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Krinkle posted:im dum Control+scroll wheel.
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# ? Jun 18, 2016 22:40 |
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# ? May 31, 2024 10:08 |
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Just a reminder that this week's patch is only for the cool people living on the edge with the Development Build .quote:Summary The new sound features in the Teaser are pretty drat cool . I'm curious to see if they're what'll go in the next monthly Stable version.
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# ? Jun 24, 2016 04:05 |
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Tempted on picking this up. Is it flawed as it seems from previous posts? Is there a "game" inside the sandbox? Me and a couple friends used to build underwater domes in Minecraft before it was cool, we saw a couple videos of huge ships crashing on planets and it got us salivating.
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# ? Jun 29, 2016 12:25 |
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It's fairly unfinished and quite buggy, it's also not very optimized so you need a beefy computer to run it. That all being said it is a lot of fun and quite unique, they're also constantly working on it. No idea how well the multiplayer works though.
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# ? Jun 29, 2016 12:51 |
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It's very easy to get a Dedicated Server running, and it seems to work fairly well for the most part, but it's definitely not a polished/smooth/finished experience yet. If you decide to go with the developmental branch, you'll need to take the server down and update it once a week; the stable branch is anticipated to update monthly, though 'stable' doesn't mean it never crashes. You can play Creative or Survival, depending on how hard you want to work to put your ships together. There are also a host of dangers to turn on and off. Like Police Automaton said, they're constantly working on the game and it updates frequently, but to be honest there isn't much "game" yet in the sense that there's no real progression. You have to create your own goals and your own fun for now.
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# ? Jun 29, 2016 19:09 |
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This might be something fun to do if you play MP and are bored of survival. https://www.youtube.com/watch?v=ByppwCqlXBk
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# ? Jun 30, 2016 07:49 |
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That is a GREAT way to get cool-rear end asymmetric ships. Dang! All the best ships are asym anyway, too many sci-fi properties have boring ol' mirror ships.
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# ? Jun 30, 2016 07:54 |
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That's a really neat idea! Thanks for the video link.
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# ? Jun 30, 2016 08:27 |
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Between playing a lot of Overwatch, I thought I'd try some changes to my starfighter to make it look a little sleeker. Thoughts? New version's the lower one. New one's on the left. Again, on the left. One of the changes both versions got over the original is a butt gun for shooting missiles. It's just above the hydrogen thrusters. Evilreaver posted:That is a GREAT way to get cool-rear end asymmetric ships. Dang! All the best ships are asym anyway, too many sci-fi properties have boring ol' mirror ships. Symmetrical ships are beautiful battleships .
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# ? Jun 30, 2016 14:41 |
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I kinda like janky asymmetrical ships , especially in Survival. I like how you can kinda get away with practically duct taping a bunch of crap together. I'm usually disproportionately proud of my hideous metal hobo caravans lol.
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# ? Jun 30, 2016 15:34 |
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There's a mod that applies leverage to your engines, making asymmetrical ships with that enabled work well is all kinds of fun
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# ? Jun 30, 2016 15:36 |
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Truga posted:There's a mod that applies leverage to your engines, making asymmetrical ships with that enabled work well is all kinds of fun That sounds fun. Link?
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# ? Jun 30, 2016 15:46 |
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https://steamcommunity.com/sharedfiles/filedetails/?id=575893643
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# ? Jun 30, 2016 15:52 |
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Neddy Seagoon posted:Between playing a lot of Overwatch, I thought I'd try some changes to my starfighter to make it look a little sleeker. Thoughts? The front looks fine, but I don't like the new look of the engine placement. The older version looks a bit more...I dunno...real? Functional? The top hole just looks weird.
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# ? Jun 30, 2016 23:25 |
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A reminder that this is only for the cool sexy people using the Development Version.quote:Summary Nuramor posted:The front looks fine, but I don't like the new look of the engine placement. The older version looks a bit more...I dunno...real? Functional? The top hole just looks weird. The "top hole" is because it's stuffed with modular equipment packs via projectors Speaking of which; if you'll all excuse me, I now have a shitload of module projectors to realign .
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# ? Jul 1, 2016 03:17 |
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One of the neat changes with the new building system is that blueprint projections finally assemble even when partially submerged in Voxels. So you can blueprint bases now too . Albeit perhaps with better placement on flat ground than I managed.
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# ? Jul 3, 2016 05:09 |
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It has been a while since I last played, but the new sounds are really great. Can ice spawn on moons or do I have to gather it from the planet?
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# ? Jul 4, 2016 04:26 |
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Ice can be mined from asteroids.
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# ? Jul 4, 2016 05:07 |
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Here you go neddy http://steamcommunity.com/sharedfiles/filedetails/?id=716048498
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# ? Jul 4, 2016 15:34 |
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Spookydonut posted:Here you go neddy Holy poo poo. Oh that is definitely going in the Battlecarrier.
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# ? Jul 4, 2016 20:22 |
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Question from someone who hasn't played in awhile. I really like the idea behind this game but I much prefer having a goal to just free building. I was really excited at the idea of pirates and the planet bases where you get attacked, but those turned out to be pretty short term challenges. Is there any mod or custom map that adds reasons to actually build giant space battleships or anything?
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# ? Jul 4, 2016 20:44 |
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Spookydonut posted:Here you go neddy Test-drive time! It's a really cool script, but I can't get the program-run buttons to work yet to zoom or adjust the image. That said, it's not what really needs testing... For reference, it's on one of the forward-wall displays in the CIC. Some light cannonfire from a Narwhal Frigate... (Along with those very pretty new particle effects ) And because I forgot to turn off the shields, it only took some pretty minimal damage. The Narwhal was not so fortunate due to lacking shields at all . It works though. 'tis but a scratch! edit: Who wants a shiny new base? How about a base made from pre-fab blueprints? Neddy Seagoon fucked around with this message at 08:35 on Jul 5, 2016 |
# ? Jul 5, 2016 07:55 |
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Neddy's poo poo is the reason I still read this thread despite not having run the game since before planets went live I can't even begin to muster the kind of patience it must have taken to get that CIC all up and running.
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# ? Jul 5, 2016 15:19 |
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deadly_pudding posted:Neddy's poo poo is the reason I still read this thread despite not having run the game since before planets went live Little secret; Do the config scripts for all the LCD panels once, paste them to a notepad file, then reuse them indefinitely for anything and everything else because gently caress doing all that more than once.
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# ? Jul 5, 2016 15:26 |
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Spookydonut posted:Here you go neddy Huh, this is cool as heck. I've been following this thread for a little while, owned the game for like a year now but only got round to installing it a week ago. I've played through the tutorials it comes with, and tooled around in creative a bit. Is there a good/recommended tutorial series/let's play or whatever for this game anywhere? I like watching stuff to get a feel for the game etc, and have a lot of time at work where I can watch stuff but can't really play.
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# ? Jul 5, 2016 18:41 |
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You want a blueprint of prefab Base parts? Go make a base What, you want a ship to lay the pieces out for you too? You lazy fuckers! . Then use the Dragonfly Base-Maker.
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# ? Jul 7, 2016 10:22 |
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It's a real exciting patch this week, full of new features and cool toy- Nah, it's just a bugfix patch.quote:This week’s update brings another round of bug fixes and improvements. We're also trying something new today, bringing you the first in an upcoming series of Space Engineers dev diaries.
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# ? Jul 8, 2016 02:35 |
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quote:- fixed controlled ship falling down on planet What about a controlled ship falling up on a planet?
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# ? Jul 15, 2016 05:00 |
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Are there any good survival scenarios where you start on a planet with the bare minimum of supplies. Ala crashed red ship but on a planet? Easy start just gives you everything right away and I feel like there is nothing to really do at that point. I want to have to salvage what I have and build something up from that while dealing with hostile creatures and meteor showers.
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# ? Jul 15, 2016 05:02 |
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Jeesis posted:Are there any good survival scenarios where you start on a planet with the bare minimum of supplies. Ala crashed red ship but on a planet? Solar System You get a lander with all the required machines and enough solar cells for a few large panels and that's it.
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# ? Jul 15, 2016 08:07 |
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I SUPPOSE I should post the patch notes here, huh? (They're already in the OP)quote:Update 01.144 DEV - Summary All the Stable version is getting in the new version is the bugfixes from the past few weeks and none of the shiny new features. Dev version reigns supreme . I don't know if the hotfix fixed it, but this week's patch has a fun bug. Wheels stay locked as Stations, regardless of what the main body of a vehicle or ship is (ship or station) when pasted. edit: KSH can't count, they just changed the version number down to 144 instead of 145 with the hotfix, so that's going to be fun having your Worlds complain about being made in a newer version for a week if they don't fix it. Neddy Seagoon fucked around with this message at 03:01 on Jul 16, 2016 |
# ? Jul 16, 2016 02:58 |
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Jeesis posted:Are there any good survival scenarios where you start on a planet with the bare minimum of supplies. Ala crashed red ship but on a planet? My brother, a friend and myself made a custom system that had 3 planets about 1000km apart and about 200 custom picked and placed asteroids. Our theme we were going with was scarcity and it was a lot of fun while we had the server up. Unfortunately the games just too unstable (I know it's still alpha) for us to continue with it. Once things get a bit more stable and it makes it into a beta or whatever we're going to get the server up and running again. We actually had a regular server population of 5 to 15 people on. There was just too many instances of an update wrecking or deleting bases and ships to keep going. This game has so much potential though. We already have a lot of ideas for back story, models for wrecks on planets etc. Once we're able to I think we're going to be able to run a pretty rad server. In the meantime I'm going to keep building ships and most likely smashing them into planets.
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# ? Jul 16, 2016 04:18 |
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I "made" (vanilla models, just changed values) a mod that is a straight upgrade of vanilla ion thrusters that function well in atmosphere. They're a bit more expensive, requiring as many superconductor conduits as thruster components, have an idle power draw as much as hydrogen thrusters, provide about 85% as much thrust as a hydrogen thruster, and overall better power efficiency over ions. In short, the only 'balance' i tried to build it was up front build cost, after that I didn't give a poo poo. They're also significantly more damaging with the thruster flame so your light armor landing platforms will get melted by these things if you get too close. The engine flame effect is also a pretty rad purple. Would anyone be interested?
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# ? Jul 17, 2016 03:09 |
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Sorus posted:I "made" (vanilla models, just changed values) a mod that is a straight upgrade of vanilla ion thrusters that function well in atmosphere. They're a bit more expensive, requiring as many superconductor conduits as thruster components, have an idle power draw as much as hydrogen thrusters, provide about 85% as much thrust as a hydrogen thruster, and overall better power efficiency over ions. For that purple, yeah.
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# ? Jul 19, 2016 18:58 |
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I had to clean things up a little and fix engine glare, but here you go: http://steamcommunity.com/sharedfiles/filedetails/?id=727772862
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# ? Jul 19, 2016 22:24 |
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Sorus posted:I had to clean things up a little and fix engine glare, but here you go: http://steamcommunity.com/sharedfiles/filedetails/?id=727772862 Added to the OP. Hey guys, you know what's more scary than a bigass One capable of maintaining altitude in 1G gravity . It can't make a vertical takeoff, it can only hover, but it can climb at a shallow angle to escape planetary gravity.
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# ? Jul 20, 2016 12:25 |
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God drat Neddy. Here I'm still struggling to get out of the atmosphere... good job with your monster there.
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# ? Jul 20, 2016 21:30 |
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Quick technical question: my buddy tries to launch SE but the game tells him he doesn't have DirectX11; Microsoft says he does. Any quick fixes/common causes? Dev Branch Windows 10 16 GB RAM NVidia "Newest, best video cards in SLI" Getting any more system information from him is like pulling goddamn teeth so hopefully we can get something here.
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# ? Jul 21, 2016 00:13 |
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Evilreaver posted:Quick technical question: my buddy tries to launch SE but the game tells him he doesn't have DirectX11; Microsoft says he does. Any quick fixes/common causes? Most likely bad/outdated drivers, or he's being prideful and instead of 'Newest, best' he actually has like, a 9800 or 260 or some crap in SLI. Would be helpful to know the exact video cards he has.
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# ? Jul 21, 2016 01:25 |
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# ? May 31, 2024 10:08 |
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I saw somebody complain about that recently and fixed it by editing his configuration file at %appdata%/SpaceEngineers/SpaceEngineers.cfg and changingcode:
code:
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# ? Jul 21, 2016 02:18 |