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HitTheTargets
Mar 3, 2006

I came here to laugh at you.
What about ODing on chems?

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SplitSoul
Dec 31, 2000

One of the New Vegas essentials have returned: QuickTrade

http://www.nexusmods.com/fallout4/mods/16229/

Roadie
Jun 30, 2013

SplitSoul posted:

One of the New Vegas essentials have returned: QuickTrade

http://www.nexusmods.com/fallout4/mods/16229/

Oh, thank the Lord.

Emo Szyslak
Feb 25, 2006

Heads up https://community.bethesda.net/thread/53871

Apoplexy
Mar 9, 2003

by Shine
Nice job, Bethesda. We appreciate Lip Sync Bug v2.0 that you'll never fix.

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Haha there was a guy either in this thread or the regular FO4 thread complaining about this exact thing happening but no one knew what he was talking about. I guess it was this.

potaties
Apr 8, 2005

meow meow
So, does that mean I should avoid using UOF4P in the load order for the new game I just set up? :negative:

pmchem
Jan 22, 2010



Arthmoor comes off as such a douche. He says "Only Bethesda can ultimately fix this, so IMO, people should start directing bug reports to them." Well, yeah, if he cared about the long term health of the game he would have been encouraging people to report every issue to the Bethesda feedback page and not just his private bug tracker. Always. But he totally disparaged it when I asked if he was reporting all the issues he "fixes" (he doesn't), and only when his unofficial patch is triggering an engine oddity does he ask people to contact bethsoft. Vanilla is unaffected.

It just makes it look like what he cares about most is his little fiefdom. And the dramatic thread title. I wonder if he would've been hired by Bethsoft years ago if not for seeming like he'd be a nightmare to work with.

Apoplexy
Mar 9, 2003

by Shine
Let's just all agree that both Arthmoor and Bethesda are terrible, for differing reasons.

Azhais
Feb 5, 2007
Switchblade Switcharoo
What does it even fix? I've got hundreds of hours in this game and I installed it for my last couple runs and can't say i noticed any changes. Every bug I hit previously that I was hoping it fixed still happened. Doesn't seem like a great loss, especially since his patch includes all sorts of "I just didn't like this" type changes iirc

Midnight Voyager
Jul 2, 2008

Lipstick Apathy

pmchem posted:

Arthmoor comes off as such a douche. He says "Only Bethesda can ultimately fix this, so IMO, people should start directing bug reports to them." Well, yeah, if he cared about the long term health of the game he would have been encouraging people to report every issue to the Bethesda feedback page and not just his private bug tracker. Always. But he totally disparaged it when I asked if he was reporting all the issues he "fixes" (he doesn't), and only when his unofficial patch is triggering an engine oddity does he ask people to contact bethsoft. Vanilla is unaffected.

It just makes it look like what he cares about most is his little fiefdom. And the dramatic thread title. I wonder if he would've been hired by Bethsoft years ago if not for seeming like he'd be a nightmare to work with.

Actually, I... did see him report stuff? And say that he reported stuff? I doubt he reports every single thing his mod "fixes" (many of which are super inconsequential anyway, like capitalization errors), but the last time this came up, he was specifically directing people to how to report bugs and he had just reported a bug. I think it was the cell reset bug?

I mean, far be it from me to defend Arthmoor, but this particular instance is kinda weird.

Azhais posted:

What does it even fix? I've got hundreds of hours in this game and I installed it for my last couple runs and can't say i noticed any changes. Every bug I hit previously that I was hoping it fixed still happened. Doesn't seem like a great loss, especially since his patch includes all sorts of "I just didn't like this" type changes iirc

http://afkmods.iguanadons.net/Unofficial%20Fallout%204%20Patch%20Version%20History.html

There are actually some things that I ran into and were fixed by the patch.

pmchem
Jan 22, 2010


Midnight Voyager posted:

but the last time this came up, he was specifically directing people to how to report bugs and he had just reported a bug.

I mean, far be it from me to defend Arthmoor, but this particular instance is kinda weird.

"As far as I can remember, there's never been a proper official channel to submit bug report" -- Arthmoor, after I pointed out and asked him if he used the bethesda.net submit feedback page. If he's changed his ways on this, I'd be happy and curious to read the post where he's instructing people in detail.

quote:

There are actually some things that I ran into and were fixed by the patch.

Were any high impact that you immediately remember without reading the changelog link? Honest question; the one that seemed most important was save bloat but that's officially fixed now.

Crocoswine
Aug 20, 2010

pmchem posted:

I wonder if he would've been hired by Bethsoft years ago if not for seeming like he'd be a nightmare to work with.

has any modder ever actually gotten a job via their mods? I would think that to be hired one would need, y'know, qualifications beyond "I changed this thing in your videogame"

like seriously why on earth would they ever consider hiring Arthmoor?

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

FlyinPingu posted:

has any modder ever actually gotten a job via their mods? I would think that to be hired one would need, y'know, qualifications beyond "I changed this thing in your videogame"
Oscuro who was hired on by Obsidian to work on New Vegas. He's still there and did some area design for Pillars of Eternity. I think one of the other Obs devs got hired on the strength of a blood bowl-style overhaul he made for Warcraft 3. It's a legit way into the industry, you just have to be really loving good

Count Uvula
Dec 20, 2011

---
Didn't the guy who made that one Skyrim mod that added a whole new region get hired, or atleast an internship? Mod wasn't even that good :colbert:

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Jack Lusted was hired by Creative Assembly for his Rome Total War mod. And the bunch of guys picked up by VALVE for multiple games.

I imagine you have to be both really good and professional enough to get in though.

Midnight Voyager
Jul 2, 2008

Lipstick Apathy

FlyinPingu posted:

has any modder ever actually gotten a job via their mods? I would think that to be hired one would need, y'know, qualifications beyond "I changed this thing in your videogame"

like seriously why on earth would they ever consider hiring Arthmoor?

It's happened in Crusader Kings 2.

pmchem posted:

"As far as I can remember, there's never been a proper official channel to submit bug report" -- Arthmoor, after I pointed out and asked him if he used the bethesda.net submit feedback page. If he's changed his ways on this, I'd be happy and curious to read the post where he's instructing people in detail.


Were any high impact that you immediately remember without reading the changelog link? Honest question; the one that seemed most important was save bloat but that's officially fixed now.

Definitely, because I've recruited Doc Anderson/Rylee/Ron Staples and I kept getting pissed off when they vanished from my settlements. I magically got molerat disease even though Codsworth was the one who got bitten. I had Anne Hargraves/Sheffield/Rylee/Vault-Tec Rep always making me ask to hire them every time I tried to talk to them and that was annoying the poo poo out of me. I broke Phyllis Daily. I couldn't get to Bobbi's terminal. The Bobby/Tina quest bugged out on me and I couldn't end it.

Only thing I looked up for that list was the names. And most of the problems I had WERE settlement-related, so it is kinda annoying to have this bug.

(Bear with me on finding where he backtracked, his forum is a pain in the rear end to navigate)

EDIT: Never mind, found it:

http://afkmods.iguanadons.net/index.php?/topic/3750-wipz-tes5edit/page-58#entry160229

He was apparently in some kind of private Bethesda forum for the DLC betas and expressed specific intent to report a bug to them. :shrug:

Midnight Voyager fucked around with this message at 06:04 on Jul 10, 2016

FreelanceSocialist
Nov 19, 2002

FlyinPingu posted:

has any modder ever actually gotten a job via their mods? I would think that to be hired one would need, y'know, qualifications beyond "I changed this thing in your videogame"

Remember Halo? Several of the people responsible for that got their start as Marathon 2 and Marathon: Infinity modders. I suppose things were a little different back then, though.

cheesetriangles
Jan 5, 2011





Have you ever heard of dota 2.

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


Counter Strike and Team Fortress were both mods and their creators hired by Valve.

A friend if mine modded and mapped extensively in Radiant (Jedi Outcast / Academy) and allegedly talked to people at Lucasarts. The deal fell through because he was a loving weirdo even though his tech skills were incredible for his age.

Inzombiac fucked around with this message at 06:41 on Jul 10, 2016

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

SeanBeansShako posted:

I imagine you have to be both really good and professional enough to get in though.
A good thorough mod will demonstrate everything that you need to prove, mainly that you can work on games and not quit even though you have gained firsthand knowledge of the fact that making them is boring and technical, not fun and creative. It also shows that you can set end points on your work and stop at them, and if you've documented your work well (which you always should) it shows that you can roll with punches and unexpected complications. Project management is a life skill.

Professionalism is good, sure, but pro game development has its own share of ego spergs. John Romero is the Adam of that set. The Day Z guy went backwards, starting pro then creating a popular mod that he runs like a tin pot warlord. You just suppress your inability to accumulate goodwill among normal people until you're already vital to ongoing projects.

Crocoswine
Aug 20, 2010

I should have specified that I meant in regards to Bethesda and their games, not necessarily all mods across all games ever :v:

Pontificating Ass
Aug 2, 2002

What Doth Life?

Smol posted:

Nope. Why isn't stuff from that list in the OP though? I tried looking at the Armor/Clothing section there, it had like three mods.
Hey, I'm not sure there are actually any good ones, but the clothing/armor section is definitely the last unfinished part of the OP, after that I'll going through my load order once more and take any suggestions for mods to go in the OP. I tried to keep them all general interest, quality-assured, and for things that people might not think to search for. Like if you are looking for CBBE, stuff you just type CBBE into the nexus so I wouldnt bother. I used to also be pretty careful with mods that were buggy, but now that the CK is out and the cell-reset bug is apparently fixed, mods are generally bug free.

Azhais posted:

What does it even fix? I've got hundreds of hours in this game and I installed it for my last couple runs and can't say i noticed any changes. Every bug I hit previously that I was hoping it fixed still happened. Doesn't seem like a great loss, especially since his patch includes all sorts of "I just didn't like this" type changes iirc
The unofficial patch will just fix a bunch of tiny things like clipping errors or landscape holes, and it's made by a bunch of smart people who made the unofficial patches in the old games. Don't think it can ever hurt to install it besides some compatability with other mods.

Loomer
Dec 19, 2007

A Very Special Hell

FlyinPingu posted:

has any modder ever actually gotten a job via their mods? I would think that to be hired one would need, y'know, qualifications beyond "I changed this thing in your videogame"

like seriously why on earth would they ever consider hiring Arthmoor?

The dude who came up with Morrowind's script extender+location-based combat got hired, IIRC, since that was actually a neat bit of programming at the time.

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.
If you talk to anyone in the industry, modding is one of the best ways to get your foot through the door.

Reb
Sep 13, 2002

"...But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly, because you tread on my dreams."
https://community.bethesda.net/thread/53871

https://www.reddit.com/r/FalloutMods/comments/4s2g41/fo4_psa_unofficial_fallout_4_patch_ufo4p_takes_an/

I just don't even know anymore.... I believe that it's not just that mod and can be any mod with new scrips or edits....

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Anyway, less spergy mod talk about modders and more mod sharing!

Guns! somebody ported a really impressive looking Shotgun from a New Vegas mod, obviously they did some work and updated it a little but looks great. Works with the see through scopes mod too.

SplitSoul
Dec 31, 2000

FlyinPingu posted:

like seriously why on earth would they ever consider hiring Arthmoor?

A solid track record of poor decisions?

pmchem
Jan 22, 2010


SplitSoul posted:

A solid track record of poor decisions?

Even less than that, just how he deals with controversial decisions. In the FO4 unofficial patch thread on his forums, there's like 3-4 pages of him and a couple mod authors arguing past each other regarding the functionality of the Lone Wanderer perk and whether or not dogmeat should be a "companion" for it. He was a jerk about it; and I may actually agree with his interpretation of the intended functionality in this case (hard to say). And of course, gategate.

Anyway, f anyone reading this encounters bugs, here's the link to Bethesda's "submit feedback" page, where people are supposed to report bugs/issues: https://help.bethesda.net/app/fallout_feedback

Could be useful to add to the OP.

SplitSoul
Dec 31, 2000


Read my post again.

pmchem
Jan 22, 2010


Has anyone here tried Tales from the Commonwealth? http://3dnpc.com/

It's by the guy who did Interesting NPCs for Skyrim, which was a very well-done mod. v1.4 of TftC was recently released. It's not on Nexus, I guess, so I had totally missed it until now.

Cavauro
Jan 9, 2008

The writing is the same as Interesting NPCs where every NPC acts like you are a moron and they are the smartest person in the world even though they're not saying anything that isn't obvious, but it's also more of the same in good ways too. Either way, this game needs more real content

Crocoswine
Aug 20, 2010

Reb posted:

https://community.bethesda.net/thread/53871

https://www.reddit.com/r/FalloutMods/comments/4s2g41/fo4_psa_unofficial_fallout_4_patch_ufo4p_takes_an/

I just don't even know anymore.... I believe that it's not just that mod and can be any mod with new scrips or edits....

there's a bethesda employee in that thread trying to troubleshoot it, I doubt this is a problem that's just going to be ignored.

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.
Why does everyone pretend like that bug is some conspiracy by Bethesda against modders? Report the bug to them and it'll get fixed, eventually. Or if not, someone in the community will reverse engineer the binaries and fix it that way.

Who the hell even cares if some no-name settlers change their appearance?

Crocoswine
Aug 20, 2010

One guy says all of his settlers changed into named Radroaches, which honestly seems more like a feature than a bug (HAHA) to me

Emo Szyslak
Feb 25, 2006

Oh god I better make sure all my settlers are still human

Magmarashi
May 20, 2009





Smol posted:

Why does everyone pretend like that bug is some conspiracy by Bethesda against modders? Report the bug to them and it'll get fixed, eventually. Or if not, someone in the community will reverse engineer the binaries and fix it that way.

Who the hell even cares if some no-name settlers change their appearance?

Because people really buy into the fantasy that Bethesda is a weird gestalt entity out to intentionally screw players and itself out of things for mysterious reasons.

see: "Bethesda wanted New Vegas to fail!/Bethesda was mad that people liked New Vegas better than Fallout 3!"

Canuck-Errant
Oct 28, 2003

MOOD: BURNING - MUSIC: DISCO INFERNO BY THE TRAMMPS
Grimey Drawer

FlyinPingu posted:

One guy says all of his settlers changed into named Radroaches, which honestly seems more like a feature than a bug (HAHA) to me

themetamorphosis.esp

Seashell Salesman
Aug 4, 2005

Holy wow! That "Literally A Person" sure is a cool and good poster. He's smart and witty and he smells like a pure mountain stream. I posted in his thread and I got a FANCY NEW AVATAR!!!!

Cavauro posted:

The writing is the same as Interesting NPCs where every NPC acts like you are a moron and they are the smartest person in the world even though they're not saying anything that isn't obvious, but it's also more of the same in good ways too. Either way, this game needs more real content

The blog for Tales From The Commonwealth doesn't really give an explanation of what the mod is trying to do at a high level, except "ads NPCs", and if I use it I don't want to read the wiki full of spoilers either.

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Midnight Voyager
Jul 2, 2008

Lipstick Apathy

Smol posted:

Why does everyone pretend like that bug is some conspiracy by Bethesda against modders? Report the bug to them and it'll get fixed, eventually. Or if not, someone in the community will reverse engineer the binaries and fix it that way.

Who the hell even cares if some no-name settlers change their appearance?

In this case? Because Arthmoor is a known paranoid lunatic. He went on some crazy thing about how goons were mod terrorists one time that was pretty hilarious. Sent it to Bethesda, if I'm not mistaken. His forum sig is something like "RIP United States of America - July 1776 - November 2012."

So the answer is "He is not a well man."

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