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I guess with Delta dead or in jail or on the run or whatever, all my miles are useless.
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# ? Jul 13, 2016 04:24 |
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# ? May 30, 2024 14:10 |
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W.T. Fits posted:Live in your young body with your old man mind because why the gently caress would you SHIFT back to that hellhole future when you have the woman of your dreams and your improbable time daughter? (And maybe your Diet Wesker improbable time son if Carlos decides not to kill him.) There really needs to be side stories focusing solely of the day-to-day family life of those four.
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# ? Jul 13, 2016 06:59 |
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Stranded Pair/The Hope Of Two still really impresses me. The game could have ended right there and I would have been extremely okay with it. And I don't even dislike any of the Delta stuff that comes afterwards. It's not any revolutionary storytelling or anything of course, but I really wasn't expecting a literally half an hour long sequence of two of my favourite characters just talking about things, getting to know each other, building a relationship. A believably written relationship in a Zero Escape have, imagine that.
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# ? Jul 13, 2016 11:38 |
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Amppelix posted:Stranded Pair/The Hope Of Two still really impresses me. The game could have ended right there and I would have been extremely okay with it. And I don't even dislike any of the Delta stuff that comes afterwards. Yeah it's great, my favorite part is when Sigma slaps a battered woman!
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# ? Jul 13, 2016 12:00 |
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Paul Zuvella posted:Yeah it's great, my favorite part is when Sigma slaps a battered woman! Ha ha yeah i also liked the part where she wanted to kill herself Except that i actually did
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# ? Jul 13, 2016 12:17 |
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ApplesandOranges posted:And then Diana's journey in the VLR timeline: so she knows two Sigmas? what?
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# ? Jul 13, 2016 12:57 |
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Tired Moritz posted:so she knows two Sigmas? what? In the VLR timeline, young Sigma is knocked out a few days before Christmas, goes through VLR, then comes back to his body months after the DCOM incident. He hasn't met Diana at all at that point, but 45 years later he would go back in time to just after he got knocked out, and goes through DCOM. At that point he's already met Diana on the moon and seen her die after falling in love with her there. Diana probably followed Sigma to the moon despite him having no idea who she is at that stage of his life.
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# ? Jul 13, 2016 13:09 |
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Paul Zuvella posted:Yeah it's great, my favorite part is when Sigma slaps a battered woman! I cringed so loving much at that part. I wanted to punch Sigma so hard.
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# ? Jul 13, 2016 16:21 |
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Yeah, I was surprised they just let it go instead of talking about it when they handled everything else about the relationship pretty well... but I guess I shouldn't be
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# ? Jul 13, 2016 16:24 |
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She was literally asking Sigma to kill her and saying no he was a piece of poo poo if he didn't do it
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# ? Jul 13, 2016 16:30 |
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Was anyone else disappointed by the lack of a final puzzle room? The rooms were very hit or miss this time, some were hidden object stuff and others just logic puzzles.
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# ? Jul 13, 2016 16:36 |
Finished this game the other day and still catching up on the thread.
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# ? Jul 13, 2016 17:26 |
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FrickenMoron posted:Was anyone else disappointed by the lack of a final puzzle room?
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# ? Jul 13, 2016 18:31 |
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The core was by far the worst room, it is made up entirely of hidden object poo poo. The transporter room is the polar opposite where everything is a goddamn logic puzzle, and a really tough one too in that case.
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# ? Jul 13, 2016 18:48 |
Baal posted:She was literally asking Sigma to kill her and saying no he was a piece of poo poo if he didn't do it He had to be the piranha for a sec
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# ? Jul 13, 2016 18:52 |
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The popular trope of slapping someone when they're acting insane is completely foreign to me.
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# ? Jul 13, 2016 19:08 |
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FrickenMoron posted:The core was by far the worst room, it is made up entirely of hidden object poo poo. The transporter room is the polar opposite where everything is a goddamn logic puzzle, and a really tough one too in that case. The only problem I remember having with the transporter room was it took me fifteen minutes and a YouTube video where I watched someone do all the poo poo I just did to find out I had to click on the nucleus and finish it there. That and I remember having a lot of trouble with the card selection when it was first introduced
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# ? Jul 13, 2016 20:18 |
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I was thinking I'd have to do the base 10 to base 13 conversion myself but then the machine just did it all for you. The slowest thing to do in the transporter room was probably the stupid battle minigame to trial/error your way into deciphering the numbering system. The piano room tripped me up cause it never dawned on me to pull the keys out of the piano and put them in the slots to find the patterns to unlock the last two slots. I was so focused on opening all the slots first that it just completely sailed past me. I had to go online to find one of the hidden clues in the core room too, specifically the number underneath the drainage door but only when the lights are turned off.
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# ? Jul 13, 2016 20:35 |
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The transporter room was the last one I did in the game so I probably was just really fatigued.
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# ? Jul 13, 2016 20:41 |
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FrickenMoron posted:The core was by far the worst room, it is made up entirely of hidden object poo poo. The transporter room is the polar opposite where everything is a goddamn logic puzzle, and a really tough one too in that case. I feel like I must be the only person to really like the transporter room. I didn't think the puzzle was too bad when I assumed every unique symbol stood for a prime number. Transporter room and Pod room were probably my favorite puzzles. I agree with you on core though.
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# ? Jul 13, 2016 20:45 |
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Rascyc posted:I was thinking I'd have to do the base 10 to base 13 conversion myself but then the machine just did it all for you. The slowest thing to do in the transporter room was probably the stupid battle minigame to trial/error your way into deciphering the numbering system. You don't even need the battle game to do that, you can figure it out completely without it. (the non-factorial numbers are the amount of circles on each card)
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# ? Jul 13, 2016 20:47 |
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Transporter was probably my favorite room. I can imagine it being frustrating to people without a maths background though.
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# ? Jul 13, 2016 20:49 |
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Rascyc posted:I was thinking I'd have to do the base 10 to base 13 conversion myself but then the machine just did it all for you. The slowest thing to do in the transporter room was probably the stupid battle minigame to trial/error your way into deciphering the numbering system. You can with a little bit of logical reasoning figure out the values to every card except 1, 7, and 11 before you go to the table The game shows you chapter 1 which spots you 0, abd chapter 2 which shows you the composite numbers of the set 0-12. You should recognize the pattern that individual symbols and factors correspond to prime numbers 2, 3, and 5. 2 is easy to spot, since it's the only prime in the set that has its perfect square and perfect cube within the same set. You solve for 2, 4, and 8. 3 is easy to spot since it has a perfect square but not a perfect cube. You can solve for 3 and 9. Knowing 2 and 3, you can solve for 6 and 12 as well. There's only one composite left, and it has to be 10, as all other even numbers in the set are assigned. You also know 5. At this point you are still missing 1, 7, and 11. You need to use the card table to figure that out, but it'll take 3 attempts minimum to glean the info you need.
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# ? Jul 13, 2016 21:02 |
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i failed math enough in high school they stopped letting me take it the room is hell
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# ? Jul 13, 2016 21:04 |
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That room took me a lot longer since I didn't realize the second chapter of the book unlocked and spent a while trying all the cards on the table. Then I just figured out what 2 and 3 were and went from there.
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# ? Jul 13, 2016 21:06 |
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Momomo posted:That room took me a lot longer since I didn't realize the second chapter of the book unlocked and spent a while trying all the cards on the table. Then I just figured out what 2 and 3 were and went from there. gently caress, I did this too. When I did see the second chapter I had more than enough from the table to fix each symbol though.
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# ? Jul 13, 2016 21:19 |
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Momomo posted:That room took me a lot longer since I didn't realize the second chapter of the book unlocked and spent a while trying all the cards on the table. Then I just figured out what 2 and 3 were and went from there. I read chapter 1, and I didn't realise the symbols multiplied. Did you know that you can start from the assumption that the symbols add and still use the battle table to get a unique value for each card, then use those values to re-represent the five character number on the core with four cards and enter them, and they don't work? Then I noticed the book had unlocked a second chapter at some point. The room was pretty trivial after that.
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# ? Jul 13, 2016 21:22 |
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I've finished this goddarn game and all I've got in my mind are those two things
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# ? Jul 14, 2016 00:17 |
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Ledgy posted:I've finished this goddarn game and all I've got in my mind are those two things Agreed.
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# ? Jul 14, 2016 00:22 |
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Ledgy posted:I've finished this goddarn game and all I've got in my mind are those two things this is vital information that should be in the OP
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# ? Jul 14, 2016 00:22 |
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Really Pants posted:this is vital information that should be in the OP ok i did it
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# ? Jul 14, 2016 00:43 |
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is there a post-game file for Diana and Sigma and Phi??? I got one for all the others but not them maybe is it because I only had 96% Quest file completion? :<
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# ? Jul 14, 2016 02:11 |
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MotU posted:is there a post-game file for Diana and Sigma and Phi??? I got one for all the others but not them There isn't. I just assume they lived happily ever after
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# ? Jul 14, 2016 02:15 |
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MotU posted:is there a post-game file for Diana and Sigma and Phi??? I got one for all the others but not them you get a file about Diana dying of moon
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# ? Jul 14, 2016 03:35 |
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Is there a reason Sigma had to be on the moon specifically for 50 years or whatever? Seems like it'd be easier all around and cut down on the tragicness if he like, stayed in a bunker on Earth and did all his science magic there then just moved the finished products to the moon bunker.
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# ? Jul 14, 2016 03:51 |
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Shear Modulus posted:Is there a reason Sigma had to be on the moon specifically for 50 years or whatever? Seems like it'd be easier all around and cut down on the tragicness if he like, stayed in a bunker on Earth and did all his science magic there then just moved the finished products to the moon bunker. Earth is kinda unsafe, on the moon no one will bother him
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# ? Jul 14, 2016 03:53 |
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Shear Modulus posted:Is there a reason Sigma had to be on the moon specifically for 50 years or whatever? Seems like it'd be easier all around and cut down on the tragicness if he like, stayed in a bunker on Earth and did all his science magic there then just moved the finished products to the moon bunker. The moon is significantly less subject to nuclear reactor explosion.
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# ? Jul 14, 2016 04:36 |
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The moon also has significantly less people carrying Radical 6.
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# ? Jul 14, 2016 04:40 |
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Also he had to invent whatever the gently caress that cloning thing was to make the radical6 cure copies He also had to master like quantum physics and other sciences and poo poo
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# ? Jul 14, 2016 05:12 |
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# ? May 30, 2024 14:10 |
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Waffleman_ posted:The moon also has significantly less people carrying Radical 6. This is only true in absolute terms, it's much higher in percentage terms!
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# ? Jul 14, 2016 05:20 |