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WanderingMinstrel I posted:Am I the only person that has made enough characters to be so lazy as to just set my speed to 250 and not even bother doing the boots run? Its just an extra 5 min of walking and a few gold to get a resist spell/make a 1 s resist magic spell vs not doing that and opening the console. Its busy work in a way that getting the amulet of shadows isn't. At least that can be an annoying fight if you don't remember exactly where the invisible lady is. I don't want to run that fast most of the time, and I think it's a fun gimmick. It helps that Morrowind is dense enough that if you walk for 5 minutes in any direction there's something to do. My main form of console cheating is just typing "COC [whatever city I want to be in]."
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# ? Jul 6, 2016 06:38 |
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# ? Jun 5, 2024 21:55 |
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I'm happy to walk to the fast travel, but I just don't want to do it at a snails pace. We all have our pet peeves.
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# ? Jul 6, 2016 06:51 |
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WanderingMinstrel I posted:I'm happy to walk to the fast travel, but I just don't want to do it at a snails pace. We all have our pet peeves. I do think it's interesting what some people think is cheating and some don't. It's been awhile since I've actually played Morrowind, but I do remember my mod list always included higher weight limits, faster walking (though not to the extant you're talking), running without fatigue loss, and some type of magicka regeneration if I was planning on playing a mage. And then my first step would be to abuse mechanics for an hour to pump stats and gain gold, but the idea of just using the console to get there seems completely abhorrent to me and I couldn't tell you why.
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# ? Jul 6, 2016 07:01 |
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I get that, I do, its the same reason I won't do it on any character that makes any real use of the speed skill outside of walk and run speed.
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# ? Jul 6, 2016 07:26 |
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Using jump spells for short/medium distance travel is way more fun though
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# ? Jul 6, 2016 11:02 |
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Skwirl posted:I don't want to run that fast most of the time, and I think it's a fun gimmick. It helps that Morrowind is dense enough that if you walk for 5 minutes in any direction there's something to do. My main form of console cheating is just typing "COC [whatever city I want to be in]."
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# ? Jul 6, 2016 13:27 |
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WanderingMinstrel I posted:Am I the only person that has made enough characters to be so lazy as to just set my speed to 250 and not even bother doing the boots run? Its just an extra 5 min of walking and a few gold to get a resist spell/make a 1 s resist magic spell vs not doing that and opening the console. Its busy work in a way that getting the amulet of shadows isn't. At least that can be an annoying fight if you don't remember exactly where the invisible lady is. Nope, I usually set mine to 100 or something. For a long time I used one of those mods that increase the base speed, but they increase everyone's speed (NPCs etc), not just you, and it looks silly when NPCs are zipping around towns doing their random walking around stuff.
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# ? Jul 6, 2016 13:28 |
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I've stopped using the Boots of Blinding Speed because it just feels a little too ridiculous and unearned to being flying around like that. I just train athletics and try to have decent base speed. The game is easy enough anyways that I can afford to gimp myself a bit to run at an acceptable speed.
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# ? Jul 6, 2016 16:31 |
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Anyone have a copy of Modern Vanilla Terrain Textures (OpenMW)?
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# ? Jul 7, 2016 01:36 |
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Berke Negri posted:If you do all of BTB's stuff it will make the game a lot more tedious since they're basically designed in mind for players who already know how to break the game within an hour of starting up, not to make it a "better" game really. I browsed through BTB's whole changelog, frowned, and took just the races and birthsigns module. It makes them more fun and balanced without playing into spergy mechanics. Why that module is appropriate for everyone and the others are tailored for grognards is a mystery to me.
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# ? Jul 7, 2016 02:08 |
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Lunchmeat Larry posted:every time I play Morrowind I say I'm not gonna use COC but that generally lasts about five hours. Jesus I feel bad if I use multimark so I can set one at my house and one where I left off. I take back all my bad feelings about setting my move speed to a reasonable level.
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# ? Jul 7, 2016 04:18 |
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Since I started modding, and had to learn all the console codes for testing, I look back and shake my head at the days when I used to shove my character in a corner with caps-lock on and leave the computer for an hour to train speed and poo poo. Now, I have to make either a no-console rule for actually playing or pretend my mage is already a high-level member of the Psyjiic Order with the ability to manipulate CHIM. Then I made a bare-bones chargen mod that lets me pre-build my characters in the CS. That way the temptation to open the console for anything other than typing RA or FIXME is minimized right from the start because my speed is already set to a reasonable pace and my character isn't 100% fresh off the boat and sucking at everything. I didn't even powergame my last run through, just played as originally intended levelling naturally as I used my regular skills--that was a serious accomplishment for me, because drat it's hard not to get stat-focuses every time you hit the level up screen. I'm going to try this mod next game to see if I can remove that last temptation. Stuporstar fucked around with this message at 05:23 on Jul 7, 2016 |
# ? Jul 7, 2016 05:00 |
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Its true, sometimes you're running around like an rear end in a top hat at a low level and you come into something that just isn't in your power to do, like that loving LICH IN THE DAGON FELL AREA. I knew I wasn't going to remember to come back at high level unless I did something insane like set a phone alarm for a month from now when I'd gotten the 4 hours of playtime needed to kill him, so I just TGMed because I wanted to see what was there. Its hard to not justify consoling once you've started. Also morrowind is great and awesome because I've been playing it forever and only found that lich in the last two years.
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# ? Jul 7, 2016 05:08 |
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Mizuti posted:I browsed through BTB's whole changelog, frowned, and took just the races and birthsigns module. It makes them more fun and balanced without playing into spergy mechanics. Why that module is appropriate for everyone and the others are tailored for grognards is a mystery to me. the alchemy one is okay too, it removes the ability to make fortify int potions (sticking with his theme here) but that's fine, if I'm making godpotions my run is usually over at that point. spells is great in that it adds a ton of new spells and disables autocalculate for the rest which makes player and NPC spells stronger and cheaper but also makes NPCS able to fail spells. But then it disables from enchanting and spellmaking: levitate, fortify spells, telekinesis, chamelon, drain health, and weakness to anything. Equipment module is absolute antifun, has some decent balancing of glass armor, then nerfs every single artifact, but buffs generic magic items. Now everything is a wonderful shade of just like BTB intended! (also this is the one that disables creeper/mudcrab merchant) Settings changes some spell effects and makes major skills level as fast as minor, minor skills level as fast as misc, and misc level not at all, making you rely on trainers! Thankfully there's an alt esp included that removes that. But it also nerfs the poo poo out of enchanting and makes it impossible to make constant effect enchantments. Elemental shields are stronger, magic projectile speed is quadrupled, and training cost was doubled. Homemade potion value set to ZERO (what the gently caress is wrong with you dude). last but not least quote:Lastly, I've also added some new guards to a handful of places I thought needed them, either because an expensive item was too easy to steal, or a shopkeeper with an expensive item was too easy to murder so that you could steal his/her expensive item(s) but don't forget BTB's trademark wit quote:Just as the "Spells" plugin put the clamp on everything that could be abused like a redheaded stepchild and then did everything in its power to make everything left over not suck like a Brazilian prostitute on shore leave, quote:The enchant system as a whole gets what is easily the most drastic of all the overhauls made by my mod. It's no secret that even the developers thought that the skill was unbalanced beyond repair, hence its removal in Oblivion. tl;dr: use character and alchemy only, the rest are hot dumpster fires of antifun
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# ? Jul 7, 2016 05:21 |
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Installed Open MW and am doing a complete vanilla run. Aside from official expansions/plugins I'm doing it 2002 style and this game still rocks my world. I still feel like a virgin stepping off the boat every loving time. I do kinda wish openmw was able to replicate the vanilla water shader.
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# ? Jul 7, 2016 06:07 |
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chaosapiant posted:Installed Open MW and am doing a complete vanilla run. Aside from official expansions/plugins I'm doing it 2002 style and this game still rocks my world. I still feel like a virgin stepping off the boat every loving time. I do kinda wish openmw was able to replicate the vanilla water shader. Did you turn the water shader on in the in-game menu under Video -> Water tab? Looks amazing to me.
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# ? Jul 7, 2016 16:06 |
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calusari posted:Did you turn the water shader on in the in-game menu under Video -> Water tab? Looks amazing to me. It looks good, I just wanted the original shader for the pure vanilla 2002 experience I played in my P3 500.
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# ? Jul 8, 2016 02:09 |
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Is there a mod that lets me pins notes on the map? It'd be nice to be able to mark areas to come back to.
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# ? Jul 9, 2016 08:04 |
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Upmarket Mango posted:Is there a mod that lets me pins notes on the map? It'd be nice to be able to mark areas to come back to. Double click on the map and you can leave notes. I didn't discover this until like last year. edit: I was looking around for more info and found this pretty good explanation. http://vegtabill.blogspot.de/2014/01/vegtabills-guide-to-map-notes-in-tes3.html?m=1 hannibal fucked around with this message at 08:19 on Jul 9, 2016 |
# ? Jul 9, 2016 08:14 |
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hannibal posted:Double click on the map and you can leave notes. I didn't discover this until like last year. What no way
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# ? Jul 9, 2016 08:26 |
hannibal posted:Double click on the map and you can leave notes. I didn't discover this until like last year. Whoa, that's really useful. I didn't know you could place notes on the over world map (albeit with some restrictions). The Morrowind UI is often criticised but I think this is an example of how strong its basic functions are. Minimal but modular.
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# ? Jul 9, 2016 16:16 |
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The Morrowind UI is one of the best ones of any RPG game I've ever played. With a bit of QOL tweaking and modding in 2016, it becomes a really good UI.
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# ? Jul 9, 2016 17:27 |
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hannibal posted:Double click on the map and you can leave notes. I didn't discover this until like last year. I keep forgetting this feature is in the game, and when I do, I always forget how to activate it. It's really useful in those rare moments when I actually do.
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# ? Jul 9, 2016 18:24 |
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Gyshall posted:The Morrowind UI is one of the best ones of any RPG game I've ever played. With a bit of QOL tweaking and modding in 2016, it becomes a really good UI. Truth. And it is leagues better than the one included in Oblivion and Skyrim. The alphabet spell-search function that comes with MCP is fantastic.
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# ? Jul 9, 2016 18:32 |
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I like blowing peoples minds with the "click the corner of the pause screen box to have it display on the active screen", so you can have a corner minimap of any size. People who play for years don't know about that and it's a gamechanger
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# ? Jul 10, 2016 18:17 |
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Gyshall posted:The Morrowind UI is one of the best ones of any RPG game I've ever played. With a bit of QOL tweaking and modding in 2016, it becomes a really good UI. It's good, and much better than most RPG UIs, but that's mostly because they are designed for controller + TV and thus poo poo by nature. I feel like there's still a ton of room for improvement from Morrowind but we'll probably never see it because consoles. My favorite RPG UI is Deus Ex. The way you can use alt+underlined key to navigate the UI is fantastic. Obviously the UI for switching augs is pretty garbage (a combination of a wheel and some contexual combination inputs would probably be ideal there), and a more modern UI would probably have more right click functionality, but aside from that it's pretty amazing. One thing I do wish Bethesda would adopt is a key ring. Having to actually pull out your keyring to unlock a door is IMO a big immersion thing, especially since like DX's usernames and passwords there's a certain degree of awareness regarding where something actually works rather than just hoovering up all the keys in the world and not necessarily even noticing what they do. K8.0 fucked around with this message at 19:29 on Jul 10, 2016 |
# ? Jul 10, 2016 19:27 |
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The main problem with Deus Ex/Morrowind style UI's is that they fill the screen and require the game be paused in order to be useful. I always found the System Shock 2 interface to hit a good middle ground, the game runs in real time with it open and everything is pushed to the sides of the screen so your view is not obscured.
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# ? Jul 11, 2016 00:03 |
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SwissCM posted:The main problem with Deus Ex/Morrowind style UI's is that they fill the screen and require the game be paused in order to be useful. I always found the System Shock 2 interface to hit a good middle ground, the game runs in real time with it open and everything is pushed to the sides of the screen so your view is not obscured. Yeah where possible I prefer a Dead Space (1)/System Shock style of menu (ie. game continues running while in the menu), also reduces cheese so that you can't pause the game to chug potions/etc prior to taking damage.
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# ? Jul 11, 2016 00:55 |
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SwissCM posted:The main problem with Deus Ex/Morrowind style UI's is that they fill the screen and require the game be paused in order to be useful. I always found the System Shock 2 interface to hit a good middle ground, the game runs in real time with it open and everything is pushed to the sides of the screen so your view is not obscured. The immobile warrior is never fatigued. He cuts sleep holes in the middle of a battle to regain his strength.
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# ? Jul 11, 2016 01:36 |
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K8.0 posted:It's good, and much better than most RPG UIs, but that's mostly because they are designed for controller + TV and thus poo poo by nature. I feel like there's still a ton of room for improvement from Morrowind but we'll probably never see it because consoles. What's funny is that Morrowind's UI honestly works perfectly fine with a controller too. I first played Morrowind on the Xbox and never had a problem with it and still preferred it to that of Oblivion (which I also first played on a console). There's not much inherent to consoles or TVs which necessitates a lovely UI like the aborted disaster that is the Skyrim UI. lovely developers are to be blamed, not consoles.
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# ? Jul 11, 2016 01:56 |
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The inventory UI in Morrowind is terrible. Forcing you to hover over icons to find out what a thing is is really inefficient when you're looking for a certain potion or anything else that you have a ton of.
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# ? Jul 11, 2016 07:53 |
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axolotl farmer posted:The inventory UI in Morrowind is terrible. Forcing you to hover over icons to find out what a thing is is really inefficient when you're looking for a certain potion or anything else that you have a ton of. Counterpoint: Oblivion and Skyrim's UIs.
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# ? Jul 11, 2016 09:08 |
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But there you have a list of sortable text to go with the items.
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# ? Jul 11, 2016 10:16 |
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axolotl farmer posted:The inventory UI in Morrowind is terrible. Forcing you to hover over icons to find out what a thing is is really inefficient when you're looking for a certain potion or anything else that you have a ton of. Agreed. This is especially annoying when you're using alchemy as they inexplicably use a tiny window which only shows several ingredients at once. I also hate Morrowind's map.
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# ? Jul 11, 2016 20:03 |
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axolotl farmer posted:The inventory UI in Morrowind is terrible. Forcing you to hover over icons to find out what a thing is is really inefficient when you're looking for a certain potion or anything else that you have a ton of. It sounds like you just don't like grid-based inventories. I never really had this problem because I'm like an anti-horder in RPGs and always try to clear my inventory of anything at all unnecessary.
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# ? Jul 11, 2016 22:55 |
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axolotl farmer posted:But there you have a list of sortable text to go with the items. Counterpoint: Keys in Oblivion. loving KEYS. IN. OBLIVION. Take up loving half my goddamn MENU.
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# ? Jul 12, 2016 01:12 |
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Sky Shadowing posted:Counterpoint: Keys in Oblivion. At least you have a keyring mod to fix that. The UI in Morrowind seems to be unmoddable beyond cosmetics. OpenMW will fix that, though.
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# ? Jul 12, 2016 07:41 |
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There is a keyring mod for Morrowind's but there was something wrong with it. I think it lost a key I needed. I forget the details.
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# ? Jul 12, 2016 15:46 |
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I've never had any issue with Fliggerty's keyring mod for what it's worth. If there's any faults they can probably be remedied via console/noclip anyway. I will declare a fatwah on Bethesda if they release the next Elder Scrolls game on PC with a UI similar to the one in Oblivion/Skyrim. There's literally no loving excuse at this stage. I found that the way spell-casting worked in Skyrim was definitely a step back from Oblivion too. Spell charging and assigning a spell to a certain hand seem cool but all they actually ended up doing was making the magic system clunkier than it already was without really providing any real tangible benefits over the old style of spell-casting, or at least any benefits that couldn't be incorporated with tweaks to the old system. Morrowind with MCP Oblivion-Style casting feature is the best.
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# ? Jul 12, 2016 16:13 |
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# ? Jun 5, 2024 21:55 |
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They didn't seem to learn the lesson from Skyrim where the first mod everyone installs is SkyUI because it makes the game about 300% better to play. Fallout 4 is the same old poo poo.
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# ? Jul 13, 2016 00:01 |