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Not a viking
Aug 2, 2008

Feels like I just got laid
In which order group should I put my kuang shi? The first one should be filled with the guys that need to be powered by the kuang shi orders, but at the same time, those kuang shi can die pretty easily/early, stranding my rambo guys.

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Exmond
May 31, 2007

Writing is fun!

Hortism posted:

I do prefer this way. Sharing a list once deployment starts ruins the cool surprise of a held back Jotum as the last deployed model.

Thats interesting, in my meta we share courtesy lists before deployment. That would be very interesting to face a Marut but not know about it until it hit a table!

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Freaky. Do you see a lot of AD and hidden deployment use locally?

TheFinalTuba
May 3, 2016
All this talk of giving courtesy lists during deployment, before Lt. roll, etc. It makes me wonder if we've been playing wrong.

What about reserve models? Aren't these supposed to be a surprise? So if you give your opponent the courtesy list before that, won't they know what your reserve model is? The way everyone is talking, makes me wonder if what the reserve model is going to be is supposed to be known, just the actual placement is the mystery.

tokenbrownguy
Apr 1, 2010

Nah. Click the little smiley button on the Army builder. Pumps out .pdf list with all camo/hidden deployment/reserve deployment hidden. Makes tourney play a drat breeze.

Not a viking
Aug 2, 2008

Feels like I just got laid
Reserve model =/= AD troops

TheFinalTuba
May 3, 2016
Oh, I did not realize Army 5 had the option to denote which is your reserve model. That's handy.

Corbeau
Sep 13, 2010

Jack of All Trades
It's nice to have an updated FAQ (as of this morning). Notable to recent discussion, here's an excerpt:

quote:

When do I have to give my opponent my Courtesy List?

You can show your Courtesy List at the end of the Deployment phase.

tokenbrownguy
Apr 1, 2010

Not a viking posted:

Reserve model =/= AD troops

Yeah, poor words choice.

The most important rule is don't be a dick. If your opponent asks, "Anything I should be worried about?" tell them.

Hortism
Oct 25, 2010

Corbeau posted:

It's nice to have an updated FAQ (as of this morning). Notable to recent discussion, here's an excerpt:

That clears that up. Guess we'be been playing it right after all.

Cassa
Jan 29, 2009
Kind of a little confused about smoke grenades and special dodge

A: Hacker
B: Smoke having Morlock
C: Combi Rifle Celestial Guard



If C shoots at A, can B throw a smoke grenade?

Or, if C has to move to get into line of sight, can B throw a smoke grenade in response to that?

Cassa fucked around with this message at 05:17 on Jul 21, 2016

admanb
Jun 18, 2014

B can throw all the smoke grenades he wants, but success or fail they will not protect A.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



The special dodge tag only works for the trooper throwing the smoke. The smoke would block line of fire in subsequent orders though.

Exmond
May 31, 2007

Writing is fun!

Cassa posted:

Kind of a little confused about smoke grenades and special dodge

A: Hacker
B: Smoke having Morlock
C: Combi Rifle Celestial Guard



If C shoots at A, can B throw a smoke grenade?

Or, if C has to move to get into line of sight, can B throw a smoke grenade in response to that?

C declares short order skill move
(Imma assume A and B have LOS) A declares dodge indicitating which direction he is moving, B declares smoke special dodge and declares where the template will be
C declares shoot, assuming he has a combi rifle splits 2 shoots to A, 1 shoot to B
No more AROS


C vs B
C rolls his one BS roll vs the PH roll from B. If C wins, b gets hit and smoke doesn't deploy. If B wins, smoke gets deployed

C vs A
C rolls his 2 BS rolls vs 1 PH from A. If C wins, a gets hit. if A wins, a dodges and moves 2".

Note the smoke grenade does not affect anything that A does.

In the following turn if any part of A and B are in the smoke template then C cannot draw LOF to them.

Cassa
Jan 29, 2009
Awesome, thanks!

Now to get a game in before September.

Sir Teabag
Oct 26, 2007
Alright phase one of my project for the weekend is complete. I'm finally getting around to assembling and painting the massive JSA force that I've slowly been stockpiling. I initially picked up a JSA starter box and an Ariadna starter box. I jumped fully in on Ariadna with the release of the USAriadna box and haven't really played anything else (besides the occasional nomad/pano icestorm starter games). So I'm very used to smoke and camo, and not so used to TO camo, hackers, E/M ammunition or having more than one wound!

I've got the starter box, Haramaki box, Haramaki ML blister, JSA support pack, Karakuri box, Raiden with ML and Raiden with Spitfire, Ninja Hacker and Shinobu.

I'm think that with this I can probably run a pain train down the middle of the board with my Haramaki and Domaru Lt. While a Kempetai sits comfortably in the back doing nothing but having Chain of Command. Support with a Raiden missle launcher, some Keisotsu for orders and either an Oniwaban or Ninja and I'll be able to bully most opposition.

My main opponent plays a Joan of Arc link with his Military orders and I'm thinking that Samurai versus Crusaders is something that would be friggin awesome.

Anyone with JSA experience have some tips? I think the updated Karakuri Harris looks nasty too with all those FO multi wound and multi weapon robots walking forward.

Ilor
Feb 2, 2008

That's a crit.
I played in a great game today. We just kicked off our home-grown campaign set on Dawn, with 5 forces all jockeying for position. My first battle (I'm playing vanilla Haqqislam) was against the Kazakhs. My primary campaign objective is to move Teseum off world for sale on the interstellar market, securing additional transport contracts, and generally ingratiating myself with the locals. I am nominally allied with both the Kazakh "Rodina" government and the Caledonians (from whom I am acquiring the bulk of my Teseum in shady black-market deals). So the back-story for my first mission was that there had been a crash of an Ariadnan heavy lift vehicle. I'm not gonna say it was sabotaged, and I'm not gonna say I was behind it, but my mission objective was to collect bits of (potentially incriminating) wreckage from the crash site before the Kazakhs could. That way I could later step in and be like, "Gee, it sure is a shame that your rocket crashed. We totally understand what a setback this is for you, and would be happy to provide our own lift vehicles for you to use. Now, if you'd just sign this contract..."

The mission was the 20x20 "Collect Debris" scenario. I got deployment, my opponent had first turn. The crash was in a remote, rugged wilderness region (because only cretins like the Yu Jing sabotage rockets over populated areas), and we had another board with lots of rocky elevation change and a ton of dense woods. The game was really back-and-forth the whole time - he took out my TR bot with a lucky crit in his first ActiveTurn, my Hassassin Fiday went on a little bit of a rampage in mine (before making the critical error of stepping just a hair too far forward to kill a dude, getting into LoF of his TR Uragan by accident, and getting rocketed to death for his troubles). Speaking of which, his Uragan got more Speculative Fire crits than anyone has a right to expect (pretty much opening up my entire right flank), but my Hidden Deployment Tuareg jumped out and dropped 3 of his 5-man Kazakh Fireteam (I should point out here that we're playtesting our own Russian-based sectorial for this campaign) with a Boarding Shotgun in ARO. Going into my last turn, I had a plucky little Nasmat grab a hunk of debris (with suspicious blast scarring, of course) and survive a whole mess of AROs (he made 3 ARM rolls in a row), at which point I had two orders left and the game was tied. My living troopers were all too far away to grab another chunk of wreckage (which would then put me over my opponent in points), and my only hope was to drop his poor little Line Kazak who was clinging to one himself. And the only guy who could do it (my Naffatun Lt) was going to suck down AROs from 3 of his guys in the process. My first order, I dumped all of my burst at the lone Kazak - I only hit him once, and predictably he survived his ARM roll. SUCK! I got hit once in return (by an AP HMG, no less), but my armor held. With my last order of the last turn, I repeated the process and managed to hit him twice; HUZZAH, he failed both ARM rolls, falling dead, dropping the objective, and securing me probably the narrowest victory I've ever won.

The game was a nail-biter the entire time, and those ones are always best.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
I really like the Mobile Brigada and Gecko sculpts, so I was wondering if the following list (or something like it) would be a viable in 20x20.
Apologies in advance for subjecting everyone to what is sure to be a terrible list.

Jurisdictional Command of Corregidor
──────────────────────────────────────────────────

9 1
MOBILE BRIGADA Missile Launcher / Pistol, Knife. (2 | 40)
MOBILE BRIGADA Combi Rifle + 1 TinBot B (Deflector L2) / Pistol, Knife. (0.5 | 37)
MOBILE BRIGADA Boarding Shotgun / Pistol, Knife. (0 | 33)
GECKO 2 Combi Rifles, Chain-colt, Panzerfaust / . (0 | 53)
GECKO PILOT Assault Pistol, Knife. (0)
GECKO Mk12, Chain-colt, Blitzen / . (0.5 | 54)
GECKO PILOT Assault Pistol, Knife. (0)
BANDIT Hacker (Assault Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0.5 | 28)
ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
ALGUACIL Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)
ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)

5 SWC | 297 Points

Open in Infinity Army

I'm worried about my lack of MSV. The forward observer was originally a LGL, but I've heard more specialists are good to have. Is it better to drop down to 8 orders to pick up an Intruder or should I just scrap the idea of running 3 MB and 2 Geckos?

Ilor
Feb 2, 2008

That's a crit.
While it would be rock-hard and hit like a ton of bricks, this list has an extremely obvious (and squishy) lieutenant. Also, a lack of an Engineer means that you're not going to be able to repair your Geckos if they get in a scrape.

Drone
Aug 22, 2003

Incredible machine
:smug:


Thinking again about picking up the starter box for this to play casually on the kitchen table with a friend. CB's site seems to indicate that Operation Icestorm now comes with the third edition rules in the box... so is the choice between Icestorm and Red Veil basically "which two starter armies do I think look cooler"?

Genghis Cohen
Jun 29, 2013

Ilor is right, you want certain protection/support elements for heavy units like TAGs. So if you want to use a Gecko duo, I would include an Engineer (either a clockmaker or a Tomcat), some sort of hacking defense and then some hitters that cover the Geckos' weakness: no MSV, medium-short range, few special skills, can't really hide. I would go with 2 Geckos and an Intruder (HMG or MSR) as your hitters, then hit 10-13 models with an engineers, a full link of Alguaciles, and a Jaguar or two if you have points. TR bot makes a good all-comers second-group model, remember to give your Engineer 1-2 servant bots so they can run after the Geckos while he stays hidden near the bot.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
Can you generous goons provide me with a badass Corregidor list? I have the makings of one that Flipswitch made me like 3 years ago, but I dont really understand them in the current rules.

I have all the Wildcats, a bunch of Hellcats, Tomcat Engineer, Iguana, Intuder with HMG, Intuder with Combi, and the Alguacile from the Corregidor starter.

Edit: i am fine buying more, but i dont want to make bad decisions.

Mugaaz
Mar 1, 2008

WHY IS THERE ALWAYS SOME JUSTICE WARRIOR ON EVERY FORUM
:qq::qq::qq:

Drone posted:

Thinking again about picking up the starter box for this to play casually on the kitchen table with a friend. CB's site seems to indicate that Operation Icestorm now comes with the third edition rules in the box... so is the choice between Icestorm and Red Veil basically "which two starter armies do I think look cooler"?

Pretty hard to casually play infinity unless its like 5 line troops and 100 points or less. Game is great, but it can be an absolutely slog to learn.
Decision on starter is primarily what factions you like more, but if you preorder the new starter you do get some bonus minis. Those corresponding bonus minis for Icestorm preorder are long gone. Also, the terrain in the new starter is just objectively better. I would still buy one based on faction choice.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Mugaaz posted:

Pretty hard to casually play infinity unless its like 5 line troops and 100 points or less. Game is great, but it can be an absolutely slog to learn.
Decision on starter is primarily what factions you like more, but if you preorder the new starter you do get some bonus minis. Those corresponding bonus minis for Icestorm preorder are long gone. Also, the terrain in the new starter is just objectively better. I would still buy one based on faction choice.

As someone who just finished up Operation: Icestorm, I'd say it is definitely casual.

What makes the new terrain objectively better?

Ilor posted:

While it would be rock-hard and hit like a ton of bricks, this list has an extremely obvious (and squishy) lieutenant. Also, a lack of an Engineer means that you're not going to be able to repair your Geckos if they get in a scrape.


Genghis Cohen posted:

Ilor is right, you want certain protection/support elements for heavy units like TAGs. So if you want to use a Gecko duo, I would include an Engineer (either a clockmaker or a Tomcat), some sort of hacking defense and then some hitters that cover the Geckos' weakness: no MSV, medium-short range, few special skills, can't really hide. I would go with 2 Geckos and an Intruder (HMG or MSR) as your hitters, then hit 10-13 models with an engineers, a full link of Alguaciles, and a Jaguar or two if you have points. TR bot makes a good all-comers second-group model, remember to give your Engineer 1-2 servant bots so they can run after the Geckos while he stays hidden near the bot.

I have the feeling I'm trying to fly before I can crawl. I'll stick to the starter box for now. Thanks for pointing out things I should consider when list building though!

Mugaaz
Mar 1, 2008

WHY IS THERE ALWAYS SOME JUSTICE WARRIOR ON EVERY FORUM
:qq::qq::qq:
The new terrain just has a lot better graphics and really fits the theme of the mission so much better. The Icestorm stuff is just as serviceable but not nearly as cool.

Pierzak
Oct 30, 2010

Drone posted:

Thinking again about picking up the starter box for this to play casually on the kitchen table with a friend. CB's site seems to indicate that Operation Icestorm now comes with the third edition rules in the box... so is the choice between Icestorm and Red Veil basically "which two starter armies do I think look cooler"?

It doesn't have the 3ed rules, just quickstart rules and mini-campaign. And the terrain will be poo poo to play on either way unless you weigh it with something.

admanb
Jun 18, 2014

It's not hard to weigh that stuff enough to make it good terrain. We often use entire 4x4 boards of this stuff for pickup games because it's easier to set up then the fancier terrain.

Genghis Cohen
Jun 29, 2013
:siren:Tournament Report:siren:

Another tourney over the weekend, this one a couple hours away in Preston (that's in NW England, for the foreigners). I went with Corregidor as usual, saw a few good guys I know from before, and some very cool new acquaintances. This was to be a Direct Action tourney, so Supremacy, Biotechvore, Decapitation. Very exciting as it's a bit different from the mission sets I have more frequently played in tournaments, and I have only played the latter two missions once each. There were some nicely painted armies on display, even though it was only a small set of 14 players. Tables were good coverage but a bit over-reliant on paper terrain and odds'n'ends rather than being fully themed, matching tables.

Lists: I took along one for Decapitation/Supremacy, using 2 big pools, I think 18 models all in, featuring Lupe+Alguaciles, plenty of utility remotes including TR bot, Intruder HMG and Bandit KHD as strikers, and a Hellcat Hacker as a little surprise. Very much my big, versatile, standard tournament type list. I'm quite experienced and comfortable with it, it is very forgiving of casualties I find. Although only the Intruder is an actual elite model, the number of orders, variety of cheap guys' tools, and the board position that having so much stuff tends to give me, make a good list to respond to tough opponents or batter weaker ones.
My second list I wrote specifically for Biotechvore, much stranger and less familiar to me: I took a group of 4 jaguars + Senor Massacre, (Haris so I could start them Haris, still could make them core if necessary) and 5 remotes, including 2 Lunokhod Sputniks (not a common pick for me). Then the 2nd group was just a full, loaded Wildcat team of 5, with 2 unarmed messenger bots to provide extra orders. Very much not my usual set-up and some weird structures, but I had a Biotechvore plan!

Game 1: Supremacy against Ariadna. So my first opponent of the day, who seemed a confident, experienced player, unfortunately had my absolute bugbear of an army to play against - camo spam Ariadna. It can be a super frustrating army to play against but at least the first game is the lowest pressure one. I think I won the first roll, choosing deployment and my oppo then elected to go first - not really what I'd pick in this mission, but it can be very good for his army type. He made a few advanced infiltration attempts, succeeding with 1 of 2 HFT Grunts, and thankfully failing with Uxia McNeill (that was her out of the game . . . or so I thought).

So I set up fairly defensively, with the standard ARO pieces (linked ML, linked panzerfaust, TR bot, flash pulses) in overwatch and other stuff prone, hidden, or hopefully guarded by Jaguars. My opponent lost a couple models to ARO with his impetuous moves - he had a collection of cheap orders and cheap impetuous smoke, 2 dog warriors, then his camo collection. He then immediately came in swinging on turn 1, sacrificing an SAS to throw, speculative shot, a grenade into a sort of machine gun nest position where I had 3 models. He knocked out my TR bot and an Alguacil from the link, dying himself to a defending chain rifle. Not so bad? That Alguacil was my bloody Lt! I didn't let on, as it might embolden my opponent to roll all over me knowing there would be such a limited counter attack. But inside I was watching my plan circle the drain - it had not survived contact with the enemy. His remaining attacks weren't too bad, an SAS on the other flank took down a jaguar and a remote I think.

My first turn of the tournament. Casualties not too bad. In loss of Lt. Grim. I used all my remaining order tokens to regularise useless models, and moved whoever else could forward into the midzones. I also managed to take out some of his advanced skirmishers. Honestly, looking back this is the bit of all my games I'm proudest of, I bloodied him through the first round more than he did me, killing an SAS, Chasseur, Dog Warrior, and holding a draw on the main objective of holding ground. 1-1.

His second, he tried hard to knock down Lupe, eventually doing so with his Vet Kazak, and I believe he took down a Jaguar as well. Not too bad for me. He devoted much of his efforts to grabbing the 2 consoles on his side of the board, and he laid mines by both. Now earlier, I had noted a camo marker hanging out next to one of his objectives. It revealed to grab it, and stayed there. His Vet Kazak also came up to the objective to fire at me. Hmmm . . .

I opened my second turn by firing a ML at the objective, where I could see it clearly, but not the chaps in cover next to, or prone behind it. In one shot I blew it up, killing a Chasseur and the Vet Kazak as well. I reasoned (correctly) the Vet was his Lt. Felt so bad doing that as it's such an uncounterable, frustrating move, but hey, play to win. My opponent's face was quite a sight! I also counter-attacked hard on the other flank with my Hellcat dropping in, shooting a Foxtrot in the back and killing a volunteer. Finally, sacrificed my Alguacil Hacker to an ARO but got one objective. I dominated the quadrants this round. 5-3 to me.

His turn 3. He was looking very, very thin on the ground at this point. His remaining Dog Warrior, attacking my Bandit, was Engaged. He put orders in. My heroic Bandit slew the beast just as an eager Jaguar came up to assist him. (ARO dodges and engage) This left both Nomads locked in combat with the unconscious werewolf. Uxia's time to shine. She went back, killed my Hellcat hacker, went forward, fired into combat, killing both my models in one order! I now realise it was a bit illegal, as firing a shotgun template into a combat would hit your own model and thus can't be done, but hey, it was loving cool at the time. What a heroine. Unfortunately that was pretty much the last ray of light for my opponent, he had little left to stop me with.

Final turn. I moved up a lowly Alguacil FO, took another objective, achieved my classified of Extreme Prejudice, killed Uxia, brushed up a remaining skirmisher, healed Lupe. Game over, dominating objectives easily. Result: 8-3 Victory to Corregidor! This mission can be hard if you slip behind on objectives through the game, so I felt like it was all in the balance as we drew the first round and he got 2 consoles. But ultimately the advantage of going second in the mission showed, and he lost too many models both active and reactive turns to keep me from rolling back on him. Very interesting game.

Game 2: Biotechvore against Morat Aggression Force. I drew a cool guy for the second round, one of two blokes who had travelled from Scotland! (They weren't driving the same day, it was part of a trip) Very, very sportsmanlike player and good skills, but not massively tournament experienced. Had probably played the mission as much/more than I though, and we had taken, looking back, very similar concept armies. He had a core group of a Hungries+Oznat link, mirroring my Jaguars, utility remotes, Kornak, and his 2nd group was a Yaogat Haris and some utility models. Interesting, we had both taken the 'more templates, you'll be in close' approach. He won the roll and chose intiative, setting up fairly hidden. I set up in overwatch with all my decent-range weapons.

My opponent's first turn he dedicated almost entirely to escaping his Bio-death-zone without provoking AROs. This proved order-intensive (IMO he might have been better off selecting a couple fire-fights and risking the outcome, especially as he could have smoke-shot with the Yaogat Spitfire) as he hugged cover and chucked smoke, he finished with a few models still in the Zone. This was alarming to me, as holy hell that Zone is huge. It's a major effort to move all the way out, and it leaves so little room in the centre of the board. He lost a couple remotes, unfortunately his TR bot, left back in a corner, had survived.

I went to break out of the DZ, moving Massacre and a Haris up to throw Eclipse smoke and block his Yaogats. I then moved around that to engage them with Wildcats, killing all of them and Kornak but losing one model to AROs (he did the clever thing and shot normally at a non-leader model as I took the risk of moving forward) This sucked up orders and I was frantic to move forward and escape. Some Lunokhods pushed up and removed a Zerat, Jaguars killed an Oznat and maybe one Hungry - they are good at dodging! Unfortunately I had to move the Wildcats up under TR bot fire, reasoning that I would just be in the Zone otherwise. I killed it, he killed one of mine - I was lucky not to use more, I hadn't realised it was a Plasma Rifle TR bot rather than an HMG - and it turned out they wouldn't have been in the Zone anyway. I lost maybe 4 models, the cheapo ones, to the Zone.

His seond turn - taken some serious losses, and in Loss of Lt, which mattered as only a Daturazi was left of the actual Morat models. However the now-Impetuous hungries blew past my Jaguars, kiling my entire Haris, a TR bot, and basically playing merry hell.

My second, I went to work picking off remaining models. We were all in the narrow central strip of the table, it was very hard to envision and completely changed the value of long-range weapons etc. I was able to kill most of his remaining stuff.

Last round. He had 2 models left, a Hungry and an Ikadron. With templates, in those 3 orders (1 Impetuous, 2 Irregular) I lost a Stempler Zond, a Salyut, and 2 Lunokhods - nearly a hundred points! loving aliens. He literally had no models left on my last turn, so I just secured the HVT. 7-0 Victory to Corregidor! What a bloody game, I had 125pts left and my opponent was wiped. So very different how it plays out when you are encouraged to rush verything into a central band <16" across. My opponent was a great guy, would eagerly play him again.

Game 3: Decapitation against Haqqislam. I was lucky enough to draw another awesome dude as my last opponent, the mate of the previous guy. He was every bit as much of a gent (see below), and while he'd caned another good player (who has beaten me before) in round 2, he wasn't super experienced at playing against my sectorial. I won the first roll and chose deployment, as it was a super-dominant position: the two tallest buildings, by a good margin, with parapets to cover prone models and a view of all the avenues of attack. My opponent then, to my surprise, chose to go second - a big error in that mission and that table IMO, we discussed it later.

He deployed Saladin as Lt, hiding him in a building with naffatun guards. He had a lot of impetuous troops, bikes etc. Held 2 models back and stopped me from doing so with strategos. I put a link, TR bot and flash pulses onto my two lovely towers, with my Lt prone on a high roof. He then deployed 2 ARO pieces, a Janissary ML and a Govad Sniper, quite conservatively, hidden from my rooftops.

I try and play this mission like annihilation - the Lt-killing contest is a trap IMO, just hide your own, kill all his models, get classifieds, get his Lt if you can spare the orders at the end. Superiority of fire wins the day. So I sent in the Intruder to kill the Govad, then withdrew him, sent the Bandit to KHD his Barid hacker (that thing has a killer program of its own, I was probably lucky to crit him - first time I've ever actually used the KHD programs) and laid the bandit into his Janissary ML. Killed it, then tried to push my luck by attacking his Janissary Doctor as well. That was a bridge too far and my Bandit failed, getting killed in ARO.

His first turn he lost some impetuous models through the initial moves, or later in the turn. Totally pinned by my position. Real stand-out moment of the day: he tried to Akbar Doctor his Janissary ML. One roll, no re-rolls allowed, to save a big, important model. Top table in the 3rd round of a tournament. Failed the roll. Smiled and laughed. loving outstanding display of sportsmanship. I was 100% impressed. Basically he was in big trouble tactically though, culminating in losing the Jan Doc trying to take on my link. His one hope was to combat-drop a Ragik onto the roof where my Lt was. Would have been a game-changer if he'd landed, and if I'd missed the one flash-pulse ARO I got. But my hacker contested the drop, and he scattered off the table. Got killed by a TR bot later.

So with a feeling of control over the battlefield, I advanced, cleared up the remaining models, failed my own combat drop unfortunately, and moved everyone in manually toward Saldin's hidey-hole. Massive credit to my Stempler Zond, who killed several models and got a classified (Extreme Prejudice).

His turn 2, he tried to thin out my cordon with counter-attacking Naffatun, taking out my Stempler and a Jaguar.

My turn 3. Plenty of orders. I moved the Jaguars in, killing one Naffatun with my last order. 1 Naff and Saladin left. I moved a reduced link up, 3 models. Reached the room. Killed the last Naffatun. Two models went up against Saldin, consecutively, and he killed both.

My opponent's final turn, the last of the game. He had 1 model, his Lt himself, Saladin. Killed my remaining link team member (three men singlehanded! what a hero!) and sat smugly. 9-2 Victory to Corregidor! What a great opponent, but despite that last twist of his final survivor, denying me the 10-0 kudos, I was never in much fear for this game, from the point he chose to go second. The table was quite a bit factor, it might have been hard for him to crack my defense if he had gone first, but once he did that, I was in control. It helped that while the situations generally favoured me, my dice were also better than his all game. Discussed it afterwards, as I said, and I would love to play that guy again.

So I ended up winning the tournament, as while one other guy had won 3 times, he had 8 tourney points and I had 9. Lucky to have done so, the first time I have actually won. Very chuffed with my little exclusive model etc.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Do the owners of Infinity have any plans to expand to other media?

From time to time I've thought about that time years ago when I leafed through the manual for some obscure minis game in a Half-Price Books, and it was describing this futuristic society based on intellectual Sufi Islam, which I thought was really cool. I had no idea it had flowered into a successful game that looks a hundred times better than the skulls-and-shoulderpads crap at the forefront of the market.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



There's a tabletop rpg coming out soon. KS backers already have the base rules.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

Cat Face Joe posted:

There's a tabletop rpg
YASSS.

imperialparadox
Apr 17, 2012

Don't tell me no one has told the girl she isn't exactly human!

Cat Face Joe posted:

There's a tabletop rpg coming out soon. KS backers already have the base rules.

I noticed that you can still back the RPG. Do you know if you'll still get playtest documents if you do so now?

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
Any word on how the RPG is shaping up?

The only other wargame->RPG franchises I know are Warhammer Fantasy Roleplay and Iron Kingdoms. Some of my most memorable and fun gaming experiences involved WFRP and Iron Kingdoms was dogshit, so I'm not sure how I should feel about Infinity getting one.

I guess Iron Kingdoms technically started out as a terrible 3rd edition DnD module, but I really think the garbage new edition should count.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
Dream Pod 9 based a series of pretty well-received RPGs on rules that were adapted from minis games.

But really, Dungeons & Dragons started as basically a skirmish wargame, and was playtested by wargamers who took all those assumptions into the game with them.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Halloween Jack posted:

Dream Pod 9 based a series of pretty well-received RPGs on rules that were adapted from minis games.

But really, Dungeons & Dragons started as basically a skirmish wargame, and was playtested by wargamers who took all those assumptions into the game with them.

I forgot about D&D. :doh:

I'm not into really complex rules systems that have player characters with wildly disparate power levels. If character creation is fiddly and time consuming it should be somewhat balanced.

Ilor
Feb 2, 2008

That's a crit.
Basic character creation uses a "life path" system, which is kind of cool. There's a random method (which I tried just for yucks) and a points-method (which I'm not sure they've released yet). And in the random system you get 5 "Life Points" or whatever to use if you don't like the result of any particular roll (or can cash in at the end for additional gewgaws if the dice more or less went your way).

My totally random character (created in a little under an hour - not bad considering it was the first time I'd done it) was a Tunguska Nomad. I was the product of a violent home (my father was associated with the Russian Mob maybe?), who went through orbital academy, and as soon as I turned 18 I shipped out the first bullshit tramp freighter that would take me. After a stint as a spacer I put my engineering and computer skills to good use, working as a hacker for a few years. That's when I was approached by some Nomad three-letter-agency and began my career as an intelligence operative, during which I...died spectacularly. Yes, that's right, you can die during character creation. But it's cool, because they yanked my Cube and put me in a spiffy new Lhost body. Righteous!

We haven't actually played yet, but the mechanics look interesting. As someone who eschews crunch in favor of story, I think it might be a little fiddly, but I like the way the core mechanics work. It's just like the game - you're trying to roll as high as you can without going over. One of the bits I found most interesting is that there aren't really any modifiers to the dice roll. Your target number is set as your Attribute + Skill, so the higher your skill and/or attribute becomes, the easier it is for any given die to succeed. Difficulty and degree of success are determined by how many successes you need vs. how many you get.

Further, as your rank in any given skill increases, you gain the ability to take "talents," i.e. special abilities you can apply to those activities - things like extra damage dice, or being able to roll an additional die during a check, or being able to re-roll a failed die during a check, or whatever. This alone means that characters are CRAZY customizable. You can have two characters with the same general focus who have pretty distinctly different capabilities.

I'm withholding judgment until I see how it works in play, but at first blush it looks interesting. It certainly goes a long way towards fleshing out the setting too, which is really cool.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Ilor posted:

I'm withholding judgment until I see how it works in play, but at first blush it looks interesting. It certainly goes a long way towards fleshing out the setting too, which is really cool.

This sounds really neat. Please keep us updated on how it turns out.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

KPC_Mammon posted:

I forgot about D&D. :doh:

I'm not into really complex rules systems that have player characters with wildly disparate power levels. If character creation is fiddly and time consuming it should be somewhat balanced.
OD&D was actually very balanced, in its way. It was very, very thoroughly playtested before it hit the market. Unfortunately Gygax (a) was bad at conveying why they made the design decisions they did, and (b) originally D&D was a supplement to Chainmail, because he never envisioned it would take off with people who had never played a wargame. So later you have people adding or subtracting rules without knowing how those decisions affect balance.

There are a lot of reasons that RPGs are full of stagnant game design while the video games and wargames that originally ripped off D&D have continued to evolve. One reason is that talented RPG writers often leave the medium to work on video games, another is the relatively low barrier of entry for people to publish a derivative product.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Halloween Jack posted:

OD&D was actually very balanced, in its way. It was very, very thoroughly playtested before it hit the market.

OD&D was great for its time. Beat the poo poo out of Rolemaster. I still have a box of supplements for it.

I'd rather play it than 3rd or 5th any day.

Edit:

Back to Infinity, I made some tokens with 1" epoxy stickers. Pretty hyped to use them later this week.

KPC_Mammon fucked around with this message at 00:50 on Jul 27, 2016

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Sir Teabag
Oct 26, 2007

Congrats on the win man! I love your tournament reports. I'm not exaggerating when I say that they helped convince me to dive into the game, so it's awesome to see that you're continuing to learn and grow and kick some butt. Maybe try out that renegade morat instead of a Jaguar or two next time you play Biotechvore!

As for Infinity media, they also recently(ish) announced that they were going to be making a Manga to tell some stories with. I'm not huge into Manga, but CB clearly are so I'd be interested to see where they go with it. They've also hooked me on the setting; so if nothing else I'm sure it'll be good bathroom reading.

I've been working on the hobby side of the game recently. Finishing up my Kazaks and assembling terrain. I ordered some of the Futura City set from Systema Gaming with another guy from my club and it goes together beautifully. I've hit it with a sealant and dry fit it. Going to glue it together and then prime it and give it a quick and dirty paint job. I have a feeling that will be enough to make it look good because even as bare MDF it really pops. That said, once I get into painting something I try and make it look as nice as my meager talent will allow, so who knows how long it'll actually take me.

I also assembled all the models I had been quietly collecting for my JSA force since I decided to get into this game. I based them on acrylics from Death Ray Design studios and they look awesome. They are all currently primed in a deep purple and I'm going to get to work on some Keisotsu and Kempei from the JSA starter set after I paint the Systema Terrain and fully finish my Kazaks.

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