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weird that a support class would involve making calls to teammates to tell them where to go to get healed
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# ? Jul 6, 2016 18:38 |
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# ? May 22, 2024 17:05 |
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well that didn't take long at all http://www.teamfortress.com/meetyourmatch/
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# ? Jul 6, 2016 18:39 |
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I like the idea of shooting a s76 heal grenade somewhere, because it means the heal sniper can sit back and throw it in choke points to help the team get through without risking much personally which no other healer can do. You could use it to breadcrumb your team into a good position.
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# ? Jul 6, 2016 18:40 |
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NmareBfly posted:I wonder what sniper-healer will have to differentiate her from Zen, who is already a healer that sits behind the team and shoots at far away people. Crap damage but much better mobility is my guess. She'll actually get picked in tournaments.
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# ? Jul 6, 2016 18:42 |
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Her attack will probably be something similar to Widow's poison trap, probably with a larger radius and more DoT.
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# ? Jul 6, 2016 18:47 |
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NmareBfly posted:I wonder what sniper-healer will have to differentiate her from Zen, who is already a healer that sits behind the team and shoots at far away people. Crap damage but much better mobility is my guess. Yeah, in my mind Zen and sniper healer end up in the same niche. Personally I wish they were working on some kind of tanky short range healer I can switch to when I'm getting dived and instantly murdered by the enemy team.
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# ? Jul 6, 2016 18:51 |
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Iron Twinkie posted:Yeah, in my mind Zen and sniper healer end up in the same niche. Personally I wish they were working on some kind of tanky short range healer I can switch to when I'm getting dived and instantly murdered by the enemy team. That's just Zarya, learn to predict with her bubbles and they are basically heals!
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# ? Jul 6, 2016 18:57 |
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Lucio is kind of that way if you count speeding around and jumping with his healing mode on a lot as "tanking." I agree that a "paladin" or crusader style healer would be great, though.
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# ? Jul 6, 2016 18:58 |
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MacheteZombie posted:Her attack will probably be something similar to Widow's poison trap, probably with a larger radius and more DoT. Machete, I need you and a few other goons for an idea tonight. This idea involves a few things: Step 1: Gibraltar Step 2: Attack Step 3: Take the first point Step 4: Switch to 6 Bastions or 3 Bastion/3 Torb Step 5: plop one Turret mode (or turret) on each floating platform Step 6: Watch the horror
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# ? Jul 6, 2016 18:59 |
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Did a patch actually come out? Where can I view the notes?
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# ? Jul 6, 2016 19:01 |
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whatspeakyou posted:Machete, I need you and a few other goons for an idea tonight. This idea involves a few things: Haha funny idea. Do you mean Volksya though? I don't think Gibraltar has floating platforms.
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# ? Jul 6, 2016 19:02 |
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Samara posted:I mean having to shoot a friendly target to heal them (while they hop around) would be hard as gently caress? How would it be any harder than bodyshotting an enemy as Widowmaker? Both allies and enemies have a tendency to move in predictable patterns that you can exploit.
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# ? Jul 6, 2016 19:06 |
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Overwatch Sambra Edition: would you please shoot me in the head you loving apple colored tart?
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# ? Jul 6, 2016 19:09 |
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do people actually still play TF2 i know this is a rhetorical questions but god drat how can people still be playing it
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# ? Jul 6, 2016 19:14 |
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Teikanmi posted:do people actually still play TF2 It's comfortable, been around a long time and has hats.
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# ? Jul 6, 2016 19:16 |
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It's also free to play.
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# ? Jul 6, 2016 19:17 |
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Mystery Machine posted:Did a patch actually come out? Where can I view the notes? Overpwn doesn't have a source link, but here's the notes: GENERAL Competitive Play The duration of Sudden Death has been adjusted across all maps from 1m45s to the following values: Assault: Hanamura 1m35s Temple of Anubis 1m30s Volskaya Industries 1m35s Escort: Dorado 1m30s Route 66 1m35s Watchpoint: Gibraltar 1m35s Hybrid: Kings Row 1m30s Numbani 1m50s Note: Sudden Death duration is unchanged for Hollywood, which remains at 1m45s BUG FIXES General Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if they payload was nearing the final checkpoint Fixed a bug where display settings werent always saved after restarting the client Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4k resolutions Fixed a bug where sometimes the wrong player level would appear in the Social menu Maps Fixed an issue with collision not blocking line of sight on certain areas of Nepal Heroes Fixed a bug that caused Mercys Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams by holding down both mouse buttons and/or b) was facing away from the target at the time of the switch Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps Fixed a bug that caused Winstons melee attack during Primal Rage to inconsistently hit targets in range Fixed a bug that sometimes caused Zaryas alternate fire to scale incorrectly with her damage boost modifier Competitive Play Fixed a bug that caused the Top 500 icon to incorrectly display for certain players in various places throughout the game UI Fixed a bug that sometimes caused players Skill Rating to display as 64 during placement matches Fixed an issue where if you left and rejoined an in-progress Competitive Play match, the game would still track the match as a loss in your placement match history and when determining the amount of Skill Rating you receive for completing a match even if your team won Note: You must be present for the conclusion of the match to be eligible for the win. If you leave a match and do not rejoin again before its over, it will count as a loss both in your placement match history and when calculating your Skill Rating adjustment. Fixed an issue where you would still receive a Competitive Play leave penalty even if you rejoined a match and completed it Note: If you leave a single Competitive Play match more than 3 times, you will receive a Competitive Play leave penalty even if you complete the match.
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# ? Jul 6, 2016 19:18 |
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Teikanmi posted:do people actually still play TF2 Sometimes I like to chill in a big 12v12 clusterfuck of a TF2 match where roughly half of each team is dead weight, just rocket jumping around and having a good time.
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# ? Jul 6, 2016 19:18 |
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Samara posted:I don't think there's any chance Sombra needs to "shoot" an ally to heal them. I bet she just launches soldier 76 canisters. BLC made all healers do this and it was awesome. Very different format though, obviously.
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# ? Jul 6, 2016 19:18 |
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Teikanmi posted:do people actually still play TF2 If they had launched comp mode 3-4 years ago I'd probably still be playing tf2.
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# ? Jul 6, 2016 19:19 |
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Mierenneuker posted:Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4k resolutions Yay
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# ? Jul 6, 2016 19:22 |
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The current weekly brawl is fun if you play a lot of Symmetra. Jeez! https://www.youtube.com/watch?v=1JjkYqXkbZw
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# ? Jul 6, 2016 19:30 |
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nickhimself posted:New patch fixed Zarya's M2 bug, so you guys can enjoy playing her again if your will was broken Cool, now I don't have to feel dirty playing her now. I guess I still feel dirty because she's so good, but now at least she's not broken.
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# ? Jul 6, 2016 19:32 |
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Rirse posted:The current weekly brawl is fun if you play a lot of Symmetra. Jeez! how did the other team even get through the choke? I feel like you would have to work through so many waves of defense ults especially on two point maps. I guess double lucio offense can rush the point pretty easily and make symmetra fairly weak. Zoness fucked around with this message at 19:39 on Jul 6, 2016 |
# ? Jul 6, 2016 19:32 |
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I played 4 brawls last night and the attackers won every time. Also it's annoyingly hard to tell your own team's Zen ults from the other team's when there are two of them going off at once.
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# ? Jul 6, 2016 19:41 |
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MacheteZombie posted:Haha funny idea. Do you mean Volksya though? I don't think Gibraltar has floating platforms. Oh right, Voksaya. This must take place.
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# ? Jul 6, 2016 19:42 |
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Back when TF2 came out I suggested a syringe gun that fired healing syringes, everyone called me crazy because "the medic already has a ranged healing weapon". I was more picturing healing artillery, so I can look across the screen and see 3 teammates in the same corner all hurting for health, and fire a couple long range aid canisters their way- something like that, anyway. I was laughed out of multiple forums
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# ? Jul 6, 2016 19:45 |
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Efexeye posted:Back when TF2 came out I suggested a syringe gun that fired healing syringes, everyone called me crazy because "the medic already has a ranged healing weapon". I was more picturing healing artillery, so I can look across the screen and see 3 teammates in the same corner all hurting for health, and fire a couple long range aid canisters their way- something like that, anyway. I was laughed out of multiple forums We can laugh you out of another if you'd like! I think a heal grenade is a funny idea, if you think about the type of healing Omniknight has in Dota, where it heals allies and harms enemies. Could make a fun dynamic with a tank.
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# ? Jul 6, 2016 19:51 |
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ZentraediElite posted:We can laugh you out of another if you'd like! I believe this exists in Planetside 2 already if I recall. A healing nade AND a rez grenade.
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# ? Jul 6, 2016 19:53 |
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Eventually we will have a support matched to every guntype. Imagine if it was like Pharah, but her rockets healed. Imagine if it was like Junkrat, but his balls bounced then healed. Imagine if it was like Reinhardt, but his hammer ... healed.* * This would actually rule.
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# ? Jul 6, 2016 19:54 |
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ZentraediElite posted:We can laugh you out of another if you'd like! That is what I assumed this would be from the description. Mercy is all "it is going to be turned to VIOLENCE" and Torb is like "No, no, it just heals, I *swear*" and the end result is a gun that hurts enemies and heals allies.
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# ? Jul 6, 2016 19:54 |
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Huxley posted:Eventually we will have a support matched to every guntype. They could all be fun if done right. You can do enough with second fires and skills and synergy between characters that mechanically all of these could be viable.
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# ? Jul 6, 2016 19:57 |
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Huxley posted:Eventually we will have a support matched to every guntype. A Torbjφrn who lays an auto-aim healbot on the battlefield and starts doing damage.
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# ? Jul 6, 2016 19:58 |
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Man I hope it's actually a rifle that requires some form of aim to heal your teammates. Queue the in-game "STOP BUNNYHOPPING human being I'M TRYING TO HEAL YOU" rage.
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# ? Jul 6, 2016 19:58 |
Huxley posted:Imagine if it was like Reinhardt, but his hammer ... healed.* It works for old TVs
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# ? Jul 6, 2016 19:58 |
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Huxley posted:Imagine if it was like Reinhardt, but his hammer ... healed.* They would never do this because of griefing potential but I would make it chargeable and add knockback to friendlies so wounded teammates could run up to you and you could punt them back into the fight at rocket speed, fully healed.
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# ? Jul 6, 2016 20:00 |
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whatspeakyou posted:Man I hope it's actually a rifle that requires some form of aim to heal your teammates. Queue the in-game "STOP BUNNYHOPPING human being I'M TRYING TO HEAL YOU" rage. This reminds me that someone called me a scrub healer because I didn't follow him around while he chased Tracer as Reinhardt.
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# ? Jul 6, 2016 20:01 |
Mierenneuker posted:Overpwn doesn't have a source link, but here's the notes: I am confused. Is this supposed to be the fix for sudden death? Why would Blizzard decide to make things harder on the attacking team, nigh universally? Is this some kind of mass typo?
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# ? Jul 6, 2016 20:06 |
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I want the next Healer to be Roadhog, but the hook latches on to allies and heals them. Call them Roaddog or Roadhorse or something
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# ? Jul 6, 2016 20:06 |
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# ? May 22, 2024 17:05 |
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A friend of mine has always enjoyed the idea of a stealth medic class. Something that's not meant for combat at all but instead zips around shadows to heal the team. Dunno how it could work but it's a neat idea.
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# ? Jul 6, 2016 20:07 |