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You know whenever you hear a news story about something you know a lot about, and they get everything wrong? That's how the news is with everything, but you usually don't realize it. "I love card games. Ever heard of Cards Against Humanity?"
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# ? Jul 25, 2016 19:02 |
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# ? May 30, 2024 13:51 |
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It's the boardgame equivalent of comic book news posts. BIFF ZAM POW Comics aren't for children anymore!
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# ? Jul 25, 2016 19:15 |
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CaptainRightful posted:A Facebook friend just posted an NPR article about the "board game boom" and boy do they have their finger on the pulse! Written July 24, 2016, it focuses on Unexploded Cow, a 15-year-old game ranked #2712 on BGG. I believe it 100%, but our local affiliate (DC's WYPR) did a feature on them over the winter, and it was really good. They had local designers, a board game cafe owner, and their arts and culture correspondent on the panel. They talked about things like Wits and Wagers, and Twilight Struggle, and generally gave really good advice for getting into the hobby.
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# ? Jul 25, 2016 19:20 |
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Local NPR affiliates are generally a lot better than NPR proper. The one for Detroit, WDET, does excellent culture and political segments.
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# ? Jul 25, 2016 19:23 |
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Yeah I love Minnesota Public Radio but mostly avoid NPR proper.
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# ? Jul 25, 2016 19:28 |
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https://www.fantasyflightgames.com/en/news/2016/7/25/mansions-of-madness-second-edition/ First FFG GenCon reveal is posted. Mansions of Madness 2nd Ed. App-driven, seems like Road to Legend. Works with all your 1st Edition Investigators, Monsters, and map tiles too!
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# ? Jul 25, 2016 21:17 |
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CaptainRightful posted:A Facebook friend just posted an NPR article about the "board game boom" and boy do they have their finger on the pulse! Written July 24, 2016, it focuses on Unexploded Cow, a 15-year-old game ranked #2712 on BGG. Interesting that they went with such a niche title from a niche publisher. I have a bunch of the old Cheapass Games, and even I don't have Unexploded Cow.
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# ? Jul 25, 2016 22:00 |
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al-azad posted:It's the boardgame equivalent of comic book news posts. WOW! Your old baseball cards could be worth something!
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# ? Jul 25, 2016 22:49 |
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Jason Albert set the bar too high so the rest of them don't even bother: https://www.washingtonpost.com/life...f484_story.html
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# ? Jul 25, 2016 22:51 |
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T-Bone posted:Jason Albert set the bar too high so the rest of them don't even bother: https://www.washingtonpost.com/life...f484_story.html I'm a level 3 insurgent!
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# ? Jul 25, 2016 22:56 |
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foxxtrot posted:Interesting that they went with such a niche title from a niche publisher. I have a bunch of the old Cheapass Games, and even I don't have Unexploded Cow. Looks like the author is based in Seattle, so she probably met him at a dinner party or something and thought the outrageously wacky concept would garner a few clicks and shares (which it did).
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# ? Jul 25, 2016 23:18 |
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pbpancho posted:https://www.fantasyflightgames.com/en/news/2016/7/25/mansions-of-madness-second-edition/ August 4th! I personally can't wait, i always had a love for the original Mansions but the set up time was to much of a hassle a majority of the time. Plus being able to convert all your old stuff is neat.
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# ? Jul 26, 2016 00:38 |
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pbpancho posted:https://www.fantasyflightgames.com/en/news/2016/7/25/mansions-of-madness-second-edition/ Ooooh. MoM is actually the FFG 1 vs many game I have the least issue with playing the adversarial role*, but an app-driven full coop experience should still be a great fit. *It's not balanced, don't get me wrong, but there's several reasons that feels less problematic to me than in Descent or even Imperial Assault. For one thing, it's not a campaign game so there's no snowball effect. Furthermore, the Overlord and to a lesser extent the Imperial player in the other two games get shittier and more boring progression schemes than the heroic version, so not having a progression mechanic at all spares that bit of imbalance between the relative fun value of each side. And of course, the source material quite regularly ends in the horrible demise of the investigators, whereas the heroes getting slaughtered is out of genre for fantasy or space fantasy.
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# ? Jul 26, 2016 00:40 |
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Some of my gaming pals like Betrayal (which I have successfully avoided playing, thus far). Would Mansions of Madness serve as a suitable replacement/improvement?
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# ? Jul 26, 2016 00:53 |
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CaptainRightful posted:A Facebook friend just posted an NPR article about the "board game boom" and boy do they have their finger on the pulse! Written July 24, 2016, it focuses on Unexploded Cow, a 15-year-old game ranked #2712 on BGG. This must be where the newest 'board game cafe' here got their inspiration.
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# ? Jul 26, 2016 01:03 |
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If it's anything like the quality of Descent 2nd Edition Road to Legend as a co-op game this is a day 1 buy for me.
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# ? Jul 26, 2016 01:12 |
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canyoneer posted:Some of my gaming pals like Betrayal (which I have successfully avoided playing, thus far). Kinda. It's a much better game than Betrayal, and may even qualify as a good one with the 2nd edition, who knows. It won't have the loony variety of scenarios, but there's still a reasonable amount in the current edition and more thematic consistency. It plays much longer, especially with setup time. YMMV. I'd substitute it for Betrayal any day of the week myself, but whether others would kind of depends on what specifically appeals about Betrayal to them.
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# ? Jul 26, 2016 01:16 |
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Betrayal does have the advantage of much quicker and easier setup and rules in general, of which one should not underestimate the importance when stuck playing these kinds of games.
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# ? Jul 26, 2016 02:58 |
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People in this thread talk about Keyflower so much I was hoping to get more input when I asked about expansions. On a side note I finally pulled the trigger for Dominant Species. I've been eyeing it for years, and now that I have a solid weekly board game group I think I can get it to the table. I hope it's as good as it sounds.
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# ? Jul 26, 2016 04:06 |
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Yeah, I was eager to hear about the Keyflower expansions as well, but maybe they're just obscure and haven't been played much?
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# ? Jul 26, 2016 04:07 |
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I have the expansions, but have never actually gotten them to the table yet. The base game has plenty of longevity on its own, we were only just getting to the point of thinking about adding expansions by the time some other game came along.
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# ? Jul 26, 2016 04:19 |
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By the time I had played the base game enough to warrant getting an expansion, I'd heard enough opinions, like those from the previous page, to put me off of getting Merchants. Farmers I was never interested in because I think the game is less good with more players, and I consistently hear that Farmers is better with more players.
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# ? Jul 26, 2016 04:32 |
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canyoneer posted:Some of my gaming pals like Betrayal (which I have successfully avoided playing, thus far). You might wanna hold out on getting Mansions of Madness because FFG is redoing it (with app-driven AI) I am cautiously optimistic about this [edit] welp I missed that link up there. Anyway, let this serve as a reminder not to get the first edition. bobvonunheil fucked around with this message at 04:43 on Jul 26, 2016 |
# ? Jul 26, 2016 04:39 |
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The first edition got flack when it was released for being $80 for only five scenarios. This is $100 for four scenarios. Mansions of Madness had a lot of flaws I'd like to see fixed but "it's not a pure coop game" wasn't one of them.
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# ? Jul 26, 2016 04:54 |
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Got Arkwright coming in tomorrow. Anyone have suggestions regarding the rules for 2nd edition? I didn't play the first. Is the manual good or should I look this bad boy up on the internet.
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# ? Jul 26, 2016 05:31 |
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Impermanent posted:Got Arkwright coming in tomorrow. Anyone have suggestions regarding the rules for 2nd edition? I didn't play the first. Is the manual good or should I look this bad boy up on the internet. The manual is good, the only difference is they added new tiles in the 2nd edition, but the rules are otherwise the same. I recommend skipping the Spinning Jenny starting game and going straight to Waterframe. Main thing when you're learning it is to make sure you really understand how supply/demand works.
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# ? Jul 26, 2016 05:39 |
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Lottery of Babylon posted:The first edition got flack when it was released for being $80 for only five scenarios. This is $100 for four scenarios. Its main flaw was with how the gamemaster was implemented; this does fix that issue. We'll have to see how replayable the scenarios are; technically, vanilla Pandemic only has one scenario but that seems to do well all the same.
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# ? Jul 26, 2016 05:41 |
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The thing about the scenarios in the 1st edition of Mansions of Madness is that they're supposed to be mysteries. The three different versions of each scenario helps some, but fundamentally, when the adventurers know what traps are coming and where to get the stuff they need, it loses a lot. This new edition might be able to mix things up more inside a single scenario. And of course it's much easier to release new scenarios (with the same components) digitally.
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# ? Jul 26, 2016 06:20 |
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bobvonunheil posted:Its main flaw was with how the gamemaster was implemented; this does fix that issue. The balance was a mess in a lot of aspects, not just in how the game master worked. There were scenarios that just weren't winnable because the path the investigators needed to travel was longer than their move speed times the number of turns in the game. Some investigators had starting items that let you take two actions per turn, while others had starting items that were unintentionally worse than no item at all. In theory there were multiple ways to assign each investigator's stats, but the designers didn't realize that not all stats are equally valuable, so choices like +2 willpower (tested constantly whenever you see a monster) or +2 lore (tested almost never except for casting spells) for non-spellcaster characters weren't choices at all. Cultists were intended to be weak, cheap, token-like monsters used as sacrifices to summon bigger monsters, but they hit just as hard as everything else and their attacks were extra-hard to dodge so often they would straight-up kill you without any help. And then there were the awful alchemy puzzles... Removing the game master means some of the broken elements won't work anymore, but if they haven't learned their lessons from first edition the game will still be a broken mess, and depending on how the AI works opens the door to new problems. For example, investigators actually wanted to die early in the game in first edition, because they would respawn at full health with no real penalty, and this was balanced by the keeper being able to choose not to kill them if they tried to suicide. If the AI doesn't know that it shouldn't kill them and they haven't fixed the rules to make suicide no longer desirable, get ready for mass suicides every game.
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# ? Jul 26, 2016 06:20 |
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Pandemic is also a highly variable game but I haven't played MoM so I can't comment on it. But when you say scenario I think Imperial Assault which at least gives the DM a lot of customization options upfront. e: What's the correct version of Tash Kalar to get? I know the Z-Man edition has bad components but the copy on my store shelf says both CGE and Z-Man on the cover. al-azad fucked around with this message at 06:28 on Jul 26, 2016 |
# ? Jul 26, 2016 06:21 |
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T-Bone posted:Jason Albert set the bar too high so the rest of them don't even bother: https://www.washingtonpost.com/life...f484_story.html That's a really good piece, up there with the guy that wrote about bringing an actual US Diplomat to a Diplomacy tournament. al-azad posted:Pandemic is also a highly variable game but I haven't played MoM so I can't comment on it. But when you say scenario I think Imperial Assault which at least gives the DM a lot of customization options upfront. That's the bad one. A store near me is stuck with it too, I guess they're hoping someone who doesn't know better will buy it one day. Look online maybe, you want the 2nd Edition with only CGE markings.
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# ? Jul 26, 2016 06:38 |
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How much harder does Pandemic get with expansions added on? Legacy uses only the base game and i did buy the In the Lab expansion for the base game but haven't gotten the chance to really use it yet. There's one that also makes a wierd Ghost Stories-esque thing with a player playing the villain as well right?
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# ? Jul 26, 2016 06:46 |
Bubble-T posted:That's a really good piece, up there with the guy that wrote about bringing an actual US Diplomat to a Diplomacy tournament. This deserves a link because it was an awesome story: http://www.thisamericanlife.org/radio-archives/episode/531/got-your-back
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# ? Jul 26, 2016 06:49 |
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HOOLY BOOLY posted:How much harder does Pandemic get with expansions added on? Legacy uses only the base game and i did buy the In the Lab expansion for the base game but haven't gotten the chance to really use it yet. There's one that also makes a wierd Ghost Stories-esque thing with a player playing the villain as well right? On the brink adds Virulent strain, which adds difficulty to the game, and is the one I'd recommend first. It also adds the bio-terrorist, and the Mutation strain. Virulent strain adds interesting dynamics to the game, where your most problematic disease will have additional effects that requires you to deal with. It's fun without being complete and total bullshit. In the Lab adds the Lab minigame (which is pretty fun) and Worldwide panic game (needs On the Brink to run, as you don't get enough cubes otherwise), it also comes with the petri dishes and the vials, which is really neat. State of Emergency... is probably the one that adds the most bullshit difficulty. It comes with the Superbug challenge, which is hard but fair. It also introduces the idea of the quarantine mechanic which are zones that you can slap down to prevent the next two ticks of disease occuring on a space. The other big thing that it introduces are the bullshit difficulty Emergency Events, which will basically kick your rear end into next week unless you get really lucky on the pulls. Don't recommend it on 2 player game. The Hinterlands challenge is kinda mediocre. It doesn't really add anything other than an extra space that risks exploding out to other spaces. Haven't really been impressed by this expansion overall. Personally, I recommend getting On the Brink, as it does add some really cool aspects to the game that add challenge and variety. It plus In the Lab really can add diversity to the game.
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# ? Jul 26, 2016 07:54 |
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taser rates posted:The manual is good, the only difference is they added new tiles in the 2nd edition, but the rules are otherwise the same. I recommend skipping the Spinning Jenny starting game and going straight to Waterframe. Don't do this. It's not impossible, but unless you're all some kind of gaming savant you'll end up restarting a couple of times or being buried. Play time of eight hours is not unheard of for people attempting to jump straight in at the deep end. Since you have 2E you have the Spinning Mule variant (it's in the Player's Book, section 3). Use that instead. It introduces most of the parts of Water Frame and is meant as a bridge to that version of the game.
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# ? Jul 26, 2016 08:06 |
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The Petri dishes cone with On the Brink.
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# ? Jul 26, 2016 08:34 |
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Oh, God, I'm going to play Android this Saturday. I don't know whether to be excited or terrified. Should I try to make any sense of the manual beforehand, or is it a lost cause anyway?
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# ? Jul 26, 2016 09:54 |
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Fat Samurai posted:Oh, God, I'm going to play Android this Saturday. I don't know whether to be excited or terrified. Should I try to make any sense of the manual beforehand, or is it a lost cause anyway? From my experience you should not focus on trying to understand the rules and use them to win, since the game, unfortunately, is a hot mess. Just lay back, focus on the cool theme and think of Fun.
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# ? Jul 26, 2016 10:06 |
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As someone who owns and enjoys Android, (massive) warts and all: Take the rulebook, maybe thumb through the fiction segments, then set the booklet on fire. This is your new rulebook. Don't look back.
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# ? Jul 26, 2016 10:25 |
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# ? May 30, 2024 13:51 |
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In the multiple(!!!) times that i've played Android everyone goes for trying to get their characters to maximum happiness, since actually winning is a crapshoot and getting plot outcomes is something you can actually control and feels good at the end :3
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# ? Jul 26, 2016 11:18 |