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Johnny Joestar posted:i feel like they could have just had 1-3 on the toolbar as those weird 2-hand things because who honestly needs more than 3 loadouts available at any given time and left the rest as normal slots that you can put non-gear stuff in freely Personally I was fine with just the one, because you could switch it on the fly using the number keys to select the left hand and shift + number key to select the right hand item. It was much more flexible since you could make your standard loadout something like gun + shield then switch to bandage + shield or gun + flashlight or whatever on the fly. With this new system you can only switch to whatever combo you pre-selected and the smaller number of slots is a pain especially when you want to hotbar a bunch of blocks for building. So far I think the combat is actually okay. Still not as good as when it didn't have touch damage but at least weapons have decent knockback and invulnerability times now. Still took a bunch of unnecessary hits trying to dash past enemies mid-combat though. Guns are still pretty underwhelming overall but I did find a sniper rifle that seemed to have some kind of penetration that let it hit multiple enemies and also enough knockback that enemies literally couldn't close in on me as I plunked away at them. At least they're more common now, I just beat the first boss and already found 4 of them, I still remember the days when guns required hours of exploration or getting lucky with a dungeon. Also, gently caress the windup on hammers and axes, the piss-poor damage they do does not justify this massive decrease in attack speed.
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# ? Jul 23, 2016 19:23 |
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# ? Jun 11, 2024 02:23 |
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Dose anyone know of the mod pack that reverted some of the "gameplay enhancements" that some of the newer builds had? All I remember of it is that the mod page had the chucklefish fish belly up as the logo and enabled sand mining, some of the removed bosses from "Upbeat Giraffe", and easier planting.
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# ? Jul 23, 2016 19:34 |
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So does anyone know how to upgrade/expand the ship? I have these ship upgrade modules but no idea what to do with them.
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# ? Jul 23, 2016 19:36 |
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nexas posted:Dose anyone know of the mod pack that reverted some of the "gameplay enhancements" that some of the newer builds had? All I remember of it is that the mod page had the chucklefish fish belly up as the logo and enabled sand mining, some of the removed bosses from "Upbeat Giraffe", and easier planting. I'm guessing you're talking about the Choke Le Fish mod, apparently some poo poo went down between the author and CF staff and the mod has been removed from Nexus and the CF mod repository.
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# ? Jul 23, 2016 19:43 |
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Where the gently caress was any of this during the last three years?? This is all... good?
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# ? Jul 23, 2016 19:49 |
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I played for 11 hours yesterday on normal difficulty. I got tired of the crazy penalties for death so I switched to Casual mode. You can beam up from deep underground in Casual mode. There's no annoying hunger mechanic. You don't drop all your poo poo. Why the gently caress did I want to make this game irritating in the first place?
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# ? Jul 23, 2016 19:54 |
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Met posted:I played for 11 hours yesterday on normal difficulty. I got tired of the crazy penalties for death so I switched to Casual mode. Casual Mode, aka the fun mode. Getting back out of caves is the single worst part of going into them, so being able to just teleport out of there is fantastic.
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# ? Jul 23, 2016 19:56 |
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nexas posted:Dose anyone know of the mod pack that reverted some of the "gameplay enhancements" that some of the newer builds had? All I remember of it is that the mod page had the chucklefish fish belly up as the logo and enabled sand mining, some of the removed bosses from "Upbeat Giraffe", and easier planting. SovietPotatoe posted:I'm guessing you're talking about the Choke Le Fish mod, apparently some poo poo went down between the author and CF staff and the mod has been removed from Nexus and the CF mod repository.
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# ? Jul 23, 2016 20:00 |
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I continue to enjoy the inventory where everything is tiny incomprehnsible eight pixel icons. It's so windows 95.
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# ? Jul 23, 2016 20:06 |
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OwlFancier posted:I continue to enjoy the inventory where everything is tiny incomprehnsible eight pixel icons. It's so windows 95. I wish that they had gone with a more modern, text based inventory so I could scroll through multiple screens worth of different colors of dirt.
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# ? Jul 23, 2016 20:12 |
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Revol posted:Mods I look forward to finding include more UI improvements, improved farming (don't have to be on planet for things to grow), and more content. Open to suggestions. Something to stack food, for the love of God. Not that I can connect right now for some reason.
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# ? Jul 23, 2016 20:39 |
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victrix posted:How do I use food from my inventory? Or how do I auto-refill an empty food slot on my hotbar? You just pick it up and left click while holding it.
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# ? Jul 23, 2016 20:52 |
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Revol posted:
Feedback here: Steam seems fine for pulling them. It will likely end up staying the more popular choice. As for the mods themselves, there's really only one I oppose. Illuminated ore, if permanent, takes some of the fun out of exploring. If there's a temporary way to do it, that's cool. It probably goes without saying, but let's also avoid anything that majorly messes with stability. Thanks for getting this up and going!
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# ? Jul 23, 2016 20:58 |
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are you always supposed to have an option to teleport to the outpost from your teleporter on your ship? because on my singleplayer world i uh...don't. and i did on the multiplayer server where i first completed the story stuff
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# ? Jul 23, 2016 21:00 |
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Activate the teleporters, it'll ask you if you want to bookmark them.
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# ? Jul 23, 2016 21:28 |
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Starbound: Bad Game? Is it a Starbortion? Is it shitbound? Is it Starbad?
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# ? Jul 23, 2016 21:30 |
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I'm switching server hosts to see if the host was the problem with stability and not the game. Will let you know when it goes live, copying over universe data.
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# ? Jul 23, 2016 21:30 |
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I'm not as salty as some of goons here on their opinion of the game but I do think it's rather as far as Minecraft style games go. That being said, I do like the soundtrack, it's very chill.
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# ? Jul 23, 2016 21:35 |
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New server host go go go
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# ? Jul 23, 2016 21:38 |
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Babe Magnet posted:Activate the teleporters, it'll ask you if you want to bookmark them. i'm pretty sure i did at some point, since i was able to freely come and go before. now i just can't. weird.
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# ? Jul 23, 2016 21:45 |
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Revol posted:
op updated Johnny Joestar posted:i'm pretty sure i did at some point, since i was able to freely come and go before. now i just can't. weird. yeah that's weird, I don't know what to tell you man, sorry
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# ? Jul 23, 2016 21:54 |
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Been playing with a friend for a few hours, we've found lots of cool weapons and fought a good number of different enemies just in the starting planets Play on casual though, gently caress not being able to teleport out and hunger and dropping poo poo, that's masochistic
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# ? Jul 23, 2016 21:56 |
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Starhawk64 posted:I'm not as salty as some of goons here on their opinion of the game but I do think it's rather as far as Minecraft style games go. Yeah, the soundtrack is pretty great. Kind of reminds me of Stardew Vallley, in that it's pretty soothing and relaxed.
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# ? Jul 23, 2016 21:58 |
Starhawk64 posted:That being said, I do like the soundtrack, it's very chill. Oh yeah, forgot to mention this in my impressions but the soundtrack is really good. If there's one thing they did right it was the music.
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# ? Jul 23, 2016 21:58 |
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deadly_pudding posted:Casual Mode, aka the fun mode. Getting back out of caves is the single worst part of going into them, so being able to just teleport out of there is fantastic. I'm hoping they add more ways to adjust the difficulty in future updates, assuming the game sees significant updates. It'd be nice if all the difficulty stuff was toggles so you could mix and match. I hate losing everything on death, but I wouldn't mind keeping the hunger mechanic for instance.
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# ? Jul 23, 2016 22:01 |
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adding nonrandom enemies was one of the few universally good changes they made
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# ? Jul 23, 2016 22:02 |
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I'm curious, in 1.0 when do you start being able to upgrade your ships? I'm sitting on a ton of modules, and just started mining platinum.
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# ? Jul 23, 2016 22:02 |
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Nelson Mandingo posted:I'm curious, in 1.0 when do you start being able to upgrade your ships? I'm sitting on a ton of modules, and just started mining platinum. IIRC, it's tied to recruiting crew so start building on planets. Alternatively I think there's a merchant in the outpost you can trade those to for upgrades.
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# ? Jul 23, 2016 22:07 |
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i'm sure everyone was on the edge of their seat to learn this, but i was able to secure an outpost bookmark by using the ship ai to teleport directly to that icy place the penguin barkeep wanted me to go to to kill dreadwing and then using the tele there to go back to the teleport shop. in case anyone mysteriously loses their bookmark, i guess. kind of an odd workaround
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# ? Jul 23, 2016 22:11 |
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SovietPotatoe posted:I'm guessing you're talking about the Choke Le Fish mod, apparently some poo poo went down between the author and CF staff and the mod has been removed from Nexus and the CF mod repository. Well drat. I have a feeling that no one else tried to pick up the torch after that uh?
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# ? Jul 23, 2016 22:16 |
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I would really like to see a mod that makes me take like, 25% damage from all sources. Even scrub enemies hit you so hard.
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# ? Jul 23, 2016 22:17 |
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Casual Hunger Mod for those who asked for it.
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# ? Jul 23, 2016 22:20 |
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Maybe I haven't found the button yet but I think #1 on the list of things they could improve would be a hotkey that lets you place a torch regardless of whatever else you are carrying, like terraria does. Something else cool to see would be like a couple icons that tell you more about monsters you find, like what can hurt on touch and what doesn't. Maybe even a little bestiary that fills with information of the things you kill, that would be awesome.
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# ? Jul 23, 2016 22:22 |
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Any mod recommendations, besides the one for re-enabling hunger on casual mode?
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# ? Jul 23, 2016 22:46 |
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Inverness posted:Any mod recommendations, besides the one for re-enabling hunger on casual mode? Starbound But It Makes That TIm Allen Grunt When Enemies Die That's a real mod
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# ? Jul 23, 2016 23:00 |
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Here are some on the workshop: Matter Manipulator Manipulator: It adds two options to the MM upgrade screen. One to customize the size, the other to make liquid collection optional. Universal Uncrafter: Reduces items to their components. Instant Crafting: Avoid wasting your limited time on Earth by waiting for items to be crafted. Inventory UI Tweak: Gets that poo poo out of the way when you open them. Illuminated Ores: Makes ores glow so you can see them from anywhere on the screen. It ventures into the realm of cheating though, I think. Inverness fucked around with this message at 23:46 on Jul 23, 2016 |
# ? Jul 23, 2016 23:35 |
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Johnny Joestar posted:i'm sure everyone was on the edge of their seat to learn this, but i was able to secure an outpost bookmark by using the ship ai to teleport directly to that icy place the penguin barkeep wanted me to go to to kill dreadwing and then using the tele there to go back to the teleport shop. the reason you didn't have the outpost teleport is because your teleport locations are saved per universe, and the multiplayer universe is different than the single player universe, fyi Inverness posted:Any mod recommendations, besides the one for re-enabling hunger on casual mode? If you play a lot of music, Extended Songbook is a must have.
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# ? Jul 23, 2016 23:45 |
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Can someone throw a bunch of mods into a steam workshop collection of what's good?
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# ? Jul 23, 2016 23:49 |
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Welp, in half an hour we were disconnected from the goon server about 6 times, keeps rolling back, and this is on 2 different hosts now so yeah I'm filing Starbound under "dumpsterfire pissvomit waste of poo poo". Doesn't help that the game still runs like pigshit on every system regardless of specs, all the moronic gameplay elements are still there, combat is dull and bullshit, game still looks and plays like an EA title, Chucklefish are loving bad and I hope Supernorn has another meltdown over people rightly hating this loving abortion shitmess of a "game". Like wow, you guys must have hit the Guiness World Record of the World's Longest Continuous Defection and loving obliterated it.
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# ? Jul 24, 2016 00:02 |
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# ? Jun 11, 2024 02:23 |
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nightwisher posted:Welp, in half an hour we were disconnected from the goon server about 6 times, keeps rolling back, and this is on 2 different hosts now so yeah I'm filing Starbound under "dumpsterfire pissvomit waste of poo poo". Doesn't help that the game still runs like pigshit on every system regardless of specs, all the moronic gameplay elements are still there, combat is dull and bullshit, game still looks and plays like an EA title, Chucklefish are loving bad and I hope Supernorn has another meltdown over people rightly hating this loving abortion shitmess of a "game". Like wow, you guys must have hit the Guiness World Record of the World's Longest Continuous Defection and loving obliterated it. Nice Meltdown
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# ? Jul 24, 2016 00:05 |