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BillmasterCozb posted:Because he wants it to be a game for him and him alone That would require not using the Devcheats, though.
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# ? Jul 14, 2016 05:15 |
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# ? Jun 3, 2024 23:08 |
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poor starbound, consistently crashing at boot
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# ? Jul 14, 2016 05:31 |
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BillmasterCozb posted:Because he wants it to be a game for him and him alone A game of snakes and sparklers
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# ? Jul 18, 2016 00:42 |
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Food not stacking is BAD and contact damage makes combat unfun all by itself without help from anything else. Unfuck guns, remove contact damage BS, reduce bullet and skill energy costs and combat -might- be fun eventually.
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# ? Jul 18, 2016 03:45 |
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The single worst design decision when it comes to Starclowned is the loving guns. For a game that had procedural, crazy guns as one of the selling points they sure went out of their way to make guns not just useless but unusable.
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# ? Jul 18, 2016 03:53 |
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Do the guns still feed off your energy? Because that is loving dumb
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# ? Jul 18, 2016 05:06 |
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Magmarashi posted:Food not stacking is BAD and contact damage makes combat unfun all by itself without help from anything else. Unfuck guns, remove contact damage BS, reduce bullet and skill energy costs and combat -might- be fun eventually. Wait seriously? Food doesn't stack anymore? ToxicSlurpee posted:The single worst design decision when it comes to Starclowned is the loving guns. For a game that had procedural, crazy guns as one of the selling points they sure went out of their way to make guns not just useless but unusable. Well, NPCS can have it good. Some of the most dangerous NPCs I've faced were ones with 1 damage per shot uzis but able to fire them forever. Which only got worse once they made player shields of limited use.
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# ? Jul 18, 2016 05:38 |
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Section Z posted:Wait seriously? Food doesn't stack anymore? Some food does, but most doesn't cause it spoils, and spoilage is tracked individually, so identical food items aren't actually identical.
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# ? Jul 18, 2016 05:45 |
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Section Z posted:Wait seriously? Food doesn't stack anymore? it rots, too
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# ? Jul 18, 2016 05:46 |
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hi guys I have some really bad ideas and can make things really unfun is chucklefish hiring? I think I can add a lot to the team
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# ? Jul 18, 2016 06:32 |
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Coolness Averted posted:hi guys I have some really bad ideas and can make things really unfun is chucklefish hiring? I think I can add a lot to the team Hmm maybe. For your technical interview you will be given an example of a fun game and will be asked to how you would ruin it in as short a time as possible
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# ? Jul 18, 2016 07:08 |
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Digirat posted:Hmm maybe. For your technical interview you will be given an example of a fun game and will be asked to how you would ruin it in as short a time as possible well you see, are you only having fun in a game if you're experiencing difficulty?
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# ? Jul 18, 2016 07:09 |
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there is notihng quite like bootig up the most recent version of this game and actually getting alittle bit excited at the things they actually have managed to done and then getting into the proper game and seeing that combat. wow.
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# ? Jul 18, 2016 07:10 |
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voltcatfish posted:there is notihng quite like bootig up the most recent version of this game and actually getting alittle bit excited at the things they actually have managed to done Without contact the damage the combat wouldn't really be anything to get hackles up about, I feel. It's no worse than Terraria at the very least
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# ? Jul 18, 2016 08:37 |
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Fargin Icehole posted:Do the guns still feed off your energy? Because that is loving dumb found some pistol on the first planet and it's eating a fifth of my energy per shot for damage that's more or less about fifth of a normal melee hit of the starter sword good game good guns
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# ? Jul 18, 2016 09:34 |
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The guns should be like Contra
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# ? Jul 18, 2016 13:40 |
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Rupert Buttermilk posted:The guns should be like Contra "I played that on NES! Having to push the fire button for every shot on your machinegun! Brilliant!" No, bad Tiy, bad!
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# ? Jul 18, 2016 23:33 |
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Rupert Buttermilk posted:The guns should be like Contra more like contra: hard corps and more bosses like it, too
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# ? Jul 19, 2016 00:53 |
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^^^^^^ That's my favourite of the series. Yay multiple paths and endings! Section Z posted:That sounds pretty nice- Wow, you really Tiy'd that up, drat. Anyway, what I actually meant was that different types of guns would fire vastly different things, and would have a different behaviour.
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# ? Jul 19, 2016 01:26 |
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Rupert Buttermilk posted:^^^^^^ That's my favourite of the series. Yay multiple paths and endings! Yeah, I figured that's what you meant. Plenty of cool weaponry, like the Laser- "You mean the one that has the existing shot vanish every time you fire a new one? Such Risk Vs. Reward!" Goddamnit. Neo Contra was also pretty fun. Me and my brother did use a Gameshark, but not for lives. We used it to ensure max rankings so we'd be allowed to play the final levels
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# ? Jul 19, 2016 01:36 |
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ToxicSlurpee posted:The single worst design decision when it comes to Starclowned is the loving guns. For a game that had procedural, crazy guns as one of the selling points they sure went out of their way to make guns not just useless but unusable. So none of the random weapons you find will actually be cool or interesting, but everyone is going to find that one axe that shoots skulls. Nice, that's way better than letting us find cool effects at random.
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# ? Jul 19, 2016 08:45 |
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Vib Rib posted:I love that they had all these super weird crazy variants for axes and guns and rocket launchers, but then removed those from the random pool and put them exclusively on the premade/non-generated weapons. I like how they took out all the cool and unique looking race-specific weapons and gave us two weapons per upgrade tier, sometimes the weapon you like to use!
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# ? Jul 19, 2016 09:12 |
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starbound
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# ? Jul 19, 2016 09:13 |
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Does it still have enough of a userbase that I can expect 3rd party mods to patch the fun back in at some point? Or should I just uninstall now?
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# ? Jul 19, 2016 09:19 |
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EricFate posted:uninstall now
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# ? Jul 19, 2016 09:20 |
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EricFate posted:Does it still have enough of a userbase that I can expect 3rd party mods to patch the fun back in at some point? Actually... yes, probably. Don't forget how godawful Minecraft was at anything beyond being Computer Legos, if a game has enough of a userbase invested in it the mods will come.
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# ? Jul 19, 2016 13:56 |
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I hate to be the bearer of bad news but mods would mostly bring more of the same: a whole bunch of unrelated features that don't do anything consistent together because there's no overall vision. We already have that game.
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# ? Jul 19, 2016 14:15 |
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Mods will bring ponies and Zelda weaponry and SUPER MEGA REALISM HARDCORE SURVIVAL MODE "Listen it tires me out to walk across a room IRL so my mod makes it that every five steps depletes half your energy unless you eat a pizza also you're constantly starving"
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# ? Jul 19, 2016 16:20 |
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Gimbal lock posted:I hate to be the bearer of bad news but mods would mostly bring more of the same: a whole bunch of unrelated features that don't do anything consistent together because there's no overall vision. We already have that game. eh, some people actually make huge, sweeping mods that can fundamentally change how a lot of things work because they find it fun. a lot of the time the barrier to entry is how difficult the game is to mod for, and i don't think starbound can hold a candle to minecraft in that department. despite how awful minecraft's code is people still manage to make gigantic mods.
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# ? Jul 19, 2016 18:26 |
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Johnny Joestar posted:eh, some people actually make huge, sweeping mods that can fundamentally change how a lot of things work because they find it fun. a lot of the time the barrier to entry is how difficult the game is to mod for, and i don't think starbound can hold a candle to minecraft in that department. despite how awful minecraft's code is people still manage to make gigantic mods. He's right though. Frackin' Universe is a massive sweeping mod that is as bad as the vanilla game because there is no real vision in mind for it. It's huge and has some neat ideas but it's not fun because it's also the Greg tech of starbound. Mods won't fix starbound because tiy made sure that everything caters to the retards who think tedium and boring = challange.
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# ? Jul 19, 2016 19:06 |
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please don't mention the words 'greg' and 'tech' near each other again, lest it taint everything we hold dear
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# ? Jul 19, 2016 19:10 |
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grimcreaper posted:Mods won't fix starbound because tiy made sure that everything caters to the retards who think tedium and boring = challange. Mods are my only hope for Cool Farming in the face of a playerbase who will suggest ways to make farming even harder "for immersion" in the official comments
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# ? Jul 19, 2016 19:15 |
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I remember there already being some huge mod for unfucking Starbound that only got dropped cuz Tiy couldn't decide how many ways he wanted to gently caress it
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# ? Jul 19, 2016 20:08 |
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Johnny Joestar posted:eh, some people actually make huge, sweeping mods that can fundamentally change how a lot of things work because they find it fun. a lot of the time the barrier to entry is how difficult the game is to mod for, and i don't think starbound can hold a candle to minecraft in that department. despite how awful minecraft's code is people still manage to make gigantic mods. Starbound is fairly moddable as things go. Lua is an awful programming language and its developers ought to be taken out back and shot but if you can put up with it you can do some fairly extensive mechanical changes. I've seen people reimplement temperature mechanics and personally experimented with my own take on a non-meaningless/tedious hunger mechanic, as well as undoing the reintroduction of touch damage. On the content side most stuff is fairly open to modding as well, although JSON being a garbled mess makes it a pain in the rear end. Overall I'd say most of the issues with Starbound can definitely be fixed by mods simply because the fundamental mechanics of the game are sound, its just that instead of taking a good idea (e.g. the combat after they removed touch damage) and sticking to it, removing issues and building on it they move on to the next random idea, breaking previous systems and leaving an unbalanced, directionless mess. For what its worth I've been planning to do a massive overhaul mod for Starbound for ages, mostly just waiting for 1.0 so the game is in an at least somewhat stable state, just so I don't have to deal with implementing feature x only to have it suddenly become part of the base game but in a slightly more lovely way. I've got a rough concept lined up (mostly gonna focus on sandbox gameplay, adding practical functionality to exploration, mining, building, etc. to create a more integrated progression with a focus on concrete gameplay rewards and changing threats balanced by increased player capability), once I know where 1.0 stands I'll refine it a bit and start working on implementation. I already have a bunch of ideas on rebalancing progression, a lot of which is long-standing complaints, e.g. instead of monsters simply getting numerical increases to their stats each tier should have monsters change in meaningful ways. More and bigger monsters, make them become more agile, more aggressive, give them ranged attacks, etc. Same for player capabilities, as tech gives improved movement to better fight higher tiers of armor should confer increasingly powerful bonuses, the different kinds of armor should provide buffs according to their associated playstyle, so melee armor should give improved move speed, ranged armor improved energy regen, "magic" armor something that helps with using staffs (never could figure out a good buff for that one, otherwise I would have published that mod back when I originally created it). Construction should tie into progression in a natural way, rather than simply existing as an optional money farm. Give the player incentives to build a farm and shelter early on, then as the game goes on you can get tenants to earn money and then you use that money to pay farmers who work the farms for you. Build science labs staffed by scientists to unlock new biomes or special armor sets with unique effects. And obviously the combat needs a good overhaul too. Touch damage needs to go die in a fire, guns need a balance pass, random weapons need to be good enough to actually compete with craftables so they're actually worth using instead of vendor trash, etc. Honestly, I think that this game can be good, it just needs some direction and polish, rather than being broken again and again by Tiy's idea of the week.
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# ? Jul 19, 2016 20:29 |
we all know starbound is bad but don't get so that you begin to doubt the healing power of mods, that's pretty baseless
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# ? Jul 19, 2016 20:46 |
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yeah mods saved spacebase ds-9
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# ? Jul 19, 2016 20:49 |
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I'm gonna make a hunger mod that takes the food macro into consideration. Carbs are cheap and grant temporary energy boosts, Protein will cause small but permanent health increases as long as you keep the protein intake and fat will reduce your jump height and walking speed hire me tiy
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# ? Jul 19, 2016 21:18 |
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nerdz posted:I'm gonna make a hunger mod that takes the food macro into consideration. Carbs are cheap and grant temporary energy boosts, Protein will cause small but permanent health increases as long as you keep the protein intake and fat will reduce your jump height and walking speed But what about LDLs vs HDLs?
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# ? Jul 19, 2016 21:48 |
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Gimbal lock posted:I hate to be the bearer of bad news but mods would mostly bring more of the same: a whole bunch of unrelated features that don't do anything consistent together because there's no overall vision. We already have that game. mods would bring comically large titties and penises also ponies
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# ? Jul 19, 2016 21:54 |
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# ? Jun 3, 2024 23:08 |
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Excelzior posted:mods would bring comically large titties and penises They already did both of those things
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# ? Jul 19, 2016 21:57 |