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hoiyes
May 17, 2007
Rebels always had the tools to deal with imperial aces. With the new tech, r2d2 poe basically becomes immune to the inquisitor/soontir, and black one helps him against whispers and omega leaders.

It's big hits they need, to knock off a jumpmaster before it shoots.

This opinion is coloured by the fact I'm really loving Opportunist Keyan and Wes atm

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Strobe
Jun 30, 2014
GW BRAINWORMS CREW

canyoneer posted:

Boost that with Jan Ors and Opportunist and I will need to buy another set of red dice

edit:
There's also a Y Wing prototype in Rebels

Miranda with Advanced Proton Torpedoes and Jan can already hit 7 attack dice.

Talonbane Cobra with Cloaking Device and Stealth Device, obstructed, being fired at by Zuckuss can hit 7 defense dice.

hoiyes
May 17, 2007

canyoneer posted:

There's also a Y Wing prototype in Rebels

Rebels Prototypes Boxed Set now.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Strobe posted:

Miranda with Advanced Proton Torpedoes and Jan can already hit 7 attack dice.

Talonbane Cobra with Cloaking Device and Stealth Device, obstructed, being fired at by Zuckuss can hit 7 defense dice.
Surely that's 9 evade dice.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

hoiyes posted:

Rebels always had the tools to deal with imperial aces. With the new tech, r2d2 poe basically becomes immune to the inquisitor/soontir, and black one helps him against whispers and omega leaders.

It's big hits they need, to knock off a jumpmaster before it shoots.

This opinion is coloured by the fact I'm really loving Opportunist Keyan and Wes atm

Rebels have always had the tools to deal with EITHER JMs or Palp/aces, but not both. And they have to deal with both.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Tekopo posted:

Surely that's 9 evade dice.

I was miscounting, and forgot to add the Cloaking Device (the +2 from range threw me).

9 dice then. Still three sets.

Admiral Joeslop
Jul 8, 2010




Strobe posted:

Miranda with Advanced Proton Torpedoes and Jan can already hit 7 attack dice.

Talonbane Cobra with Cloaking Device and Stealth Device, obstructed, being fired at by Zuckuss can hit 7 defense dice.

What was that ridiculous A-wing build you had that did seven dice as well?

canyoneer
Sep 13, 2005


I only have canyoneyes for you

Admiral Joeslop posted:

What was that ridiculous A-wing build you had that did seven dice as well?

I think it's prockets (5) + Opportunist (+1) + Jan Ors (+1) to get to 7

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
On talon bane add in someone doing bodyguard for 10 greens

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

canyoneer posted:

I think it's prockets (5) + Opportunist (+1) + Jan Ors (+1) to get to 7

This is it. Opportunist plus VI on Jake, Garven with the EPT droid and Decoy, Jan with Squad Leader and some other stuff.

hoiyes
May 17, 2007

thespaceinvader posted:

Rebels have always had the tools to deal with EITHER JMs or Palp/aces, but not both. And they have to deal with both.

They've got a couple of competitive lists that perform against both but it's either Biggs + Kanan or Biggs + Stressbot&Corran, or crackshot A swarm. But the blocking game is crucial, which is something rebel players never really did (notable exception being Dash vs aces), relying on stressbot to prevent actions, while keeping guns on target.

Also note Dash & Corran/poe/Miranda making a comeback in some metas as a tie Swarm's natural Predator.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

I love that the new TIE has a reasonable dial that forces real choices and isn't built for multi action bullshit

Edit: also 23 pts is a fuckin steal

Finster Dexter
Oct 20, 2014

Beyond is Finster's mad vision of Earth transformed.
So, I can never keep all the wanky firing arcs straight... Would Outmaneuver work on a TIE/sf with its rear arc?

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

alg posted:

Edit: also 23 pts is a fuckin steal

Look, maybe so, but I want to run four with Accuracy Corrector and the title, okay?!

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Finster Dexter posted:

So, I can never keep all the wanky firing arcs straight... Would Outmaneuver work on a TIE/sf with its rear arc?

It should. ARC-170, too.

Which means an ARC-170 with Tail Gunner and Outmanever can take off two dice, if you get outside their arc.

Brunas
Nov 5, 2012

New SF is a slightly different t70, and t70s are bad. Oh well.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy

Strobe posted:

It should. ARC-170, too.

Which means an ARC-170 with Tail Gunner and Outmanever can take off two dice, if you get outside their arc.

I want to fly this now, just to have some Imperial player have to deal with 1-green TIE fighters.

AndyElusive
Jan 7, 2007

Unless I'm forgetting something, the TIE/SF feels like the first expansion in a while where FFG basically let us know what every card is. Also, maneuver dial.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
Also the first to ship with a missile slot but no missile, right? Surprised they didn't give it ion pulse missiles to fit the mention of magpulse weapons.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

AndyElusive posted:

Unless I'm forgetting something, the TIE/SF feels like the first expansion in a while where FFG basically let us know what every card is. Also, maneuver dial.

They've not spoiled the PS5, but it's very obvious what it is and what its price will be given the rest of the set (EPT, 25 points) so that would be why.

banned from Starbucks
Jul 18, 2004




Anyone who thinks we'll ever get a ship as efficient as the b-wing ever again is in for a harsh reality. They've made it pretty clear that playing things safe and fixing problem ships later via aces/epic ship packs is how things are gping to be done.

AndyElusive
Jan 7, 2007

thespaceinvader posted:

They've not spoiled the PS5, but it's very obvious what it is and what its price will be given the rest of the set (EPT, 25 points) so that would be why.

Ya, even though they didn't outright reveal her it's pretty easy to parse that Omega [Specialist] has an EPT slot and what her cost is.

General Battuta posted:

Also the first to ship with a missile slot but no missile, right? Surprised they didn't give it ion pulse missiles to fit the mention of magpulse weapons.

Maybe just an error. If not, I'm kind of glad since nobody really needs another copy of Assault Missiles or Ion Pulse.

Eimi
Nov 23, 2013

I will never log offshut up.


Brunas posted:

New SF is a slightly different t70, and t70s are bad. Oh well.

Its 1 point cheaper and 1 PS higher than the cheapest generic T70. It doesn't get IA, but it gets toys to work around it. Accuracy Corrector or Advanced Sensors counteract the red hard 1 and 3. I don't know if it's good but I very much agree with Panzeh that the only reason this looks bad is because Imperials already get too much undercosted bullshit to begin with.

:argh:

Kilo147
Apr 14, 2007

You remind me of the boss
What boss?
The boss with the power
What power?
The power of voodoo
Who-doo?
You do.
Do what?
Remind me of the Boss.

AndyElusive posted:

Ya, even though they didn't outright reveal her it's pretty easy to parse that Omega [Specialist] has an EPT slot and what her cost is.


Maybe just an error. If not, I'm kind of glad since nobody really needs another copy of Assault Missiles or Ion Pulse.

Mag Pulse and Ion Torpedoes are different weapons, at least I thought they were.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
Is anyone rolling BBBBZ in tournaments anymore? Seems like you don't really see B swarms anymore and I want to know why.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

AndyElusive posted:

Ya, even though they didn't outright reveal her it's pretty easy to parse that Omega [Specialist] has an EPT slot and what her cost is.


Maybe just an error. If not, I'm kind of glad since nobody really needs another copy of Assault Missiles or Ion Pulse.

I think it might be the first time they've decided not to put in another junk card no-one cares about, about which I'm v glad.

Although, Prockets would potentially have been useful.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

canyoneer posted:

Is anyone rolling BBBBZ in tournaments anymore? Seems like you don't really see B swarms anymore and I want to know why.

In short TLT

Eimi
Nov 23, 2013

I will never log offshut up.


canyoneer posted:

Is anyone rolling BBBBZ in tournaments anymore? Seems like you don't really see B swarms anymore and I want to know why.

Dice rolls are a lot more consistent and high powered. So you're seeing ships that roll 3 dice every time and get three hits, or jumpmasters that roll 4 dice and pretty much get 4 hits every time. Suddenly the Bwing isn't playing an average dice game, and its low agility now hurts it.

Yes also TLTs.

skateboardjesus
Oct 16, 2004

Slippery Tilde
Target is in the process of putting all of it's Xwing starters on clearance, they only have the Force Awakens one, and every week or two weeks it gets cut in half, possibly on Wednesdays.
Any hoo, go here and type in your Zip code and find out what your local stores are currently marking them down to.

http://brickseek.com/target-inventory-checker?dpci=087-10-1337

Brunas
Nov 5, 2012

Eimi posted:

Its 1 point cheaper and 1 PS higher than the cheapest generic T70. It doesn't get IA, but it gets toys to work around it. Accuracy Corrector or Advanced Sensors counteract the red hard 1 and 3. I don't know if it's good but I very much agree with Panzeh that the only reason this looks bad is because Imperials already get too much undercosted bullshit to begin with.

:argh:

Yeah, it's bad compared to imperial underpriced nonsense. For an imperial ship to be good right now it has to be either completely immune to damage or do stupid amounts of guaranteed damage, so pretty much everything is going to be a dud.

Panzeh
Nov 27, 2006

"..The high ground"

bunnyofdoom posted:

In short TLT

It's not just TLTs its pretty much every list in vogue except crackswarms and dengaroo being a significant + against them.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Panzeh posted:

It's not just TLTs its pretty much every list in vogue except crackswarms and dengaroo being a significant + against them.

I'd probably back a crackswarm against BBBBz too. Well-flown, and especially with a TB /d along for the ride, it should be deleting a ship a turn for no loss on average, and shooting first.

hoiyes
May 17, 2007

Brunas posted:

Yeah, it's bad compared to imperial underpriced nonsense. For an imperial ship to be good right now it has to be either completely immune to damage or do stupid amounts of guaranteed damage, so pretty much everything is going to be a dud.

Imperials star is going to fade a bit once wave 9 comes put. Their low HP is going to suffer against the likely unavoidable damage of the seismic torpedos, and the shadowcaster tractor beam token shenanigans hurt higher agility ships more than something like a bwing (if there's a competitive build in there). See also Dengaroo which gives little to no fucks about high agility ships, but would be chewed up by 4BZ.

Edit: I should clarify that to imperial aces. Defenders are going to be everywhere, but they've been pretty obsolete for long enough to deserve some time in the sun.

hoiyes fucked around with this message at 22:50 on Jul 18, 2016

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

hoiyes posted:

Imperials star is going to fade a bit once wave 9 comes put. Their low HP is going to suffer against the likely unavoidable damage of the seismic torpedos, and the shadowcaster tractor beam token shenanigans hurt higher agility ships more than something like a bwing (if there's a competitive build in there). See also Dengaroo which gives little to no fucks about high agility ships, but would be chewed up by 4BZ.

Edit: I should clarify that to imperial aces. Defenders are going to be everywhere, but they've been pretty obsolete for long enough to deserve some time in the sun.

Scum is certainly in the ascendant, and wave 9 will be largely scum/imp I suspect. The ARC is a lame enough duck to make little impact.

A lot rides on HotR though.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

bunnyofdoom posted:

In short TLT

Nah, TLTs didn't do much to BBBBZ because they threw enough dice to kill a Y-Wing per turn without much issue, and at the same PS. Once one of the TLTs died it was pretty much game over barring terrible luck for the BBBBZ player.

The Triple Jump lists are what killed BBBBZ. They hit hard enough to kill a B-Wing in one turn, but are durable enough to not get killed back. Jumps have higher PS. The B-Wing's 2K doesn't fit past a large based ship which puts them in a bad position in a joust, where the list typically shines. The Jumpmaster is maneuverable enough to dodge them and has a turret which works well against the low agility.

Add to all this that BBBBZ already had some issues dealing with highly maneuverable Imp Aces, but did well against less agile lists. Except those less agile lists are also now gone, killed by Jumps. So, two of its hardest matchups currently make up probably 75% of the game.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



I am going to fly the fart laser man, and fart lasers onto my foes. Critical fart lasers.

What step of the process does Fart Man fart out his free crit? Certainly before you'd apply accuracy corrector I'm guessing.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
I'm considering pairing up Miranda with 58 point superdash.
Miranda with TLT, Sabine, Thermal Detonators and extra munitions. A good idea?

lazerus06
May 19, 2004

canyoneer posted:

I'm considering pairing up Miranda with 58 point superdash.
Miranda with TLT, Sabine, Thermal Detonators and extra munitions. A good idea?

Maybe drop to a mangler canon on Dash to put advanced slam on Miranda?

Finster Dexter
Oct 20, 2014

Beyond is Finster's mad vision of Earth transformed.

canyoneer posted:

I'm considering pairing up Miranda with 58 point superdash.
Miranda with TLT, Sabine, Thermal Detonators and extra munitions. A good idea?

I've seen that list (UltraDash + Bomb K) do well at some of the local tournaments.

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canyonero
Aug 3, 2006
Warden Squad with TLT, Sabine, Advanced SLAM, Extra Munitions, Thermal Detonators and Conner Net fits in exactly at 42, as if it were meant to go with Dash 58.

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