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Buncha people including mesself were talking about this before : http://www.nexusmods.com/fallout4/mods/16595/ Growing Settlements (WIP) also LGBT Family WIP Almost Complete Need Help Please by Herald777 Fallout 4 » Immersion (*snip) I’m a console user (I test my mod on my Xbox One), so I have nothing against console users or pc users. Do NOT publish this mod without my permission on either Bethesda.net or Nexus. ONLY publish this mod with my permission. You will receive permission ONLY if the problems have been fixed and there is no other way to send this back to me for me to publish. I WILL give anyone who tries to attempt to fix these problems credit in my description as long as you message me a request for credit. I and others will greatly appreciate your help. I dont see robosexual, Mai immuhshun.
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# ? Jul 18, 2016 21:46 |
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# ? May 29, 2024 07:11 |
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Don't suppose anyone has ever had an issue with settlers mutating? I have no idea how or why but my settlers are growing more and more hideous and I don't mean normal bethesda ugly, I mean full on 'all the limits on facegen have been disabled'. I found a guard with a face only slighly narrower than her shoulders and the settlements in far harbor are filled with people who'd be kicked out of innsmouth! Only mod that tweaks them I have is don't call me settler, and for weeks it worked fine and everyone looked normal.
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# ? Jul 18, 2016 22:00 |
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CascadeBeta posted:I just got back into the game (And realized I should have bought the swamp DLC before modding everything out. ) and I'm trying Survival Mode, which I really like so far. I have two big gripes, one of which I don't think can be solved by mods (That drat scripted deathclaw shreds me), however, the other probably can: Are there mods that tweak the settings for thirst/hunger/etc for survival? I have no earthly idea why taking stimpacks or painkillers suddenly makes me thirsty, but it seems like a way to artificially inflate how much water I need to keep on me. Any suggestions? RuleBreaker King Doom posted:Don't suppose anyone has ever had an issue with settlers mutating? are you sure that's not just what the far harbor settlers/npcs look like? They're some junky looking motherfuckers That said, I have recently come across some... anomalies.
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# ? Jul 18, 2016 22:18 |
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staberind posted:Buncha people including mesself were talking about this before : http://www.nexusmods.com/fallout4/mods/16595/ Growing Settlements (WIP) I hope this gets off the ground. Self building settlers would vastly improve the whole deal.
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# ? Jul 18, 2016 22:22 |
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Seashell Salesman posted:I hope this gets off the ground. Self building settlers would vastly improve the whole deal. Not exactly self building looking at it. Just a static hidden settlement that gets uncovered bit by bit as settlers arrive. Kinda like Major League. https://www.youtube.com/watch?v=XDZ_lSJjgvk
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# ? Jul 18, 2016 22:34 |
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Azhais posted:Not exactly self building looking at it. Just a static hidden settlement that gets uncovered bit by bit as settlers arrive. Kinda like Major League. yeah, thats true, but its a step away from settlers staring into space or wandering around until they decide to do some gardening (if you planted a buncha crap for them first, because you alone know how to put a new plant into the ground). as long as I dont have settlers coming up to me and saying "Hi, i'm new here, my pronouns are shelf, dragon & dragonshelf, I am an otherkin. are there any bits of ground you need me to peer meticulously at?"
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# ? Jul 18, 2016 23:10 |
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Azhais posted:Not exactly self building looking at it. Just a static hidden settlement that gets uncovered bit by bit as settlers arrive. Kinda like Major League. I really don't know why anyone would expect actual self-building here. It's as close as anyone's ever going to get.
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# ? Jul 18, 2016 23:39 |
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Midnight Voyager posted:I really don't know why anyone would expect actual self-building here. It's as close as anyone's ever going to get. Having a fixed progression is self building as far as I'm concerned. Procedural settlement building in the tiny settlement boundaries, taking into account food requirements and all that poo poo, would be terrible.
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# ? Jul 19, 2016 00:43 |
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Seashell Salesman posted:Having a fixed progression is self building as far as I'm concerned. Procedural settlement building in the tiny settlement boundaries, taking into account food requirements and all that poo poo, would be terrible. You could probably set up something like little prefabs, grid off the settlements for various tasks, and have the system just pick a random prefab that addresses a given shortfall and dumps it into the respective zone. So you'd get the same structures now and again, but a little randomness playthrough to playthrough
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# ? Jul 19, 2016 00:48 |
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Azhais posted:You could probably set up something like little prefabs, grid off the settlements for various tasks, and have the system just pick a random prefab that addresses a given shortfall and dumps it into the respective zone. So you'd get the same structures now and again, but a little randomness playthrough to playthrough This is way harder than you think it is and there would be no way to account for a lot of static items dynamically as there is no way to get them via scripting (at least as of Skyrim). It would be terrible. The method he has is a great framework and about the only way it would be improved on is if someone wanted to create a bunch of duplicate 'settlements' and/or levels and you basically just rand() to see which xmarker to activate... it would be a lot of additional work over the current system for a marginal benefit I think. If RL slows down I could pick up a small settlement, probably will be a few weeks though... glad to see someone did something with the discussion previous though.
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# ? Jul 19, 2016 01:01 |
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staberind posted:as long as I dont have settlers coming up to me and saying "Hi, i'm new here, my pronouns are shelf, dragon & dragonshelf, I am an otherkin. are there any bits of ground you need me to peer meticulously at?" the gently caress are you going on about
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# ? Jul 19, 2016 02:49 |
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Also where can I get a mod that does do that
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# ? Jul 19, 2016 03:02 |
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Immersive Dirt-Peering Otherkins for CBBE.
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# ? Jul 19, 2016 03:26 |
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Is there any mod that allows for multiple companions the same time? If not, I guess that the "ahve dog + a compnion" mod will have to be enough.
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# ? Jul 19, 2016 03:54 |
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Azhais posted:You could probably set up something like little prefabs, grid off the settlements for various tasks, and have the system just pick a random prefab that addresses a given shortfall and dumps it into the respective zone. So you'd get the same structures now and again, but a little randomness playthrough to playthrough That's like a step from magic as far as coding is concerned though. You basically have to hand-place things and disable them and trigger them to reenable to simulate what you want. Luisfe posted:Is there any mod that allows for multiple companions the same time? Nexus is down right now, but there is this: http://www.nexusmods.com/fallout4/mods/11829/
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# ? Jul 19, 2016 04:44 |
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Live dismemberment, a mod which lets you blow the limbs off enemies and have them remain alive! The videos look pretty impressive!
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# ? Jul 19, 2016 09:04 |
If you liked the concept of the radiant bounty board missions but sad they sort of just quietly phased out during your gameplay this mod not only makes them more of a viable thing but gives them some more variety as well!
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# ? Jul 19, 2016 12:44 |
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The_White_Crane posted:Live dismemberment, a mod which lets you blow the limbs off enemies and have them remain alive! The videos look pretty impressive! As amusing as that looks, apparently it affects you as well which would get really annoying (or gamebreaking since "the limbs don't grow back" according to the author). Also the author seems like a total fuckhead who responds to suggestions with flippant remarks.
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# ? Jul 19, 2016 17:11 |
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Was there any chance this guy WOULDN'T be a massive toolbag given the mod description?
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# ? Jul 19, 2016 20:00 |
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Want kids to look different? This person did too! http://www.nexusmods.com/fallout4/mods/16289/ I balked at this one initially since it makes their hair look super... uh, child beauty pageant. But they seem to have just uploaded one that uses more vanilla hairstyles, so it's worth a shot. The pictures are still the old styles though.
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# ? Jul 19, 2016 23:13 |
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they said they replaced the textures, is that why all those kids look disgustingly glossy blech
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# ? Jul 19, 2016 23:40 |
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What's with the Nexus pervs always making people's skin shiny like plastic?
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# ? Jul 19, 2016 23:47 |
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occam's razor: they have sex with plastic
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# ? Jul 19, 2016 23:55 |
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don't have sex with kids
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# ? Jul 20, 2016 00:13 |
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FlyinPingu posted:they said they replaced the textures, is that why all those kids look disgustingly glossy I didn't notice that somehow. Maybe I've stared too long into the Nexus abyss. (or maybe all the kids looking identical just bugged me too much, especially in places like classrooms where it's super obvious)
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# ? Jul 20, 2016 00:13 |
Lets just talk about much less creepy mods now people, I found some good ones. First off, some goon was asking the essential question a few weeks back, the question being is 'where the gently caress is the Warhammer 40k Space Marine stuff!', well click the URL if your still looking friend now your dreams have come true! Next, for those who really dislike the Pipboy light and have always wanted to mount a tactical light or lights all over you or Strongs bulky green frame now at last you have the chance with the Tactical Flashlight Mod. Bonus points if you also go in with a light on your gun! For gun spergs, sad that all rounds, clips and magazines just vanish when your done with them? well, with this mod now you can truly litter the wasteland with more than just the dead bodies of your foes. Finally mandatory new gunz! This time around, somebody has assembled a STG-44 assault rifle.
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# ? Jul 20, 2016 01:32 |
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Is there a mod that makes the armor in the game not look like rear end? Not texture wise, but stylistically. The whole armor over clothing thing just didn't do it for me. Too much of a Clown Suit factor.
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# ? Jul 20, 2016 01:57 |
Xae posted:Is there a mod that makes the armor in the game not look like rear end? There is a mod that basically turns the over armour stuff invisible if that is what you are seeking now?
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# ? Jul 20, 2016 02:00 |
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Is there a mod that would allow me to literally wear a clown suit ?
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# ? Jul 20, 2016 02:02 |
Seashell Salesman posted:Is there a mod that would allow me to literally wear a clown suit ? I'm seeing some Batman stuff popping up, evenually a Joker reskin of one of the formal suits will appear. Just bide your time.
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# ? Jul 20, 2016 02:05 |
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Is there a mod that disables the power armor HUD so that you just use the default one while wearing power armor? Not a fan of the dial displays, the fishbowl effect on the compass, or the yellow font/light.
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# ? Jul 20, 2016 05:25 |
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moot the hopple posted:Is there a mod that disables the power armor HUD so that you just use the default one while wearing power armor? There's one that removes all the graphic so it's only the important bits? http://www.nexusmods.com/fallout4/mods/178/
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# ? Jul 20, 2016 07:07 |
Xae posted:Is there a mod that makes the armor in the game not look like rear end? Anywho, I believe this is the mod you requested my friend!
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# ? Jul 20, 2016 14:24 |
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So I'm running into the problem of like half my mods just not working even after being installed correctly. Anything involving power armor, like fusion core drain and the fast enter/exit animations, and the settlement workshop crap, like homemaker and scrap everything. Have these mods just not been updated for the latest patch or something?
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# ? Jul 21, 2016 04:59 |
Do you use NMM? sometimes it half asses when auto extracting the stuff. If you do look the files over and maybe try installing them manually? MORE WEAPONS MOD STUFF HERE! First off, if you are one of the people that like the half assed throw together look of the improvised pipe weaponry of the game somebody has created what looks like a rifled carbine thingy called the Crude Blowback that was featured in concept art for the actual game. Do you like grenades? what about grenade launchers? do you miss THUMP THUMP and FNV's variety of loving people up from a distance? Grenade Expansion Pack has you covered. It gives you a M79 grenade launcher, twenty different types of grenades a whole bunch of buffs and crafting improvements and it both mod and level list friendly. KABOOM MOTHER FUCKERS!
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# ? Jul 21, 2016 14:48 |
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SeanBeansShako posted:Do you use NMM? sometimes it half asses when auto extracting the stuff. If you do look the files over and maybe try installing them manually? There is literally no reason to use NMM anymore now that the latest releases of MO and LOOT work with F4 pretty well.
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# ? Jul 21, 2016 17:58 |
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What are the good mods nowadays? I want a bunch of crazy loving guns and combat that actually makes somewhat sense. And poo poo loads of cool armor.
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# ? Jul 21, 2016 18:07 |
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SeanBeansShako posted:Do you use NMM? sometimes it half asses when auto extracting the stuff. If you do look the files over and maybe try installing them manually? Mod Organizer, and after having problems with that I did everything manually. Used Loot to check my load order. At this point I'm just gonna do a clean reinstall. Too much isn't working and I'm not too far into this playthrough. Roadie posted:There is literally no reason to use NMM anymore now that the latest releases of MO and LOOT work with F4 pretty well. Loot works fine, but MO either won't start fallout or it'll crash right away. Brainamp fucked around with this message at 18:11 on Jul 21, 2016 |
# ? Jul 21, 2016 18:09 |
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I have way more problems with MO than NMM
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# ? Jul 21, 2016 18:13 |
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# ? May 29, 2024 07:11 |
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Brainamp posted:So I'm running into the problem of like half my mods just not working even after being installed correctly. Anything involving power armor, like fusion core drain and the fast enter/exit animations, and the settlement workshop crap, like homemaker and scrap everything. Have these mods just not been updated for the latest patch or something? [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= since the files seem to not be taking precedence over the vanilla files? Or MO sounds kinda messed up
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# ? Jul 21, 2016 22:06 |