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Is there a good free video capturing software for PC? Although I want to do a screenshot LP, I heard it's easier to capture screenshots from a video, plus there are some animated cutscenes I'd like to catch on video.
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# ? Jul 7, 2016 08:58 |
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# ? May 22, 2024 05:09 |
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I'm using OBS studio. I can get lossless video of a window pretty easily. Just make sure you have enough space. I have a 1TB HDD lying around so it's not a problem. And to get the images from the video, well, AvsPMod feels really good even though I've only used it for one update.
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# ? Jul 7, 2016 09:21 |
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hopeandjoy posted:Is there a good free video capturing software for PC? Although I want to do a screenshot LP, I heard it's easier to capture screenshots from a video, plus there are some animated cutscenes I'd like to catch on video. Definitively OBS studio.
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# ? Jul 7, 2016 10:44 |
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What would be the minimum CPU and RAM requirement for a PC that solely encodes and streams video 720p60 at 3,500 kb/s? I have an old i5-760 lying around, but it's been a major bottleneck in general, so I doubt it'd do the job. Also got some GBs of 1600 RAM. I'm currently using the i5-760 and 8GB 1600 RAM (and Radeon 270X) on my desktop PC, and there is nowhere near enough CPU juice to both play and record, but maybe the CPU is decent on its own. I doubt it, though, so there's probably an i3 that could do the job on a standalone streaming pc. I'm using OBS Studio at 720p30@2,800, and I still can't stream without lagging. ufarn fucked around with this message at 18:01 on Jul 7, 2016 |
# ? Jul 7, 2016 17:58 |
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Do you mean doing videocapture + streaming on the old i5 while playing on console or another computer? It should be more than up to the task if that's the case. What games are you trying to stream, by the way?
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# ? Jul 7, 2016 19:53 |
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lohli posted:Do you mean doing videocapture + streaming on the old i5 while playing on console or another computer? It should be more than up to the task if that's the case. I tried both Overwatch and Alpha Protocol and the latter felt very off and showed ~50% CPU use, so I just need to dedicate the full CPU to the task for it to work I guess. (On the desktop, mind, the streaming PC is just a build I'm pondering the minimal cost of.) ufarn fucked around with this message at 01:12 on Jul 8, 2016 |
# ? Jul 7, 2016 20:01 |
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What's good for (lossy) compressing extant videos? I'd rather a gui tool over scripts if possible.
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# ? Jul 8, 2016 03:49 |
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If you're really bent on a GUI, try this: https://handbrake.fr/ I haven't tried it because I use a PowerShell script for ffmpeg (honestly that works fine) but I heard good things about it. Also,
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# ? Jul 8, 2016 08:15 |
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I'm using an Elgato Game Capture device and Elgato's Game Capture HD software to record PS3 videos along with Voicemeeter to loop the audio through my microphone to send it to my co-commentators. As of tonight, having Voicemeeter running causes my capture software to freeze up. The video preview in the software slows to a crawl and I can't record anything. Anyone know what the problem might be and/or how I might be able to fix it?
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# ? Jul 11, 2016 05:24 |
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What does your CPU usage look like when this is happening?
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# ? Jul 11, 2016 05:42 |
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It doesn't really change. My capture software uses 35-40% before I open Voicemeeter and about the same after, but the picture slows to a crawl. My passthrough still works perfectly, which I think I pretty bizarre.
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# ? Jul 11, 2016 17:36 |
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How about this: are you using a USB mic and did you change the USB ports where things are plugged in? The Elgato has to send data to the computer via USB and I guess it's conceptually possible that if both it and a microphone are using the same USB host, it could overwhelm the available bandwidth and slow everything down.
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# ? Jul 11, 2016 19:09 |
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I am using a USB headset and I may have plugged it into a different USB port, but the Elgato is plugged into a port in the back and my headset into the front. Should I try unplugging every USB cable and reattaching them?
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# ? Jul 11, 2016 19:13 |
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Unfortunately, pretty much. It's really hard to figure out what USB ports are connected to which physical hosts. The easiest method is to plug one into a USB 3 port and the other into a USB 2 port since those are guaranteed to be different hosts. It's really the only thing I can think of that would explain why it used to work and why it suddenly stopped.
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# ? Jul 11, 2016 19:29 |
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Some Numbers posted:It doesn't really change. My capture software uses 35-40% before I open Voicemeeter and about the same after, but the picture slows to a crawl. Pass through working fine is not bizarre, the signal is passed through without any processing. I found the elgato software to be garbage. The separate elgato audio program especially, I had to close that completely every time the computer woke up otherwise it'd just hang forever. Try obs and see if that works.
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# ? Jul 11, 2016 20:57 |
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Xenoveritas posted:Unfortunately, pretty much. It's really hard to figure out what USB ports are connected to which physical hosts. Okay, changing my headset's USB port worked perfectly. Thanks!
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# ? Jul 12, 2016 04:11 |
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I have a half-hardware half-software related question in terms of console recording. I have a Hauppauge HD PVR 2 that records at 60fps. Works fine in most cases but in terms of fast-paced games or ones with color, the recording software for this card is kinda garbage; two of the three codecs used don't work with most editing softwares due to variable frame rate and the 3rd one has issues dealing with fast movement in vibrantly colored areas. My question is thus: I can run this capture card's data through OBS and also record through that. will the video quality be any different/better or does it still use the codecs from the capture software to transmit the video data to OBS?
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# ? Jul 12, 2016 21:57 |
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Highwang posted:My question is thus: I can run this capture card's data through OBS and also record through that. will the video quality be any different/better or does it still use the codecs from the capture software to transmit the video data to OBS? Switching over to OBS and just adding it in there as a Video Capture Device has been working well for me thus far. Just remember to set the video encoding options you need or want properly in OBS's Output (bitrate, encoder settings) and Video (resolution, fps) settings tabs before you actually start recording. ElTipejoLoco fucked around with this message at 22:14 on Jul 12, 2016 |
# ? Jul 12, 2016 22:11 |
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Run the VFR footage through Handbrake first. I had a similar problem several months back and ultimately that turned out to be the thing that worked for me.
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# ? Jul 12, 2016 22:51 |
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You're still double-encoding when you do that. I do actually have a solution that allows you to use variable frame rate video in Adobe Premier (well, Premier Elements but it should also work in Premier) via FFMS2 and AviSynth but it's incredibly hacky and really slow. It involves a virtual file system that presents AVS files as uncompressed AVIs to Premier. Which works. Almost.
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# ? Jul 12, 2016 23:46 |
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Nvidia Share has now ruined two let's play recording sessions by corrupting hours' worth of video files upon the recording being stopped. The first time, I lost three hours of video and now I have proof that it wasn't just a fluke. I am now doubling down on my previous advice of using literally anything else and now it's not just because of the crappy interface.
CJacobs fucked around with this message at 23:08 on Jul 17, 2016 |
# ? Jul 17, 2016 23:05 |
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Highwang posted:I have a half-hardware half-software related question in terms of console recording. You can do this via workaround in which you capture the preview window & incorporate an audio delay setting but its more trouble than its actually worth I think.
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# ? Jul 17, 2016 23:21 |
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The audio on my DXtory recordings gets desynced over time, seemingly regardless of what codecs I'm using and what options I have selected. I thought I fixed it by switching from Lagarith to UTVideo because the 73-minute recording I did the other day has no desync at all, but the 107-minute video I recorded today once again goes out of sync after an hour or so. I'm assuming this is happening because I'm recording at 60 fps and the game can't quite keep up a consistent 60, so the audio gets slightly ahead of the video after a while. I suppose I could try recording at 30 fps (and/or try OBS again) and see how that turns out. It's not a massive deal either way because I can easily sync it back up in Vegas, but still a bit annoying.
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# ? Jul 18, 2016 06:49 |
CJacobs posted:Nvidia Share has now ruined two let's play recording sessions by corrupting hours' worth of video files upon the recording being stopped. The first time, I lost three hours of video and now I have proof that it wasn't just a fluke. I am now doubling down on my previous advice of using literally anything else and now it's not just because of the crappy interface. Does it produce files? Do they have a reasonable size? If so, it's probably possible to rescue it one way or another.
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# ? Jul 18, 2016 07:07 |
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nielsm posted:Does it produce files? Do they have a reasonable size? There are a bunch of video file repair tools that try to extract the data from unplayable files, might lose a tiny amount of each video file(where poo poo is garbled for a second but otherwise plays through properly). They're largely geared towards making playable files recorded on cameras(and usually want a comparable working video to get container info from) that had their recording interrupted due to power running out or something.
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# ? Jul 18, 2016 07:18 |
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What video players have you tried playing the file in? Apparently some video players just ignore the audio timestamps because certain broken encoders create files with entirely bogus timestamps. This causes the audio to desync when the timestamps are legitimately off. I have a solution using FFMpeg to generate a new audio track assuming that's the case. You'd have to remux them together somehow, but I've used it to rescue desynced ShadowPlay videos in the past.
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# ? Jul 18, 2016 07:19 |
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I've watched the videos in Media Player Classic (x64) and VLC, and when I drop the file into Vegas and play it there it's desynced as well. From a bit of googling, it appears that this is just something that happens with DXtory recordings for some people and nobody seems to have figured out a reliable way to fix it. Recording in 30 fps didn't help either. Well, like I said it's really not a big deal to sync it back up in Vegas. I'll give OBS another go at some point, the last time I used it Vegas didn't like the file very much and the colors were all hosed up.
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# ? Jul 18, 2016 08:44 |
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Doc Morbid posted:Well, like I said it's really not a big deal to sync it back up in Vegas. I'll give OBS another go at some point, the last time I used it Vegas didn't like the file very much and the colors were all hosed up. If you go for MP4 files and the Nvidia encoder you should be fine. These are my settings and I've never had a problem (I don't use Vegas but PowerDirector instead, and the files play on every single player I've tried so Vegas should be fine) : This produces videos with pretty much no loss of quality (with two audio tracks in my case, one for the game and the second for the mic).
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# ? Jul 18, 2016 08:57 |
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Yeah, it seems I had the wrong settings in OBS (or OBS Studio, which is what I have) and now Vegas no longer throws a fit when I drop one of my OBS recordings in there. Using NVENC and h264 should make things easier for me in general, since I won't need to constantly make space for 300-gig Lagarith files. Cheers!
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# ? Jul 18, 2016 09:23 |
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What do you use to test your mic level when recording and/or streaming to Twitch with OBS Studio?
ufarn fucked around with this message at 11:23 on Jul 18, 2016 |
# ? Jul 18, 2016 11:21 |
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nielsm posted:Does it produce files? Do they have a reasonable size? lohli posted:There are a bunch of video file repair tools that try to extract the data from unplayable files, might lose a tiny amount of each video file(where poo poo is garbled for a second but otherwise plays through properly). It does create finished files that are the usual size, they're just not playable in any media player and WMP specifically says they are corrupted. I've tried fixing them with third-party programs and they haven't worked, so instead of bothering with that I've decided to just record with OBS instead.
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# ? Jul 18, 2016 12:56 |
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Use FLV instead of MP4 when using OBS, it handles crashes and incomplete files a lot, lot better. I lost two hours of footage to MP4 settings once.
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# ? Jul 18, 2016 18:38 |
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Suspicious Dish posted:Use FLV instead of MP4 when using OBS, it handles crashes and incomplete files a lot, lot better. I lost two hours of footage to MP4 settings once. I actually have a question relating to that since I used .FLV to avoid loss. ...How the gently caress do I use .FLV in anything? Otherwise, is there a good way to convert .FLV to .MP4 after the fact?
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# ? Jul 19, 2016 00:06 |
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Throw it through handbrake, that can go from FLV to MP4.
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# ? Jul 19, 2016 00:08 |
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Steak Eater posted:I actually have a question relating to that since I used .FLV to avoid loss.
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# ? Jul 19, 2016 00:12 |
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Or just remux it with ffmpeg to a container your program of choice prefers, fast and lossless.
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# ? Jul 19, 2016 09:05 |
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Steak Eater posted:I actually have a question relating to that since I used .FLV to avoid loss. FLV is just a container format. You can demux the video and audio tracks and remux them into MP4 and vice-versa.
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# ? Jul 20, 2016 05:40 |
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So MeGUI has decided to be an rear end in a top hat and I cannot encode a recording of VisualBoy Advance without it becoming a bloated, incorrect monstrosity. The raw file plays fine (though I'm guessing that's what's broken). Aegisub plays it fine. MeGUI does not. The video file doesn't encode properly at all, the subtitles all play within the first frame of the video, and the audio takes F O R E V E R to encode. (It may not even do it correctly. I dunno. I didn't wait to find out) I'm guessing it's the raw file OBS is spitting out, since MeGUI can still encode my old projects perfectly fine. Basically what I'm asking here is: what is the best way for OBS to record VisualBoy Advance OR what is the best way to turn a .vbm movie file into a video. EDIT: I'm wondering if I should use VBA's "Export to AVI" feature but I'm not sure what codec to use (Uncompressed frames would probably be a nightmare) and it takes much longer.
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# ? Jul 24, 2016 00:19 |
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What version of VBA are you using? Regular VBA has issues with AVI recording. Here's a few recommendations of what GBA emulator you should use from the sandcastle:Admiral H. Curtiss posted:Bizhawk with the mGBA core. Mega64 posted:VBA-rr works well for me. Also, when it comes to codecs for recording, I'd say go for Lagarith.
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# ? Jul 24, 2016 00:28 |
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# ? May 22, 2024 05:09 |
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"Isn't there a codec missing from this list? I could have sworn there was one I was supposed to use, but I can't find it or remember it." - me, a few hours ago Thanks for the Lagarith recommendation, worked like a charm. (I'm using VBA-rr, for the record)
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# ? Jul 24, 2016 01:33 |