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wiegieman posted:And they should be putting neccromancer buildings in every province, both for money and research rate. Similar logic for vampire buildings, to get to both you'll need a rank four city, so use your minor towns for growth. Use multiple agents to lower construction cost to 0, and stack lots of of them in high base income provinces (like Drakenhof with its gold mine) to get accelerating returns. How are you getting construction cost to 0? I thought the only thing that stacked was the income increase. I've tried the multiple agents and they just override each other.
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# ? Jul 13, 2016 18:13 |
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# ? May 28, 2024 16:03 |
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I love how the draw message is "The one one who won here was the blood god." which I guess is better than "Thanks for hiding your units all around the map and NEVER ENGAGING."
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# ? Jul 13, 2016 18:44 |
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Onmi posted:Watching those tactics videos has really helped on small scale engagements. Honestly large scale ones too. Using a screening line to set up flanks when outnumbered and outgunned isn't my usual tactic, but I've managed to win encounters I shouldn't have with unit compositions of 2 Swordsmen and 3 Spearmen. Can you link said videos?
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# ? Jul 13, 2016 19:05 |
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Megasabin posted:Can you link said videos? Sure, the one specifically is this https://www.youtube.com/watch?v=hjhxDxpEftI https://www.youtube.com/playlist?list=PLwVftHdWAdHNOJ-PMquSZMVVAGWIq2TVQ The whole playlist is very good though
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# ? Jul 13, 2016 19:25 |
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Chomp8645 posted:The walls thing is the simplest thing in the universe and it amuses me to no end how it still confuses people. However clear the tooltips make it, i'm not sure it's fair to say "haha idiots" at players who thought that building the city structure with walls for an icon would give their city walls.
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# ? Jul 13, 2016 21:12 |
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Avasculous posted:However clear the tooltips make it, i'm not sure it's fair to say "haha idiots" at players who thought that building the city structure with walls for an icon would give their city walls. The only one that actually looks like a wall though is for province capitals and those have walls no matter what.
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# ? Jul 13, 2016 21:14 |
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Chomp8645 posted:The only one that actually looks like a wall though is for province capitals and those have walls no matter what. Yes, it's true, an icon of a portcullis in no way implies the existence of some sort of fortification? I mean we're talking about players who are new/oblivious enough that they haven't read and understood the tooltips for the minor settlement defensive chain, here, not rocket surgeons.
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# ? Jul 13, 2016 21:27 |
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I have yet to see an ally chase down an enemy army and kill it. They follow for two turns until it's technically not inside the border and then go "welp, not my problem anymore" Also why does every faction i confederate have an economy that would bring it to the ditty bout my clitty fucked around with this message at 21:34 on Jul 13, 2016 |
# ? Jul 13, 2016 21:32 |
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LonsomeSon posted:Yes, it's true, an icon of a portcullis in no way implies the existence of some sort of fortification? I kinda really see it the other way. What's not obvious is not that lvl 1 Garrisons don't give walls, it's that lvl 2 Garrisons do. I mean, it's literally called 'City Watch'. Fangz fucked around with this message at 21:37 on Jul 13, 2016 |
# ? Jul 13, 2016 21:34 |
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Ilustforponydeath posted:I have yet to see an ally chase down an enemy army and kill it. They follow for two turns until it's technically not inside the border and then go "welp, not my problem anymore" It's because of Background Income. Every faction gets something like 2500 money for free, which means determines how much of a military it develops. If two factions merge however, that money disappears but you still pay upkeep on the new armies. Add on the fact that additional generals grow your upkeep in percentage terms, and boom, you have a cashflow crisis.
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# ? Jul 13, 2016 21:37 |
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LonsomeSon posted:Yes, it's true, an icon of a portcullis in no way implies the existence of some sort of fortification? This is why you use the custom icon mod! Also, they look great. Hope he keeps it up for other factions.
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# ? Jul 13, 2016 21:39 |
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Fangz posted:It's because of Background Income. Every faction gets something like 2500 money for free, which means determines how much of a military it develops. If two factions merge however, that money disappears but you still pay upkeep on the new armies. Add on the fact that additional generals grow your upkeep in percentage terms, and boom, you have a cashflow crisis. Also the AI gets a ton of economic bonuses that you do not. Bonuses that increase with difficulty.
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# ? Jul 13, 2016 22:16 |
Chomp8645 posted:The only one that actually looks like a wall though is for province capitals and those have walls no matter what. Chomp being an rear end to new people is a thread theme. But! I do want to say, rough as he may be in posting, watching the multi-player vids he played in was impressive, Chomp does know tactics. Edit: I don't dislike you, I just want more people to get into this game, and the UI really is hell. \/\/\/ 1st_Panzer_Div. fucked around with this message at 22:46 on Jul 13, 2016 |
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# ? Jul 13, 2016 22:27 |
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1st_Panzer_Div. posted:Chomp being an rear end to new people is a thread theme. I'm really very nice once you get to know me
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# ? Jul 13, 2016 22:39 |
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So if I have a high enough tier greenskin army can I forego cavalry in favor of monstrous units like arachnaroks or giants? I really don't want to drop my artillery corps or my ten Frontline infantry units. Current grimgor army is four black orcs, six big'uns, three arrer boys, one giant, one boar boy, the doom diver and two rock lobbers. Arc Hammer fucked around with this message at 23:03 on Jul 13, 2016 |
# ? Jul 13, 2016 23:00 |
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Beastmen in 2 weeks. Shut up and take my money CA.
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# ? Jul 13, 2016 23:21 |
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Kial posted:2 weeks Oh man you guys... do I spend my money on Beastmen or Star Citizen????
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# ? Jul 13, 2016 23:23 |
Kial posted:Beastmen in 2 weeks. Shut up and take my money CA. https://www.youtube.com/watch?v=Ds1ZsQAISeM Wow, I did not expect this nearly this soon. I'm, kinda disappointed they're going this direction instead of meatier DLC packs.
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# ? Jul 13, 2016 23:24 |
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I have a weird bug in my coop campaign. when the chaos invasion happens and the +4 stacks spavn the seem to lose around 2 units every turns without getting into any figts.
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# ? Jul 13, 2016 23:26 |
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Triskelli posted:https://www.youtube.com/watch?v=Ds1ZsQAISeM that seems really really good but i wonder how they'll work in the campaign.
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# ? Jul 13, 2016 23:37 |
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Triskelli posted:https://www.youtube.com/watch?v=Ds1ZsQAISeM If you look at their dlc roadmap page, they say they're doing both. Beastmen as a roving nuisance is pretty much the sum of their characterization, so I'm not miffed about this. Mans posted:that seems really really good but i wonder how they'll work in the campaign. Another faction that will raze the Border Princes to the ground, just like all the others.
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# ? Jul 13, 2016 23:38 |
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I'm curious what their starting area will be. Either way, I'm hyped! The dead Imperial soldiers who didnt even get to their feet before they were slain in the video seems especially befitting of the Beastmen tactics. Dandywalken fucked around with this message at 23:53 on Jul 13, 2016 |
# ? Jul 13, 2016 23:39 |
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Anyone else see the Nuln repeating rifle? Is that in the game already or is that also being teased?
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# ? Jul 13, 2016 23:40 |
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TaurusTorus posted:Anyone else see the Nuln repeating rifle? Is that in the game already or is that also being teased? I don't know if that's the exact some model but Empire Outriders already use something like that. It is quite understandable that you don't know this because lol who uses Outriders.
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# ? Jul 13, 2016 23:43 |
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Hell yes, CA please take my money
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# ? Jul 13, 2016 23:43 |
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Triskelli posted:https://www.youtube.com/watch?v=Ds1ZsQAISeM To be fair, until the DLC is up on the store we don't know what all is in it or what free stuff we'll get at the same time. End of July is actually really inconvenient for me, I won't have nearly as much time to play it as I would if they released it anytime before then.
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# ? Jul 13, 2016 23:45 |
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Chomp8645 posted:I don't know if that's the exact some model but Empire Outriders already use something like that. What the gently caress, you're right. Why aren't outriders less poo poo? edit: I mean if they could fire off a full volley, or else have significantly lower time between shots than handgunners than maybe I'd use them.
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# ? Jul 13, 2016 23:46 |
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drat, Beastmen trailer owned. CA has really upped their game with their trailers. Can't wait to stomp, bleat and poop all over the Empire! Do we know if the BeastMAN in the trailer is one of their Legendary Lords? I'm not familiar with them.
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# ? Jul 13, 2016 23:51 |
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TaurusTorus posted:I mean if they could fire off a full volley, or else have significantly lower time between shots than handgunners than maybe I'd use them. I feel like there is a good Spore-style "FUNCTIONALLY IDENTICAL" joke to be made about the handgunner rifle and the outrider repeater.
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# ? Jul 13, 2016 23:54 |
madmac posted:To be fair, until the DLC is up on the store we don't know what all is in it or what free stuff we'll get at the same time. I've got no doubt the DLC will be worth the asking price, it's just more of a philosophical thing. What about someone that wants to grab Total Warhammer before the release of Total Warhammer 2: Electric Boogaloo? Are there going to be a half-dozen DLCs they'll need to grab to be "content complete"? It just made more sense for Wood Elves, Beastmen, and Bretonnia to come as a single unit.
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# ? Jul 13, 2016 23:55 |
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Looks like the faction Leader is Khazrak One Eye, ambush specialist. From the source of the leak, here's some (unconfirmed) additional info: quote:Unfortunately I can't link the source because they remove the post (maybe someone publish before the Time), Like this trailer here, Bestmen is comming 28 july. So pretty much campaign pack confirmed. No indication of Wulfhart though, sadness. Also Outriders are pretty cool in my book, they basically have equal DPS to a squad of handgunners with better positioning. I don't use them much outside of Gelt starts just because I'm lazy and ranged cav is micro intensive.
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# ? Jul 13, 2016 23:56 |
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Triskelli posted:It just made more sense for Wood Elves, Beastmen, and Bretonnia to come as a single unit. If you wanted to wait, like, half a year, sure. Besides they'll probably be bundled at some point.
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# ? Jul 13, 2016 23:56 |
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MilitantBlackGuy posted:drat, Beastmen trailer owned. CA has really upped their game with their trailers. Can't wait to stomp, bleat and poop all over the Empire! I'm guessing shoggoths are gonna be lords
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# ? Jul 13, 2016 23:57 |
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Triskelli posted:What about someone that wants to grab Total Warhammer before the release of Total Warhammer 2: Electric Boogaloo? Are there going to be a half-dozen DLCs they'll need to grab to be "content complete"? No, because they'll get a "complete pack" or whatever. You can either get stuff as it comes in twelve different packs for a combined cost of like $180, or wait a few years and get the whole shebang in one click for the original $60 or less. Welcome to 2016 and/or Obama's America.
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# ? Jul 13, 2016 23:58 |
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Triskelli posted:I've got no doubt the DLC will be worth the asking price, it's just more of a philosophical thing. What about someone that wants to grab Total Warhammer before the release of Total Warhammer 2: Electric Boogaloo? Are there going to be a half-dozen DLCs they'll need to grab to be "content complete"? It just made more sense for Wood Elves, Beastmen, and Bretonnia to come as a single unit. Eh, they have two huge expansions planned to cover that sort of thing. Releasing small DLC packs to keep up interests and revenue between big releases makes more sense for them than some kinda of DLC every 6-12 months system.
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# ? Jul 13, 2016 23:58 |
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The omission of blood in that video was kinda funny. Just gonna behead these dudes and place their conveniently full-face helmeted heads on these pikes. Oh wait, this one has an open-faced helmet. We bloodthirsty murderous beat monsters don't want to be obscene here, so let's just stick the helmet itself on the pike. Now excuse me while I repeatedly lay into this fallen empire soldier's back with my Nerf™ battle axe.
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# ? Jul 13, 2016 23:59 |
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Beastmen are really just all about collecting cool hats.
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# ? Jul 14, 2016 00:06 |
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Fangz posted:Beastmen are really just all about collecting cool hats. I didn't know they even had F2P games in the Warhammer setting.
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# ? Jul 14, 2016 00:08 |
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Wonder if their mechanic will be something that the Wood Elves end up with as well? The forest thing seems befitting for both
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# ? Jul 14, 2016 00:08 |
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# ? May 28, 2024 16:03 |
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Chomp8645 posted:I didn't know they even had F2P games in the Warhammer setting. They've played Vermintide and know how absurdly rare good hats can be.
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# ? Jul 14, 2016 00:10 |