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What about ODing on chems?
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# ? Jul 8, 2016 22:45 |
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# ? May 31, 2024 22:06 |
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One of the New Vegas essentials have returned: QuickTrade http://www.nexusmods.com/fallout4/mods/16229/
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# ? Jul 9, 2016 22:48 |
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SplitSoul posted:One of the New Vegas essentials have returned: QuickTrade Oh, thank the Lord.
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# ? Jul 9, 2016 23:00 |
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Heads up https://community.bethesda.net/thread/53871
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# ? Jul 10, 2016 03:27 |
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Nice job, Bethesda. We appreciate Lip Sync Bug v2.0 that you'll never fix.
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# ? Jul 10, 2016 03:29 |
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Haha there was a guy either in this thread or the regular FO4 thread complaining about this exact thing happening but no one knew what he was talking about. I guess it was this.
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# ? Jul 10, 2016 03:35 |
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So, does that mean I should avoid using UOF4P in the load order for the new game I just set up?
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# ? Jul 10, 2016 04:09 |
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Arthmoor comes off as such a douche. He says "Only Bethesda can ultimately fix this, so IMO, people should start directing bug reports to them." Well, yeah, if he cared about the long term health of the game he would have been encouraging people to report every issue to the Bethesda feedback page and not just his private bug tracker. Always. But he totally disparaged it when I asked if he was reporting all the issues he "fixes" (he doesn't), and only when his unofficial patch is triggering an engine oddity does he ask people to contact bethsoft. Vanilla is unaffected. It just makes it look like what he cares about most is his little fiefdom. And the dramatic thread title. I wonder if he would've been hired by Bethsoft years ago if not for seeming like he'd be a nightmare to work with.
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# ? Jul 10, 2016 04:10 |
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Let's just all agree that both Arthmoor and Bethesda are terrible, for differing reasons.
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# ? Jul 10, 2016 04:12 |
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What does it even fix? I've got hundreds of hours in this game and I installed it for my last couple runs and can't say i noticed any changes. Every bug I hit previously that I was hoping it fixed still happened. Doesn't seem like a great loss, especially since his patch includes all sorts of "I just didn't like this" type changes iirc
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# ? Jul 10, 2016 04:21 |
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pmchem posted:Arthmoor comes off as such a douche. He says "Only Bethesda can ultimately fix this, so IMO, people should start directing bug reports to them." Well, yeah, if he cared about the long term health of the game he would have been encouraging people to report every issue to the Bethesda feedback page and not just his private bug tracker. Always. But he totally disparaged it when I asked if he was reporting all the issues he "fixes" (he doesn't), and only when his unofficial patch is triggering an engine oddity does he ask people to contact bethsoft. Vanilla is unaffected. Actually, I... did see him report stuff? And say that he reported stuff? I doubt he reports every single thing his mod "fixes" (many of which are super inconsequential anyway, like capitalization errors), but the last time this came up, he was specifically directing people to how to report bugs and he had just reported a bug. I think it was the cell reset bug? I mean, far be it from me to defend Arthmoor, but this particular instance is kinda weird. Azhais posted:What does it even fix? I've got hundreds of hours in this game and I installed it for my last couple runs and can't say i noticed any changes. Every bug I hit previously that I was hoping it fixed still happened. Doesn't seem like a great loss, especially since his patch includes all sorts of "I just didn't like this" type changes iirc http://afkmods.iguanadons.net/Unofficial%20Fallout%204%20Patch%20Version%20History.html There are actually some things that I ran into and were fixed by the patch.
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# ? Jul 10, 2016 04:38 |
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Midnight Voyager posted:but the last time this came up, he was specifically directing people to how to report bugs and he had just reported a bug. "As far as I can remember, there's never been a proper official channel to submit bug report" -- Arthmoor, after I pointed out and asked him if he used the bethesda.net submit feedback page. If he's changed his ways on this, I'd be happy and curious to read the post where he's instructing people in detail. quote:There are actually some things that I ran into and were fixed by the patch. Were any high impact that you immediately remember without reading the changelog link? Honest question; the one that seemed most important was save bloat but that's officially fixed now.
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# ? Jul 10, 2016 04:51 |
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pmchem posted:I wonder if he would've been hired by Bethsoft years ago if not for seeming like he'd be a nightmare to work with. has any modder ever actually gotten a job via their mods? I would think that to be hired one would need, y'know, qualifications beyond "I changed this thing in your videogame" like seriously why on earth would they ever consider hiring Arthmoor?
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# ? Jul 10, 2016 05:28 |
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FlyinPingu posted:has any modder ever actually gotten a job via their mods? I would think that to be hired one would need, y'know, qualifications beyond "I changed this thing in your videogame"
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# ? Jul 10, 2016 05:37 |
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Didn't the guy who made that one Skyrim mod that added a whole new region get hired, or atleast an internship? Mod wasn't even that good
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# ? Jul 10, 2016 05:39 |
Jack Lusted was hired by Creative Assembly for his Rome Total War mod. And the bunch of guys picked up by VALVE for multiple games. I imagine you have to be both really good and professional enough to get in though.
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# ? Jul 10, 2016 05:54 |
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FlyinPingu posted:has any modder ever actually gotten a job via their mods? I would think that to be hired one would need, y'know, qualifications beyond "I changed this thing in your videogame" It's happened in Crusader Kings 2. pmchem posted:"As far as I can remember, there's never been a proper official channel to submit bug report" -- Arthmoor, after I pointed out and asked him if he used the bethesda.net submit feedback page. If he's changed his ways on this, I'd be happy and curious to read the post where he's instructing people in detail. Definitely, because I've recruited Doc Anderson/Rylee/Ron Staples and I kept getting pissed off when they vanished from my settlements. I magically got molerat disease even though Codsworth was the one who got bitten. I had Anne Hargraves/Sheffield/Rylee/Vault-Tec Rep always making me ask to hire them every time I tried to talk to them and that was annoying the poo poo out of me. I broke Phyllis Daily. I couldn't get to Bobbi's terminal. The Bobby/Tina quest bugged out on me and I couldn't end it. Only thing I looked up for that list was the names. And most of the problems I had WERE settlement-related, so it is kinda annoying to have this bug. (Bear with me on finding where he backtracked, his forum is a pain in the rear end to navigate) EDIT: Never mind, found it: http://afkmods.iguanadons.net/index.php?/topic/3750-wipz-tes5edit/page-58#entry160229 He was apparently in some kind of private Bethesda forum for the DLC betas and expressed specific intent to report a bug to them. Midnight Voyager fucked around with this message at 06:04 on Jul 10, 2016 |
# ? Jul 10, 2016 05:59 |
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FlyinPingu posted:has any modder ever actually gotten a job via their mods? I would think that to be hired one would need, y'know, qualifications beyond "I changed this thing in your videogame" Remember Halo? Several of the people responsible for that got their start as Marathon 2 and Marathon: Infinity modders. I suppose things were a little different back then, though.
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# ? Jul 10, 2016 06:12 |
Have you ever heard of dota 2.
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# ? Jul 10, 2016 06:18 |
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Counter Strike and Team Fortress were both mods and their creators hired by Valve. A friend if mine modded and mapped extensively in Radiant (Jedi Outcast / Academy) and allegedly talked to people at Lucasarts. The deal fell through because he was a loving weirdo even though his tech skills were incredible for his age. Inzombiac fucked around with this message at 06:41 on Jul 10, 2016 |
# ? Jul 10, 2016 06:36 |
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SeanBeansShako posted:I imagine you have to be both really good and professional enough to get in though. Professionalism is good, sure, but pro game development has its own share of ego spergs. John Romero is the Adam of that set. The Day Z guy went backwards, starting pro then creating a popular mod that he runs like a tin pot warlord. You just suppress your inability to accumulate goodwill among normal people until you're already vital to ongoing projects.
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# ? Jul 10, 2016 06:43 |
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I should have specified that I meant in regards to Bethesda and their games, not necessarily all mods across all games ever
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# ? Jul 10, 2016 08:28 |
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Smol posted:Nope. Why isn't stuff from that list in the OP though? I tried looking at the Armor/Clothing section there, it had like three mods. Azhais posted:What does it even fix? I've got hundreds of hours in this game and I installed it for my last couple runs and can't say i noticed any changes. Every bug I hit previously that I was hoping it fixed still happened. Doesn't seem like a great loss, especially since his patch includes all sorts of "I just didn't like this" type changes iirc
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# ? Jul 10, 2016 09:00 |
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FlyinPingu posted:has any modder ever actually gotten a job via their mods? I would think that to be hired one would need, y'know, qualifications beyond "I changed this thing in your videogame" The dude who came up with Morrowind's script extender+location-based combat got hired, IIRC, since that was actually a neat bit of programming at the time.
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# ? Jul 10, 2016 11:31 |
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If you talk to anyone in the industry, modding is one of the best ways to get your foot through the door.
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# ? Jul 10, 2016 12:27 |
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https://community.bethesda.net/thread/53871 https://www.reddit.com/r/FalloutMods/comments/4s2g41/fo4_psa_unofficial_fallout_4_patch_ufo4p_takes_an/ I just don't even know anymore.... I believe that it's not just that mod and can be any mod with new scrips or edits....
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# ? Jul 10, 2016 14:56 |
Anyway, less spergy mod talk about modders and more mod sharing! Guns! somebody ported a really impressive looking Shotgun from a New Vegas mod, obviously they did some work and updated it a little but looks great. Works with the see through scopes mod too.
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# ? Jul 10, 2016 15:08 |
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FlyinPingu posted:like seriously why on earth would they ever consider hiring Arthmoor? A solid track record of poor decisions?
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# ? Jul 10, 2016 15:13 |
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SplitSoul posted:A solid track record of poor decisions? Even less than that, just how he deals with controversial decisions. In the FO4 unofficial patch thread on his forums, there's like 3-4 pages of him and a couple mod authors arguing past each other regarding the functionality of the Lone Wanderer perk and whether or not dogmeat should be a "companion" for it. He was a jerk about it; and I may actually agree with his interpretation of the intended functionality in this case (hard to say). And of course, gategate. Anyway, f anyone reading this encounters bugs, here's the link to Bethesda's "submit feedback" page, where people are supposed to report bugs/issues: https://help.bethesda.net/app/fallout_feedback Could be useful to add to the OP.
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# ? Jul 10, 2016 15:34 |
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Read my post again.
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# ? Jul 10, 2016 16:15 |
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Has anyone here tried Tales from the Commonwealth? http://3dnpc.com/ It's by the guy who did Interesting NPCs for Skyrim, which was a very well-done mod. v1.4 of TftC was recently released. It's not on Nexus, I guess, so I had totally missed it until now.
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# ? Jul 10, 2016 16:31 |
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The writing is the same as Interesting NPCs where every NPC acts like you are a moron and they are the smartest person in the world even though they're not saying anything that isn't obvious, but it's also more of the same in good ways too. Either way, this game needs more real content
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# ? Jul 10, 2016 16:39 |
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Reb posted:https://community.bethesda.net/thread/53871 there's a bethesda employee in that thread trying to troubleshoot it, I doubt this is a problem that's just going to be ignored.
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# ? Jul 10, 2016 17:55 |
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Why does everyone pretend like that bug is some conspiracy by Bethesda against modders? Report the bug to them and it'll get fixed, eventually. Or if not, someone in the community will reverse engineer the binaries and fix it that way. Who the hell even cares if some no-name settlers change their appearance?
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# ? Jul 10, 2016 18:00 |
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One guy says all of his settlers changed into named Radroaches, which honestly seems more like a feature than a bug (HAHA) to me
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# ? Jul 10, 2016 18:10 |
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Oh god I better make sure all my settlers are still human
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# ? Jul 10, 2016 18:12 |
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Smol posted:Why does everyone pretend like that bug is some conspiracy by Bethesda against modders? Report the bug to them and it'll get fixed, eventually. Or if not, someone in the community will reverse engineer the binaries and fix it that way. Because people really buy into the fantasy that Bethesda is a weird gestalt entity out to intentionally screw players and itself out of things for mysterious reasons. see: "Bethesda wanted New Vegas to fail!/Bethesda was mad that people liked New Vegas better than Fallout 3!"
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# ? Jul 10, 2016 18:18 |
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FlyinPingu posted:One guy says all of his settlers changed into named Radroaches, which honestly seems more like a feature than a bug (HAHA) to me themetamorphosis.esp
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# ? Jul 10, 2016 18:28 |
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Cavauro posted:The writing is the same as Interesting NPCs where every NPC acts like you are a moron and they are the smartest person in the world even though they're not saying anything that isn't obvious, but it's also more of the same in good ways too. Either way, this game needs more real content The blog for Tales From The Commonwealth doesn't really give an explanation of what the mod is trying to do at a high level, except "ads NPCs", and if I use it I don't want to read the wiki full of spoilers either.
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# ? Jul 10, 2016 19:10 |
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# ? May 31, 2024 22:06 |
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Smol posted:Why does everyone pretend like that bug is some conspiracy by Bethesda against modders? Report the bug to them and it'll get fixed, eventually. Or if not, someone in the community will reverse engineer the binaries and fix it that way. In this case? Because Arthmoor is a known paranoid lunatic. He went on some crazy thing about how goons were mod terrorists one time that was pretty hilarious. Sent it to Bethesda, if I'm not mistaken. His forum sig is something like "RIP United States of America - July 1776 - November 2012." So the answer is "He is not a well man."
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# ? Jul 10, 2016 19:29 |