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1C 2A
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# ? Jul 7, 2016 10:33 |
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# ? May 12, 2024 14:58 |
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1C 2A You guys are crazy to take the city map. CRAZY!
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# ? Jul 7, 2016 12:25 |
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1B and 2A Mountaintop fight, we did disrupt their airforce. I think it could be fun! City fight is a death trap.
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# ? Jul 7, 2016 13:59 |
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1C 2A
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# ? Jul 7, 2016 14:12 |
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Freakazoid_ posted:I never got any feedback on the buildings I made months ago. If they're usable, I can crank out a few more, even if we don't get a city map this battle. I didn't see them, actually. I can absolutely use those. Now if only I could figure out a way to do buildings of House Kurita's "Yamato Style" (namely: buildings done in the "style" of the WWII Battleship Yamato's conning tower)
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# ? Jul 7, 2016 15:35 |
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1C 2A
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# ? Jul 7, 2016 16:01 |
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Yamato had a mad bridge, all bulbous. It reminds me of SimCity style arcologys. Like: also, 1C, 2A
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# ? Jul 7, 2016 16:08 |
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1B 2B Mountain combat sounds amazing. Poptarts please roll the dice for whether or not there's a rainstorm there to spice things up
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# ? Jul 7, 2016 16:25 |
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Why not use this as inspiration: http://images.google.de/imgres?imgu...8CUoQ_h0IogEwCw Something blocky in the middle, surrounded by round smaller towers.
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# ? Jul 7, 2016 16:34 |
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Round, smaller towers full of guns. If this isn't the actual end result of "Yamato Style" (which has me rolling my eyes pretty hard, let me tell you) then what's the point
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# ? Jul 7, 2016 18:00 |
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Huge hotels shaped like gun batteries with penthouse suites in the tip of the barrels. An engineering nightmare.
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# ? Jul 7, 2016 18:05 |
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goatface posted:Huge hotels shaped like gun batteries with penthouse suites in the tip of the barrels. Oh So it would fit perfectly into the Battletech setting.
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# ? Jul 7, 2016 18:22 |
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Tank Boy Ken posted:Oh So it would fit perfectly into the Battletech setting. Pagoda mast hotel suites, hell yeah! I mean, building's gotta be tall so the rangefinders will work right.
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# ? Jul 7, 2016 18:25 |
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Psion posted:Round, smaller towers full of guns. If this isn't the actual end result of "Yamato Style" (which has me rolling my eyes pretty hard, let me tell you) then what's the point It was one of Angus Kurita's things. It's been out of style for 300-odd years even in the Draconis Combine, so of course all of Luthien is still full of Yamato-style buildings.
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# ? Jul 7, 2016 19:35 |
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The Hotel complex Yamato, the biggest hotel ever made with the biggest casinos ever imagined. Glitz, glamour, an ongoing row with our sister hotel the Tokyo Bay Fortress. Do you know where it is?
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# ? Jul 7, 2016 20:15 |
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Man, it's been a while since we've seen a new member of the Mojave series. VVV Yes. PoptartsNinja fucked around with this message at 20:41 on Jul 7, 2016 |
# ? Jul 7, 2016 20:34 |
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Is Thunder ammo the remote deployed minefields?
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# ? Jul 7, 2016 20:40 |
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what a little bastard support that is. aren't thunder LRMs mine missiles? how would they work exactly.
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# ? Jul 7, 2016 20:41 |
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Dang, I like it. Fast. Arm-mounted LRM-20! Remote sensors will be very cool if there's infantry or elementals on the map. Head-mounted medium laser. Is that max armor for a 40 ton? Really good efficiently sinked.
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# ? Jul 7, 2016 20:47 |
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Leperflesh posted:Is that max armor for a 40 ton? Max armor is just twice the internal structure (except the head), so you can tell at a glance. (it's the efficient max, since you don't really want to burn another half ton and waste some points to max the legs)
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# ? Jul 7, 2016 20:49 |
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PoptartsNinja posted:Man, it's been a while since we've seen a new member of the Mojave series. the NRWR comes up with some pretty useful robots also something like this really demonstrates the difference between Battletech and, say MWO, because in MWO this 'mech wouldn't be able to do anything
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# ? Jul 7, 2016 21:09 |
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Chair In A Basket posted:what a little bastard support that is. I don't know the specifics of BT rules but it's like artillery - target a hex, some dice are probably rolled, end result is the Thunder puts mines there instead of blowing up.
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# ? Jul 7, 2016 21:26 |
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1A 2B I don't think it's a good idea to limit our jumpers when we have the Screamer.
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# ? Jul 7, 2016 21:32 |
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Zaodai posted:Is Thunder ammo the remote deployed minefields? YES. Great for making the enemy go where you want them to go.
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# ? Jul 7, 2016 21:34 |
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So how many hits are these power armor suits worth? I take it a light pilot one won't be worth more than a hit if any at all... But if its possible to fit an elemental into a large cockpit, would that be a way to reduce headcap deaths? Edit: Ah, that makes sense with body armor functionally being worth one hit. Somehow thought cockpit hit rules would be harsher. RA Rx fucked around with this message at 22:09 on Jul 7, 2016 |
# ? Jul 7, 2016 21:47 |
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RA Rx posted:So how many hits are these power armor suits worth? Two plus the pilot, so three total. Not great in the field, more than enough to soak a cockpit hit. The jump jets that let them clear the battlefield quickly are more useful than the armor. RA Rx posted:But if its possible to fit an elemental into a large cockpit, would that be a way to reduce headcanon deaths? Short answer: It's not possible to fit an Elemental inside a `Mech cockpit. Long answer: you can do it with VDNI, but the only `Mech capable of it is pretty bad.
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# ? Jul 7, 2016 21:51 |
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PoptartsNinja posted:Short answer: It's not possible to fit an Elemental inside a `Mech cockpit. You mean the Gestalt, right? Machina Domini tech seems pretty out there, what with the gyro removal and such.
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# ? Jul 7, 2016 22:01 |
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Huh, I just noticed that the NRWR versions of the LRM racks don't have a minimum range, just like the Clan versions.
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# ? Jul 7, 2016 22:06 |
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Chair In A Basket posted:what a little bastard support that is. So, a couple of things: Smoke ammo we've seen before- From an LRM20, it makes heavy smoke in a 2hex cluster. Thunder LRMs deploy minefields. They're not AoE mines like the Long Tom from the Sludge Factory mission, but that's OK because it's a hell of a lot easier to put them where you want them. You shoot at a hex, and hexes are really easy to hit since you get a -4 bonus, and it plops down a 20 strength minefield. 'Mechs and non-hovers that move in to a mined hex have to roll dice to see if they get hit, the stronger the minefield the lower the roll needed for it to activate and deal damage. Remote Sensors do a couple things: You drop them in the movement phase by spending 1 extra MP in your chosen hex, and then they spot hidden units within 2 hexes of the sensor. They can also spot for indirect LRM fire, at a +3 penalty to hit. Any unit with comm gear of some kind can use the sensors, wither it's C3, an active probe, command console, etc. The spotting isn't super great, but it's not too terrible, either. It's the equivalent of having a jumping mech that fires no weapons spot for you. Using it would still probably require standing still as the LRM platform, because you'd be looking at something like (4gunnery + 1 indirect fire + 3 spotter penalty) plus range and target move mods. Whiiiich, ok, that's actually almost impossible to use well, haha. Maybe it will come in to play through a special situation, we'll see!! Looks like this 'Mech is also using a clan spec LRM20, and clan ES/FF armor. Gwaihir fucked around with this message at 22:41 on Jul 7, 2016 |
# ? Jul 7, 2016 22:36 |
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I have to vote 1C Since I think that would be a neat scenario and Take the sidegrade
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# ? Jul 7, 2016 23:13 |
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The return of an old friend?
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# ? Jul 7, 2016 23:21 |
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What does a shield do for a pilot?
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# ? Jul 7, 2016 23:24 |
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Gwaihir posted:Using it would still probably require standing still as the LRM platform, because you'd be looking at something like (4gunnery + 1 indirect fire + 3 spotter penalty) plus range and target move mods. Whiiiich, ok, that's actually almost impossible to use well, haha. Maybe it will come in to play through a special situation, we'll see!! Yeah the important thing with the remote sensors is to just poo poo them out everywhere there's any cover and then the infantry can't sneak up on you for swarm attacks. So, they'll be super useful in the city scenario and not very useful in the swamp.
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# ? Jul 7, 2016 23:25 |
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Night10194 posted:What does a shield do for a pilot? Takes 4 points off the first 14 hits to the location, with optional fun times to make it take hits from other locations. Protected locations take penalties when firing weapons. It also gains a shield bash physical attack. http://www.sarna.net/wiki/Shield#Shield_Modes
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# ? Jul 7, 2016 23:33 |
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dis astranagant posted:Takes 4 points off the first 14 hits to the location, with optional fun times to make it take hits from other locations. Protected locations take penalties when firing weapons. It also gains a shield bash physical attack. Mostly true. In active mode, it protects the arm its on, the same side torso, the center torso, and the head from the first 14 hits, but in those protected locations only head-mounted weapons can be fired. In passive mode it protects the arm its on and the same side torso, the side torso weapons can be fired at a +2 penalty (passive mode sucks, don't use it) In inactive mode it protects only the arm its on, and if the Mountain Lion had a weapon in that arm they'd be at a penalty. So as long as the Mountain Lion hangs back and snipes with the Gauss Rifle it probably wants to stay in active mode, and whenever it gets in close to use the Plasma Cannons it wants to go to inactive. Passive mode wastes your ammo so it's a trap for new players. Don't fall for it.
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# ? Jul 7, 2016 23:43 |
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Finally a non-hardened way to get above 15 hits on the head!
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# ? Jul 7, 2016 23:59 |
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Being able to drop strength 20 minefields in a single hex is gonna be very powerful if the map has any really tight chokepoints. I love that Mountain Lion too! Just keep the shield up while going to town with the Gauss until anything gets to close. With that much ammo you can probably afford to just lay down on the trigger for the whole match to boot. How does the Lamellor shield quirk work (Is that something you just homebrewed up? Never heard of it before) Does it work like Ferro-Lamellor armor i.e. ignoring LBX shots to boot?
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# ? Jul 8, 2016 00:08 |
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RA Rx posted:Finally a non-hardened way to get above 15 hits on the head! Only because it's an extra fancy lamellor shield. A standard small shield drops 3 damage off 11 hits. Larger shields lower your movement speed and the largest prevents jumping.
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# ? Jul 8, 2016 00:20 |
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Picard Day posted:Being able to drop strength 20 minefields in a single hex is gonna be very powerful if the map has any really tight chokepoints. I love that Mountain Lion too! Just keep the shield up while going to town with the Gauss until anything gets to close. With that much ammo you can probably afford to just lay down on the trigger for the whole match to boot. How does the Lamellor shield quirk work (Is that something you just homebrewed up? Never heard of it before) Does it work like Ferro-Lamellor armor i.e. ignoring LBX shots to boot? Small shields are normally DA 3 / DC 11, it's a durability boost Edit: You were probably wondering when one of these would show up. PoptartsNinja fucked around with this message at 00:42 on Jul 8, 2016 |
# ? Jul 8, 2016 00:30 |
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# ? May 12, 2024 14:58 |
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It's a shame the movement penalties for larger shields are so severe but if they weren't you'd probably have people designing stuff that's Literally a Gundam.PoptartsNinja posted:Small shields are normally DA 3 / DC 11, it's a durability boost EDIT: I think you meant Right Arm for that Vibroblade. Also heyo, a vibroblade! Runa fucked around with this message at 00:47 on Jul 8, 2016 |
# ? Jul 8, 2016 00:41 |