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Wafflecopper posted:I've seen a couple of posts along the lines of "that's a bit pricey and it's a shame there's no jabberslythe", is that what passes for entertaining nerd rage these days or did I miss something? Oh yeah, not here. I'm talking elsewhere. The TW subreddit has a statistical analysis of the DLC as its top post right now.
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# ? Jul 15, 2016 03:37 |
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# ? May 18, 2024 03:02 |
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madmac posted:Try venturing into other forums, where the DLC apparently costs $20 and your immortal soul. This is deffo the case on Facebook and Instagram 18 DOLLARS! gently caress YOU CA!
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# ? Jul 15, 2016 03:38 |
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They'll take my 18 dollars from my cold dead hands.
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# ? Jul 15, 2016 03:39 |
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Captain Beans posted:what was the actual name for that insane medieval 2 mod? total retardation? Not was... is. Planet War was updated as recently as April of this year with new stuff.
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# ? Jul 15, 2016 03:39 |
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Kainser posted:They'll take my 18 dollars from my cold dead hands. so you are running a zombie campaign i take it?
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# ? Jul 15, 2016 03:48 |
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Wafflecopper posted:I've seen a couple of posts along the lines of "that's a bit pricey and it's a shame there's no jabberslythe", is that what passes for entertaining nerd rage these days or did I miss something? https://www.reddit.com/r/totalwar/comments/4sw91x/complete_statistical_breakdown_of_the_new/
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# ? Jul 15, 2016 03:56 |
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terrorist ambulance posted:https://www.reddit.com/r/totalwar/comments/4sw91x/complete_statistical_breakdown_of_the_new/ "According to my totally objective analysis the Three types of Sorcerers and Empire Wizards all count as unique heroes, but the three types of Bray Shaman are one hero because gently caress you CA." "I've also taken out all of the weapon swap units because they only count as unique units for every race on the chart except Beastmen." madmac fucked around with this message at 04:23 on Jul 15, 2016 |
# ? Jul 15, 2016 04:02 |
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Steam page posted:Primal Fury Wait, isn't a "constant active buff" exactly the same thing as a passive buff?
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# ? Jul 15, 2016 04:08 |
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I've dropped like a hundy on CS GO skins and I suck at that game. I will definitely be getting this DLC considering how much I've been playing TW:W. It does seem fairly pricey at face value considering a mini campaign is meh and beastmen are a pretty basic addition though.
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# ? Jul 15, 2016 04:09 |
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The harpies being missing is more disappointing then the Jabberslythe and Ghorgan. Mid-tier fragile flying unit would have opened more tactical possibilities then more flavors of ultimate monsters that don't turn up early enough to be truly impactful on the campaign, epecially since one is just Giant-Turned-Up-To-11
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# ? Jul 15, 2016 04:15 |
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Wafflecopper posted:Wait, isn't a "constant active buff" exactly the same thing as a passive buff? A passive buff that only modifies your stats would be pointless as it would really just be the stats. It's probably just awkward wording for something that is usually turned on but occasionally turned off by X, like an inverse crumbling.
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# ? Jul 15, 2016 04:15 |
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Wait a second I just made the kind of stupid statement I usually yell at others for. I apologize. I don't know what it means then.
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# ? Jul 15, 2016 04:16 |
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Maybe it can be toggled on and off because it's not strictly a buff at all, and there's some unmentioned penalty that goes with it? e: Or maybe it just has a duration and it's constant until it's not
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# ? Jul 15, 2016 04:19 |
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Wafflecopper posted:Maybe it can be toggled on and off because it's not strictly a buff at all, and there's some unmentioned penalty that goes with it? If I was the Star Trek computer I would say "Unknown. Insufficient information".
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# ? Jul 15, 2016 04:20 |
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Well yeah I wasn't actually asking you, I was speculating in the form of a rhetorical question
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# ? Jul 15, 2016 04:22 |
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Wafflecopper posted:Maybe it can be toggled on and off because it's not strictly a buff at all, and there's some unmentioned penalty that goes with it? The reason it says constant active buff is it can be lost, like how Frenzy can currently be lost when the unit loses too much leadership and starts to rout. I think that's the reason at least
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# ? Jul 15, 2016 04:22 |
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Betting doombulls will be a Lord class.
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# ? Jul 15, 2016 04:26 |
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Truecon420 posted:The reason it says constant active buff is it can be lost, like how Frenzy can currently be lost when the unit loses too much leadership and starts to rout. I think that's the reason at least No but see that why what I said was stupid and now you've done it too! Why didn't you heed my warning? Because that is not what "active" and "passive" actually mean. An active ability/buff is one that you as the player can activate or toggle, a passive ability/buff is just there (whether or not it's actually on). Frenzy is not an active, it's passive.
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# ? Jul 15, 2016 04:27 |
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Frenzy seems kinda lacklustre to me. A small buff and no other effects. (Tabletop had it double attack speed at the cost of being forced to charge any enemy that came in range. Not that I'm holding up GW as paragons of good game design.)
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# ? Jul 15, 2016 04:27 |
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The Lone Badger posted:Frenzy seems kinda lacklustre to me. A small buff and no other effects. It used to be stronger, they actually nerfed it a bit last patch because savage orcs were nuts.
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# ? Jul 15, 2016 04:29 |
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madmac posted:"According to my totally objective analysis the Three types of Sorcerers and Empire Wizards all count as unique heroes, but the three types of Bray Shaman are one hero because gently caress you CA." And for some reason he lists them as having no beasts because uh you see it's not new content being added so it doesn't count or add roster diversity. Chaos still gets their giants and trolls counted of course. And armoured trolls too I think, not sure where the sixth unit of monsters comes from otherwise.
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# ? Jul 15, 2016 04:33 |
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Is it mechanically possible even to have the Black Orcs "Armed to da Teef" thing where they can toggle weapons via command? Or is totally changing a unit's weapon midgame at button press not doable?
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# ? Jul 15, 2016 04:34 |
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Dandywalken posted:Is it mechanically possible even to have the Black Orcs "Armed to da Teef" thing where they can toggle weapons via command? Or is totally changing a unit's weapon midgame at button press not doable? I haven't seen it done. You can have units swap between ranged/melee weapons obviously, and the older TW games had, like, pikemen able to pull out swords or knights switching to melee weapons after charging but that was done automatically and hasn't really been a thing since Med 2 that I've noticed.
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# ? Jul 15, 2016 04:45 |
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Dandywalken posted:Is it mechanically possible even to have the Black Orcs "Armed to da Teef" thing where they can toggle weapons via command? Or is totally changing a unit's weapon midgame at button press not doable? They'd have to mod the game engine heavily. The engine they've been using can't handle multiple sets of weapons.
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# ? Jul 15, 2016 04:47 |
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What's funny is that beastmen do have unique war beasts, but I guess razorgors don't count?
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# ? Jul 15, 2016 05:02 |
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If I give CA my $17 now will they finally loving patch the reinforcement bug?
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# ? Jul 15, 2016 05:19 |
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Patch 2 is definitely going to launch with the DLC, so maybe. Not that your giving of $17 will cause it to be patched, but it certainly wouldn't cause them to remove it from their patch list either so My big hope is chaos' start positions patched based on legendary lord choice, to match what they're doing with beastmen.
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# ? Jul 15, 2016 05:38 |
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You know what would really be a good change for Chaos would be not having every single one of their quest battles take place against other Chaos forces out on the rear end end of the map.
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# ? Jul 15, 2016 05:40 |
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Chomp8645 posted:You know what would really be a good change for Chaos would be not having every single one of their quest battles take place against other Chaos forces out on the rear end end of the map. Kholek fights Greenskins and Undead, though.
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# ? Jul 15, 2016 05:54 |
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Ok yeah that there is that one, too bad he only has one gosh darn fight.
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# ? Jul 15, 2016 05:56 |
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I pre-ordered this game, and I'm pre-ordering it's DLC I am the gamer anti-christ
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# ? Jul 15, 2016 06:03 |
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Dre2Dee2 posted:I pre-ordered this game, and I'm pre-ordering it's DLC No because you're at least doing it for a good game Back a couple kickstarters for some pixel-graphic platformers and pre-order a season pass from EA then we'll talk.
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# ? Jul 15, 2016 06:06 |
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Decus posted:If it works like R2/Attila you definitely won't be able to do that, from what I remember. Think there's something in the executable restricting the use of DLC assets/entries if you don't own the DLC. Maybe you could extract/rename some of it and get it to work as if it's all truly your own modded content? But why the hell would you put in more than $17 worth of man-hours to not buy a $17 thing that also included a campaign. You could always remake the units from DLC like the Sisters of Battle pack or whatever, just c/p the table entries with unique IDs and you'd have the same units. It takes like 5 minutes to make a unit from an existing template and 15 minutes to make a building on an existing superchain if you've done it before. This is where the PFM loving kills the Assembly Kit too, you can do all of this extremely quickly as you can copy lines across multiple instances of the PFM. Data.pack in one, your mod in the other. I didn't say anything about Lords, Items or Heroes, just the units themselves. So yeah would you wouldn't have the fluff, but you could pull all the Beastmen units over pretty quickly if you really wanted to save that $17 if all you're after is the new units. Also that Bretonnia by Prater mod makes it seem like you could also pull the other stuff straight over as well, considering he fleshed out lords and tech trees for an unplayable faction. This is the first time they broke DLCs out into new tables as far as I remember though, so I guess we'll find out when they release it, since I also own all the unit DLC thus far. Curious if the game gives you the DLC tables automatically, as without them Kholek and the Lord of Change couldn't ever spawn on the map. They used to just extend main_units and land_units with the entries regardless of if you bought those DLCs. My upkeep mod in Attila covered a bunch of units I never bought the DLC for. Assuming we can get to them, I could probably have all the Beastmen units attached to the chaos warrior recruitment buildings in 25-30 minutes, and could probably add a unique building chain within another hour (I haven't done it regularly enough to be sure I could do it without some trial and error). EDIT: Taking a closer look, I think you're overestimating what's actually in the DLC tables as well. Things like the unique items for the Chaos LLs are all in the core tables, not the additional ones. Weirdly its only a handful of mount options and some of the ancillaries. Mazz fucked around with this message at 07:18 on Jul 15, 2016 |
# ? Jul 15, 2016 06:12 |
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Dre2Dee2 posted:I pre-ordered this game, and I'm pre-ordering it's DLC let us smear our feces all over the churches of Sigmar and Ulric
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# ? Jul 15, 2016 06:12 |
SickZip posted:The harpies being missing is more disappointing then the Jabberslythe and Ghorgan. Mid-tier fragile flying unit would have opened more tactical possibilities then more flavors of ultimate monsters that don't turn up early enough to be truly impactful on the campaign, epecially since one is just Giant-Turned-Up-To-11 Don't worry, there'll be a "Vargheists with Tits" mod within days of launch. Seriously though, I bet the reason Harpies aren't out just yet is that CA didn't want to tackle the issue of "should harpies be topless" this soon into development.
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# ? Jul 15, 2016 06:26 |
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Not having harpies will definitely hurt the most. As it seems like they'd be similar to fell bats, which are very useful. On the bright side, there's always the bretonnian peasantry to masturbate to
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# ? Jul 15, 2016 07:20 |
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Chomp8645 posted:You know what would really be a good change for Chaos would be not having every single one of their quest battles take place against other Chaos forces out on the rear end end of the map. I think I've walked to a grand total of one quest battle since discovering that teleport was a thing. Once you take army upkeep into account it's usually much cheaper to teleport rather than have your LL and his stack out of position for several turns instead of conquering poo poo.
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# ? Jul 15, 2016 07:42 |
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I'm currently at Parity in my current game. Namely, Kholek is the only lord left who keeps getting stomped by a collection of swordsmen, archers and Empire Knights who then go back to Volksgrad. Gelt is watching Zoishenk. Karl is running about And gut stabbing the Skaeling around former Nordland lands. I can confederate at any time with Middenland and Hochland, but I'm letting them be so I don't have to pay for the manpower. Bringing in 8 grand a turn even with one stack consisting of. 3 Steam Tanks 4 Demigryph Knights 5 Greatswords 5 Handgunners 1 Helblaster Volley Gun (wondering if this is useful at all) 1 Bright Wizard Lord (Emperors Eye, Level 16) And 7 stacks total. I think eventually I'm going to have to push the Border Princes back though, they have Averland and a lot of Wissenland. I'll probably send the stacks currently helping settle Sylvania down to stomp them into the dirt, then make peace with them using fat stacks. Or. Just push into the Badlands and wipe em out. Almost all the major players are at 300 positive rating.
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# ? Jul 15, 2016 08:03 |
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unwantedplatypus posted:Not having harpies will definitely hurt the most. As it seems like they'd be similar to fell bats, which are very useful. "Masturbate lads! Our Liege Lord demands it!"
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# ? Jul 15, 2016 08:07 |
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# ? May 18, 2024 03:02 |
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So are we getting new units in the other factions too? It's mentioned in their old DLC blog plans that it would happen. Because if so, all I have to say is: https://www.youtube.com/watch?v=rCr-RAVozAM
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# ? Jul 15, 2016 08:55 |