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Slab Squatthrust
Jun 3, 2008

This is mutiny!
Sure, I realize. If the ace is sitting on a focus though it's still a 5/8 chance to reroll into an evade though. If you read the report for the last tournament, the Dengaroo list got Fel at range 1 twice and didn't get anything through because the Fel just tokened up. And that's actually statistically what's likely to happen with all that defensive modification. Even with Zuckuss it's like .5 expected damage or something stupid. I think 4L0M comes out similarly though, so I dunno what the 'right' answer is.

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Finster Dexter
Oct 20, 2014

Beyond is Finster's mad vision of Earth transformed.

Gerdalti posted:

What is the standard Dengaroo build and how does it work? I love my Dengar and Bossk, but I'm getting a little bored with it.

I think this?

Manaroo (27)
Push the Limit (3)
Recon Specialist (3)
Unhinged Astromech (1)
Feedback Array (2)
Engine Upgrade (4)

Dengar (33)
Lone Wolf (2)
Extra Munitions (2)
Plasma Torpedoes (3)
Zuckuss (1)
R5-P8 (3)
Inertial Dampeners (1)
Countermeasures (3)
Punishing One (12)

Total: 100

Chemmy
Feb 4, 2001

From the page before the request guys:

Chemmy posted:

Dengar (33)
Lone Wolf (2)
Plasma Torpedoes (3)
Zuckuss (1)
R5-P8 (3)
Glitterstim (2)
Countermeasures (3)
Punishing One (12)

Manaroo (27)
Push the Limit (3)
Recon Specialist (3)
Unhinged Astromech (1)
Feedback Array (2)
Engine Upgrade (4)

Total: 99

View in Yet Another Squad Builder

canyoneer
Sep 13, 2005


I only have canyoneyes for you

thespaceinvader posted:

Tail Gunner is bad. Just use Dengar crew, you get a better overally result and it works out the front as well.

And yeah, Fenn is gonna EXPLODE as soon as W9 hits. He is the boss.

Fennaroo is gonna be a thing, and it's gonna be a thing that involves Fenn vomiting up 7-die Advanced Proton Torpedoes with one of those dice being a guaranteed hit, another a guaranteed crit, and three more eyeballs which turn into hits.

It is going to be horrific.

Where does the 7th die come from on the APTs?
I read 5 with APT, +1 for Fenn's ability, and is the 7th opportunist?
10 points for APT + Opportunist + chips seems sorta expensive for the incremental benefit, when you're rolling 5 dice at Range 1 anyway and are losing the ability to take autothrusters

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Fearlessness.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Personally with APT I don't think I'd go chips. You'd have to roll 4 blanks for it to kick in, and even if you do you're still getting a bunch of his by virtue of swapping 3 blanks to focus results.

I think the 7th die is the one from the partial EPT spoiler we have? It looks like it adds a result when you're at range 1. Probably works like the title, but for hits.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Chips adds a crit with 3 red primary, like Fenn has, not a regular hit.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Admiral Joeslop posted:

Alternate question; I challenged someone to a Terrible List Swap game at league. Give me more lovely but legal and usable lists.

Four Gold Squadron with Bomb Loadout, Extra Munitions and Proton Bombs

Whisper
Darth Vader
Electronic Baffles
Advanced Cloaking Device
Push The Limit.

Technically usable, the best kind of usable.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

canyoneer posted:

Where does the 7th die come from on the APTs?
I read 5 with APT, +1 for Fenn's ability, and is the 7th opportunist?
10 points for APT + Opportunist + chips seems sorta expensive for the incremental benefit, when you're rolling 5 dice at Range 1 anyway and are losing the ability to take autothrusters

Yep, 5+1 for his ability +1 for fearlessness which looks almost certain to be an attack version of the concord dawn protector title and hilariously, Scum Only trollolol

And yeah, Chimps make one of them a crit, fearlessness adds a hit, APTs make 3 eyes and the focus makes them hits, which only leaves two dice to actually, you know, roll.

It's hideous, it costs 36 points only, and it gets 4 dice and an added evade result at r1 in arc.

Fenn is fun. This is not.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Strobe posted:

Chips adds a crit with 3 red primary, like Fenn has, not a regular hit.

At the cost of Autothrusters? Meh, not worth it personally. You're generally just going to be upgrading a hit to a crit.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

The Gate posted:

At the cost of Autothrusters? Meh, not worth it personally. You're generally just going to be upgrading a hit to a crit.

Fenn probably wants SD rather than AT if you're going for defence, he wants to be at range 1 in arc rolling 5 dice and adding an evade.

E: and if you're going for 7-die APTs, you want to put everything into making all 7 of those dice hit as hard as possible. On average if you're rolling 3 of the dice properly you're only getting 6 hits, not 7. And 7 is better.

thespaceinvader fucked around with this message at 20:14 on Jul 21, 2016

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
7 with a guaranteed crit on top is going into "can conceivably one shot a Jumpmaster/Brobot" levels of making GBS threads out damage and as much as I hate that that's a thing in this game if you can do it you should do it.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Strobe posted:

7 with a guaranteed crit on top is going into "can conceivably one shot a Jumpmaster/Brobot" levels of making GBS threads out damage and as much as I hate that that's a thing in this game if you can do it you should do it.

Absolutely so.

The really good thing about that is that it doesn't turn into a limp pile of hit points after blowing its load the way Scouts do. Fenn even without a functional mod seems likely to be a force to be reckoned with, unless his dial really is awful.

Panzeh
Nov 27, 2006

"..The high ground"

thespaceinvader posted:

Fenn probably wants SD rather than AT if you're going for defence, he wants to be at range 1 in arc rolling 5 dice and adding an evade.

E: and if you're going for 7-die APTs, you want to put everything into making all 7 of those dice hit as hard as possible. On average if you're rolling 3 of the dice properly you're only getting 6 hits, not 7. And 7 is better.

Fenn would rather arc dodge than be shot at R1 even with his bonuses. AT is still better than SD on him.

hoiyes
May 17, 2007

Panzeh posted:

Fenn would rather arc dodge than be shot at R1 even with his bonuses. AT is still better than SD on him.

Exactly. Scum need a competent flanker/closer, not another alpha Striker. I'd prefer two Uboats to the once off 7 dice needing Range 1 without bumping or reposition + token from Manaroo. It's way too janky for a ship a crack tie swarm could easily blow away at range 3.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
Wonder if the other non-Fenn pilots and/or the ships dial will be any good.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

canyoneer posted:

Wonder if the other non-Fenn pilots and/or the ships dial will be any good.

I'm guessing we'll find out on Monday.

I think one of the other pilots says "when you execute a red maneuver, assign two Focus tokens to your ship."

Pretty strong with a 2 speed Tallon Roll.

Sushi in Yiddish
Feb 2, 2008

What do you folks think about when these expansions will be released? Do you think this is something they'll get into stores before 2017?

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Some people are speculating that with the accelerated previews we might see them at GenCon and hit stores sometime after.

I'm expecting Christmas.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
My bet is on two weeks before Worlds. Because lol.

Sushi in Yiddish
Feb 2, 2008

Strobe posted:

My bet is on two weeks before Worlds. Because lol.

Has that happened before that a big, meta-changing wave hit RIGHT before the big tournament? And how crazy did it get?

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Sushi in Yiddish posted:

Has that happened before that a big, meta-changing wave hit RIGHT before the big tournament? And how crazy did it get?

No. Wave 5 came out like three weeks after Worlds 2014 though.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Sushi in Yiddish posted:

What do you folks think about when these expansions will be released? Do you think this is something they'll get into stores before 2017?

October/November would be my guess, but it depends when they go on the boat.

Chemmy
Feb 4, 2001

It'll be on the boat for eight months.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

thespaceinvader posted:

Fenn probably wants SD rather than AT if you're going for defence, he wants to be at range 1 in arc rolling 5 dice and adding an evade.

E: and if you're going for 7-die APTs, you want to put everything into making all 7 of those dice hit as hard as possible. On average if you're rolling 3 of the dice properly you're only getting 6 hits, not 7. And 7 is better.

Ehhhh, not really. You've got 4 dice already, plus the title evade. Adding 1 more green dice at that point isn't all that amazing. I'd much rather have autothrusters to protect the ship on the way in at range 3 or vs turrets than SD's one extra die. There's a reason Interceptors take AT over SD as their first mod slot in the rare cases they don't have both.

APT will be 6 rolled dice plus a result of some type added if using Fearless, so that's averaging 3 hit/crit results, 1.5 focuses, and 1.5 blanks. So your focus token is going swap all your blank results (which turn into eyes from APT) and the focus results you rolled naturally. The odds of rolling 4+ blanks on 6 dice are insanely low (less than 1% I think). So you're really just gaining an auto crit upgrade that's almost certainly going to get through the defense.

That's definitely good, but it's also not worth trading for autothrusters IMO, since you need to actually live to get into range 1. Plus with 6 dice you've got a good chance of landing a crit naturally.

Slab Squatthrust fucked around with this message at 23:06 on Jul 21, 2016

canyoneer
Sep 13, 2005


I only have canyoneyes for you
Too bad Fearless is going to be Scum Only, it would be fun on Arvel Crynyd

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

The Gate posted:

Ehhhh, not really. You've got 4 dice already, plus the title evade. Adding 1 more green dice at that point isn't all that amazing. I'd much rather have autothrusters to protect the ship on the way in at range 3 or vs turrets than SD's one extra die. There's a reason Interceptors take AT over SD as their first mod slot in the rare cases they don't have both.

APT will be 6 rolled dice plus a result of some type added if using Fearless, so that's averaging 3 hit/crit results, 1.5 focuses, and 1.5 blanks. So your focus token is going swap all your blank results (which turn into eyes from APT) and the focus results you rolled naturally. The odds of rolling 4+ blanks on 6 dice are insanely low (less than 1% I think). So you're really just gaining an auto crit upgrade that's almost certainly going to get through the defense.

That's definitely good, but it's also not worth trading for autothrusters IMO, since you need to actually live to get into range 1. Plus with 6 dice you've got a good chance of landing a crit naturally.

Two crits is better than one by a stupid amount. I'd honestly rather have that tiny extra bit of dice security and the crit on top. Then again, I'm also expecting those two points to be at a premium with PS9s abound starting when Wave 9 and Heroes hit.

As an aside, it's 0.39% chance of rolling 4 blanks on 6 dice.

Panzeh
Nov 27, 2006

"..The high ground"

Strobe posted:

Two crits is better than one by a stupid amount. I'd honestly rather have that tiny extra bit of dice security and the crit on top. Then again, I'm also expecting those two points to be at a premium with PS9s abound starting when Wave 9 and Heroes hit.

As an aside, it's 0.39% chance of rolling 4 blanks on 6 dice.

Two crits is nice but probably not worth giving up AT for and if you can't afford AT but somehow can afford APT you are loving insane to take an ace.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Panzeh posted:

Two crits is nice but probably not worth giving up AT for and if you can't afford AT but somehow can afford APT you are loving insane to take an ace.

Initiative bid. Two points is a good bid.

Also have you seen what I fly all the time

banned from Starbucks
Jul 18, 2004




Panzeh posted:

It is quite possible to build a STAW ship with 6 green dice every time as well as 2 free focus flips.

with shield regen lol

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Might have to try A-wings this week in the wangz league because I just saw this gif:

canyoneer
Sep 13, 2005


I only have canyoneyes for you

overdesigned posted:

Might have to try A-wings this week in the wangz league because I just saw this gif:



Psycho Tycho is a hoot and a half.

https://twitter.com/ffgop/status/756144009882599425

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy

Well now, this is interesting.

Sushi in Yiddish
Feb 2, 2008

overdesigned posted:

Well now, this is interesting.

It's just to discourage any nerds who have invented time machines just for this purpose.

hoiyes
May 17, 2007
Probably related to an LCG or Armada though.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

hoiyes posted:

Probably related to an LCG or Armada though.

Or for people who get to the booth to buy things before the tournament starts.

KO Derf
Jan 14, 2003

Doctor Rope

Strobe posted:

7 with a guaranteed crit on top is going into "can conceivably one shot a Jumpmaster/Brobot" levels of making GBS threads out damage and as much as I hate that that's a thing in this game if you can do it you should do it.
I can't wait until people fire 7 ultra accurate dice to a kill a single Black Crack while the rest of the swarm eats their poor little ship alive.

canyoneer
Sep 13, 2005


I only have canyoneyes for you

KO Derf posted:

I can't wait until people fire 7 ultra accurate dice to a kill a single Black Crack while the rest of the swarm eats their poor little ship alive.

Swarms are the benchmark in this game and I love it.

BOGO LOAD
Jul 1, 2004

"You know I always had trouble really chewing the fat with my pops. Just listen to him..."
Speaking of swarms, what's the typical Black Crack build and its variants along with a typical Mini-Crack Swarm?

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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Best Black Crack build is the Pattiswarm(tm):

3 Black Cracks
1 Crack Howlrunner
3 Academies

EDIT:
Also, I think I found the best Vessery + Mini-swarm variation, after a lot of testing:

100 points

PILOTS

Academy Pilot (12)

Black Squadron Pilot (17) x 3
TIE Fighter (14), Crack Shot (1), Targeting Computer (2)

Colonel Vessery (37)
TIE Defender (35), Tractor beam (1), Veteran Instincts (1), TIE/D (0)

Originally i had Vessery with Adaptability, 4 black cracks (2 of them with TC), but I think this is better:

- You can use the AP to block.
- Having three TC Black Cracks means that you have a target lock for longer.
- VI on Vessery means that he can do important shots even if he gets destroyed by a PS 8 ship (and there are quite a few of them).

Tekopo fucked around with this message at 09:08 on Jul 22, 2016

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