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Eskaton posted:Uh, look at the minimum wage in Norway for a real surprise. For the curious: None; wages normally fall within a national scale negotiated by labor, employers, and local governments. The law does not mandate an official minimum wage. Instead, minimum wages were set in collective bargaining agreements.
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# ? Jun 30, 2016 22:35 |
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# ? May 24, 2024 11:32 |
If you are earning minimum wage you deserve it imo. *spends more than he earns and has to sell his family's land to developers*
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# ? Jun 30, 2016 22:42 |
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Deceitful Penguin posted:And have you considered hiring cheap interns or importing Finns? I really love the idea of Finns developing for you, their melancholy derived mechanics would be rad. There is a Finn on the EU4 team now, used to work for Space Engineers. On Tuesday beers on the time it takes for us to drink one pint he is already on his third. It is almost like a special Martial Art.
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# ? Jun 30, 2016 22:49 |
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Groogy posted:There is a Finn on the EU4 team now, used to work for Space Engineers. On Tuesday beers on the time it takes for us to drink one pint he is already on his third.
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# ? Jun 30, 2016 22:53 |
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zedprime posted:No the martial art is teras kasi. That's just alcoholism. Actually it's just being Finnish. These are the people that made salmiakki and kilju
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# ? Jun 30, 2016 22:57 |
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There is an ancient rivalry between the two ends of the Nordics about which are the hardest drinkers; the Finns or Icelanders. And good to hear you got the Finns involved, is it like when you get part of the wages of an employee here payed by the government if they're, uhh, differently abled? Get a Finn to fix defensive pagans in CK2 please~
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# ? Jul 1, 2016 00:02 |
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Are there any good Roman grognard games?
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# ? Jul 1, 2016 00:12 |
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Shimrra Jamaane posted:Are there any good Roman grognard games? Rome II Total War by Creative Assembly
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# ? Jul 1, 2016 00:25 |
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Attila total war is better that Rome 2. Otherwise there's Alea Jacta Est which is one of the less sucky Ageod game.
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# ? Jul 1, 2016 00:50 |
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Shimrra Jamaane posted:Are there any good Roman grognard games? You could always play http://www.gamersgate.com/DD-SH2/strength-and-honour-2
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# ? Jul 1, 2016 00:55 |
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Enjoy posted:Rome Total War by Creative Assembly
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# ? Jul 1, 2016 00:56 |
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Falling Sky on Vassal
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# ? Jul 1, 2016 03:28 |
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I'm replaying HoI2/Armageddon and am I mis-remembering things, or is there no way to send already deployed units to the deployment pool?
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# ? Jul 1, 2016 04:30 |
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Darkrenown posted:It's not just us, Sweden basically closes for July. Back when Podcat and I were making V2/HoI3 expansions we used to work through July because we tended to release those around August, no where was open for lunch, public transport was on reduced schedules It's similar here, school summer vacation is most of July so all the families are doing their thing and very few people work, trams are almost empty. It's pretty cool to work during this period, a lot less stress because nobody bothers you. Working at a uni this effect is increased by the end of the semester as well, there's a lot less work when your 15k students aren't around loving things up.
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# ? Jul 1, 2016 08:28 |
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Deceitful Penguin posted:Get a Finn to fix defensive pagans in CK2 please~ No
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# ? Jul 1, 2016 08:59 |
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StashAugustine posted:Falling Sky on Vassal Probably many of you Paradox players know about these, but Falling Sky is part of the COIN (for "counterinsurgency") series of board games. It pits a Roman faction versus three Gallic tribes, and a trademark of the series is that only one player can win, so you're constantly screwing each other over. In fact, StashAugustine and others are playing a game right now. It's a really cool series that's worth getting into, if you feel like branching out from Paradox games. I've been playing Cuba Libre, about the Cuban revolution in the late 50s, and it's really scratching my itch for grand strategy, even though I'm playing solo versus "bot" algorithms that the game provides. I just managed to pull off a victory as Batista, where I did bad but the insurgent factions all did worse:
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# ? Jul 1, 2016 09:12 |
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I will respond the Finnish way and drink myself into a stupor then. That will show you!!
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# ? Jul 1, 2016 09:26 |
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I haven't seen this posted here yet, so I thought I'd share that the Historical Project Mod for Victoria 2 recently got updated, and there's been some pretty juicy changes.arkhometha posted:It's been a long time since the last update. Sorry about that, sometimes life takes over. Had to move around a few countries. This update tries to bring a major rebalance of the economy and testing is one of the things that made this update take so long. Overall, Heavy Industry should be way more profitable. A number of bugfixes, both for vanilla and for the mod, were also made and there's quite a bit of new events and decisions. Oh, event spam in the US is also (hopefully) fixed, so no more 5 events every week. Full changelog in the full description. I will write a long overdue news about it. Here's the accompanying article, wherein the mod author describes their issues with Victoria 2's economy and how they've been working on making it work a little better. This includes - Preventing Qing from eating up half the basic goods in the early game, so uncivs should no longer be constantly starving. - Preventing overproduction of goods in late-game, as it led to massive unemployment in certain areas, which inevitably caused massive communist uprisings. - Preventing unemployment in colonies. - Rebalancing AI factory prioritization to be better at choosing what factories to build. - Making industrial goods much more important, iron and steel in particular. As well as non-economic stuff, such as: - Lessening US event spam. - Adding HD version of some vanilla event images. - Adding border policies regarding emigration and immigration - Fixing a bug where bureaucrats and artisans didn't promote as fast as they should have - Fixing pops never demanding a Good Minimum Wage. - Some changes to terrain and provinces, particularly in central Asia. Full changelog. And the changelog for the hotfix released shortly afterwards. ThaumPenguin fucked around with this message at 09:32 on Jul 1, 2016 |
# ? Jul 1, 2016 09:28 |
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Enjoy posted:Rome II Total War by Creative Assembly Total War is grognard now?
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# ? Jul 1, 2016 10:22 |
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Tahirovic posted:It's similar here, school summer vacation is most of July so all the families are doing their thing and very few people work, trams are almost empty. It's pretty cool to work during this period, a lot less stress because nobody bothers you. Working at a uni this effect is increased by the end of the semester as well, there's a lot less work when your 15k students aren't around loving things up. For that reason I always try to work through the summer because you can actually get things done without being interrupted every five seconds.
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# ? Jul 1, 2016 11:37 |
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Comedy option total war: Europa Barbaroum/Europa Barbaroum 2 mods.
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# ? Jul 6, 2016 17:59 |
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Groogy you double dealer, Defensive Pagans got a buncha good stuff in the next patch apparently I guess it wasn't done by Finns though. I keep forgetting if you're even still on that detail though, or that Dark fellow is there now.
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# ? Jul 6, 2016 20:15 |
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Groogy is off on other adventures, I make all the cool CK stuff now.
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# ? Jul 6, 2016 20:25 |
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Darkrenown posted:Groogy is off on other adventures, I make all the cool CK stuff now. now make west africa max prosperity from the start plz
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# ? Jul 6, 2016 21:05 |
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Darkrenown posted:Groogy is off on other adventures, I make all the cool CK stuff now. Are you actually adding stupid zombie crap next patch or is that optional? Because the other things look good but that dev diary was really stupid.
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# ? Jul 6, 2016 21:15 |
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Also remove the goddamn coalition mechanics/threat.
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# ? Jul 6, 2016 21:15 |
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Darkrenown posted:Groogy is off on other adventures, I make all the cool CK stuff now. You guys made him the lead on Rome 2, didn't you?
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# ? Jul 6, 2016 21:30 |
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TheLovablePlutonis posted:Are you actually adding stupid zombie crap next patch or is that optional? Because the other things look good but that dev diary was really stupid. They're practically guaranteed to not be actual zombies. All signs point towards those events just being examples of peasant hysteria. Some dude probably just saw a plague victim shambling around and drew his own conclusions. TheLovablePlutonis posted:Also remove the goddamn coalition mechanics/threat. The next update will make coalitions/threat and stuff like Shattered Retreats toggleable whenever you start a new game. It was showcased in a dev diary that came out some weeks ago.
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# ? Jul 6, 2016 21:39 |
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Oh thank god. I knew about the toggleable stuff but not that some of the newer mechanics I disliked were in it.
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# ? Jul 6, 2016 21:41 |
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TheLovablePlutonis posted:Are you actually adding stupid zombie crap next patch or is that optional? Because the other things look good but that dev diary was really stupid.
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# ? Jul 6, 2016 21:49 |
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I wish that whenever anyone complained about fantasy/wacky DLC an angel not only got its wings, but also sent a new fully finished fantasy/alt-history DLC to Paradox for release.
karmicknight fucked around with this message at 22:34 on Jul 6, 2016 |
# ? Jul 6, 2016 22:30 |
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Yeah, seriously; the semi-fantasy poo poo is great, every game is alt-history so going a bit further out there is good. like, loving seriously, one of the oldest events in the game is a gate into hell opening
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# ? Jul 6, 2016 22:36 |
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And yet no stealth bear. gently caress you paradox
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# ? Jul 6, 2016 23:33 |
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corn in the bible posted:And yet no stealth bear. gently caress you paradox How would you know They're stealth bears
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# ? Jul 6, 2016 23:42 |
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I actually full on, non-ironically want a Myth and Magic fantasy DLC for CKII and I'm sad that we'll almost certainly never get one.
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# ? Jul 7, 2016 01:16 |
Darkrenown posted:Groogy is off on other adventures, I make all the cool CK stuff now. Deceitful Penguin posted:In which case good on you for doing it. You're on the good list now. It would be rad if West Africa had a trade route like the Silk Road. Historically trans-Saharan trade was hugely significant for both the West and North Africans.
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# ? Jul 7, 2016 05:14 |
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I want a Mansa Musa event chain where a really rich ruler can go on a pilgrimage and ruin the economies of everywhere they pass through.
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# ? Jul 7, 2016 05:36 |
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Don't forget the Garamantes and their thousand oasis network of provinces.
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# ? Jul 7, 2016 05:43 |
Odobenidae posted:Don't forget the Garamantes and their thousand oasis network of provinces. The Garamantes may be a dumb idea but the routes themselves are not I mean uh obviously the Garamantes would beat the HRE in a fight you idiot Jazerus fucked around with this message at 05:51 on Jul 7, 2016 |
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# ? Jul 7, 2016 05:46 |
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# ? May 24, 2024 11:32 |
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vyelkin posted:I want a Mansa Musa event chain where a really rich ruler can go on a pilgrimage and ruin the economies of everywhere they pass through. It would be pretty interesting as a pre-scripted event even. Like the Mongols, but kind of in reverse. I could see it being fairly easy to script too. Provinces which his pilgrimage passes through gets a negative inflation modifier to tax income, but rulers get a one-time bonus of gold.
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# ? Jul 7, 2016 06:12 |