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I actually found pyro to be really ineffective in 2 compared to 1. Maybe I was using it wrong but it barely did any damage, even upgraded all the way to +10.
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# ? Jul 19, 2016 18:29 |
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# ? Jun 12, 2024 12:28 |
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Suspicious Dish posted:I actually found pyro to be really ineffective in 2 compared to 1. Maybe I was using it wrong but it barely did any damage, even upgraded all the way to +10. Magic, including Pyromancy, was overpowered in Dark Souls. In Dark Souls II it's just about right. It's useful without trivializing everything you use it on. In Demon's Souls Magic was downright broken, if you had sufficiently high stats there were a lot of bosses you could three shot easily without overleveling. They nerfed it a bit with each game.
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# ? Jul 19, 2016 18:38 |
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It was even more broken in DS1, there are videos on Youtube showing how to one-shot every single boss in the game.
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# ? Jul 19, 2016 18:48 |
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Geop posted:I'd prefer that Goonther just be *really* flexible Confirmed Max Agility build for goonther, you heard it here first.
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# ? Jul 19, 2016 18:58 |
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IGgy IGsen posted:Magic, including Pyromancy, was overpowered in Dark Souls. In Dark Souls II it's just about right. It's useful without trivializing everything you use it on. Everything has resists for everything in Dark Souls and those resists follow a theme. This can also factor in to the feeling that magic seems ineffective since you could get that magic and try it out expecting it to be great but it turns out your hitting an enemy in one of their highest resists
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# ? Jul 19, 2016 19:15 |
EponymousMrYar posted:Everything has resists for everything in Dark Souls and those resists follow a theme. This can also factor in to the feeling that magic seems ineffective since you could get that magic and try it out expecting it to be great but it turns out your hitting an enemy in one of their highest resists
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# ? Jul 19, 2016 19:25 |
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Geop posted:I mentioned it earlier in here and in an earlier ep (when I first got it) but 10% additional protection isn't a big deal to me, especially given how blocking seems to largely not be as effective in DS2 =\ I'd have to put in some more strength and account for like 3 more units I think? Just not worth it from what I saw. totally reasonable on both counts! a jack-of-all-trades build is the most fun way to play dark souls if you're not planning to do multiple runs through the game. hopefully at some point your friendly game companions will guide you to the Land of Titanite, so you can play around with more weapon types. might be a while, though...
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# ? Jul 19, 2016 19:45 |
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Geop posted:More than min-maxing, I'd prefer that Goonther just be *really* flexible in what he can use. Just tape another Goonther to his back.
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# ? Jul 19, 2016 20:31 |
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Lizard Wizard posted:Just tape another Goonther to his back. I imagine one will be using spear+shield while the other is powerstancing claws.
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# ? Jul 19, 2016 21:09 |
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Goonther must go on a quest to find the Flexile Stone. It's like the Dragon Torso Stone from the first game, except it doubles up your torso and turns him into Flexile Goonther. And they're both powerstancing Greatswords. And the special attack is using all of those swords like helicopter blades to fly.
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# ? Jul 19, 2016 21:18 |
Two Goonthers bound together, but only one may win Lucatiel's heart. I mean, if he's her type. He really hopes so.
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# ? Jul 19, 2016 21:57 |
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"M'Lucatiel" *Tips onion helmet*
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# ? Jul 19, 2016 22:13 |
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PSWII60 posted:Not sure why some people hate Lost Bastille, I thought it was one of the better made and more memorable areas in the game. This
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# ? Jul 19, 2016 22:33 |
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If only Goonther had been wearing his Falconer helm... Then his brilliant plumage might have caught her attention! After all, Lucatiel is obviously a classy lady who appreciates a fine feathered hat.
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# ? Jul 19, 2016 22:38 |
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Personally I found the level architecture really boring to look at. Square blue-ish white room followed with blue/white corridor followed by square room ... there needed to be more variety in both environment design and color palettePSWII60 posted:Not sure why some people hate Lost Bastille, I thought it was one of the better made and more memorable areas in the game.
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# ? Jul 19, 2016 22:45 |
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double nine posted:Personally I found the level architecture really boring to look at. Square blue-ish white room followed with blue/white corridor followed by square room ... there needed to be more variety in both environment design and color palette Yup, its all boxes and right angles. Awful.
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# ? Jul 20, 2016 00:28 |
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MGlBlaze posted:And they're both powerstancing Greatswords. And the special attack is using all of those swords like helicopter blades to fly.
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# ? Jul 20, 2016 01:24 |
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That's fantastic!
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# ? Jul 20, 2016 02:26 |
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Fish Noise does it again.
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# ? Jul 20, 2016 02:49 |
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That Gif is loving great. Also... yes, I do actually play Warframe quite a lot. Not entirely sure how quad-ultragreatsword-greatsword jape hinted at that which freaks me out a little but okay. Fake edit: Wait, I think I just got it. Kinda forgot Coptering existed before they reworked the movement system. (For the uninitiated, it was a physics bug that let you slide attack with the melee weapon in mid air to go stupidly fast if it was a fast animation.)
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# ? Jul 20, 2016 03:26 |
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Ah, so did they finally remove the exploit with the Dual Zorens? I stopped playing before the melee update, so most of the melee weapons I cared about were quick weapons for air-dashing/big weapons like the Galatine to hit like a truck/gimmicky weapons like the Jat Kittag. In the old days of the game, before the melee update, this thing could be charged to spin like a faster version of the halberd 2HR2s in the Souls games. And with appropriate weapon mods, you could make it spin really fast. Edit: Holy poo poo, I didn't realize that the game has gotten big enough to support its own (small) loving convention. vv That was exactly the point. NGDBSS fucked around with this message at 04:46 on Jul 20, 2016 |
# ? Jul 20, 2016 04:12 |
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It was one of those rare iconic bug-turned-mechanic-turned-slightly-fumbled-philosophy-shifts. And yeah, Parkour 2.0 was when they replaced coptering and extreme range airdashing with a universal easy speed system. But before I put yet another thread onto the Warframe train again, uh... Didn't the ship chest use to be on the other end of the room, and got moved in SotFS because basically everyone immediately poked the astrolabe thingie?
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# ? Jul 20, 2016 04:41 |
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geop you've gotten a lot better at this game. Yet the poor Drangleic shield sits in goonther's bag, alone and forgotten.
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# ? Jul 20, 2016 06:12 |
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I absolutely hated the Lost Bastille for spoilery reasons. gently caress this place.
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# ? Jul 20, 2016 07:04 |
Fish Noise posted:
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# ? Jul 20, 2016 14:15 |
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I didn't realise that the water rose or that flexile sentry was a lizard The correlation coefficient of try jumping to deaths is currently around -0.17, which I THINK means that Kuvo is actually helping? (Statistics is not my strong point)
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# ? Jul 20, 2016 14:39 |
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Grizlor posted:There are a few areas now that are very "that's scholar for you!" All my experience was pre scholar so maybe that influences my opinion of the place somewhat.
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# ? Jul 20, 2016 15:41 |
PSWII60 posted:All my experience was pre scholar so maybe that influences my opinion of the place somewhat.
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# ? Jul 20, 2016 17:19 |
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gibb3h posted:
That would imply that the more Kuvo says "try jumping", the less geop dies, so yeah he's helping in theory But a correlation coefficient with an absolute value that low is barely any effect at all, so
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# ? Jul 20, 2016 21:18 |
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Geop posted:Yeah, I figured as much! Given how DS1 worked, upping your main driving stats for a weapon/item would make it stand out more, definitely, but in the end, its quality/upgraded level were the biggest details. More than min-maxing, I'd prefer that Goonther just be *really* flexible in what he can use. Yeah, that's exactly what Pyromancy is good for with low stats. In exhange for not being quite as OP as it was in Dark Souls 1, DaS2 adds a bunch of new spells to the mix. Including some great non-offensive utlity spells! Some of them can be pretty hard to find, but hopefully your cohorts will aim you at their direction.
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# ? Jul 21, 2016 05:23 |
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# ? Jul 22, 2016 02:24 |
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Wow, that statue is a dick move. Wow, that thing was also a dick move. Dick move Scholar. Dick move.
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# ? Jul 22, 2016 02:55 |
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I can't help but remember that rear end in a top hat Nelo Angelo from Devil May Cry 1 whenever Pursuer shows up after the initial boss battle, it's a neat fight and all but it gets old fast.
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# ? Jul 22, 2016 02:58 |
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I appreciate the pursuer being true to his name in Scholar. He's also a chump and is worth some good souls, so it's generally worth your time.
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# ? Jul 22, 2016 03:25 |
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Welp, that was new. And a dick move. And great. I don't remember the mummy jailer guys having pyromancy before. I never saw them use it in vanilla DS2. Did they add it in Scholar?
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# ? Jul 22, 2016 03:35 |
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I dont know what it is, but the area between 7.00 - 9.00 just looks so poorly constructed.
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# ? Jul 22, 2016 03:38 |
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Slaan posted:Welp, that was new. And a dick move. And great. No, they always had it. Additionally, they can drop a certain pyromancy but it's a pretty rare drop. *E* Hahahaha, Geop finds the Pursuer again!
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# ? Jul 22, 2016 03:41 |
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Slaan posted:Welp, that was new. And a dick move. And great. I was surprised that it took the Pursuer so long to show up in the courtyard. His spawn trigger is somewhere around the opposite end, so by his nature he's designed to catch you off guard if you're fighting the dogs and being unwary. But luckily, while wandering "out of bounds" will despawn him it's possible to respawn him by resetting at a bonfire. And this sort of thing was the original plan for the Pursuer, that by showing up beyond just the Forest of Fallen Giants he would be legitimately pursuing you. It should also be noted that this particular spawn started out with the red-eyed glow, and that's not just for show.
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# ? Jul 22, 2016 03:50 |
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"One of those seems super interesting but because of the way all the mechanics works it just sorta sucks." Oh Dark Souls 2. If you noticed the Pursuer also went away because you led him off the grass. Guess he hates cobblestones?
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# ? Jul 22, 2016 03:52 |
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# ? Jun 12, 2024 12:28 |
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the pursuer sucks and is the main reason why the lost bastille sucks
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# ? Jul 22, 2016 03:58 |