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Incessant Excess
Aug 15, 2005

Cause of glitch:
Pretentiousness
Thanks guys, sold my Rift with a printout of the email!

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Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

AndrewP posted:

The number one thing keeping me from playing longer sessions in the Rift is physical discomfort - the thing sits on my face like a weight. Constantly adjusting it up or down when either my cheek bones or brow gets sore. Thinking Oculus should have tried something like PSVR has where the weight is to the back of your head.
Unless you have a really weird shaped head, you're wearing it wrong. It should do exactly that. The weight should be pretty evenly distributed between the back of your head and the front. The triangle should cup the back of your head right above your neck. Try loosening the straps and pull the triangle down lower and then tighten the side straps to keep it there and the top strap to hold/distribute the weight. Done right it should be comfortable enough to wear for hours, temperature permitting.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius

AndrewP posted:

The number one thing keeping me from playing longer sessions in the Rift is physical discomfort - the thing sits on my face like a weight. Constantly adjusting it up or down when either my cheek bones or brow gets sore. Thinking Oculus should have tried something like PSVR has where the weight is to the back of your head.

Have you adjusted the top strap? The top strap is what holds the rift to your head. Undo all three straps and put the rift on your head. Place the rift on your face and make sure the back part cups the back of your head. Pull on the top strap until the rift is in a comfortable spot and in focus. All the side straps do it pull the rift into your face to tighten it. Properly adjusted, the rift's weight should be balanced across the front and back of your head.

Warbird
May 23, 2012

America's Favorite Dumbass

Trent Razor1911 posted:

Thanks guys, sold my Rift with a printout of the email!

So what's the plan now? Are you out of the game, waiting for another hardware revision, or going down the Vive route?

Incessant Excess
Aug 15, 2005

Cause of glitch:
Pretentiousness

Warbird posted:

So what's the plan now? Are you out of the game, waiting for another hardware revision, or going down the Vive route?

I can definitely see myself buying another VR headset in a few years, the rift is just not quite what I hoped it would be as far as comfort and fidelity go.

AndrewP
Apr 21, 2010

Trent Razor1911 posted:

I can definitely see myself buying another VR headset in a few years, the rift is just not quite what I hoped it would be as far as comfort and fidelity go.

I understand this - you gotta really WANT IT this generation. I'm not regretting my purchase and I think it's super cool, but I'm also not out trying to get people to buy one based on the sub-par resolution alone. CV2 or Vive 2 or whatever will hopefully turn that corner.

wolrah
May 8, 2006
what?

AndrewP posted:

I understand this - you gotta really WANT IT this generation. I'm not regretting my purchase and I think it's super cool, but I'm also not out trying to get people to buy one based on the sub-par resolution alone. CV2 or Vive 2 or whatever will hopefully turn that corner.

I've been telling people to treat VR like "Early Access" for an entire class of hardware. Don't buy it based on future promises, but if you like it in its current state and feel it's worth the money you probably won't regret it. Headsets will only get better and/or cheaper as time goes on, GPUs will only get faster and cheaper, the game selection will only get more developed, etc.

The real question going forward I think with cross-platform development will be what the AAA game devs decide to treat as their lowest common denominator as far as input and game layout.

Two of the three big names have tracked controllers by default, one does not but will eventually offer them as an add-on.
Two of the three have a standard gamepad all players can be assumed to own, one does not.
Two of the three are officially seated/standing experiences with limited movement, though one of those is technically capable of much more if configured appropriately, while one fully supports roomscale.

That's my biggest fear with the Vive, that the big names lazily put out seated gamepad titles because they can sell those to the entire market. I really hope Oculus makes roomscale an officially supported configuration when Touch is released.

CapnBry
Jul 15, 2002

I got this goin'
Grimey Drawer

AndrewP posted:

Elite: Dangerous is wild. Stomach jumped at first and I was worried I wasn't going to be able to handle it, but I got used to it pretty quickly. Elite + HOTAS + CV1 is a sweet combination. Love looking around my cockpit. Now... to actually learn how to play Elite.
I bought Elite Dangerous over the weekend on Steam Sale as well and I can agree with this, although my experience is with the Vive. The first second you're in the cockpit and you move it is a little jarring but then I was overtaken by the awesomeness of it. The training exercise where they start you inside a giant starport my mind was just boggling looking around.The way the light and shadow plays inside your canopy is really perfect as well. I played it on my desktop monitor the next day and the graphics look better, but it felt like I was watching a disappointing video of someone playing the game rather than actually experiencing it. The depth adds just so much. Plus, being able to track ships you're dogfighting with your eyes rather than using any sort of mouselook is a huge benefit. I can even lean down and look at stuff around the cockpit.

I played with just a wireless XBox 360 controller which you can map everything to and never even touch a keyboard and mouse... until you want to go somewhere particular and not just things one jump away. This is where everything falls apart. Working your way through the galaxy map is cumbersome and good luck finding anything that isn't really close to where you are because space is huge. I ended up having to resort to taking off the headset to type in the search box when looking for systems which really ruins the experience (especially because my keyboard and mouse are in the other room). There's also so much information online about trade commodities and ship builders and stuff that you're going to want to have a browser open while playing unless you're just hanging out shooting whoever comes by.

It is a great example of showing how incredible VR can make a first person experience, but then you miss the things you have in the real world, like a piece of paper and pencil, or an internet filled with information. Also I played for several hours and never felt any motion sickness but when I finished I got that dizzy feeling like when you've been sloshing around on a boat for a long time and are back on dry land for the first time.

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy
People on Steam are trying to talk the devs of this game into making it VR compatible. The devs have their reservations about locomotion so I was posting at them saying they should just make it an unsupported feature like in Alien Isolation:

It actually looks scarier than Alien Isolation, which is saying something.

https://www.youtube.com/watch?v=MvBo_rKleNw

Rated PG-34
Jul 1, 2004




wolrah posted:

I've been telling people to treat VR like "Early Access" for an entire class of hardware. Don't buy it based on future promises, but if you like it in its current state and feel it's worth the money you probably won't regret it. Headsets will only get better and/or cheaper as time goes on, GPUs will only get faster and cheaper, the game selection will only get more developed, etc.

The real question going forward I think with cross-platform development will be what the AAA game devs decide to treat as their lowest common denominator as far as input and game layout.

Two of the three big names have tracked controllers by default, one does not but will eventually offer them as an add-on.
Two of the three have a standard gamepad all players can be assumed to own, one does not.
Two of the three are officially seated/standing experiences with limited movement, though one of those is technically capable of much more if configured appropriately, while one fully supports roomscale.

That's my biggest fear with the Vive, that the big names lazily put out seated gamepad titles because they can sell those to the entire market. I really hope Oculus makes roomscale an officially supported configuration when Touch is released.

let's not forget about whatever comes out of japan's vr industry :dong:

Aphex-
Jan 29, 2006

Dinosaur Gum
Crossposting from the Vive thread for those who are interested!

Brookhaven Experiment first impressions - It's like the demo but there's more of it! If you liked the demo you'll like the full game and I reckon it's definitely worth the cost so far, I've only played around 45 mins but it's cool. The campaign has you visiting different environments where you spend 3 or so waves fending off different types of monsters. Hidden in the environments are shootable boxes that unlock upgrades like laser sights and gun unlocks. There are a few different categories of upgrades like ones you can put on your gun, ones you can use on your person e.g. body armour and perks, and grenade type ones. There are a few pistols to unlock, an uzi type gun and a shotgun. There looks to be 10 parts to the campaign, I've played 3 so far and haven't found a lot of unlocks yet. I think some unlocks occur with game progression rather than shootable boxes too as I had body armour available without finding it's particular box. They've added recoil to the shooting which feels better than in the demo, you can't as easily spam fire and down the big guys. You have to compensate if you're firing rapidly which makes it more interesting.

The 3 out of 10 environments I've been in so far are all pretty atmospheric and well put together. You can tell this isn't a tech demo, it feels like a proper game that they've put time and effort into making. After playing loads of tech demos and more janky titles it feels nice to have an experience like this. As well as the campaign there's a survival mode where I'm assuming you can revisit environments from the campaign and fight endless, or a longer amount of waves, although I haven't given that a go yet. It's performing really well on my PC which is an i5 3570k @4.0 with a 980. No noticeable frame drops, it feels buttery smooth. The only issue I've noticed so far is the way in which the lighting is done is creating a far bit of glare on the lenses, but it's not that bad.

wolrah
May 8, 2006
what?

Rated PG-34 posted:

let's not forget about whatever comes out of japan's vr industry :dong:

Definitely NSFW, posted on reddit as "VR porn needs a bit of work": :nws: http://i.imgur.com/jNokYF0.gif :nws:

StarkRavingMad
Sep 27, 2001


Yams Fan

wolrah posted:

Definitely NSFW, posted on reddit as "VR porn needs a bit of work": :nws: http://i.imgur.com/jNokYF0.gif :nws:

Don't kinkshame

Warbird
May 23, 2012

America's Favorite Dumbass

Is that actually from a VR game or just some SFM shenanigans with a VR slapped on it because "muhkarma"?

Extremely Penetrated
Aug 8, 2004
Hail Spwwttag.

ElZilcho posted:

Project cars with a wheel like the G27, amazeballs.

I picked up a used Driving Force GT on the cheap just for Project Cars and Euro Truck Simulator. On the Rift these were awesome as-is, but with a force feedback wheel and pedals? Sweet baby jesus. I made my wife try it and she giggled and Wheee!'d all the way down the California Highway.

Toys For Ass Bum
Feb 1, 2015

whelp
I was planning on buying a Rift (once this whole backlog thing gets sorted), but a few days ago my brother came to visit and I got to gently caress around with his galaxy S7 for a while.
Jesus gently caress I knew my 3 1/2 year old phone was a turd, but I didn't realise how much of a colossal turd it was compared to what you can get in 2016.
So now I've got an S7 and have a gearVR coming in the mail in a few days. There goes the disposable income I had saved up for a VR headset :v:

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
https://www.twitch.tv/roosterteeth/v/75611893?t=04h15m19s

Palmer addresses a lot of the things have come up. Some key points:
- Palmer says he's still in charge
- Companies have come to them saying the market isn't big enough to make money so they want help
- They want to natively support other hardware without having to wrap other SDKs
- The hardware check was originally supposed to block people who were spoofing hardware in order to get the free content bundled with the Oculus software

So start up the conspiracies I guess.

Thor-Stryker
Nov 11, 2005
I like that he says "companies aren't coming to the market because it isn't big enough" as his company attempts to slap exclusivity deals on everything.

Like duh Palmer, pigeonholing developers into one headset will probably shrink the size of the market. Thanks.

TomR
Apr 1, 2003
I both own and operate a pirate ship.
Sounds a lot like the xbox deals where they only had to make sure the game came out on xbox first. A bunch of what he says there makes sense. I want to make VR stuff but the market is really really small, even for me. Of course that doesn't mean everything is true or somehow not a lovely thing to do.

w00tazn
Dec 25, 2004
I don't say w00t in real life
For anyone interested the VR Cover guys officially launched their prescription lens website now and will start shipping new orders after they finish processing their Kickstarter orders.
https://vr-lens-lab.com/
I have some pretty bad eyesight and my glasses barely fit in my CV1 so I'm curious to see whether or not the 3rd party lens adapters would be a good investment.

Also in VR Cover news, they've reverse engineered the CV1 facial interface with help from Oculus and are launching a kickstarter to start production on two new interfaces that support their leather foam replacement... one of which supposedly has more room for eyeglasses.
https://vrcover.com/two-new-oculus-rift-facial-interfaces-with-replacement-foam-cushions/

Nothing about the eyeglass one appears to be better for eyewear other than adding more distance between the glasses and the stock lenses, but supposedly the plastic is more flexible to allow for easier insertion/extraction of big frames.

AndrewP
Apr 21, 2010

I have a Rift, but if Valve funded some big games with a timed exclusive in return, I'd be glad. Because I'd rather the game exist and eventually get it.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Brookhaven is fun, but...

Why the hell did they make pulling out a grenade such a labour intensive and time consuming process. It makes them useless!

Thor-Stryker
Nov 11, 2005

AndrewP posted:

I have a Rift, but if Valve funded some big games with a timed exclusive in return, I'd be glad. Because I'd rather the game exist and eventually get it.

The difference is that Valve will fund your game as long as you put it on Steam, they don't care if it's Rift or Vive only, so developers are free to make as much money from both headsets.

While Oculus is dangling a money carrot in front of devs in an attempt to muscle into the market place with a clearly inferior games-store. It's like they payed no attention to EA's failed attempt with a half-baked client and game exclusives, now EA gives away games for free after one to two years because no-one would use the service otherwise.

Kazy
Oct 23, 2006

0x38: FLOPPY_INTERNAL_ERROR

Thor-Stryker posted:

The difference is that Valve will fund your game as long as you put it on Steam, they don't care if it's Rift or Vive only, so developers are free to make as much money from both headsets.

You don't need to put it on Steam, but if they fund it, they take 100% of Steam sales until the grant they gave you is paid back.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius

Kazy posted:

You don't need to put it on Steam, but if they fund it, they take 100% of Steam sales until the grant they gave you is paid back.

I don't think it's 100% but they take a significantly bigger chunk.

TomR
Apr 1, 2003
I both own and operate a pirate ship.
They should make it so you can launch non home games from home and then people would use it more. A bit of refinement and the Oculus software would be pretty good.

They need to come up with a VR keyboard of some kind so you can do text input with your headset on but not sitting at your desk.

Flashbackjack
Jun 25, 2008
Since getting my Rift i barely open steam anymore, i havent played a game on my monitor in over a month. I have plenty of games on Oculus Home to play, heck i still play lucky's tale because it makes me feel good inside. I get at least a hour of playtime in every night, just got started on Darknet (its so cool!) I see this thing as a console that uses my pc for power and the more i use it the more i love it. Utterly addicted.

Deviant
Sep 26, 2003

i've forgotten all of your names.


Flashbackjack posted:

Since getting my Rift i barely open steam anymore, i havent played a game on my monitor in over a month. I have plenty of games on Oculus Home to play, heck i still play lucky's tale because it makes me feel good inside. I get at least a hour of playtime in every night, just got started on Darknet (its so cool!) I see this thing as a console that uses my pc for power and the more i use it the more i love it. Utterly addicted.

Found Palmer's parachute account.

Eyud
Aug 5, 2006

I, too, use Oculus Home almost exclusively for VR games. For the most part I find it much nicer than SteamVR.

AndrewP
Apr 21, 2010

Any thoughts on Airmech? Looking for a new game hat has the top down viewpoint. Or maybe Defense Grid 2.

Nosthula
Mar 23, 2009
Is it possible to use the Rift with the Vive controllers to play room scale games on steam? Just got my rift in today and would like to compare it to the rift playing the same games I have been on the vive.

Edit: Thinking about this more its probably a dumb idea anyway due to the single Oculus camera which will cause occlusion in room scale even if I could get it setup.

Nosthula fucked around with this message at 22:50 on Jul 6, 2016

wolrah
May 8, 2006
what?

Nosthula posted:

Is it possible to use the Rift with the Vive controllers to play room scale games on steam? Just got my rift in today and would like to compare it to the rift playing the same games I have been on the vive.

Edit: Thinking about this more its probably a dumb idea anyway due to the single Oculus camera which will cause occlusion in room scale even if I could get it setup.

There's no way to easily convert between the different positioning measurements. You could definitely do it with a lot of calibration, but I believe there's a bit of drift inherent to both systems which would mean you'd need to recalibrate every time you play.

Nosthula
Mar 23, 2009

wolrah posted:

There's no way to easily convert between the different positioning measurements. You could definitely do it with a lot of calibration, but I believe there's a bit of drift inherent to both systems which would mean you'd need to recalibrate every time you play.

It was a passing thought when I got the rift in. I have no desire to replace the Vive for room scale. I'll just compare the two in the games they both work on such as Elite Dangerous, project cars, etc.

ElZilcho
Apr 4, 2007

Shuntly posted:

I picked up a used Driving Force GT on the cheap just for Project Cars and Euro Truck Simulator. On the Rift these were awesome as-is, but with a force feedback wheel and pedals? Sweet baby jesus. I made my wife try it and she giggled and Wheee!'d all the way down the California Highway.

I also hooked up a bass shaker ot my gaming chair. Euro Truck and American Truck simulator are waaay more fun than they should be.

Also for any Aussies waiting for shipping Oculus are using Fedex for us. Took me ages to figure that out, kept thinking UPS or AusPost simply didn't have the package yet.

AndrewP
Apr 21, 2010

American Truck Simulator is oddly hypnotic, but it doesn't run all that well on my system (1070) and I haven't even done the debug super sampling on it yet (and it's kind of a blurry mess as is). Same with Subnautica, probably the most beautiful game I've played on Oculus so far but doesn't run particularly smoothly.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
Subnautica barely runs in normal mode. It's an early access game that hasn't been optimized yet.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
I've had very few problems running subnautica, and i have a pc that oculus home keeps repeatedly saying is trash. You have to put it on an ssd for sure though, the stuttering is not render based, it's texture reading from disk.

Hacknet was incredibly disappointing, its a game that does not show off or use vr in any way except level transitions. The game itself is an ok puzzle game but honestly something I'd expect to see on kongregate.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

Even on a SSD (and a pretty beefy machine otherwise), Subnautica does not run particularly well. It starts off okay, but once you actually start doing stuff and building a base it starts chugging pretty hard in places. I haven't even tried it in VR yet since my 2d framerates are often sub-30. Even ATW can't save that. I still really like the game, it's just in dire need of some significant optimizations.

AndrewP
Apr 21, 2010

Yeah. And I have yet to overclock my card or anything, and my CPU could be better, so who knows. Still sorta want to keep it around to show people - it's just incredible looking in VR. Really captures that feeling of going underwater with a scuba/snorkel mask on.

Though evidently there are sea monsters? Cause fuuuuck that in VR

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Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
I'm ready for the VR future.

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