|
mp5 posted:give one of those jacks a gun, hashtag menoth awareness Yeah I could drop a Templar and a Wrack and put in a Reckoner in.
|
# ? Jul 9, 2016 11:24 |
|
|
# ? Jun 8, 2024 15:20 |
|
I started collecting Minions earlier in the year (got Rask and a couple of warbeasts) then put it on hold when I heard the new edition was coming out. What sort of army size should I be starting at now that the points values have changed? Or should I just go check out the meta at my LGS?
|
# ? Jul 9, 2016 11:45 |
|
Flimf posted:If anyone even cares about skorne in this thread anymore, it looks like theres a new Tiberion coming: That's pretty awesome. I just finished using a dremel to chop up the spear arm of a metal sentry for my tibbers so I guess this new pose would have been nice to see before, but whatever. I do like the new pose
|
# ? Jul 9, 2016 11:56 |
|
waah posted:I do like the new pose I like the facial expression on him, but holy poo poo trying to foam that pose. I'll stick to my regular tibby model with his mace out front so at least he'll fit in a standard foam tray. Looks drat cool though.
|
# ? Jul 9, 2016 12:42 |
|
The 'tusks' are killin' me. Why is it so hard to get them consistent across the Titan species?
|
# ? Jul 9, 2016 12:53 |
|
Hoboskins posted:Lots of advice about my Minions journeyman list Thanks! I had it in my head that I couldn't bring units in until week 4 for some reason. Now for my (much) revised 75 point list I've got the battle group from before(barny, wrastler, spitter, bull snapper, swamp horro) plus Max gators Max croaks Saxon orrik Feralgeist (to fill 2 points in week 4) Lanyssa ryssl I've got 5 points I don't know what to do with. Is the witch doctor worth it? The razorback crew look good...? Maximus, Alten Ashley? Too many options! What dyu reckon?
|
# ? Jul 9, 2016 13:19 |
|
Going from 7 years of trolls into ret is one hell of a culture shock. Helynna is some crazy poo poo too.
|
# ? Jul 9, 2016 15:05 |
|
So here is why high reclaimer is loving nuts in mk3: - sac lamb + power boost = reckoners and redeemer all have 2 focus for the cost of 1 TFG or choir guy. Even with the choir nerf thats a LOT of boosted shots. Reckoner went to base pow 14, so pow 16 now. -Hand of Fated Idrians. The play seems to be prey their caster, because hand of fate fixes their rat enough to kill whatever they need WITHOUT prey. Then the feat/HOF assassination is always in play, and it will keep their caster out of the game, or they just die. -HR feat is d3+5 dudes. They activate normally, no sac combat action restrictions or anything. They get placed in control, in formation, no other restrictions. So its pretty easy to feat back 6-8 idrians in aim or walk and shoot range of their caster. If your opponent didnt kill enough to make that work, kill them yourself before HR activates and feats. The math on this is pretty good, single shots are rat 7 pow 13, hand of fate effect. So, a 15/16 caster with 3 camp is the target. Assuming I get 8 idrian shots, I hit on 8's with hand of fate, which is probably in the ballpark of 65% to hit (I think). Damage rolls are at -3, with hof that is probably ~5 damage per hit. So if I hit 6 times, you spend your 3 camp and then take about 15 damage and are probably very close to death. That doesn't account for the fact that high reclaimer can do lots of spell damage before the idrians activate, and my list has 2 reckoners and a redeemer. If one of the reckoners hits you first, youre turbo dead because its a boosted 16 and your now flared. I havent had a real assassination caster in PoM that I enjoyed playing , but HR is sickkkkk
|
# ? Jul 9, 2016 15:32 |
|
I wouldn't even get out of bed in the morning for FOC 5.
|
# ? Jul 9, 2016 15:40 |
|
koreban posted:I like the facial expression on him, but holy poo poo trying to foam that pose. I'll stick to my regular tibby model with his mace out front so at least he'll fit in a standard foam tray. Our magnet discussion earlier has brought out the DIYer in me. No more foam for this guy, but there has been a bit of learning and a couple bases that uh.... came apart for lack of better words. Still I am happy with how it's coming along and I will post pics later in the weekend
|
# ? Jul 9, 2016 15:46 |
|
StuG Jeebus posted:The 'tusks' are killin' me. Why is it so hard to get them consistent across the Titan species? He has no tusks, just seriously huge nipples.
|
# ? Jul 9, 2016 15:46 |
|
Crossposting from the Oath Thread.
|
# ? Jul 9, 2016 16:45 |
|
gannyGrabber posted:I wouldn't even get out of bed in the morning for FOC 5. I usually have 8-12 focus per turn, sooooo
|
# ? Jul 9, 2016 16:48 |
|
If anyone is interested in buying a rather large ret army in one fell swoop, for around 30% off of retail send me a PM. Not looking to part out. I will get a full list with photos together in the next few days and make a post in SA Mart. (almost everything is assembled and primed, I'm very meticulous about parting lines and cleanup and pin anything questionable)
|
# ? Jul 9, 2016 17:26 |
|
PaintVagrant posted:I usually have 8-12 focus per turn, sooooo what infantry are you running? Based on your posts it seems like TFG, Choir, Idrians, is that about all of it? Are you running an arc node? I'm painting a Guardian now because I want to try him out in Mk3 because he seems like a very decent overall heavy, but it seems like an arc node is necessary to get HoF on targets.
|
# ? Jul 9, 2016 18:14 |
|
Korwen posted:what infantry are you running? Based on your posts it seems like TFG, Choir, Idrians, is that about all of it? Are you running an arc node? I'm painting a Guardian now because I want to try him out in Mk3 because he seems like a very decent overall heavy, but it seems like an arc node is necessary to get HoF on targets. Hand of Fate is a buff, you dont cast it on enemies. Edit: if you mean ashes to ashes, yeah maybe an arc node would be good. jubelio fucked around with this message at 20:40 on Jul 9, 2016 |
# ? Jul 9, 2016 19:48 |
|
Korwen posted:what infantry are you running? Based on your posts it seems like TFG, Choir, Idrians, is that about all of it? Are you running an arc node? I'm painting a Guardian now because I want to try him out in Mk3 because he seems like a very decent overall heavy, but it seems like an arc node is necessary to get HoF on targets. War Room Army Protectorate of Menoth - Reclaimer champs? Theme: No Theme Selected 75 / 75 Army The High Reclaimer - WJ: +32 - Hierophant - PC: 3 - Reckoner - PC: 16 (Battlegroup Points Used: 16) - Reckoner - PC: 16 (Battlegroup Points Used: 16) - Redeemer - PC: 11 - Guardian - PC: 15 The Covenant of Menoth - PC: 4 Vassal Mechanik - PC: 1 Gorman Di Wulfe, Rogue Alchemist - PC: 4 Choir of Menoth - Leader & 5 Grunts: 6 Idrian Skirmishers - Leader & 9 Grunts: 15 - Idrian Skirmisher Chieftain & Guide - Chieftain & Guide: 5 Temple Flameguard - Leader & 9 Grunts: 11 --- GENERATED : 07/09/2016 15:49:34 BUILD ID : 2021.16-06-25
|
# ? Jul 9, 2016 20:49 |
|
With 2 infantry units, Rhupert might not be a bad swap for Gorman or the Book
|
# ? Jul 9, 2016 21:09 |
|
jubelio posted:Hand of Fate is a buff, you dont cast it on enemies. Ah crap I need to read better, I thought it was a debuff. It's an upkeep too, so I guess you can cycle it (unless they changed how that works and I haven't read that yet)
|
# ? Jul 9, 2016 22:02 |
|
All I can see is that it is screaming in horror as it falls and its weird narrow tube sock titties are flapping upwards as plummets downwards.
|
# ? Jul 9, 2016 23:49 |
|
Korwen posted:Ah crap I need to read better, I thought it was a debuff. It's an upkeep too, so I guess you can cycle it (unless they changed how that works and I haven't read that yet) Yep, you can upkeep it, activate that unit and kill things, then activate HR and move it to something else.
|
# ? Jul 9, 2016 23:52 |
|
Those tusks really bother me and I don't even play Skorne. It really is the faction for masochists.
|
# ? Jul 9, 2016 23:53 |
|
Maybe it's just a weird angle, but I don't really even understand its face and tusks at all. It seriously took me a minute to figure out what was going on.
|
# ? Jul 9, 2016 23:55 |
|
Had first mk3 tournament today. Went pretty lovely. My lists were basically "throw everything I have for ret into lists" lists. Casters were Vyros1 and Helynna. First game was vs eCaine. The Helynna list was partially built to counter eCaine. His list just couldn't do any real damage to mine. He made a mistake early in the game and left Caine forward and he got butchered like bottom of turn 2. Second game was Helynna vs Baldur with woldwrath, pureblood, trackers, druids, grevious-wounds-on-a-stick, and some other stuff. I charged the woldwrath with both my Banshee and Manticore. Neither one rolled above a 5 on a damage roll. And since the WW has sacred ward now he could put stoneskin on it to get it to ARM22. So I did lots of hits of 3 damage that in the end did nothing. He crushed all my warjacks. My sentinels did a bit more damage to the wrath than the warjacks did but still wasn't enough. He tabled me and I killed partial units of druids and bloodtrackers, that was it. At this point I didn't want to even continue playing, but since quitting in the middle of a tournament is bad form I soldiered on Third game was Vyros vs Ragnor w/ Mulg, Mauler, Pyre, 2x bouncers, stone, 2 units of fire eaters, and some other stuff. Early on I was able to charge the mauler with my Banshee. Missed my charge attack and both my bought big sword attacks, doing a bit of damage with the small sword but it was laughable. His POW22 or whatever mauler just pounded my banshee into pulp. On his feat turn I decided to counter feat and try to kill mulg with Imperatus w/ the flank bonus. Left Mulg with 1 box. He proceeds to destroy Imperatus. Then he just kind of finished off the rest of my army, although by that point I just didn't really give a poo poo anymore. Luckily the tournament ended there, because I had no desire to play anymore. Faction/caster breakdown for anyone interested. Was 2 list optional: 2 Cygnar( 2 eCaine, 1 Kara Sloan) 2 CoC( 2 Lucant, 1 Iron Mother, 1x Axis) 1 Circle(Baldur1, Krueger2) 1 Ret(Helynna, Vyros1) 1 Cryx(pDenny) 1 Trolls(Ragnor, Calandra) 1 Legion(no clue) 1 Menoth(Malakus) Khisanth Magus fucked around with this message at 00:21 on Jul 10, 2016 |
# ? Jul 9, 2016 23:59 |
|
Either Baldur and a Woldwrath, possibly even two, looks pretty strong. Unfortunately also only slightly more fun than Bradigus. My own games with Ret have been limited to lower point values, but I like Helynna a lot. Probably not even going to expand much until the metal Kaelyssa resculpt comes out and the first round(s) of errata are out. fnordcircle posted:Maybe it's just a weird angle, but I don't really even understand its face and tusks at all. It seriously took me a minute to figure out what was going on.
|
# ? Jul 10, 2016 00:52 |
|
Wizard Styles posted:Either Baldur and a Woldwrath, possibly even two, looks pretty strong. Unfortunately also only slightly more fun than Bradigus. Getting sacred ward instead of spell ward along with most factions having issues removing spells now (Eiryss 2 is my only option and it's like oh no, baldur will take d3 and I get a boosted pow10 on the arm22 woldwrath to keep the spell up). Khisanth Magus fucked around with this message at 02:00 on Jul 10, 2016 |
# ? Jul 10, 2016 01:53 |
|
PaintVagrant posted:So here is why high reclaimer is loving nuts in mk3: Don't you have to make sure at least a few troopers in the unit remain alive? He can't bring back dudes in a unit that was wiped off the table right? Also why the book in mk3? That thing is garbage. Gr4vyB04t fucked around with this message at 03:09 on Jul 10, 2016 |
# ? Jul 10, 2016 02:51 |
|
Khisanth Magus posted:Getting sacred ward instead of spell ward along with most factions having issues removing spells now (Eiryss 2 is my only option and it's like oh no, baldur will take d3 and I get a boosted pow10 on the arm22 woldwrath to keep the spell up). You can't remove with it, but Thyron's Spellpiercer being Blessed on a stick could help. Eiryss3 is pretty good upkeep removal, though that only helps with pBaldur's ARM buff, not eBaldur's. And Kaelyssa can shoot upkeeps off something, though I'd never want to be that close if I could help it. And of course the banshee helps by use grievous wounds as a way to stop healing on the Woldwrath. Armour skew with Wolds still looks to be a thing, unfortunately. It also super sucks when you don't have all the tools you need at your disposal, which tends to happen early on when you're starting a game.
|
# ? Jul 10, 2016 02:55 |
|
rkajdi posted:You can't remove with it, but Thyron's Spellpiercer being Blessed on a stick could help. Eiryss3 is pretty good upkeep removal, though that only helps with pBaldur's ARM buff, not eBaldur's. And Kaelyssa can shoot upkeeps off something, though I'd never want to be that close if I could help it. And of course the banshee helps by use grievous wounds as a way to stop healing on the Woldwrath. Armour skew with Wolds still looks to be a thing, unfortunately. It also super sucks when you don't have all the tools you need at your disposal, which tends to happen early on when you're starting a game. I got the crit grevious on it, but my dice refusing to roll higher than a 5 at dice - 2 on damage meant I didn't knock anything out. If my dice hadn't totally failed me that game I think things could have gone way different. If the banshee had knocked out any aspect that turn the woldwrath would have had issues killing any of my jacks most likely. I really hope Alton Ashley gets nerfed. I'm sick as hell of seeing him every game, and causing grevious wounds without doing any damage is dumb. Although I'm getting an aspis soon that is going to be in pretty much every list to shield guard from it.
|
# ? Jul 10, 2016 03:16 |
|
Khisanth Magus posted:I got the crit grevious on it, but my dice refusing to roll higher than a 5 at dice - 2 on damage meant I didn't knock anything out. If my dice hadn't totally failed me that game I think things could have gone way different. If the banshee had knocked out any aspect that turn the woldwrath would have had issues killing any of my jacks most likely. I'd figure Skarath is a better option for that. Alton Ashley stop the Aspis' shields from recovering each round. The faneknight is more expensive dollar and pointswise, but it seems like a better option. He's also up 2/4 ARM depending on what has died near him (meaning he'll stay around longer if need to take shots) and can actually do some damage if needed, which gives you the option against stuff like the woldwrath, since you're rolling at dice-7 or 5 on 4 dice. It's not great, but it's an extra hit that can do stuff.
|
# ? Jul 10, 2016 03:39 |
|
Wizard Styles posted:Either Baldur and a Woldwrath, possibly even two, looks pretty strong. Unfortunately also only slightly more fun than Bradigus. I love Baldur because he is so versatile and makes circle play differently. His normal form is only worse because of WoldWardens can't pull off the charge-geomancy stoneskin-attack schtick anymore. Granted they don't need it as much because you can still charge with a SPD penalty.
|
# ? Jul 10, 2016 03:39 |
|
rkajdi posted:I'd figure Skarath is a better option for that. Alton Ashley stop the Aspis' shields from recovering each round. The faneknight is more expensive dollar and pointswise, but it seems like a better option. He's also up 2/4 ARM depending on what has died near him (meaning he'll stay around longer if need to take shots) and can actually do some damage if needed, which gives you the option against stuff like the woldwrath, since you're rolling at dice-7 or 5 on 4 dice. It's not great, but it's an extra hit that can do stuff. I'm going to be picking up a mk2 bb at a discount. The manticore is becoming discordia, and the Chimera is being converted into an aspis. Sadly nothing to do with the griffon but make a second griffon.
|
# ? Jul 10, 2016 04:17 |
|
Hello here are some bad pics of babby's first Hunters Grim tyvm for looking at them!
|
# ? Jul 10, 2016 04:27 |
|
Why are people seeing so much of Alten Ashley? I feel like I'm missing something. Tough hate is nice and all.
|
# ? Jul 10, 2016 04:28 |
|
Khisanth Magus posted:I'm going to be picking up a mk2 bb at a discount. The manticore is becoming discordia, and the Chimera is being converted into an aspis. Sadly nothing to do with the griffon but make a second griffon.
|
# ? Jul 10, 2016 04:30 |
|
fnordcircle posted:Why are people seeing so much of Alten Ashley? I feel like I'm missing something. Tough hate is nice and all. He's a really nasty anti-warbeast (and warjack to a lesser extent) because of his ranged ability to apply grievous wounds. One of the guys in my meta has started using him to hit column 5 on my warpwolves, then shoot them with his other jacks to knock out the spirit and prevent healing. Even on warjacks, knocking out a vital system and preventing repairs for a round is a real bastard to recover from, and doesn't take the investment of a heavy alphastrike.
|
# ? Jul 10, 2016 04:35 |
|
Why the poo poo does grievous wounds stop repairs.
|
# ? Jul 10, 2016 04:42 |
|
gannyGrabber posted:Why the poo poo does grievous wounds stop repairs.
|
# ? Jul 10, 2016 04:44 |
|
Fyrbrand posted:Hello here are some bad pics of babby's first Hunters Grim tyvm for looking at them!
|
# ? Jul 10, 2016 04:48 |
|
|
# ? Jun 8, 2024 15:20 |
|
eskimaux posted:Thanks! I had it in my head that I couldn't bring units in until week 4 for some reason. Now for my (much) revised 75 point list I've got the battle group from before(barny, wrastler, spitter, bull snapper, swamp horro) plus I just double checked the journeyman rules and you are right I had forgotten you can't take units until week 3 (been awhile since I participated in one). 1 0 Points Starting Battlegroup Only, No Theme Forces Mangled Metal 2 10 Points Battlegroup Only, No Theme Forces Mangled Metal 3 25 Points Battlegroup, Units, Solos, No Theme Forces Trial by Fire 4 50 Points Battlegroup, Units, Solos, No Theme Forces (Warcaster/Warlock Swap allowed) Trial by Fire 5 65 Points Battlegroup, Units, Solos, Battle Engines, Theme Forces Allowed Journey’s End 6 75 Points Battlegroup, Units, Solos, Battle Engines, Theme Forces Allowed Journey’s End The scenario is mangled metal for the first two weeks so battlegroup only.As for the last pick the witchdoctor has become less useful due to ubiquitous tough, before posse didn't have it native drat editionitus. If you have 5 points left then try to use all 5, sadly you already have one of the best 3 point options and there aren't a ton of two point ones, aside from swamp gobbers. The razorback got a big buff and works quite well with barney, so it is a good choice. Alternatively, Alten isn't bad and neither is Gudrun or Orin Midwinter they are all exactly 5 points. Out of those 3 Alten is the easiest to use so you may want to play it by ear if you are finding everything a bit challenging. Gudrun basically mulches infantry in close combat and Orin has a few tricks that are handy like stopping magic spells going off and shooting lightning.
|
# ? Jul 10, 2016 04:53 |