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Sure, I realize. If the ace is sitting on a focus though it's still a 5/8 chance to reroll into an evade though. If you read the report for the last tournament, the Dengaroo list got Fel at range 1 twice and didn't get anything through because the Fel just tokened up. And that's actually statistically what's likely to happen with all that defensive modification. Even with Zuckuss it's like .5 expected damage or something stupid. I think 4L0M comes out similarly though, so I dunno what the 'right' answer is.
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# ? Jul 21, 2016 19:21 |
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# ? Jun 5, 2024 22:02 |
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Gerdalti posted:What is the standard Dengaroo build and how does it work? I love my Dengar and Bossk, but I'm getting a little bored with it. I think this? Manaroo (27) Push the Limit (3) Recon Specialist (3) Unhinged Astromech (1) Feedback Array (2) Engine Upgrade (4) Dengar (33) Lone Wolf (2) Extra Munitions (2) Plasma Torpedoes (3) Zuckuss (1) R5-P8 (3) Inertial Dampeners (1) Countermeasures (3) Punishing One (12) Total: 100
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# ? Jul 21, 2016 19:23 |
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From the page before the request guys:Chemmy posted:Dengar (33)
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# ? Jul 21, 2016 19:32 |
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thespaceinvader posted:Tail Gunner is bad. Just use Dengar crew, you get a better overally result and it works out the front as well. Where does the 7th die come from on the APTs? I read 5 with APT, +1 for Fenn's ability, and is the 7th opportunist? 10 points for APT + Opportunist + chips seems sorta expensive for the incremental benefit, when you're rolling 5 dice at Range 1 anyway and are losing the ability to take autothrusters
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# ? Jul 21, 2016 19:37 |
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Fearlessness.
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# ? Jul 21, 2016 19:47 |
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Personally with APT I don't think I'd go chips. You'd have to roll 4 blanks for it to kick in, and even if you do you're still getting a bunch of his by virtue of swapping 3 blanks to focus results. I think the 7th die is the one from the partial EPT spoiler we have? It looks like it adds a result when you're at range 1. Probably works like the title, but for hits.
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# ? Jul 21, 2016 19:49 |
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Chips adds a crit with 3 red primary, like Fenn has, not a regular hit.
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# ? Jul 21, 2016 19:56 |
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Admiral Joeslop posted:Alternate question; I challenged someone to a Terrible List Swap game at league. Give me more lovely but legal and usable lists. Whisper Darth Vader Electronic Baffles Advanced Cloaking Device Push The Limit. Technically usable, the best kind of usable.
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# ? Jul 21, 2016 19:59 |
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canyoneer posted:Where does the 7th die come from on the APTs? Yep, 5+1 for his ability +1 for fearlessness which looks almost certain to be an attack version of the concord dawn protector title and hilariously, Scum Only trollolol And yeah, Chimps make one of them a crit, fearlessness adds a hit, APTs make 3 eyes and the focus makes them hits, which only leaves two dice to actually, you know, roll. It's hideous, it costs 36 points only, and it gets 4 dice and an added evade result at r1 in arc. Fenn is fun. This is not.
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# ? Jul 21, 2016 20:02 |
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Strobe posted:Chips adds a crit with 3 red primary, like Fenn has, not a regular hit. At the cost of Autothrusters? Meh, not worth it personally. You're generally just going to be upgrading a hit to a crit.
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# ? Jul 21, 2016 20:06 |
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The Gate posted:At the cost of Autothrusters? Meh, not worth it personally. You're generally just going to be upgrading a hit to a crit. Fenn probably wants SD rather than AT if you're going for defence, he wants to be at range 1 in arc rolling 5 dice and adding an evade. E: and if you're going for 7-die APTs, you want to put everything into making all 7 of those dice hit as hard as possible. On average if you're rolling 3 of the dice properly you're only getting 6 hits, not 7. And 7 is better. thespaceinvader fucked around with this message at 20:14 on Jul 21, 2016 |
# ? Jul 21, 2016 20:10 |
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7 with a guaranteed crit on top is going into "can conceivably one shot a Jumpmaster/Brobot" levels of making GBS threads out damage and as much as I hate that that's a thing in this game if you can do it you should do it.
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# ? Jul 21, 2016 20:27 |
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Strobe posted:7 with a guaranteed crit on top is going into "can conceivably one shot a Jumpmaster/Brobot" levels of making GBS threads out damage and as much as I hate that that's a thing in this game if you can do it you should do it. Absolutely so. The really good thing about that is that it doesn't turn into a limp pile of hit points after blowing its load the way Scouts do. Fenn even without a functional mod seems likely to be a force to be reckoned with, unless his dial really is awful.
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# ? Jul 21, 2016 20:31 |
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thespaceinvader posted:Fenn probably wants SD rather than AT if you're going for defence, he wants to be at range 1 in arc rolling 5 dice and adding an evade. Fenn would rather arc dodge than be shot at R1 even with his bonuses. AT is still better than SD on him.
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# ? Jul 21, 2016 20:31 |
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Panzeh posted:Fenn would rather arc dodge than be shot at R1 even with his bonuses. AT is still better than SD on him. Exactly. Scum need a competent flanker/closer, not another alpha Striker. I'd prefer two Uboats to the once off 7 dice needing Range 1 without bumping or reposition + token from Manaroo. It's way too janky for a ship a crack tie swarm could easily blow away at range 3.
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# ? Jul 21, 2016 20:40 |
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Wonder if the other non-Fenn pilots and/or the ships dial will be any good.
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# ? Jul 21, 2016 21:18 |
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canyoneer posted:Wonder if the other non-Fenn pilots and/or the ships dial will be any good. I'm guessing we'll find out on Monday. I think one of the other pilots says "when you execute a red maneuver, assign two Focus tokens to your ship." Pretty strong with a 2 speed Tallon Roll.
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# ? Jul 21, 2016 21:27 |
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What do you folks think about when these expansions will be released? Do you think this is something they'll get into stores before 2017?
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# ? Jul 21, 2016 21:47 |
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Some people are speculating that with the accelerated previews we might see them at GenCon and hit stores sometime after. I'm expecting Christmas.
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# ? Jul 21, 2016 21:52 |
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My bet is on two weeks before Worlds. Because lol.
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# ? Jul 21, 2016 22:00 |
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Strobe posted:My bet is on two weeks before Worlds. Because lol. Has that happened before that a big, meta-changing wave hit RIGHT before the big tournament? And how crazy did it get?
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# ? Jul 21, 2016 22:14 |
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Sushi in Yiddish posted:Has that happened before that a big, meta-changing wave hit RIGHT before the big tournament? And how crazy did it get? No. Wave 5 came out like three weeks after Worlds 2014 though.
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# ? Jul 21, 2016 22:30 |
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Sushi in Yiddish posted:What do you folks think about when these expansions will be released? Do you think this is something they'll get into stores before 2017? October/November would be my guess, but it depends when they go on the boat.
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# ? Jul 21, 2016 22:35 |
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It'll be on the boat for eight months.
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# ? Jul 21, 2016 22:37 |
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thespaceinvader posted:Fenn probably wants SD rather than AT if you're going for defence, he wants to be at range 1 in arc rolling 5 dice and adding an evade. Ehhhh, not really. You've got 4 dice already, plus the title evade. Adding 1 more green dice at that point isn't all that amazing. I'd much rather have autothrusters to protect the ship on the way in at range 3 or vs turrets than SD's one extra die. There's a reason Interceptors take AT over SD as their first mod slot in the rare cases they don't have both. APT will be 6 rolled dice plus a result of some type added if using Fearless, so that's averaging 3 hit/crit results, 1.5 focuses, and 1.5 blanks. So your focus token is going swap all your blank results (which turn into eyes from APT) and the focus results you rolled naturally. The odds of rolling 4+ blanks on 6 dice are insanely low (less than 1% I think). So you're really just gaining an auto crit upgrade that's almost certainly going to get through the defense. That's definitely good, but it's also not worth trading for autothrusters IMO, since you need to actually live to get into range 1. Plus with 6 dice you've got a good chance of landing a crit naturally. Slab Squatthrust fucked around with this message at 23:06 on Jul 21, 2016 |
# ? Jul 21, 2016 23:04 |
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Too bad Fearless is going to be Scum Only, it would be fun on Arvel Crynyd
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# ? Jul 21, 2016 23:07 |
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The Gate posted:Ehhhh, not really. You've got 4 dice already, plus the title evade. Adding 1 more green dice at that point isn't all that amazing. I'd much rather have autothrusters to protect the ship on the way in at range 3 or vs turrets than SD's one extra die. There's a reason Interceptors take AT over SD as their first mod slot in the rare cases they don't have both. Two crits is better than one by a stupid amount. I'd honestly rather have that tiny extra bit of dice security and the crit on top. Then again, I'm also expecting those two points to be at a premium with PS9s abound starting when Wave 9 and Heroes hit. As an aside, it's 0.39% chance of rolling 4 blanks on 6 dice.
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# ? Jul 21, 2016 23:10 |
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Strobe posted:Two crits is better than one by a stupid amount. I'd honestly rather have that tiny extra bit of dice security and the crit on top. Then again, I'm also expecting those two points to be at a premium with PS9s abound starting when Wave 9 and Heroes hit. Two crits is nice but probably not worth giving up AT for and if you can't afford AT but somehow can afford APT you are loving insane to take an ace.
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# ? Jul 21, 2016 23:16 |
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Panzeh posted:Two crits is nice but probably not worth giving up AT for and if you can't afford AT but somehow can afford APT you are loving insane to take an ace. Initiative bid. Two points is a good bid. Also have you seen what I fly all the time
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# ? Jul 21, 2016 23:28 |
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Panzeh posted:It is quite possible to build a STAW ship with 6 green dice every time as well as 2 free focus flips. with shield regen lol
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# ? Jul 21, 2016 23:36 |
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Might have to try A-wings this week in the wangz league because I just saw this gif:
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# ? Jul 21, 2016 23:47 |
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overdesigned posted:Might have to try A-wings this week in the wangz league because I just saw this gif: Psycho Tycho is a hoot and a half. https://twitter.com/ffgop/status/756144009882599425
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# ? Jul 21, 2016 23:58 |
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Well now, this is interesting.
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# ? Jul 22, 2016 00:01 |
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overdesigned posted:Well now, this is interesting. It's just to discourage any nerds who have invented time machines just for this purpose.
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# ? Jul 22, 2016 00:20 |
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Probably related to an LCG or Armada though.
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# ? Jul 22, 2016 00:23 |
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hoiyes posted:Probably related to an LCG or Armada though. Or for people who get to the booth to buy things before the tournament starts.
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# ? Jul 22, 2016 00:29 |
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Strobe posted:7 with a guaranteed crit on top is going into "can conceivably one shot a Jumpmaster/Brobot" levels of making GBS threads out damage and as much as I hate that that's a thing in this game if you can do it you should do it.
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# ? Jul 22, 2016 05:10 |
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KO Derf posted:I can't wait until people fire 7 ultra accurate dice to a kill a single Black Crack while the rest of the swarm eats their poor little ship alive. Swarms are the benchmark in this game and I love it.
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# ? Jul 22, 2016 06:15 |
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Speaking of swarms, what's the typical Black Crack build and its variants along with a typical Mini-Crack Swarm?
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# ? Jul 22, 2016 08:59 |
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# ? Jun 5, 2024 22:02 |
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Best Black Crack build is the Pattiswarm(tm): 3 Black Cracks 1 Crack Howlrunner 3 Academies EDIT: Also, I think I found the best Vessery + Mini-swarm variation, after a lot of testing: 100 points PILOTS Academy Pilot (12) Black Squadron Pilot (17) x 3 TIE Fighter (14), Crack Shot (1), Targeting Computer (2) Colonel Vessery (37) TIE Defender (35), Tractor beam (1), Veteran Instincts (1), TIE/D (0) Originally i had Vessery with Adaptability, 4 black cracks (2 of them with TC), but I think this is better: - You can use the AP to block. - Having three TC Black Cracks means that you have a target lock for longer. - VI on Vessery means that he can do important shots even if he gets destroyed by a PS 8 ship (and there are quite a few of them). Tekopo fucked around with this message at 09:08 on Jul 22, 2016 |
# ? Jul 22, 2016 09:03 |