Just drench them in rain of toads and attack a year later when there's no guards due to all the disease lol
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# ? Jul 7, 2016 17:45 |
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# ? May 10, 2024 20:30 |
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IAmThatIs posted:I can only dream of having this sort of commitment Holy poo poo, I remember being in that game and I remember I once took multiple blesses on blindfighters just because I think this maybe was me.
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# ? Jul 7, 2016 18:07 |
Libluini posted:Holy poo poo, I remember being in that game and I remember I once took multiple blesses on blindfighters just because It was I distinctly remember because I ridiculed the hell out of you in IRC about it. Those blindfighters sure lasted forever though.
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# ? Jul 7, 2016 18:14 |
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ChickenWing posted:It was Too bad my bad scales tanked everything else so hard I had zero income the last dozen or so turns In a way, this was a learning experience: Next time, I'm downsizing the bless down to a triple-bless (two major, one minor) instead of quintuple insanity and in turn hopefully I can get scales of a less murderous variety. (Seriously, I was planning on moving on towards a death gem / wight mage based undead economy, but I kind of underestimated how fast your nation suicides if you set all your scales to -3.)
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# ? Jul 7, 2016 18:24 |
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Libluini posted:Too bad my bad scales tanked everything else so hard I had zero income the last dozen or so turns Yeahhhhh just did that as abysia and I stalled out on expansion which let the scales catch up to me, also BoT didn't help.
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# ? Jul 7, 2016 18:26 |
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Nuclearmonkee posted:Wait so you fed the eventual game winner? Nope! I was hoping he would quickly become a big threat while I could be ignored and possibly sneak a throne victory. It seemed like my best shot when Atlantis started to push me back, and eventually turned into me just hoping everyone else would lose.
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# ? Jul 7, 2016 20:38 |
I was in disbelief and had my irl dominion lowered by the fact the latest DLC nation was another sacred pony man nation.
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# ? Jul 7, 2016 22:07 |
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Decrepus posted:I was in disbelief and had my irl dominion lowered by the fact the latest DLC nation was another sacred pony man nation. At least Ys is a bit balanced by the fact it's an underwater nation
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# ? Jul 8, 2016 05:15 |
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which can effortlessly attack land with their amphibious super-sacreds
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# ? Jul 8, 2016 05:16 |
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And them costing just shy of Zhayedan, massively higher than the cost of any of the other ponymans. In MA and its lesser overall income provinces. With a water(and its generally worse provinces) start. That increased cost also makes it much harder to trash their scales as much for a multi-bless like other ponymans going for a major sacred bless strat.
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# ? Jul 8, 2016 06:06 |
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Nuclearmonkee inspired me to make my own low-effort video LP: Dominions 4 Mo Money 2 I'm trying to not get overexcited with posting these, so there's always a 20+ turn buffer between my LP and harsh reality. Lord Koth posted:And them costing just shy of Zhayedan, massively higher than the cost of any of the other ponymans. In MA and its lesser overall income provinces. With a water(and its generally worse provinces) start. No wonder, they're as strong as Zhayedans. Zhayedans can fly and have a strong second shape, Morgen Knights have glamour, magic weapons, high defense and higher magic res. Also a secondary attack which is really strong against low-tier chaff, since it causes so many casualties most chaff squads tend to flee pretty drat fast. They also have partially darkvision, so they are still somewhat effective in darkness. Since being able to fly and gryphons as second shape are rather strong features, I consider both units roughly matched. Until BoT goes up, then all Zhayedans die Something you forgot, too: Ys starts at a coast and thanks to amphibious troops and sacreds, can pretty much effortlessly wander onto land. There's nothing forcing you to stay underwater in bad province land.
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# ? Jul 10, 2016 13:35 |
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Libluini posted:Nuclearmonkee inspired me to make my own low-effort video LP: I'm excited to see your side of the Yomi war and my god's suicide.
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# ? Jul 10, 2016 14:00 |
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In my experience the ultra high cost sacreds are never as good as they look on paper due to their low numbers. It's the Tiger II problem. Yes, they're the best thing on the battlefield, but there just aren't enough of them. Still great for clearing indies and stomping an unprepared player though, but I would be looking to convert to a army of regular troops asap.
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# ? Jul 10, 2016 14:01 |
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So Im giving this another try. Plz help: - am I right to think that the smaller maps are easier for someone who doenst knows the game? - should I mess with army orders or its ok if I leave then at default for now? - is there any way to know what my chances are in combat beforehand? My last game I invaded a province where there was like 3 troops and they slaughtered my whole army
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# ? Jul 10, 2016 14:15 |
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Morrow posted:I'm excited to see your side of the Yomi war and my god's suicide. Yomi is a EA nation, did you mean Jomon?
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# ? Jul 10, 2016 14:20 |
Bug Squash posted:In my experience the ultra high cost sacreds are never as good as they look on paper due to their low numbers. It's the Tiger II problem. Yes, they're the best thing on the battlefield, but there just aren't enough of them. Comparing sacreds to German tanks and thusly sacred picker to Hitler is probably the best summation of the situation that can be given.
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# ? Jul 10, 2016 14:31 |
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Decrepus posted:Comparing sacreds to German tanks and thusly sacred picker to Hitler is probably the best summation of the situation that can be given. The comparison doesn't work though, since expensive sacreds don't tend to randomly break down on the battle field. It's true though that you need a game plan beyond "Recruit sacreds, smash everything", because that rarely works. Having a single, or at worst a dual bless works better with expensive sacreds. Tanking your scales for better blesses works worse and worse the more expensive your sacreds are, for obvious reasons.
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# ? Jul 10, 2016 14:46 |
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Libluini posted:The comparison doesn't work though, since expensive sacreds don't tend to randomly break down on the battle field. It's true though that you need a game plan beyond "Recruit sacreds, smash everything", because that rarely works. (I think I actually meant Tiger I instead, is that the good one?)
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# ? Jul 10, 2016 14:56 |
Imagine having to fight Germany except you got bad connections when you started and only have enough resources to make 4 guns and 1 aeroplane per month to stop them.
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# ? Jul 10, 2016 14:59 |
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Libluini posted:Yomi is a EA nation, did you mean Jomon? They're all Yomi to me. EA Yomi, MA, LA.
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# ? Jul 10, 2016 15:04 |
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Morrow posted:They're all Yomi to me. EA Yomi, MA, LA. I once referred to Yomi as "that EA Jomon", so I may have the same problem backwards.
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# ? Jul 10, 2016 15:28 |
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Elias_Maluco posted:So Im giving this another try. Plz help: Yes, smaller is easier. Yes, put commanders at the back and armies at the front. You don't need to do much more than that. I guess split larger squads into smaller ones, split ranged attackers and give them their own orders. No you don't really need to change commander orders until you start messing with magic. No, basically you look at the scouting report and if there's poo poo you don't recognize you may want to look it up on mod inspector https://larzm42.github.io/dom4inspector/ but it's not really possible. Sometimes you'll see 120 hp size 6 and a big list of abilities and you'll be like gently caress, it's going to kill everyone but actually it has 9 def and 8 prot and a bunch of militia with spears can poke it to death in 4 rounds. Sometimes you'll see 20 hp size 3 and you'll think oh easy but actually it has Air 4 and mirror image and 24 defense and 10% regen and you can't touch it before it Shockwaves your entire army to death. In time you learn these things but as a newbie there's no way. The scouting report tries to give an estimate of power if it's listing things like "towers over the army" or the glows-with-power one (don't recall the exact phrasing) it might be more powerful but it's not very accurate. Oh, you can attack with a scout or lone commander on retreat orders to take a peek.
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# ? Jul 10, 2016 16:26 |
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Elias_Maluco posted:- is there any way to know what my chances are in combat beforehand? My last game I invaded a province where there was like 3 troops and they slaughtered my whole army This is really something you end up picking up by experience. The big things are: look for enemies with lots of crossbows or other high damage ranged attacks, look for enemies with Berserk, and look for enemies with high Protection. These all indicate that normal troops might have a hard time with them.
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# ? Jul 10, 2016 17:22 |
Decrepus posted:Imagine having to fight Germany except you got bad connections when you started and only have enough resources to make 4 guns and 1 aeroplane per month to stop them.
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# ? Jul 10, 2016 20:25 |
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From the land of mad rambling: Dom 4 Multiplayer Mayhem Part 3
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# ? Jul 11, 2016 21:27 |
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Dominions games 75% off at GamersGate
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# ? Jul 11, 2016 23:24 |
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Wolfsbane posted:GamersGate Mods?????
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# ? Jul 11, 2016 23:26 |
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I suppose the coder is on summer holidays and he decided to sliiightly improve the usabilityquote:2016-07-12 21:09:02 +0200
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# ? Jul 13, 2016 12:30 |
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2016-07-12 16:55:47 +0200 Shift transfers 5 gems at a time Keyboard shortcuts f/a/w/e/... to transfer gems to commander Gem transfer box can be closed by Return as well yeahhhhhhh
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# ? Jul 13, 2016 14:53 |
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loving finally. You won't believe how often I accidentally pressed +/- when dealing with PD just to remember that it doesn't actually work.
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# ? Jul 13, 2016 18:05 |
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is there a good template for creating a generic nation made of independent units? like, for a sort of age 4 thing where magic has just sort of died off, and has to be painstakingly redesocvered through use of independant mages? (thinking I'd use dom 4 editor for this, since it seems the easiest way to do this)
thechosenone fucked around with this message at 00:52 on Jul 18, 2016 |
# ? Jul 17, 2016 23:48 |
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use the cataclysm mod and excise the "find cool random poo poo" if you don't want that part
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# ? Jul 18, 2016 02:53 |
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thechosenone posted:is there a good template for creating a generic nation made of independent units? like, for a sort of age 4 thing where magic has just sort of died off, and has to be painstakingly redesocvered through use of independant mages? (thinking I'd use dom 4 editor for this, since it seems the easiest way to do this) You are basically describing the cataclysm mod. There is a new cataclysm mod game taking sign-ups on brainwrinkle if you are interested in joining it.
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# ? Jul 18, 2016 05:21 |
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what advantage does a palisade give me? I'm still learning how to play this game and I encountered that building in my test game as pangea
Man Whore fucked around with this message at 11:34 on Jul 18, 2016 |
# ? Jul 18, 2016 11:27 |
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Man Whore posted:what advantage does a palisade give me? I'm still learning how to play this game and I encountered that building in my test game as pangea palisades/forts etc allow a few things: 1) Increases income in province 2) allows you to build national stuff combine with lab and/or temple for mages
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# ? Jul 18, 2016 11:39 |
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The mages are the critical bit. Games are won mostly on the back of battlemagic and summons, which need gems, research, and casters. All of which you get from mages. In general you'll need a fort to get the mages, so building (or conquering) them until you're buying as many mages a turn as you can afford is a fairly good heuristic. I'll try to start building a fort by turn 4 or so, but you probably don't need to be that aggressive while learning the ropes.
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# ? Jul 18, 2016 11:46 |
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MF_James posted:palisades/forts etc allow a few things: They also double? the resources of that province. That, together the ability of building your national units, means they are your primary production centers of your armies.
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# ? Jul 18, 2016 11:52 |
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They're also cheap. Cheap is good.
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# ? Jul 18, 2016 12:04 |
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Turin Turambar posted:They also double? the resources of that province. That, together the ability of building your national units, means they are your primary production centers of your armies. In addition forts increase the income of the province they're in, and supply in adjacent provinces, but that's rarely a good enough reason to build one.
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# ? Jul 18, 2016 12:11 |
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# ? May 10, 2024 20:30 |
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also forts etc are good to drop in choke points if there are any. Also, forts have to be sieged before an enemy can fully take control of the province, if they attack the province they will fight your PD, if they win, they will then start sieging the fort. I forget the calc for fort sieges, but it's something about siegers str vs defenders str
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# ? Jul 18, 2016 12:17 |