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Once you get the hang of them the helicopters ain't half bad. I've been mucking about with the Vulture and though it lacks an auto-tracking gun it has fantastic speed and enough firepower to level hectors, nests and shield bearers if you aim the lasers right. In addition you can be everybody's hero by swooping in to precision-fry grabby-ants and pick up downed players in short order. On the nuttier maps you can easily call down excess Vultures for other players to The only problem comes when you finally run out of ammo and you have no-place to land that isn't carpeted in ants and spiders...
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# ? Jul 24, 2016 13:05 |
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# ? May 20, 2024 18:14 |
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I didn't see any options for controller support when I took a cursory look. Is there any native controller support that I just missed? Aiming with kb/m is really nice but vehicle controls (and recoil compensation with fencers to a lesser extent) with a mouse are really wonky. It's the one thing that really suffers as a result of being a port. I'd have no problems switching between the two mid mission if I could. That or I'm just doing it wrong, but slow turning vehicles mean I'm desperately sliding my mouse across the desk over and over again as my Metal Gear?!? turns at it's own pace.
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# ? Jul 24, 2016 13:10 |
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Renegret posted:I didn't see any options for controller support when I took a cursory look. Is there any native controller support that I just missed?
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# ? Jul 24, 2016 13:14 |
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Samurai Sanders posted:I'm using an xbox one controller without issue. hmm Did it work out of the box or is there a setting somewhere to enable it that I missed? I have a wired 360 remote that should work because it works fine with other games.
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# ? Jul 24, 2016 13:19 |
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Renegret posted:I didn't see any options for controller support when I took a cursory look. Is there any native controller support that I just missed? Very little mouse movement maxes out the turn speed, so you don't need to slide it around that much. It's not great though, and maybe if they ever make a truly modern rebuilt from the ground up EDF, they limit turn rates by unlimiting camera movement and having the turn of the thing catch up with it at it's own speed, so there's no sensitivity issues no matter the input method.
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# ? Jul 24, 2016 13:22 |
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is there a cheat engine script to make the loot tables more sane because getting level 1-2 weapons from farming a mission on Inferno is insane and stupid. why isn't there a minimum level
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# ? Jul 24, 2016 13:38 |
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Renegret posted:hmm Just mash a button when the game tells you to at the start. As far as I know you can't change between kb/m and a gamepad during play.
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# ? Jul 24, 2016 13:40 |
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Is there even any point to shooting at Erginus on stages where you're supposed to punch it in the face?
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# ? Jul 24, 2016 13:47 |
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ChickenHeart posted:Once you get the hang of them the helicopters ain't half bad. I've been mucking about with the Vulture and though it lacks an auto-tracking gun it has fantastic speed and enough firepower to level hectors, nests and shield bearers if you aim the lasers right. In addition you can be everybody's hero by swooping in to precision-fry grabby-ants and pick up downed players in short order. On the nuttier maps you can easily call down excess Vultures for other players to The buddy I'm playing with so far seems to have actually gotten the hang of flying the things and loves taking me up in the Brute to pot Hectors with a tank cannon. It's like a player-driven rail-shooter section!
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# ? Jul 24, 2016 13:47 |
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dis astranagant posted:Just mash a button when the game tells you to at the start. As far as I know you can't change between kb/m and a gamepad during play. Thanks I'm not giving up the ability to make crazy skillshots with my limpit gun on flying enemies so I guess I'll just stick with kb/m. It's a QOL thing for me, so it's no big deal.
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# ? Jul 24, 2016 13:52 |
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Samurai Sanders posted:I thought it was the only item for effective dash cancelling. I learned how to dash cancel right after I got it. Blattdorf posted:Is there even any point to shooting at Erginus on stages where you're supposed to punch it in the face?
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# ? Jul 24, 2016 14:09 |
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Is it just me or are the loving air strikes on the first shield bearer mission gunning for you no matter where the enemies are?
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# ? Jul 24, 2016 14:28 |
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You should be able to see the red killzones on your radar before they come in, just like regular Air Raider airstrikes.
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# ? Jul 24, 2016 14:29 |
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Remember: Getting close to a hector can have https://www.youtube.com/watch?v=B-lAfLCPLf8
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# ? Jul 24, 2016 14:30 |
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dis astranagant posted:Is it just me or are the loving air strikes on the first shield bearer mission gunning for you no matter where the enemies are? It's probably just the way the air strike gets dropped. It's a line of bombs aimed at the shieldbearer and you, as the player, are probably more likely to run straight for it and so get caught in it. Just stick with the NPC fencers during that mission and you should be out of the bombing area.
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# ? Jul 24, 2016 14:30 |
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Alternatively run your little heart out to be inside the shield before that happens because the NPC fencers are glacial in their progress.
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# ? Jul 24, 2016 14:35 |
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Lunchmeat Larry posted:is there a cheat engine script to make the loot tables more sane because getting level 1-2 weapons from farming a mission on Inferno is insane and stupid. why isn't there a minimum level There is minimum and maximum level ranges for each mission, the floor doesn't start to raise until like 20-25 missions in, but sadly inferno's level ranges stay pretty wide all throughout.
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# ? Jul 24, 2016 14:36 |
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Mediocrity Goggles posted:There is minimum and maximum level ranges for each mission, the floor doesn't start to raise until like 20-25 missions in, but sadly inferno's level ranges stay pretty wide all throughout. From the looks of it, the floor never raises in inferno or hardest this time around.
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# ? Jul 24, 2016 14:39 |
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Potato Salad posted:Kinda want to pick back up where I left off on the PS3. Do you have a link to that thread? My google-fu returns only two threads on EDF in CE. http://forum.cheatengine.org/viewtopic.php?p=5683804&sid=eddf6cf548636b2e2a445de7e561c8ed#5683804 You have to cut and paste the script out of this post into a .CT file yourself.
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# ? Jul 24, 2016 14:43 |
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dis astranagant posted:Is it just me or are the loving air strikes on the first shield bearer mission gunning for you no matter where the enemies are? It's a rite of passage EDF!! EDF!!
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# ? Jul 24, 2016 14:45 |
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dis astranagant posted:From the looks of it, the floor never raises in inferno or hardest this time around.
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# ? Jul 24, 2016 14:48 |
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Sykic posted:Remember: Getting close to a hector can have I had something similar happen, from one side of the map to the other but i was roughly 1000meters in the air so i got some serious airtime.
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# ? Jul 24, 2016 14:57 |
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Sykic posted:Remember: Getting close to a hector can have I had this happen twice in the same mission as a ranger. It was the moment that made me switch away from Ranger to Wing Diver because holy poo poo the walk back was miserable.
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# ? Jul 24, 2016 14:59 |
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Sage Grimm posted:Alternatively run your little heart out to be inside the shield before that happens because the NPC fencers are glacial in their progress. Last time I tried that back in 2025, the Airstrike killed me even though it couldn't hurt the shield bearer I was hiding under I haven't made the attempt again in 4.1.
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# ? Jul 24, 2016 15:11 |
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So I'm confused about dash cancelling with the fencer- why is a melee weapon needed at all? If I rapidly alternate between the ion shield's vibration and the dash, I have barely any downtime; the javelin doesn't need to do anything.
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# ? Jul 24, 2016 15:23 |
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Generally you need a melee weapon to dash in the first place. Other weapons might give you something like a boost jump or a camera zoom instead.
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# ? Jul 24, 2016 15:25 |
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Ooh gotcha, that makes sense... thanks
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# ? Jul 24, 2016 15:29 |
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Mission 29 changed my life. EDF! EDF! EDF!
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# ? Jul 24, 2016 15:39 |
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GNU Order posted:Mission 29 changed my life. You've earned it, Soldier. https://www.youtube.com/watch?v=_fVyM5KbOZk
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# ? Jul 24, 2016 15:47 |
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Oooh boy, first time ever using cheat engine since the armour grinding in this is not fun.
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# ? Jul 24, 2016 16:01 |
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Two days ago my brother died, next day my lover fell. Today most everyone was killed; on that we must not dwell! But we will never leave the field, we'll never say farewell The EDF deploys! I don't know what EDF training involves, but it must be terrifying. Especially the Fencers. 'I don't know what that is, but I'm going to waddle up to it and stab it's balls out through it's skull.'
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# ? Jul 24, 2016 16:42 |
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TacticalNecromancy posted:Two days ago my brother died, next day my lover fell. I'm sorry, training? You must be thinking of another organization that is not the EDF.
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# ? Jul 24, 2016 17:03 |
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Blattdorf posted:Is there even any point to shooting at Erginus on stages where you're supposed to punch it in the face? Despite what Ohara says, guns and explosives do in fact work against Erginus. (And there's a couple DLC missions where you're up against Ergini and on foot)
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# ? Jul 24, 2016 17:03 |
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Feonir posted:I'm sorry, training? You must be thinking of another organization that is not the EDF. ??? Some of those rangers have been training for seven years.
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# ? Jul 24, 2016 17:08 |
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fritz posted:??? Some of those rangers have been training for seven years. Maybe someone should've taught them sometime in those seven years that bullets do not pierce cave walls.
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# ? Jul 24, 2016 17:21 |
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Renegret posted:Maybe someone should've taught them sometime in those seven years that bullets do not pierce cave walls. Maybe they are expecting to hit bits of GIANT INSECT that are clipping through the walls to kill them? Certainly does wonders when I hang out under subway station platforms and shoot the confused bits of EVOLVED INSECTS clipping through in a leisurely manner, at least.
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# ? Jul 24, 2016 17:23 |
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What is being swallowed?
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# ? Jul 24, 2016 17:30 |
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Renegret posted:Maybe someone should've taught them sometime in those seven years that bullets do not pierce cave walls. Never seemed to stop those loving spider webs from shooting through.
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# ? Jul 24, 2016 17:33 |
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dis astranagant posted:From the looks of it, the floor never raises in inferno or hardest this time around. It does, though, but not really enough to make a difference, hardest and inferno actually maintain a 60 level gap at most times in any one level. I mainly get my info off this japanese wiki page that has an accurate table of the mission drop ranges under the "Acquisition Weapon Level" tab. Also a decent amount of somewhat understandable weapon farming advice. Also, there's a weapon checklist page so you can determine whether or not you're missing something or wasting time trying to grind a certain mission.
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# ? Jul 24, 2016 17:36 |
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# ? May 20, 2024 18:14 |
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Vakal posted:Never seemed to stop those loving spider webs from shooting through. The fight against the GIANT INSECTS™ is an uphill battle fraught with perils. It never was a fair fight.
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# ? Jul 24, 2016 17:50 |