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3
Aug 26, 2006

The Magic Number


College Slice

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StarkRavingMad
Sep 27, 2001


Yams Fan

Saint Sputnik posted:

Actually I think I might see how I like listening to http://radiooooo.com/ while playing, just set it to 1980s Russian or something

This is amazing, how did I not know about this site? Thanks

Tony Montana
Aug 6, 2005

by FactsAreUseless
there is nothing in the OP about rovers. I have one, driving it around is sweet :) What can we do with it? Can you mine stuff? Survey asteroids?

crayon85
Dec 25, 2013

Tony Montana posted:

there is nothing in the OP about rovers. I have one, driving it around is sweet :) What can we do with it? Can you mine stuff? Survey asteroids?

You can mine and pick up things, use them for missions, scan downed spaceships for data, or just hoon across the landscape. Mostly just hoon across the landscape though, made even more fun by low g worlds. Try jumping your ship!

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

<vent>

I would just like the record to show that Polonium needs to go die a fire, and then the fire needs to go die in a pond, and then the pond needs to be nuked from orbit.

</vent>

Groggy nard
Aug 6, 2013

How does into botes?

Tippis posted:

<vent>

I would just like the record to show that Polonium needs to go die a fire, and then the fire needs to go die in a pond, and then the pond needs to be nuked from orbit.

</vent>

I still find Polonium more often than Specialized Legacy Firmware :shepicide:

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Groggy nard posted:

I still find Polonium more often than Specialized Legacy Firmware :shepicide:

Yes, but Specialised Legacy Firmware is rated is very common so therefore… :goonsay:

Main Paineframe
Oct 27, 2010

Groggy nard posted:

I still find Polonium more often than Specialized Legacy Firmware :shepicide:

I find tons of Specialized Legacy Firmware. Too bad I can't give you all my extras because there's no way for players to transfer mats to each other.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Main Paineframe posted:

I find tons of Specialized Legacy Firmware. Too bad I can't give you all my extras because there's no way for players to transfer mats to each other.

Of course! Just think how much grind would be skipped if people could trade what they don't want for what they do.

Fishreds99
Jul 8, 2009

Beep Boop
Oh, also if anyone has been paying attention the whole API thing..

FD are actually working on this (pretty slowly) but using what they've showcased so far for the new API, we've been able to produce some cool rudimentary kill-mail type stuff, similar to EVE.

Finally us griefers are going to be able to have official records of our ~dank ganks~

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Fishreds99 posted:

Oh, also if anyone has been paying attention the whole API thing..

FD are actually working on this (pretty slowly) but using what they've showcased so far for the new API, we've been able to produce some cool rudimentary kill-mail type stuff, similar to EVE.

Finally us griefers are going to be able to have official records of our ~dank ganks~

I think I would start PvPing if this happened.

Main Paineframe
Oct 27, 2010

Fishreds99 posted:

Oh, also if anyone has been paying attention the whole API thing..

FD are actually working on this (pretty slowly) but using what they've showcased so far for the new API, we've been able to produce some cool rudimentary kill-mail type stuff, similar to EVE.

Finally us griefers are going to be able to have official records of our ~dank ganks~

Sure, but will it be able to do anything actually interesting?

Fishreds99
Jul 8, 2009

Beep Boop

Main Paineframe posted:

Sure, but will it be able to do anything actually interesting?

Not sure. I can't even pretend to begin to understand the mind of a carebear.

Main Paineframe
Oct 27, 2010

Fishreds99 posted:

Not sure. I can't even pretend to begin to understand the mind of a carebear.

An API call to automatically post :qq: threads to the Reddit and/or official forums with the appropriate blanks filled in when specified things happen

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING

Fishreds99 posted:

Not sure. I can't even pretend to begin to understand the mind of a carebear.

:allears:

Fishreds99
Jul 8, 2009

Beep Boop

Main Paineframe posted:

An API call to automatically post :qq: threads to the Reddit and/or official forums with the appropriate blanks filled in when specified things happen

This is actually a great idea so it would surely be considered abusive by Frontier.

nightwisher
Dec 24, 2004

Nice meltdown.

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro

Fishreds99 posted:

Oh, also if anyone has been paying attention the whole API thing..

FD are actually working on this (pretty slowly) but using what they've showcased so far for the new API, we've been able to produce some cool rudimentary kill-mail type stuff, similar to EVE.

Finally us griefers are going to be able to have official records of our ~dank ganks~

mmmmmm..... ~dank ganks~

ShadowMoo
Mar 13, 2011

by Shine


Got yelled at for posting this on the tumblr. Worth it.

ShadowMoo fucked around with this message at 23:56 on Jul 12, 2016

Anime Store Adventure
May 6, 2009


Is there a hard and fast rule on how the engineers upgrades translate to plain English? Specifically the FSD range upgrade. Does the stage 1 mean I can expect 1-4% range, or do I have to do some math to figure out what my actual (in ly) gain will be based on my FSD size and the gain in optimal mass?

Trying to build a Clipper for Exploration but doing a few very short (~300ly) shakedowns made me feel like 25.22ly was going to be pretty lame for distant trips. I'd be fine if I could nudge this up over 30 (or more!) but I'm also afraid I don't understand what the potential FSD gains mean and I could be grinding for days to get like 2-3ly.

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro

Panch posted:

Is there a hard and fast rule on how the engineers upgrades translate to plain English? Specifically the FSD range upgrade. Does the stage 1 mean I can expect 1-4% range, or do I have to do some math to figure out what my actual (in ly) gain will be based on my FSD size and the gain in optimal mass?

Trying to build a Clipper for Exploration but doing a few very short (~300ly) shakedowns made me feel like 25.22ly was going to be pretty lame for distant trips. I'd be fine if I could nudge this up over 30 (or more!) but I'm also afraid I don't understand what the potential FSD gains mean and I could be grinding for days to get like 2-3ly.

http://inara.cz/galaxy-engineers

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro
Although, depending on where you are going that jump range should be fine. Obviously slower than going with a 30+, but as long as you are heading core-ward that should be sufficient range.

Anime Store Adventure
May 6, 2009



I used that, but I guess my question in not so many words is how does 4% optimized mass translate to actual ly? Is 4% optimized mass 1ly on some ships and .5ly on other ships?

Toxic Fart Syndrome posted:

Although, depending on where you are going that jump range should be fine. Obviously slower than going with a 30+, but as long as you are heading core-ward that should be sufficient range.

Yeah, I can live with it if it means exploring in the cool stylings of the clipper. I'm currently trying to evaluate effort vs reward of upgrading my FSD. I don't want to grind for a week and move 25ly to 28ly. I'll do it if I can bump up to 30-33.

Moral_Hazard
Aug 21, 2012

Rich Kid of Insurancegram

Fishreds99 posted:

Not sure. I can't even pretend to begin to understand the mind of a carebear.

When I played EVE, I would have said the same thing. I was always pvp'ing and wasn't above ganking pubbies and a scam or two.

In this game? :shrug: I just seems more chill. Maybe it's because I'm older, but I enjoy and relax to flying around, looking at the pretty pictures and hauling gold and bauxite.

I made 5 million credit in one half hour run yesterday. At this rate, it won't be long until I get myself in a Python. (though I'm going to keep my Asp for a future exploration run to Sag A*)

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Panch posted:

I used that, but I guess my question in not so many words is how does 4% optimized mass translate to actual ly? Is 4% optimized mass 1ly on some ships and .5ly on other ships?

As far as I understand, on any given ship, it should be a 1:1 translation into jump range, all else being equal.

Or, rather, a jump uses up a specific amount of fuel that is determined by f = l × 0.001 × (d × mship / moptimal)p.

The l, and p parameters depend on the rating and class of your FSD; the ship mass (mship) obviously depend on the amount of junk you weigh the ship down with; d is the distance you're trying to jump, and optimal mass (moptimal) is the thing you're fiddling with with your upgrade.

That looks like a bit of a mess, but the important thing to note is the parenthesis. Your FSD can spend a given maximum amount of fuel which we can treat as a constant, and anything that alters the other parameters means that the whole thing must balance out to give the same constant number. The exponent p could be a problem, but only if we try to balance something inside the parenthesis against something outside of it — as long as the product inside the parenthesis is constant, the exponent is a non-issue.

This means that, for instance, when looking for a constant product of the distance and masses involved, a 10% lower mass is cancelled out by a 10% lower optimal mass to give the same fuel consumption for the same jump distance. Or 10% higher mass is cancelled out by a 9.1% lower jump distance. Or — and this what you're asking about — that a 10% higher optimal mass is cancelled out by a 10% longer jump distance.

But again, all this assumes that everything else remains constant, which it won't be if you start comparing different ships or different FSDs or different fits. And that last part is where it gets tricky, because your optimal mass bonus will most likely come at the cost of increased mass on the FSD itself. Now, granted, compared to the total mass of the ship, the increase of the FSD mass will be fairly minor, so as a rule of thumb, you can still roughly consider the optimal mass bonus to be the equivalent of a jump range bonus.



…unless I've completely misunderstood the FSD mechanics. :D

Anime Store Adventure
May 6, 2009


Tippis posted:

As far as I understand, on any given ship, it should be a 1:1 translation into jump range, all else being equal.

Or, rather, a jump uses up a specific amount of fuel that is determined by f = l × 0.001 × (d × mship / moptimal)p.

The l, and p parameters depend on the rating and class of your FSD; the ship mass (mship) obviously depend on the amount of junk you weigh the ship down with; d is the distance you're trying to jump, and optimal mass (moptimal) is the thing you're fiddling with with your upgrade.

That looks like a bit of a mess, but the important thing to note is the parenthesis. Your FSD can spend a given maximum amount of fuel which we can treat as a constant, and anything that alters the other parameters means that the whole thing must balance out to give the same constant number. The exponent p could be a problem, but only if we try to balance something inside the parenthesis against something outside of it — as long as the product inside the parenthesis is constant, the exponent is a non-issue.

This means that, for instance, when looking for a constant product of the distance and masses involved, a 10% lower mass is cancelled out by a 10% lower optimal mass to give the same fuel consumption for the same jump distance. Or 10% higher mass is cancelled out by a 9.1% lower jump distance. Or — and this what you're asking about — that a 10% higher optimal mass is cancelled out by a 10% longer jump distance.

But again, all this assumes that everything else remains constant, which it won't be if you start comparing different ships or different FSDs or different fits. And that last part is where it gets tricky, because your optimal mass bonus will most likely come at the cost of increased mass on the FSD itself. Now, granted, compared to the total mass of the ship, the increase of the FSD mass will be fairly minor, so as a rule of thumb, you can still roughly consider the optimal mass bonus to be the equivalent of a jump range bonus.



…unless I've completely misunderstood the FSD mechanics. :D

This is the adequate level of sperg I need, off to make a spreadsheet. Thanks!

Strategic Tea
Sep 1, 2012

MoraleHazard posted:

When I played EVE, I would have said the same thing. I was always pvp'ing and wasn't above ganking pubbies and a scam or two.

In this game? :shrug: I just seems more chill. Maybe it's because I'm older, but I enjoy and relax to flying around, looking at the pretty pictures and hauling gold and bauxite.

I made 5 million credit in one half hour run yesterday. At this rate, it won't be long until I get myself in a Python. (though I'm going to keep my Asp for a future exploration run to Sag A*)

:agreed: this isn't Eve; don't track weird rear end Eve culture all over the floor.

This is the chill thread in game form :buddy:

Anime Store Adventure
May 6, 2009


Tippis posted:


This means that, for instance, when looking for a constant product of the distance and masses involved, a 10% lower mass is cancelled out by a 10% lower optimal mass to give the same fuel consumption for the same jump distance. Or 10% higher mass is cancelled out by a 9.1% lower jump distance. Or — and this what you're asking about — that a 10% higher optimal mass is cancelled out by a 10% longer jump distance.

But again, all this assumes that everything else remains constant, which it won't be if you start comparing different ships or different FSDs or different fits. And that last part is where it gets tricky, because your optimal mass bonus will most likely come at the cost of increased mass on the FSD itself. Now, granted, compared to the total mass of the ship, the increase of the FSD mass will be fairly minor, so as a rule of thumb, you can still roughly consider the optimal mass bonus to be the equivalent of a jump range bonus.


The math checks out, thanks again. Even with variations in the mass of the FSD that's fairly negligible at the % of total mass for an exploration clipper.

Super handy to have this information to play with, as now I can calculate that a high end tier 5 FSD upgrade could get me over 35ly in even a cutter.

Because exploring in an Asp is just passé.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Can you supercruise from one star system to another without witchspace? Will you eventually actually get there?

Shine
Feb 26, 2007

No Muscles For The Majority

BitBasher posted:

Can you supercruise from one star system to another without witchspace? Will you eventually actually get there?

No. Even if you cover the distance in supercruise, the system won't actually load until you jump to it. Witchspace is the loading screen.

Gort
Aug 18, 2003

Good day what ho cup of tea
What's the best non-joystick control scheme? I've got an Xbox pad, keyboard and mouse - how can I set these up well for this game?

TomR
Apr 1, 2003
I both own and operate a pirate ship.
I used to use the advanced xbox controller setup and it was pretty good.

legooolas
Jul 30, 2004

Gort posted:

What's the best non-joystick control scheme? I've got an Xbox pad, keyboard and mouse - how can I set these up well for this game?

Use all of them at once, using your toes and nose as necessary to press extra buttons.
(Damning this game has a lot of controls to bind)

Fake edit for possible useful info: Lots of people use keyboard and mouse and say it's good, some people use pads and like that. I found keyboard and mouse OK using pretty much the default controls (I think) for a while when I first started, but got a T-flight hotas X pretty quickly because I found I got on better with a stick. Still needs more buttons though :)

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Hotas for regular flying; mouse-and-keyboard for playing interdiction minigames and fiddling with station menus. :downs:

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro

BitBasher posted:

Can you supercruise from one star system to another without witchspace? Will you eventually actually get there?

But you can go newtonian from planet to planet! https://www.youtube.com/watch?v=XY7E0DEp5yI

Surprise Giraffe
Apr 30, 2007
1 Lunar Road
Moon crater
The Moon
Really hope they make it possible to reload shield boosters with mats at some point. I put prismatic on a corvette and once the boosters are dry and shields are down it takes like 5 mins just sitting around before they return. Not to mention 17 mins to reach full from almost broken. Pretty sure this was a waste of time.

Space Skeleton
Sep 28, 2004

There are a few odd things missing from synthesis and I have no idea what the reasoning is.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Space Skeleton posted:

There are a few odd things missing from synthesis and I have no idea what the reasoning is.

The reason is probably they forgot.

Main Paineframe
Oct 27, 2010

Surprise Giraffe posted:

Really hope they make it possible to reload shield boosters with mats at some point. I put prismatic on a corvette and once the boosters are dry and shields are down it takes like 5 mins just sitting around before they return. Not to mention 17 mins to reach full from almost broken. Pretty sure this was a waste of time.

Shields recharge faster in supercruise and get instantly refilled to max when you dock.

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Truga
May 4, 2014
Lipstick Apathy
They should just make shield recharge an exponential curve from the last time you got hit. It won't break shield recharge in combat, but not getting hit at all for 2 minutes makes your shield full. Having to wait >10 minutes for big shields to recharge fully is stupid

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