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Theta Zero
Dec 22, 2014

I've seen it.
I've been playing solo queue because I hate myself. I've picked up Roadhog because every pub and their pub grandmother decides to solo so I might as well have the blatant advantage as Roadhog so other people will hate me too.

Roadhog borderline looks overpowered with stupid pubs deciding to solo flank, it's ridiculous.

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Rush Limbo
Sep 5, 2005

its with a full house

flashman posted:

Wait what is wrong with buffed mcree ?

Bad Pharahs who hover in the air like a giant floating hit me sign are complaining that when they are hit they now feel it, I guess.

McCree feels like he's in a good place right now. The changes to him and Zenyatta are probably my two favourite because they go to show how much you can completely turn a character around just by tweaking a few minor things.

Theta Zero
Dec 22, 2014

I've seen it.

Ddraig posted:

McCree feels like he's in a good place right now. The changes to him and Zenyatta are probably my two favourite because they go to show how much you can completely turn a character around just by tweaking a few minor things.

I felt McCree was perfectly fine before, but now he's a little too bonkers. I'd be fine with a little nerf to his damage falloff because he's beginning to feel a bit like pre-nerf Widowmaker in terms of how easy it is to kill off of plain bodyshots from a mile away.

flashman
Dec 16, 2003

Ddraig posted:

Bad Pharahs who hover in the air like a giant floating hit me sign are complaining that when they are hit they now feel it, I guess.

McCree feels like he's in a good place right now. The changes to him and Zenyatta are probably my two favourite because they go to show how much you can completely turn a character around just by tweaking a few minor things.

Lol heaven forbid someone can kill Pharaoh with a bunch of hits while she has the mercy up her hole. It has to take at least four body shots to kill a pharmercy still while she's healing

Rush Limbo
Sep 5, 2005

its with a full house

Theta Zero posted:

I felt McCree was perfectly fine before, but now he's a little too bonkers. I'd be fine with a little nerf to his damage falloff because he's beginning to feel a bit like pre-nerf Widowmaker in terms of how easy it is to kill off of plain bodyshots from a mile away.

McCree has no scope, meaning minimal movements at those ranges will result in wildly inaccurate fire (because geometry is a thing), slower firing speed, less ability to find good sightlines and no wallhack.

So yeah I guess if you ignore all of those then he's kind of in the same ballpark as pre-nerf Widowmaker.

Seriously, though, go into a live game with him and see how many Widowmakers you actually manage to outsnipe. It's probably not going to be a lot.

Manatee Cannon
Aug 26, 2010



don't forget that zen was buffed as well. it's pretty dangerous to fly around as pharah now with all these discord orbs around and mccree oneshots her with a headshot when she's discorded

this isn't me saying to nerf mccree/discord, but you gotta realize that pharah got hit harder than just mccree bodyshots from range

Andrast
Apr 21, 2010


flashman posted:

Lol heaven forbid someone can kill Pharaoh with a bunch of hits while she has the mercy up her hole. It has to take at least four body shots to kill a pharmercy still while she's healing

Have you thought about shooting the mercy first?

Rush Limbo
Sep 5, 2005

its with a full house
All that really indicates is that people were playing Pharah sloppily.

I don't really play Pharah that much but even I recognize a few basic things like:

1. The Air has no cover
2. Exposing yourself to fire is always a bad thing
3. Minimising your time exposed is a good thing

Pharah has extremely high mobility and has the ability to get anywhere she wants to go very quickly.

Just taking the principle of least effort into account, why would you spend any longer than was necessary in the air to get where it is you need to go, especially as doing so subjects you to huge risks of which you have very little chance of fighting back.

flashman
Dec 16, 2003

Andrast posted:

Have you thought about shooting the mercy first?

Of course but it's not always possible and it's still 4 shots before you can kill the actual threat.

Andrast
Apr 21, 2010


flashman posted:

Of course but it's not always possible and it's still 4 shots before you can kill the actual threat.

If it's a 2v1 situation of course it's going to be difficult

TheresaJayne
Jul 1, 2011

flashman posted:

Lol heaven forbid someone can kill Pharaoh with a bunch of hits while she has the mercy up her hole. It has to take at least four body shots to kill a pharmercy still while she's healing

I guess a pharmercy dishes out medicine :D

Theta Zero
Dec 22, 2014

I've seen it.

Ddraig posted:

McCree has no scope, meaning minimal movements at those ranges will result in wildly inaccurate fire (because geometry is a thing), slower firing speed, less ability to find good sightlines and no wallhack.

So yeah I guess if you ignore all of those then he's kind of in the same ballpark as pre-nerf Widowmaker.

Seriously, though, go into a live game with him and see how many Widowmakers you actually manage to outsnipe. It's probably not going to be a lot.
I've always played McCree and it's super easy to snipe people from miles away now, where as before it was more like harassment rather than an actual threat. And I have outsniped Widowmakers (pubbers, because comp Widowmakers are pretty rare) because I'm good at microaiming and I can do my little spot-strafe wiggle while Widowmakers are forced to limit their mobility to scope in and fire back. I'm not giving little anecdotes of me outsniping bad Widowmakers, it's just constant that as McCree I feel comfortable enough to just shoot back at any Widowmaker I spot, which is a pretty bad sign.

That's also not my focus in what I was saying at all. I was saying it's easy to just outrange people and do massive damage with easy bodyshots while I sit nice and cozy a mile away. I also played Widowmaker pre-nerf and that's why I made the comparison that he's similar to her due to how mindless and easy it is to just sit back and plink away at people. It doesn't help that most characters are pretty massive compared to how little spread is on the revolver (which usually feels like it doesn't exist when I'm shooting it).

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

Proposition Joe posted:

Time to have our first Hero reboot I guess.

Give Hanzo traps IMO.

Some might say he's one gigantic trap himself right now.

flashman
Dec 16, 2003

Andrast posted:

If it's a 2v1 situation of course it's going to be difficult

I don't understand what you mean this isn't some 2v1 duel its a team fight over the objective. Who else is going to be doing damage to the flying pharah but the hitscan?

THE AWESOME GHOST
Oct 21, 2005

nickhimself posted:

I just want to have a "main" for each category of hero, so no matter the situation I can switch out and feel okay in the role I'm having to assume for the remainder of the match

This is much better than having a single main but keep in mind that even though heroes are grouped into categories they don't really do the same thing! Like Symmetra and Lucio are actually very different heroes even if both of them make the NO SUPPORT tag go away when you pick them. F

blizz plz make symmetra defense

Laputanmachine
Oct 31, 2010

by Smythe
Since Symmetra already has minisentries and teleport, just go full gunslinger engy and give her some healing aura dispenser that can be destroyed by enemy fire.

Also adjust her teleport's placement in the spawn since half the time my team doesn't even notice it.

Andrast
Apr 21, 2010


flashman posted:

I don't understand what you mean this isn't some 2v1 duel its a team fight over the objective. Who else is going to be doing damage to the flying pharah but the hitscan?

If there is a pharah with a mercy pocketing her that is causing problems there should probably be more than one person capable of hitting them on the team.

flashman
Dec 16, 2003

Andrast posted:

If there is a pharah with a mercy pocketing her that is causing problems there should probably be more than one person capable of hitting them on the team.

This is basically 1 soldier and 1 mcree...

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Andrast posted:

If there is a pharah with a mercy pocketing her that is causing problems there should probably be more than one person capable of hitting them on the team.

"should" is the operative word here

in practice no team can resist the call to go mei junkrat reinhardt tracer against pharah and then sit there asking "what's a hitscan?"

Jastiger
Oct 11, 2008

by FactsAreUseless

Manatee Cannon posted:

don't forget that zen was buffed as well. it's pretty dangerous to fly around as pharah now with all these discord orbs around and mccree oneshots her with a headshot when she's discorded

this isn't me saying to nerf mccree/discord, but you gotta realize that pharah got hit harder than just mccree bodyshots from range

This is what I was saying earlier. I'm not saying Pharaoh should be able to fly with impunity and you should always seek cover and be smart with the jump jets. But with these changes it seems its bad for Pharah to fly AT ALL. Its almost a complete shut down of the hero if the other team is paying attention.

I will say that McCree seems a WEE bit strong now maybe just because of the meta or something. A lot of games now he's just chillin way far away and dropping 100 dmg shots on people from a distance they simply can't return fire. Which is the role of a sniper sure, but he has a lot more sustain and utility outside of that role. I feel like they should definitely increase his dmg at range, but I Think its still a bit high up there for as much punishment he can dishout. Maybe put his falloff somewhere close to 76's.

I really liked the idea of an anti flanker in McCree but he's turning into an anti everything at this point simply because of the damage he can do at ALL ranges.

Twibbit
Mar 7, 2013

Is your refrigerator running?
I don't often use lucio's wall ride, but drat if it isn't great when you find a use.

Theta Zero
Dec 22, 2014

I've seen it.

Twibbit posted:

I don't often use lucio's wall ride, but drat if it isn't great when you find a use.


My team calls that area the toilet bowl because of how often we find Lucios desperately wallriding spirals around the well trying to get back up. It's really goofy watching a team of 6 just shoot this poor Lucio like a fish in a barrel.

RBX
Jan 2, 2011

Can we please stop theory crafting like the game is played in some vacuum and there's isn't a bunch of poo poo flying and exploding everywhere constantly and random ults and poo poo around every corner.

In the heat of the moment a Mercy connected to a Pharah is hard to kill because of her small hitbox and movement abilities and you also HAVE A PHARAH SHOOTING AT YOU. You team is prolly busy atm too

Main Paineframe
Oct 27, 2010

Andrast posted:

If there is a pharah with a mercy pocketing her that is causing problems there should probably be more than one person capable of hitting them on the team.

Well, the problem is that the vast majority of the cast is really really bad at hitting airborne foes, and half the characters who do have anti-air capabilities still lose to her most of the time, which is why so many Pharahs have developed the habit of hovering over the battlefield in plain sight: dealing with her practically requires that someone counterpicks her and then dedicates themselves to killing her first and foremost every time she shows up.

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry

Main Paineframe posted:

Well, the problem is that the vast majority of the cast is really really bad at hitting airborne foes, and half the characters who do have anti-air capabilities still lose to her most of the time, which is why so many Pharahs have developed the habit of hovering over the battlefield in plain sight: dealing with her practically requires that someone counterpicks her and then dedicates themselves to killing her first and foremost every time she shows up.
Pretty much, people just got sloppy and I'm saying this even as someone who duo ques pharmercy's with a friend a lot of the time and you could definitely get away with some real poo poo. A pre-nerf (good) Widow was actually decent at keeping Pharahs from being sloppy (but i'm glad they nerfed Widow) and then after that there was really there was only Soldier76 and even he wasn't good at taking them out but rather just making them pull back for a bit before coming back, or punishing bad rocket barrage positioning.

So there's at least 3 decent options now (76, McCree, Zenny and ideally combination of thereof) that will make them have to readjust to having things that can actually hurt bad air positioning significantly. She's still very good right now.

Too Shy Guy
Jun 14, 2003


I have destroyed more of your kind than I can count.



Laputanmachine posted:

Since Symmetra already has minisentries and teleport, just go full gunslinger engy and give her some healing aura dispenser that can be destroyed by enemy fire.

Also adjust her teleport's placement in the spawn since half the time my team doesn't even notice it.

That would be a big improvement over the whack-a-mole shield system she has now. A shield generator that doesn't need line-of-sight that gives all teammates within a wide area shields would be way more interesting for both teams.

Thor-Stryker
Nov 11, 2005
Honestly most balancing just needs small increments of change, the only character that is lacking in interesting abilities is Symmetra.

Some ideas for balancing:
-Buff Hanzo Arrow travel-speed by 25% (Less lead-time.)
-Reduce Mcree Headshot damage slightly (Probably drop the multiplier by .2)
-Change Zarya Primary to fire "invisible bullets" since the low tick-rate fucks up constant-contact.
-Replace 25 of Mei's Health with Armor.
-Rework Symmetra's special abilities completely.

a cat on an apple
Apr 28, 2013
I just watched a battle of four Hanzos on a rooftop in Hollywood. I got tired of no one dying after about 15 seconds so I Guardian Angel'd in and pistol whipped the two enemy Hanzos.

Quick play is a strange world.

Unoriginal Name
Aug 1, 2006

by sebmojo
Give symmetra a fading overshield ala Lucio ult that she can do by locking on to allies.

On second thought that's prolly way to good.

neonbregna
Aug 20, 2007
What's the current server tick rate for comp and qp?

DrSeRRoD
Apr 5, 2008

neonbregna posted:

What's the current server tick rate for comp and qp?

20

Thor-Stryker
Nov 11, 2005

Unoriginal Name posted:

Give symmetra a fading overshield ala Lucio ult that she can do by locking on to allies.

On second thought that's prolly way to good.

I think it'd play into her class if her Turrets could lock on to friendlies and apply a 50+ shield. This way Tracers/Genjis aren't god-mode in the flanks but defenders are stronger with her support.
Her turrets could also use a small shield when they aren't actively locked onto targets so they become slightly immune to graze fire, but can be easily exploded if they're currently shooting an enemy.

And her current secondary ability could be changed to temporarily increase the range of her primary attack/turrets. Mid-Range Buzz-Saw anyone?

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry

neonbregna posted:

What's the current server tick rate for comp and qp?

It's 20 ticks/sec for both--though I swear I get better hit reg on comp mode than QM for some reason. All in my head there

Mega Comrade
Apr 22, 2004

Listen buddy, we all got problems!
So played a game where it went 4/4. coin flip we defend successfully, coin flip they defend successfully. Game decides they won. This system is so terrible.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
at some point "stopwatch favors strategies that win quickly instead of strategies that just win" stops looking like a problem and starts looking like a feature

Vermain
Sep 5, 2006



Again, I'm genuinely curious as to what Blizzard's idea of a "slow and steady" team comp vs. a "fast and aggressive" team comp is like, especially with the introduction of 1HL in Competitive. The whole thing seems like a red herring to avoid what I believe to be the actual issue they're concerned about: that getting stomped in 3:50 in Competitive will make people rage quit or just gently caress around if they believe that it's impossible to beat or match that time.

Kai Tave
Jul 2, 2012
Fallen Rib

Ddraig posted:

I'd also probably not put too much stock in what Blizzard "themselves described" since there's a lot of characters who had roles that Blizzard themselves don't seem entirely convinced about.

This seems kind of like a weird argument since if I'm not supposed to take Blizzard at face value when it comes to them describing what characters are intended to do, why am I then supposed to turn around and start turning a close-combat oriented duelist-type into a midrange sharpshooter that they suddenly 100% know what they're doing?

Vermain
Sep 5, 2006



I think what ended up happening with McCree was that, after the nerf, people could finally play Roadhog again, and the data revealed that Roadhog does McCree's theoretical job (an anti-flanker and general pick maker) perfectly while also being vastly more counterable than a good McCree. I'm personally fine with McCree being the midrange hitscan specialist, but they need to figure out something to do with FtH, given that it is both a poor fit for his new role and totally useless a good 80% of the time.

Willie Tomg
Feb 2, 2006

Mega Comrade posted:

So played a game where it went 4/4. coin flip we defend successfully, coin flip they defend successfully. Game decides they won. This system is so terrible.

I shed ~~ranked anxiety~~ to pursue my millenial lust for participation ribbon sprays and in the very first game we capped Hanamura 52 seconds faster than the other team, which made one opposing player ragequit which inspired another player to ragequit when one of the remaining 5 picked Symmetra to hold Hanamura A. Turns out taking Hanamura A is pretty straightforward 6v4.

I, uhhh.... I think i'm not gonna play much competitive after my placements tbqh

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Vermain
Sep 5, 2006



I'll probably give Competitive a shot in Season 2 once they've ironed out the design more. Right now it seems like a hot-rear end mess of issues that make the game less fun to play, not more, and having a gold-plated gun doesn't motivate me enough to put up with that.

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