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Shimrra Jamaane posted:Anyone have a collection of good desktop wallpapers? This is the only one I have. I got my desktop wallpaper by downloading the official BotW press kit from Nintendo and using some of those images.
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# ? Jul 17, 2016 18:37 |
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# ? May 15, 2024 03:54 |
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Nintendo has been telling Aonuma to make a new IP. The Aonuma quote from the EDGE interview: quote:“Actually, Nintendo has been telling me to create a new IP. But then, they’re also telling me to make more Zelda games. I can’t really share much; I’m not sure I’m allowed to say anything. But I really like the idea of a game where I can live as a thief. That’s all I’ll say.” I wonder if anything will come from this, since they are also telling him to make more Zelda.
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# ? Jul 19, 2016 19:23 |
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Electric Phantasm posted:Nintendo has been telling Aonuma to make a new IP. New Tingle game confirmed
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# ? Jul 19, 2016 19:37 |
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Electric Phantasm posted:The Aonuma quote from the EDGE interview: Sequel to LA from the timeline where Link stole from the store.
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# ? Jul 19, 2016 19:48 |
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I'm interested in seeing what he could come up with. Marvelous is really good and you all should check it out with the fan translation.
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# ? Jul 19, 2016 19:52 |
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Maybe this is a dumb question, but I've never had any experience with amiibos before and I can't find the answer to this, but I'm wondering whether to bother with the wolf one as if anything might make me get one it's this, and it would be a nice incentive to play through TP (as if I didn't have enough in my queue as it is). What I'm wondering is if, after the wolf dies in Breath of the Wild, will you be able to bring him back again? Or is it a one-off deal? Also, I take it the functionality will also be there in the NX version?
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# ? Jul 19, 2016 20:15 |
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You'll be able to revive the wolf somehow. It's not confirmed since we don't know anything about NX yet but there's no way it won't have amiibo support with how successful they've been.
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# ? Jul 19, 2016 20:20 |
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Wolf Link is on a 1-day cooldown.
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# ? Jul 19, 2016 20:22 |
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That's what I thought - seemed a bit silly otherwise. I assume there'll be a recharge period, or you'll have to go out of your way to do it, so there's at least some sort of penalty to him dying. And yeah, makes sense that it would be on the NX too.
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# ? Jul 19, 2016 20:23 |
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SeANMcBAY posted:You'll be able to revive the wolf somehow. There was no way in hell the NX wasn't going to have amiibo support. Especially when the only interaction it needs is an NFC receiver.
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# ? Jul 20, 2016 01:42 |
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I'd play an open world stealth game with Ninty polish, especially if it continues in the direction that BotW seems to be heading. Aonuma mentioned he was inspired to shake up series foundation by new designers who questioned why Zelda traditions were the way they are, should hit them up with the Splatoon guys to push a new generation of heads at Nintendo.
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# ? Jul 21, 2016 02:43 |
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sharrrk posted:its really weird seeing ragdolling in a nintendo game Is it? I didn't think anything of it until everyone started pointing it out. What's so weird?
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# ? Jul 21, 2016 09:21 |
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I got mod approval to post about this, so here it is. Does anyone know much about the Alttp randomizer? It's a romhack of a link to the past where they randomize chest contents. https://dessyreqt.github.io/alttprandomizer Differences from the normal game from their page posted:There are a number of differences from a randomized game to the normal game. Here's a short list:
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# ? Jul 22, 2016 01:27 |
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Amppelix posted:Is it? I didn't think anything of it until everyone started pointing it out. What's so weird? Nintendo has never included any physics engine in their games until now
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# ? Jul 22, 2016 03:18 |
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frodnonnag posted:I got mod approval to post about this, so here it is. Wait, so what if the hookshot appears in a dungeon you need the hookshot to access? I'm new to this randomizer stuff so I'm not sure what kind of expectation I'm supposed to have with regards to resultant games being possible.
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# ? Jul 22, 2016 03:21 |
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Suspicious Dish posted:Nintendo has never included any physics engine in their games until now They have nice water.
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# ? Jul 22, 2016 03:38 |
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Trent posted:They have nice water. Water so nice I documented every Wii U game with water on Miiverse.
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# ? Jul 22, 2016 05:12 |
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Nickoten posted:Wait, so what if the hookshot appears in a dungeon you need the hookshot to access? I'm new to this randomizer stuff so I'm not sure what kind of expectation I'm supposed to have with regards to resultant games being possible. i think they made certain exceptions to the randomizer to prevent stuff like this
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# ? Jul 22, 2016 05:37 |
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I'm pretty sure you will need to know speedrunning tactics and general movement glitches to pass spots like that. The randomizer was made by and for speedrunners after all.
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# ? Jul 22, 2016 05:54 |
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romanowski posted:i think they made certain exceptions to the randomizer to prevent stuff like this There's a randomiser for the original Zelda NES as well, and the documentation specifically states that checks are built in to keep the game from being unwinnable. I played around with it but haven't done a full run, so I can't verify much. I recall the blue ring being for sale in the first shop in the game that's one up and one left from the start screen.
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# ? Jul 22, 2016 23:04 |
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Since I heard about the Wolf Link amiibo interaction for BotW, I decided to finally play through TPHD (didn't get around to it previously; I was probably distracted playing Hyrule Warriors or something). Man, I forgot how great this game was. Yeah, the beginning drags a bit, and it has some other flaws (linearity, lack of item usage outside of the dungeons, etc), but it's got such a great atmosphere, and one of the best companion characters in any of the Zelda games.
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# ? Jul 23, 2016 05:53 |
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Finally got around to playing SS. I just finished the first dungeon. Controls + Fi make this the worst Zelda.
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# ? Jul 24, 2016 02:50 |
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Waltzing Along posted:Finally got around to playing SS. I just finished the first dungeon. it really is but i swear there's a good game buried in there between getting the sword and like the fourth or fifth dungeon
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# ? Jul 24, 2016 09:07 |
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the sword beams in skyward sword were very satisfying to use, especially as your sword got stronger
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# ? Jul 24, 2016 09:25 |
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The bosses were the best part of SS. The only time I ever felt awesome using motion controls was against Koloktos and Demise.
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# ? Jul 24, 2016 09:36 |
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Waltzing Along posted:Finally got around to playing SS. I just finished the first dungeon. I will never understand how people had trouble with the SS controls.
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# ? Jul 24, 2016 10:09 |
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Yorkshire Tea posted:I will never understand how people had trouble with the SS controls. Welcome to me every time someone mentions having trouble with Phantom Hourglass or Spirit Tracks. I guess we're just lucky, which is unfortunate since that means other people aren't lucky enough to be able to experience the cool and fun games
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# ? Jul 24, 2016 10:13 |
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Yorkshire Tea posted:I will never understand how people had trouble with the SS controls. It turns out that like 9 out of 10 times the problems with motion controls are fixed by telling people to stop pre-swinging the sword in the wrong direction, and just use clear short movements in the direction you want to swing, instead.
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# ? Jul 24, 2016 11:16 |
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Carbon dioxide posted:It turns out that like 9 out of 10 times the problems with motion controls are fixed by telling people to stop pre-swinging the sword in the wrong direction, and just use clear short movements in the direction you want to swing, instead. I still have problems with stabbing, though, which (I assume) doesn't suffer from the pre-swing problem quite as much.
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# ? Jul 24, 2016 11:27 |
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*Link constantly holds his sword the same way the player holds the remote* Player: I guess I should swing my sword the way he would, too. Skyward Sword fans: ACTUALLY, you idiot. you loving moron
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# ? Jul 24, 2016 11:47 |
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So, I think the previous parts were linked here? This guy on youtube is doing a dungeon design analysis for all Zelda games (starting with LttP), and it's quite interesting because he goes into actual design decisions the developers made or could've made. Here's the latest, his OoT video that was uploaded a day ago. His conclusion? The Water Temple is the only good dungeon in OoT. https://www.youtube.com/watch?v=6LO8Z1DkDqc&list=PLc38fcMFcV_ul4D6OChdWhsNsYY3NA5B2
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# ? Jul 24, 2016 11:51 |
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Well to be fair, the Water Temple went from being one of my most hated dungeons in the series to maybe not my favorite but pretty high up there once I played the 3DS release. It's the only dungeon in Ocarina which requires you to have critical thinking about how full or drained the water is as you collect items and progress in the dungeon. A lot of Ocarina's other puzzles just kind of spell things out for you or have really obvious solutions nearby.
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# ? Jul 24, 2016 12:06 |
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I never liked Koloktos because his fight is so incredibly repetitive. You do a thing five times and he dies, but wait no he got up again, do the exact same thing 7 more times with no variation. If you're going to have a boss have two distinct phases, you have to make the second phase actually different.
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# ? Jul 24, 2016 13:22 |
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Supercar Gautier posted:*Link constantly holds his sword the same way the player holds the remote* You know, if the issue was that people initially did it wrong because of this, but figured it out on their own after like <10 minutes, you'd have a point, but there are people who finished the game and still complain that they couldn't get the controls to work correctly. Are you one of them?
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# ? Jul 24, 2016 13:24 |
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Mr. Fortitude posted:Well to be fair, the Water Temple went from being one of my most hated dungeons in the series to maybe not my favorite but pretty high up there once I played the 3DS release. It's the only dungeon in Ocarina which requires you to have critical thinking about how full or drained the water is as you collect items and progress in the dungeon. A lot of Ocarina's other puzzles just kind of spell things out for you or have really obvious solutions nearby. The OoT water temple issue originally was some key that was in an obtuse place which required a type of exploration for a thing hidden by a camera trick that nothing before or after it ever required. If you missed it, which was highly likely, you had to do a good portion of the dungeon over again, draining and raising the water level multiple times, and you still might miss it and have to do it again. It was a minor design choice that turned into a lengthy process for the average player. Personally, I always got lost in the forest temple somehow.
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# ? Jul 24, 2016 13:29 |
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Carbon dioxide posted:So, I think the previous parts were linked here? My response to his conclusion is broadly: "But what if linearity is good?"
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# ? Jul 24, 2016 13:45 |
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Yorkshire Tea posted:My response to his conclusion is broadly: "But what if linearity is good?" Yeah Goron mines is one of my favorite dungeons and it's linear as gently caress
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# ? Jul 24, 2016 13:47 |
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Yorkshire Tea posted:My response to his conclusion is broadly: "But what if linearity is good?" Trent posted:Personally, I always got lost in the forest temple somehow.
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# ? Jul 24, 2016 13:51 |
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Supercar Gautier posted:*Link constantly holds his sword the same way the player holds the remote* *Prompt onscreen asks the player to do a simple horizontal swing of the remote. Player: *wildly and relentlessly flails the remote in all directions while angrily screaming "WAGGLE!!!"*
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# ? Jul 24, 2016 13:57 |
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# ? May 15, 2024 03:54 |
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Carbon dioxide posted:I agree, but if people consider linearity to be a good thing, why are they so hyped about this open-world game? Both are good
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# ? Jul 24, 2016 14:02 |