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I hated how I got my shelter working, went to bed, and woke up and everything has gone to poo poo, becuase the game needs 24.7 attention.
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# ? Jul 14, 2016 19:04 |
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# ? May 17, 2024 08:32 |
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So, uh, has anyone played both Far Harbor and the New Vegas mod Autumn Leaves? There are some allegations that Bethesda plagiarized the mod in creating the questline Brain Dead/Vault 118. I haven't played Autumn Leaves, does this claim hold up?
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# ? Jul 14, 2016 19:32 |
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Almost certainly a coincidence; even if it wasn't Bethesda owns the tools used to make the mod and the game used to play the mod, so I don't see any reason why they couldn't straight up take anything they want.
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# ? Jul 14, 2016 19:44 |
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All of FO4's major features / gameplay improvements originated in free mods for past games, but they don't really need anyone's help to come up with rote questlines
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# ? Jul 14, 2016 19:56 |
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Wouldn't be the first time a developer took ideas from a mod, improved on them and added them to their game. Weapon Mod Kits and RobCo Certified are probably the most famous.
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# ? Jul 14, 2016 19:58 |
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Speaking as someone who has yet to play far harbour. At level 6. For my first quest. scribe Haylen sent me to find tech at a place called "Zephyr ridge" on a scale of 1-10. How badly does she want me dead? I died something like 6 times just getting to the boat.
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# ? Jul 14, 2016 20:10 |
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Oh, Bethesda's got jokes. Particularly in the south-central part of the map between Egret Tours and Jamaica Plain.
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# ? Jul 14, 2016 20:26 |
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anyone have the problem where your arm becomes invisible and you can't see your pipboy when you stealth, and it doesn't fix?
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# ? Jul 14, 2016 20:53 |
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Sensenmann posted:Wouldn't be the first time a developer took ideas from a mod, improved on them and added them to their game. The whole settlement system is a throttled adaptation of a really good Skyrim mod. Down to them being randomly attacked.
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# ? Jul 14, 2016 21:06 |
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Deified Data posted:Yeah Shelter was fun for about a week, then you reach the point where you realize everything you built up to that point was to balance your Vault's resource consumption, and once you've done that with the low-tier resource rooms the only thing left to build are...more advanced resource rooms. The latest shelter update added quests (some multipart) you can send your people out on where you end up exploring areas, getting neat stuff, etc. Certainly adds something to do if you've built out a bunch of crap in your vault.
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# ? Jul 14, 2016 21:14 |
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Zephyrine posted:Speaking as someone who has yet to play far harbour. At level 6. For my first quest. scribe Haylen sent me to find tech at a place called "Zephyr ridge" Probably about a 15+. I know when I first wandered by there chasing compass markers, I about got murdered (and my Doombot was KO'd entirely) by loving high-explosive projectiles literally *whistling* in, which I've only run into once since then. This was well past level 110, BTW. In fully-pimped power armor.
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# ? Jul 14, 2016 21:29 |
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Sensenmann posted:Wouldn't be the first time a developer took ideas from a mod, improved on them and added them to their game. The Far Harbor quest is definitely not an improvement over Autumn Leaves. RobCo Certified is arguable.
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# ? Jul 14, 2016 21:47 |
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I could have sworn that Crispin Freeman did the voice of the bait shop vendor. But appears not.
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# ? Jul 14, 2016 22:13 |
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2house2fly posted:Almost certainly a coincidence; even if it wasn't Bethesda owns the tools used to make the mod and the game used to play the mod, so I don't see any reason why they couldn't straight up take anything they want. I don't know if it's that clear cut.
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# ? Jul 14, 2016 23:06 |
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Orange Sunshine posted:If wood and steel counts, than I have more than 100 pieces of junk in my workbench before I leave Sanctuary. Crafting components do not count against the junk limit for scavenging stations.
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# ? Jul 14, 2016 23:55 |
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xutech posted:anyone have the problem where your arm becomes invisible and you can't see your pipboy when you stealth, and it doesn't fix? Fixes, in order of inconvenience: 1. Pop a stealthboy and do not crouch or go through a loading screen until it wears off. (No crouching because there's a perk that literally makes you invisible for a split second when you crouch that is the most common cause of this glitch for me.) 2. Save, quit to main menu, reload. 3. Save, quit to desktop. Go grab water because you haven't moved in 3 hours. Restart game, reload. 1 only works half the time, 2 works 95 percent of the time, 3 works every time.
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# ? Jul 15, 2016 00:15 |
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i finished building my own little space for me at red rocket. i think this is the first thing i made that i'm really happy with. i'm not finished lighting it the way i'd like but i like it. just in case anyone misses the large red rocket, i provided a handy sign that says "red rocket." i think it gets the point across the front yard is a nice place to chill, with picket fences, a mutfruit orchard, and around the corner an outhouse and a shed for my fusion generator. the picket fence pretty much fit perfectly with the shed and the side entrance of the gas station, which i am pitiably happy about. this is a load bearing gas station, right? because at the top of those blue stairs is my three story home. the first story is the armor and trophy room, where i display the bodies and the clothing of my kills. a courser uniform, a bos uniform and maxson's jacket shows that i chumped the bos and the institute. rip in my musuem all the armor sets in the game are here in the trophy room i killed so many loving raiders to complete the heavy raider armor set. also synth armor is goddamn bad looking. there's room for display cases and weapon displays. plan to populate it with weapons of note, once i remember which settlement workshop i dumped those in on to the second story. it's the wasteland, and law is a memory. that means i can wallpaper the exterior of my house with modern art to make it look pretty. i'm a goddamn general second story is smaller and dedicated to my modest power armor collection. i've got three sets of x01 armor that aren't here. figured they deserve something more prominent but haven't figured it out. in the left corner is a nice curving exit to a patio. the curved floor and wall piece from the concrete set is cool. third story, my room. in this corner is a display of all the weapons that saw me through the game back when enemies were an actual threat and the possibility that i'd be challenged by content existed. i'm level 116 now and nothing matters anymore. the power fist is the one from swan. good memories with that power fist i wake up from bed and go straight to the computer where i play red menace. finally, art imitates life. i dumped all my holotapes into that footlocker on the table. at least the holotapes i could. it's really annoying that some of them are tagged as quest items and can't be removed from your person long after the quest was relevant i'm a general. never actually used laser muskets, but wtf it's the minutemen so why not put it there inside the gas station itself, i've done a meager amount of work decorating it. here's my workshop. it has workshop poo poo feel like this place didn't really start to click for me until i walled off the area around the station. gives it a nice sense of space. there is a fire and a picnic bench. this would probably be a good place to hang out, if i ever bother furnishing it. rrrrrrrrrred rrrrrrrrrrrocket
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# ? Jul 15, 2016 00:25 |
I really wish this game has building stuff that was new and not garbage. Just Bethesda acting like the war was 20 years ago not 200.
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# ? Jul 15, 2016 00:29 |
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cheesetriangles posted:I really wish this game has building stuff that was new and not garbage. Just Bethesda acting like the war was 20 years ago not 200. there came a point where i faced the fact that this is not the fallout game i hoped for, but a post apocalypse themed bad minecraft that exists in a nebulous post war time detached from any kind of lore or background beyond bombs fell, world broken. to paraphrase the game itself, this is not the fallout i wanted, but it is the one i found myself in so now i jam garbage next to garbage until i am happy with the garbage shack i made, and it's not a terrible way to play the game. it is even... fun also the vault stuff might be neat
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# ? Jul 15, 2016 02:13 |
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Rebel Blob posted:So, uh, has anyone played both Far Harbor and the New Vegas mod Autumn Leaves? There are some allegations that Bethesda plagiarized the mod in creating the questline Brain Dead/Vault 118. I haven't played Autumn Leaves, does this claim hold up? It's purely a coincidence. Far Harbor was in beta testing when the mod came out.
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# ? Jul 15, 2016 02:17 |
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Mokinokaro posted:It's purely a coincidence. Far Harbor was in beta testing when the mod came out. I thought Brain Dead seemed kind of rushed and unpolished. And since it's a selfcontained quest and quest area, it could very well be something added at the last moment.
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# ? Jul 15, 2016 02:27 |
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Mokinokaro posted:It's purely a coincidence. Far Harbor was in beta testing when the mod came out. Are you trying to say the mod author isn't uniquely brilliant and Bethesda arrived at a fun and interesting idea on their own?
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# ? Jul 15, 2016 02:28 |
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There is a mod, and since I'm phone posting I can't find it, but it removes the item cap for scavengers, water purifiers, and something else. I have been using it and it works pretty well so far.
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# ? Jul 15, 2016 02:37 |
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What's the best way to get around the building limit for settlements without mods? I know there's a console command, but doesn't it cause all sorts of other issues as well?
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# ? Jul 15, 2016 02:45 |
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Mokinokaro posted:It's purely a coincidence. Far Harbor was in beta testing when the mod came out. Actually Autumn Leaves came out before Fallout 4. My notes from a playthrough I did last October say I used it, and it wasn't brand new then either.
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# ? Jul 15, 2016 02:54 |
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Jejoma posted:What's the best way to get around the building limit for settlements without mods? I know there's a console command, but doesn't it cause all sorts of other issues as well? dump a bunch of weapons on the ground in your settlement, then go into construction mode and store the weapons to your workshop. the game will think you're removing pieces from the settlement and deduct from the limit big/complex weapons seem to slice off more of the limit than small ones
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# ? Jul 15, 2016 02:59 |
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According to the mod's page: Uploaded at 17:54, 30 Sep 2015 It's a coincidence though.
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# ? Jul 15, 2016 03:02 |
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Bethesda has borrowed at least a few good ideas from modders of New Vegas; the one that sticks out the most to me is the weather system someone made that included radiation storms. I noticed that the sky is in permanent radiation-storm mode above the Nucleus in Far Harbor, until you blow it up. Maybe Allen was right after all!
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# ? Jul 15, 2016 03:11 |
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mod author doesn't give a poo poo, is actually kind of flattered if they even copied it at all and it wasn't a big coincidencebaronvonchateua posted:Now, now, truth be said, I honestly thought Bethesda’s staff played Autumn Leaves, had a blast with it (I hope) took some things out of it and made their own thing for Far Harbor. And I seriously think this is perfectly okay. After all, Autumn Leaves’ inspirations are countless (Asimov’s, Cluedo, Planescape : Torment, Arcanum, older Fallouts, etc.) and being influenced is a natural part of the writing process. just more nerds getting mad on other people's behalf lol
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# ? Jul 15, 2016 04:26 |
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xutech posted:anyone have the problem where your arm becomes invisible and you can't see your pipboy when you stealth, and it doesn't fix? Yup. It's a glitch with Chameleon clothing. It stopped when I got tired of it and took it off. Otherwise the only way to use your Pip is to stand up and wait a second for destealth.
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# ? Jul 15, 2016 04:54 |
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I sometimes get that glitch when I'm not stealthing, reloading the cell by going into an interior or something (retsrats are sometimes required too) fixes it for me. Not sure what causes it when it's not related to stealth, though.
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# ? Jul 15, 2016 04:58 |
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I'm sure Bethesda has the industry standard "any mods you produce for this game are the property of Bethesda" anyway.
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# ? Jul 15, 2016 05:49 |
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Babe Magnet posted:mod author doesn't give a poo poo, is actually kind of flattered if they even copied it at all and it wasn't a big coincidence
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# ? Jul 15, 2016 05:59 |
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Yeah it's pretty refreshing
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# ? Jul 15, 2016 06:12 |
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How exactly does the game determine what counts as a Minuteman settlement and what doesn't? And is there a way of being able to tell which of your settlements are which? If I take settlements on my own, when I eventually go talk to preston garvey, my own settlements never count as minutemen settlements. I still have to take 4 of them from Preston before I get the chance to take the castle, and 8 of them before I get the chance to do the minutemen ending. On the other hand, I've had multiple people tell me that their settlements they take on their own do count as minuteman settlements. I don't know why it would work differently for them than it does for me. Anyone have any idea how this works?
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# ? Jul 15, 2016 06:43 |
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Orange Sunshine posted:How exactly does the game determine what counts as a Minuteman settlement and what doesn't? And is there a way of being able to tell which of your settlements are which? Once you join the Minutemen and are their official leader, any settlement that's allied to you officially counts as a Minuteman settlement. But even before then, if you ignore Preston you can still run around getting settlements on your side. And then when you're the General you're in charge of all those areas too. As long as you're still allied to them and can build stuff there, it's all good. Something I need to test: if you can get the Wall in Diamond City to turn red if you give the guy the Blood Paint from Pickman's Gallery.
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# ? Jul 15, 2016 06:46 |
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he won't accept blood paint, sorry homie
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# ? Jul 15, 2016 06:48 |
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Babe Magnet posted:he won't accept blood paint, sorry homie Goddamn it! The quest name is "Painting the Town Red," I can't literally paint the town red? poo poo.
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# ? Jul 15, 2016 06:49 |
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For the first time since release I am trying my hand at having a companion and it is not easy. First of all the lack of lone wanderer means I die a lot more than before. I choose Curie which means I have to build these robo repair kits. I have maxed charisma but she does little damage, takes a lot of damage and gets in the way a lot. Once she even pushed me out of cover so she could get into the fight
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# ? Jul 15, 2016 06:50 |
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# ? May 17, 2024 08:32 |
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She gets a lot better once you get her synth body. Easier to give her weapons, for starters. Are you still playing on Survival? Survival is very rough on any companions.
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# ? Jul 15, 2016 06:51 |