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Rebels always had the tools to deal with imperial aces. With the new tech, r2d2 poe basically becomes immune to the inquisitor/soontir, and black one helps him against whispers and omega leaders. It's big hits they need, to knock off a jumpmaster before it shoots. This opinion is coloured by the fact I'm really loving Opportunist Keyan and Wes atm
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# ? Jul 18, 2016 18:37 |
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# ? May 27, 2024 02:06 |
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canyoneer posted:Boost that with Jan Ors and Opportunist and I will need to buy another set of red dice Miranda with Advanced Proton Torpedoes and Jan can already hit 7 attack dice. Talonbane Cobra with Cloaking Device and Stealth Device, obstructed, being fired at by Zuckuss can hit 7 defense dice.
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# ? Jul 18, 2016 18:37 |
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canyoneer posted:There's also a Y Wing prototype in Rebels Rebels Prototypes Boxed Set now.
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# ? Jul 18, 2016 18:40 |
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Strobe posted:Miranda with Advanced Proton Torpedoes and Jan can already hit 7 attack dice.
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# ? Jul 18, 2016 18:43 |
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hoiyes posted:Rebels always had the tools to deal with imperial aces. With the new tech, r2d2 poe basically becomes immune to the inquisitor/soontir, and black one helps him against whispers and omega leaders. Rebels have always had the tools to deal with EITHER JMs or Palp/aces, but not both. And they have to deal with both.
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# ? Jul 18, 2016 18:52 |
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Tekopo posted:Surely that's 9 evade dice. I was miscounting, and forgot to add the Cloaking Device (the +2 from range threw me). 9 dice then. Still three sets.
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# ? Jul 18, 2016 18:53 |
Strobe posted:Miranda with Advanced Proton Torpedoes and Jan can already hit 7 attack dice. What was that ridiculous A-wing build you had that did seven dice as well?
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# ? Jul 18, 2016 19:09 |
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Admiral Joeslop posted:What was that ridiculous A-wing build you had that did seven dice as well? I think it's prockets (5) + Opportunist (+1) + Jan Ors (+1) to get to 7
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# ? Jul 18, 2016 19:11 |
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On talon bane add in someone doing bodyguard for 10 greens
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# ? Jul 18, 2016 19:12 |
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canyoneer posted:I think it's prockets (5) + Opportunist (+1) + Jan Ors (+1) to get to 7 This is it. Opportunist plus VI on Jake, Garven with the EPT droid and Decoy, Jan with Squad Leader and some other stuff.
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# ? Jul 18, 2016 19:13 |
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thespaceinvader posted:Rebels have always had the tools to deal with EITHER JMs or Palp/aces, but not both. And they have to deal with both. They've got a couple of competitive lists that perform against both but it's either Biggs + Kanan or Biggs + Stressbot&Corran, or crackshot A swarm. But the blocking game is crucial, which is something rebel players never really did (notable exception being Dash vs aces), relying on stressbot to prevent actions, while keeping guns on target. Also note Dash & Corran/poe/Miranda making a comeback in some metas as a tie Swarm's natural Predator.
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# ? Jul 18, 2016 19:42 |
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I love that the new TIE has a reasonable dial that forces real choices and isn't built for multi action bullshit Edit: also 23 pts is a fuckin steal
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# ? Jul 18, 2016 19:55 |
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So, I can never keep all the wanky firing arcs straight... Would Outmaneuver work on a TIE/sf with its rear arc?
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# ? Jul 18, 2016 20:07 |
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alg posted:Edit: also 23 pts is a fuckin steal Look, maybe so, but I want to run four with Accuracy Corrector and the title, okay?!
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# ? Jul 18, 2016 20:13 |
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Finster Dexter posted:So, I can never keep all the wanky firing arcs straight... Would Outmaneuver work on a TIE/sf with its rear arc? It should. ARC-170, too. Which means an ARC-170 with Tail Gunner and Outmanever can take off two dice, if you get outside their arc.
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# ? Jul 18, 2016 20:20 |
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New SF is a slightly different t70, and t70s are bad. Oh well.
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# ? Jul 18, 2016 20:21 |
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Strobe posted:It should. ARC-170, too. I want to fly this now, just to have some Imperial player have to deal with 1-green TIE fighters.
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# ? Jul 18, 2016 20:29 |
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Unless I'm forgetting something, the TIE/SF feels like the first expansion in a while where FFG basically let us know what every card is. Also, maneuver dial.
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# ? Jul 18, 2016 20:32 |
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Also the first to ship with a missile slot but no missile, right? Surprised they didn't give it ion pulse missiles to fit the mention of magpulse weapons.
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# ? Jul 18, 2016 20:40 |
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AndyElusive posted:Unless I'm forgetting something, the TIE/SF feels like the first expansion in a while where FFG basically let us know what every card is. Also, maneuver dial. They've not spoiled the PS5, but it's very obvious what it is and what its price will be given the rest of the set (EPT, 25 points) so that would be why.
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# ? Jul 18, 2016 20:42 |
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Anyone who thinks we'll ever get a ship as efficient as the b-wing ever again is in for a harsh reality. They've made it pretty clear that playing things safe and fixing problem ships later via aces/epic ship packs is how things are gping to be done.
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# ? Jul 18, 2016 21:20 |
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thespaceinvader posted:They've not spoiled the PS5, but it's very obvious what it is and what its price will be given the rest of the set (EPT, 25 points) so that would be why. Ya, even though they didn't outright reveal her it's pretty easy to parse that Omega [Specialist] has an EPT slot and what her cost is. General Battuta posted:Also the first to ship with a missile slot but no missile, right? Surprised they didn't give it ion pulse missiles to fit the mention of magpulse weapons. Maybe just an error. If not, I'm kind of glad since nobody really needs another copy of Assault Missiles or Ion Pulse.
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# ? Jul 18, 2016 21:21 |
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Brunas posted:New SF is a slightly different t70, and t70s are bad. Oh well. Its 1 point cheaper and 1 PS higher than the cheapest generic T70. It doesn't get IA, but it gets toys to work around it. Accuracy Corrector or Advanced Sensors counteract the red hard 1 and 3. I don't know if it's good but I very much agree with Panzeh that the only reason this looks bad is because Imperials already get too much undercosted bullshit to begin with.
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# ? Jul 18, 2016 21:31 |
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AndyElusive posted:Ya, even though they didn't outright reveal her it's pretty easy to parse that Omega [Specialist] has an EPT slot and what her cost is. Mag Pulse and Ion Torpedoes are different weapons, at least I thought they were.
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# ? Jul 18, 2016 21:37 |
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Is anyone rolling BBBBZ in tournaments anymore? Seems like you don't really see B swarms anymore and I want to know why.
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# ? Jul 18, 2016 21:47 |
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AndyElusive posted:Ya, even though they didn't outright reveal her it's pretty easy to parse that Omega [Specialist] has an EPT slot and what her cost is. I think it might be the first time they've decided not to put in another junk card no-one cares about, about which I'm v glad. Although, Prockets would potentially have been useful.
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# ? Jul 18, 2016 21:48 |
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canyoneer posted:Is anyone rolling BBBBZ in tournaments anymore? Seems like you don't really see B swarms anymore and I want to know why. In short TLT
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# ? Jul 18, 2016 21:51 |
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canyoneer posted:Is anyone rolling BBBBZ in tournaments anymore? Seems like you don't really see B swarms anymore and I want to know why. Dice rolls are a lot more consistent and high powered. So you're seeing ships that roll 3 dice every time and get three hits, or jumpmasters that roll 4 dice and pretty much get 4 hits every time. Suddenly the Bwing isn't playing an average dice game, and its low agility now hurts it. Yes also TLTs.
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# ? Jul 18, 2016 21:51 |
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Target is in the process of putting all of it's Xwing starters on clearance, they only have the Force Awakens one, and every week or two weeks it gets cut in half, possibly on Wednesdays. Any hoo, go here and type in your Zip code and find out what your local stores are currently marking them down to. http://brickseek.com/target-inventory-checker?dpci=087-10-1337
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# ? Jul 18, 2016 21:57 |
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Eimi posted:Its 1 point cheaper and 1 PS higher than the cheapest generic T70. It doesn't get IA, but it gets toys to work around it. Accuracy Corrector or Advanced Sensors counteract the red hard 1 and 3. I don't know if it's good but I very much agree with Panzeh that the only reason this looks bad is because Imperials already get too much undercosted bullshit to begin with. Yeah, it's bad compared to imperial underpriced nonsense. For an imperial ship to be good right now it has to be either completely immune to damage or do stupid amounts of guaranteed damage, so pretty much everything is going to be a dud.
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# ? Jul 18, 2016 22:14 |
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bunnyofdoom posted:In short TLT It's not just TLTs its pretty much every list in vogue except crackswarms and dengaroo being a significant + against them.
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# ? Jul 18, 2016 22:14 |
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Panzeh posted:It's not just TLTs its pretty much every list in vogue except crackswarms and dengaroo being a significant + against them. I'd probably back a crackswarm against BBBBz too. Well-flown, and especially with a TB /d along for the ride, it should be deleting a ship a turn for no loss on average, and shooting first.
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# ? Jul 18, 2016 22:44 |
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Brunas posted:Yeah, it's bad compared to imperial underpriced nonsense. For an imperial ship to be good right now it has to be either completely immune to damage or do stupid amounts of guaranteed damage, so pretty much everything is going to be a dud. Imperials star is going to fade a bit once wave 9 comes put. Their low HP is going to suffer against the likely unavoidable damage of the seismic torpedos, and the shadowcaster tractor beam token shenanigans hurt higher agility ships more than something like a bwing (if there's a competitive build in there). See also Dengaroo which gives little to no fucks about high agility ships, but would be chewed up by 4BZ. Edit: I should clarify that to imperial aces. Defenders are going to be everywhere, but they've been pretty obsolete for long enough to deserve some time in the sun. hoiyes fucked around with this message at 22:50 on Jul 18, 2016 |
# ? Jul 18, 2016 22:48 |
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hoiyes posted:Imperials star is going to fade a bit once wave 9 comes put. Their low HP is going to suffer against the likely unavoidable damage of the seismic torpedos, and the shadowcaster tractor beam token shenanigans hurt higher agility ships more than something like a bwing (if there's a competitive build in there). See also Dengaroo which gives little to no fucks about high agility ships, but would be chewed up by 4BZ. Scum is certainly in the ascendant, and wave 9 will be largely scum/imp I suspect. The ARC is a lame enough duck to make little impact. A lot rides on HotR though.
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# ? Jul 18, 2016 22:56 |
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bunnyofdoom posted:In short TLT Nah, TLTs didn't do much to BBBBZ because they threw enough dice to kill a Y-Wing per turn without much issue, and at the same PS. Once one of the TLTs died it was pretty much game over barring terrible luck for the BBBBZ player. The Triple Jump lists are what killed BBBBZ. They hit hard enough to kill a B-Wing in one turn, but are durable enough to not get killed back. Jumps have higher PS. The B-Wing's 2K doesn't fit past a large based ship which puts them in a bad position in a joust, where the list typically shines. The Jumpmaster is maneuverable enough to dodge them and has a turret which works well against the low agility. Add to all this that BBBBZ already had some issues dealing with highly maneuverable Imp Aces, but did well against less agile lists. Except those less agile lists are also now gone, killed by Jumps. So, two of its hardest matchups currently make up probably 75% of the game.
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# ? Jul 18, 2016 23:14 |
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I am going to fly the fart laser man, and fart lasers onto my foes. Critical fart lasers. What step of the process does Fart Man fart out his free crit? Certainly before you'd apply accuracy corrector I'm guessing.
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# ? Jul 18, 2016 23:21 |
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I'm considering pairing up Miranda with 58 point superdash. Miranda with TLT, Sabine, Thermal Detonators and extra munitions. A good idea?
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# ? Jul 18, 2016 23:22 |
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canyoneer posted:I'm considering pairing up Miranda with 58 point superdash. Maybe drop to a mangler canon on Dash to put advanced slam on Miranda?
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# ? Jul 18, 2016 23:30 |
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canyoneer posted:I'm considering pairing up Miranda with 58 point superdash. I've seen that list (UltraDash + Bomb K) do well at some of the local tournaments.
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# ? Jul 19, 2016 00:03 |
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# ? May 27, 2024 02:06 |
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Warden Squad with TLT, Sabine, Advanced SLAM, Extra Munitions, Thermal Detonators and Conner Net fits in exactly at 42, as if it were meant to go with Dash 58.
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# ? Jul 19, 2016 00:23 |