|
I've never played this before so here we go dragonfall
|
# ? Jul 25, 2016 03:07 |
|
|
# ? Jun 6, 2024 07:15 |
|
Dragonfall is really good. Also it has a good dogge
|
# ? Jul 25, 2016 03:10 |
|
I really loved Dragonfall. I burned out on Hong Kong halfway through because I played it immediately after Dragonfall--I should go back to it, it was definitely good.
|
# ? Jul 25, 2016 03:14 |
|
Hong Kong is better
|
# ? Jul 25, 2016 03:15 |
|
I played a Mage in Hong Kong and holy poo poo are they overpowered. The dragon veins just turn you into a magic god. Pretty fun, though.
|
# ? Jul 25, 2016 03:22 |
|
LISA had permadeath Russian Roulette games for benefits, if that's relevant to the permadeath conversation.
|
# ? Jul 25, 2016 03:29 |
|
DACK FAYDEN posted:LISA had permadeath Russian Roulette games for benefits, if that's relevant to the permadeath conversation. This just reminds me of the discussion about Chrono Cross that (I think) was earlier in this thread since both it and Lisa have a similar number of characters. Make it so they can permadie
|
# ? Jul 25, 2016 03:45 |
|
Treating every character death as a failure condition is a fine and satisfactory way to play Fire Emblem.
|
# ? Jul 25, 2016 04:38 |
|
Stelas posted:I feel I should point out there is a Nep thread also for assorted and associated bad games. I'll probably still keep rambling in here about the fun bits but thanks for this. (none of you were kidding when you said Victory/Rebirth 3 is just such a massive leap over the last two, holy poo poo)
|
# ? Jul 25, 2016 04:39 |
|
The Colonel posted:
Now play Shadow Hearts: From the New World. From what I understand, the weirdness in Covenant is rather subtle compared to From the New World .
|
# ? Jul 25, 2016 04:44 |
|
Neddy Seagoon posted:Now play Shadow Hearts: From the New World. From what I understand, the weirdness in Covenant is rather subtle compared to From the New World . Eh. Yes and no. From The New World is basically like someone say "People like how weird SH:C is! Let's do more of that!" but in the end it feels kinda of forced and repetitive, especially since they repeat jokes from SH:C.
|
# ? Jul 25, 2016 04:48 |
|
It's good in its own right (and has the best version of the battle system) but as a followup to SHC it's a bit weak. Still worth it, especially since it got a reprint a while back.
|
# ? Jul 25, 2016 04:50 |
|
i dont hate from the new world but the weirdness in covenant was already a little too much to me. and stuff like the dog fight sidequest is funny because it's in a game that while not 100% serious takes itself somewhat seriously. there's a mix between it taking the story seriously and presenting a legitimately interesting world with characters who have well-defined goals and it going off into some bizarre sideshow about alien dogs or kurando's mom getting hot for yuri or whatever. The weird stuff sticks out because there's contrast. Compare to from the new world, which is pretty much just silly from beginning to end, the weird stuff isn't as fun or engaging. There's no contrast, no meat to it. Nothing against games that are mostly jokes but to make a terrible metaphor, if you're tossing stuff against the wall and seeing what lands, there needs to be a wall. If there's no wall, then nothing can land.
|
# ? Jul 25, 2016 05:02 |
|
Hilda and Ricardo were good, at least. Frank kinda felt like a low-rent Joachim.
|
# ? Jul 25, 2016 05:06 |
|
i plan on playing from the new world, but not for a long while. i've got lots of other games i'm more interested in, and covenant was a satisfying ending to the series so far for me
|
# ? Jul 25, 2016 05:08 |
|
Endorph posted:i dont hate from the new world but the weirdness in covenant was already a little too much to me. and stuff like the dog fight sidequest is funny because it's in a game that while not 100% serious takes itself somewhat seriously. there's a mix between it taking the story seriously and presenting a legitimately interesting world with characters who have well-defined goals and it going off into some bizarre sideshow about alien dogs or kurando's mom getting hot for yuri or whatever. The weird stuff sticks out because there's contrast. Yeah, weirdly, it feels more natural? The entire world is just weird in its own way instead of Always Goofy Weird.
|
# ? Jul 25, 2016 05:08 |
|
there is one thing about ftnw that seems cool and good though
|
# ? Jul 25, 2016 05:09 |
|
DACK FAYDEN posted:LISA had permadeath Russian Roulette games for benefits, if that's relevant to the permadeath conversation. mutants and a few other enemies also had the potential to kill party members for good at any time. pretty rare to see it happen though
|
# ? Jul 25, 2016 05:13 |
|
The LiEat trilogy is good.
|
# ? Jul 25, 2016 05:28 |
|
ie Permadeath. The only game I can think of that even remotely fits the criteria is Lost Dimension. It's a game where party members will inevitably die off and your living party members equip their powers and can access unique combo skills depending on whose power they have equipped. Unfortunately this is probably the biggest thing the game has going for it. Not bad per se, but utterly forgettable in every other way as every facet of the game sells out to that concept.
|
# ? Jul 25, 2016 05:29 |
|
the true ending requirements for that game required the rng to play nice so that the random traitors weren't the same people from the first playthrough so you could do the loyalty mission for every character. so, if you got sufficiently unlucky you might have to restart or play through repeatedly. it was otherwise a pretty forgettable game, but that is such an awful design decision.
|
# ? Jul 25, 2016 05:54 |
|
Serious Frolicking posted:the true ending requirements for that game required the rng to play nice so that the random traitors weren't the same people from the first playthrough so you could do the loyalty mission for every character. so, if you got sufficiently unlucky you might have to restart or play through repeatedly. it was otherwise a pretty forgettable game, but that is such an awful design decision. iirc you can do the loyalty missions even if someone is a traitor so at most it will take 3 playthroughs
|
# ? Jul 25, 2016 05:56 |
|
END ME SCOOB posted:I'll probably still keep rambling in here about the fun bits but thanks for this. Its another decent leap in quality between Rebirth 3 and V-II. You can tell they were testing out mechanics and improvements in Fairy Fencer F (a surprisingly good game) and Omega Quintet (eh, not bad I guess?) for future Nep games since it seems to be paying off. We still dont speak of the other CH/IF games though. Also Tactics Ogre/Final Fantasy Tactics were the only games to do permadeath right. Character gets knocked out for X rounds and if you cant rescue them before the timer runs out they are gone forever.
|
# ? Jul 25, 2016 05:59 |
|
Yeah but the AI can't compete with sand bagging so I hope that one never comes back either. SRPGs are just a mess of mechanical problems. It's no wonder nearly every single one has given up on challenge unless you introduce permadeath to the equation. Or idk, go the Hoshigami route. I prefer SRW's approach with bonus objectives, or Fire Emblem's Conquest route with the weird map gimmicks + permadeath.
|
# ? Jul 25, 2016 06:14 |
|
Rascyc posted:I just always think of Shining Force when it comes to an SRPG without death consequences. Fun games in their own right but when you gently caress up and someone dies, it's just whatever. There are maybe three fights in the entire shining force series where you risk a game over and all three involve particular bosses. If anything characters dying is a big annoyance cause you can no longer give them experience for that battle.
|
# ? Jul 25, 2016 06:46 |
|
anyway it says a lot about the srpg genre that the best srpg ever made is a touhou fangame
|
# ? Jul 25, 2016 06:47 |
|
Endorph posted:anyway it says a lot about the srpg genre that the best srpg ever made is a touhou fangame What is the name of said game(s).
|
# ? Jul 25, 2016 06:52 |
|
Kokoro Wish posted:What is the name of said game(s). fantasy maiden wars e/p/i e is good but very short and has like an 8 person cast but it introduces the very unique mechanics that make p and i so good (except the twin system and the actually good wp system, those don't get introduced until p) you should play all of them in order anyway because saves carry over from one game to the next the tl patches are kind of a pain to grab though iirc and if you want to buy them legit that's pretty hard
|
# ? Jul 25, 2016 06:58 |
|
Endorph posted:fantasy maiden wars e/p/i
|
# ? Jul 25, 2016 07:04 |
|
it's the only strategy rpg in existence to have good bosses due to every boss tossing out weird effects and having multiple, shorter lifebars instead of one giant lifebar, each with a different attack/terrain effect so instead of just having everyone dump their finishes into the boss there's actual thought in which attacks to burn your ammo/mp on and which to try and just survive through on weaker attacks the cast is actually balanced decently too since instead of flat deployment slots each unit falls into a few different 'cost' tiers and each map gives you a certain amount of deployment space, so you can deploy a bunch of weaker units for more options/being able to spread yourself thinner or a few really strong units to just steamroll everything. the general strategy is still usually 'the best high cost units, a couple of mid-cost units, and then whatever you have leftover', and some characters are kinda bad, but at least there's some thought you have to put into that and the bad characters have some sort of interesting or at least unique trait to them and there's decent cast variety, too, since each character is built for certain things and the wp system gives every character a few unique mechanics to play around with, like one character who can make all their attacks infinite range for a turn or one who can gently caress around with positioning and between difficulty options, the optional bonus objectives, and gimmick runs like not upgrading your units or only using the low cost units you can make the game challenging but not impossible no matter what your skill level is they aren't perfect but they're the only actually innovative srpgs to be released in a long time, and unlike sting games the systems actually work together in a satisfying and fun way instead of feeling like they were designed by a madman (and i like sting games)
|
# ? Jul 25, 2016 07:06 |
|
https://www.youtube.com/watch?v=0_1LMO46uDs also all the music is good also the fourth game came out i think?? but i haven't played that
|
# ? Jul 25, 2016 07:12 |
|
Endorph posted:fantasy maiden wars e/p/i They're not hard to grab at all. I won't risk posting links here just in case of but google Akurasu Wiki and you'll be fine. It's a SRW information site but it has stuff for a few of the spinoffs.
|
# ? Jul 25, 2016 07:14 |
Legend of Cao Cao touches a bit on permadeath: It's mostly scripted events for certain characters on certain maps that you can choose to do or not but you do get one of a kind equipment if you do get them killed. For example on Ding Jun Red if Xiahou Yuan and Huang Zhong end up adjacent to each other Huang Zhong will go psychotic senior citizen and kill XIahou Yuan in a cutscene duel but after the map you'll get an accessory that gives +2 movement (the same duel occurs in Ding Jun Blue but Xiahou Yuan only retreats there because ???). Plus letting one character live or die affects a later map and can unlock another after it. It isn't much, it's only four/two characters based on what endgame route you take. The treasures you get usually aren't worth the character you sacrifice either, like losing one of your best melee units for armor that recover some HP per turn. It also isn't an integral mechanic to the game, DIan Wei will only die if he hits zero HP on one map, if you save him there he's with you for the rest of the game. Guo Jia and his influence on Chibi is the only halfway interesting one since you can't do the Escape from Chibi map if he lives.
|
|
# ? Jul 25, 2016 07:16 |
|
Scrublord Prime posted:Legend of Cao Cao touches a bit on permadeath: It's mostly scripted events for certain characters on certain maps that you can choose to do or not but you do get one of a kind equipment if you do get them killed. For example on Ding Jun Red if Xiahou Yuan and Huang Zhong end up adjacent to each other Huang Zhong will go psychotic senior citizen and kill XIahou Yuan in a cutscene duel but after the map you'll get an accessory that gives +2 movement (the same duel occurs in Ding Jun Blue but Xiahou Yuan only retreats there because ???). Plus letting one character live or die affects a later map and can unlock another after it. It's a shame they didn't make more games in this style since I like the settings of ROTTK and Nobunagas Ambition but the gameplay of them have never clicked but I liked Legend of Cao Cao a whole lot.
|
# ? Jul 25, 2016 07:19 |
|
I think the first FMW game has some definite problems due to being a low powered SRW-type game with no real supers so there are definitely times were it gets frustrating due to most of your defensive options being RNG based. Especially if you are playing the Marisa route because she is the only decently powerful attacker you have and she has garbage accuracy against bosses even with friendship bonuses and focusing. I haven't played the later games. I should get around to it sometime.
|
# ? Jul 25, 2016 07:30 |
|
corn in the bible posted:I've never played this before so here we go dragonfall Enjoy! The game is not perfect but there were a lot of things I loved about it and I envy anyone going into their first playthrough of it.
|
# ? Jul 25, 2016 07:34 |
|
Make sure to play HK afterwards too
|
# ? Jul 25, 2016 07:39 |
|
WrightOfWay posted:I think the first FMW game has some definite problems due to being a low powered SRW-type game with no real supers so there are definitely times were it gets frustrating due to most of your defensive options being RNG based. Especially if you are playing the Marisa route because she is the only decently powerful attacker you have and she has garbage accuracy against bosses even with friendship bonuses and focusing. I haven't played the later games. I should get around to it sometime. Is it so frustrating that I'd want to play on Easy, or
|
# ? Jul 25, 2016 07:49 |
|
I have been meaning to get back into Shadowrun Dragonfall, specially since I actually backed Hong Kong on the strength of what I had played so far. I do kind of want to restart though. Not that it is too big of a deal; I am only past the Drug Pit, which I think is the first major mission after the tutorial mission. My character was a Decker, focused on Intelligence and Tech, and not a whole lot of skills with guns. As such, he felt like dead weight during actual combat. The drone helped, but it only could do so much. Should I restart with more combat oriented skills? Or should I stop worrying and go with it? Unlucky7 fucked around with this message at 08:17 on Jul 25, 2016 |
# ? Jul 25, 2016 08:13 |
|
|
# ? Jun 6, 2024 07:15 |
Verranicus posted:It's a shame they didn't make more games in this style since I like the settings of ROTTK and Nobunagas Ambition but the gameplay of them have never clicked but I liked Legend of Cao Cao a whole lot. Yeah, I'd love to play the other games in the series but only LoCC was ever translated and afaik there's nothing for the other games. One big factor in LoCC getting fan translated was there were already modding tools that could (manually) insert the translated text back into the game.
|
|
# ? Jul 25, 2016 08:15 |