not get slaughtered.
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# ? Jul 4, 2016 07:39 |
Downside of Brun & Lug is that if you use bear hands or grab and smash (throws and headbutts both knock down), brun can't flank, since it specifies 'engaged by' and knockdown says 'cant be engaged or engage'. I really hate that ruling, hope they change their mind and let you gang / gang fighter / flank models that are knocked down or stationary.
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# ? Jul 4, 2016 11:07 |
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mp5 posted:What exactly was your Amon list? I played him this weekend and got loving slaughtered and I'd like more ideas to not get slaughtered. http://conflictchamber.com/#b21be-0jge0m0t0F090v1u23231Y (Amon 1) High Allegiant Amon Ad-Raza [+29] - Crusader [10] - Devout [9] - Guardian [15] - Reckoner [16] - Vanquisher [17] - Vigilant [9] - Templar [15] Choir of Menoth (max) [6] Vassal of Menoth [3] Vassal of Menoth [3] Vassal Mechanik [1] Armory Mostly 'how many painted heavies can I fit in 75 pts' but everything was pretty handy - the templar is a great fortify target and I jammed with it in every game, guardian is your MAT7/9 synergy starter, reckoner provides flare/ashenveil/a gun and has the longest threat, vanquisher means you're not helpless against infantry swarms, and crusader handles cleanup at POW23. Meanwhile you're surprise shield guarding with the templar/devout and keeping Amon safe with the vigilant. Armory on the vanquisher saved my butt against Cryx. The chain weapons are also great. Someone just pointed out the Menoth forums you can throw Amon 6" or 9" with a castigator or judicator, build synergy, then forfeit Amon's combat action, advance 6" with parry (or 8" with mobility if you need it), then buy flashing blade attacks. If you're willing to risk taking a POW18+3d6 (only kills him on triple 6's if you spend focus) you can throw at an enemy target to avoid deviation. This gives him 19" of personal threat and you get to measure out to see if it's doable before you commit.
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# ? Jul 4, 2016 12:50 |
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fnordcircle posted:Off the top of my head things that I like so far in Mk3 Khador: Kodiaks are real too. Trample and vent steam for a nice big 4" LOS blocker, add in literally any movement bonuses as well. Hark lets them trample 9" up, and they repo back out of their own clouds. At mat 7 they don't really need help to hit anymore and can get technically 4 initials off of one focus, potentially knocking down 2 models in the process. Great Fury targets, but also really good with Karchev on feat turn. Hark is also loving weird. Yesterday I played against a "Hark and Friends" list, which is hark and a bunch of characters - Ruin, Torch, Big B, Drago, Black Ivan, 2 Artillery Kapitans and Mechanics. It was loving nuts. Artillery Kapitans add +2 and rerolls on deviation for the next ranged attack, which means Broadsides - they then can activate and get the aiming bonus, or aim first and repo up 3" to broadside at +2 to hit. With his new rules he's also pretty survivable, just park him on a hill B2B with black ivan or something and you're good against most things. He played it into my Old Witch list, and despite Iron Flesh ignoring a lot of the blasts it was still really mean and I ended up losing, just way too much armor on the field and rolling snakeyes on CRA damage rolls is definitely not a good way to deal with it. Also played against double BDIFP + kayazy + Irusk2 and I've never hated playing a list more than that. Dropping Artifice on the clumped together blob of blast-immune IFP nearest my Widowmakers is a thing. FFE on the Marksman is a literal walking nuke, esp now that Sniper ignores tough and you can just Deadly Shot anything you don't want to bother cracking arm on. wearing a lampshade fucked around with this message at 14:10 on Jul 4, 2016 |
# ? Jul 4, 2016 14:02 |
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albany academy posted:Torch is actually a point cheaper with both a point higher mat and rat... Aren't they both 19 points? But yeah gently caress Torch
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# ? Jul 4, 2016 14:31 |
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Captainicus posted:Downside of Brun & Lug is that if you use bear hands or grab and smash (throws and headbutts both knock down), brun can't flank, since it specifies 'engaged by' and knockdown says 'cant be engaged or engage'. I really hate that ruling, hope they change their mind and let you gang / gang fighter / flank models that are knocked down or stationary. Three years of Playtesting!
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# ? Jul 4, 2016 15:40 |
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gannyGrabber posted:Aren't they both 19 points? Torch is 18.
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# ? Jul 4, 2016 16:20 |
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xiw posted:http://conflictchamber.com/#b21be-0jge0m0t0F090v1u23231Y Actually, the only time a throw deviates is if you attempt to target a model and miss. If you just throw directly away, there's no deviation.
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# ? Jul 4, 2016 16:30 |
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They somehow written Exemplar Bastions Sanguine Bond ability worse as well. I'm pretty sure I know what they intend, but the way that it is written if you have 1 model take 5 damage you can choose to pass one point of damage to one model and only end up taking 1 point of damage. I'm guessing this isn't intended?
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# ? Jul 4, 2016 16:49 |
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xiw posted:Someone just pointed out the Menoth forums you can throw Amon 6" or 9" with a castigator or judicator, build synergy, then forfeit Amon's combat action, advance 6" with parry (or 8" with mobility if you need it), then buy flashing blade attacks. If you're willing to risk taking a POW18+3d6 (only kills him on triple 6's if you spend focus) you can throw at an enemy target to avoid deviation. This gives him 19" of personal threat and you get to measure out to see if it's doable before you commit. CAMONBAAAAALLLLLLLL
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# ? Jul 4, 2016 16:57 |
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Magres posted:CAMONBAAAAALLLLLLLL
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# ? Jul 4, 2016 16:59 |
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Paint swim trunks on him and replace his spiky hurty ball with a nice beach ball.
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# ? Jul 4, 2016 17:09 |
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gannyGrabber posted:The only dissapointment for me these days as khador is that torch does what spriggan does, for the same cost, and also other things. Naturally I own spriggan and no torch. LordAba posted:They somehow written Exemplar Bastions Sanguine Bond ability worse as well. I'm pretty sure I know what they intend, but the way that it is written if you have 1 model take 5 damage you can choose to pass one point of damage to one model and only end up taking 1 point of damage. I'm guessing this isn't intended?
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# ? Jul 4, 2016 17:15 |
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LordAba posted:They somehow written Exemplar Bastions Sanguine Bond ability worse as well. I'm pretty sure I know what they intend, but the way that it is written if you have 1 model take 5 damage you can choose to pass one point of damage to one model and only end up taking 1 point of damage. I'm guessing this isn't intended? I tried reading Sanguine Bond to get this result and I can't do it. I can see how you can misunderstand it this way but that doesn't make it RAW.
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# ? Jul 4, 2016 17:18 |
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GoodBee posted:I tried reading Sanguine Bond to get this result and I can't do it. I can see how you can misunderstand it this way but that doesn't make it RAW. When this model would suffer damage from an enemy attack while in formation, you can choose one or more models in its unit within 3˝ of it to suffer any amount of that damage instead, divided as you choose. If you do, this model does not suffer that damage. A model cannot suffer more damage as a result of Sanguine Bond than it has unmarked damage boxes. Could have been avoided with cleaner language than calling what's clearly intended to be first the damage total and then the shunted damage both "that damage", but as it is it's an easy case to make. One that nobody is going to take seriously, of course, but still.
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# ? Jul 4, 2016 17:28 |
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Wizard Styles posted:It seems pretty straightforward to me, as far as RAW lawyering goes: Exactly. Saying "If you do, this model does not suffer the damage that was suffered by another models." would have made it more clear. Otherwise "that damage" would both be shorthand for "damage from an enemy attack". Which is absolutely how I initially read it since that is how English usually works.
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# ? Jul 4, 2016 18:10 |
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The ongoing Walls problem is making me mad. Apparently prime refers to the Basic Training guide from the battleboxes that 90% of people probably threw out, and the wall template in there is 1/4th an inch shorter than the wall templates we have been using for forever, for reasons.
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# ? Jul 4, 2016 18:17 |
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GEMorris posted:Three years of Playtesting! Is there somewhere to leave feedback for the current playtest? I just noticed the way Prowl is written grants stealth for positioning near hedges, but not walls.
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# ? Jul 4, 2016 20:28 |
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moths posted:Is there somewhere to leave feedback for the current playtest? Your feedback will be met with "ummm, yeah, we play tested it that way the whole time, yup, this is exactly what we intended to happen, we don't make mistakes" But in your cited case, prowl has always worked that way (happening with concealment not cover) even though it's never been particularly logical.
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# ? Jul 4, 2016 21:11 |
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I am not sure which will be more shocking: If they don't errata it or if they errata it anytime within the next 6 months. I think they're worried about all the cards that might have to be replaced and the playerbase flipping out this close to release being some serious egg on their face, so they're doubling down on the 'working as intended' bs. But I can totally see them coming out with some dumb double speak about why they need to errata it sometime later in the year.
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# ? Jul 4, 2016 21:15 |
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A certain amount of abstraction is necessary in a miniature game. I'd be amazed if the gang/etc poo poo remained unchanged though.
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# ? Jul 4, 2016 21:15 |
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fnordcircle posted:I am not sure which will be more shocking: If they don't errata it or if they errata it anytime within the next 6 months. This release seems odd compared to the MKII. Granted, MKII did a lot more to change the game, but it felt like it was not only launched better but the lead up time to it was longer and had more going for it. Maybe that's the rose tinted glasses....
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# ? Jul 4, 2016 21:18 |
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# ? May 19, 2024 07:03 |
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I figured as much, but they missed an opportunity to fix it.
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# ? Jul 4, 2016 21:19 |