|
Lunethex posted:I can fix that for you if you want. I might take you up on that. What's involved?
|
# ? Jul 19, 2016 16:47 |
|
|
# ? May 15, 2024 09:31 |
|
All you need is CheatEngine. Wouldn't recommend other ways of injecting .dll. Ok, here's what you do. I've uploaded the .dll which will allow you to execute lua calls and scripts in the game after it is injected by CheatEngine or some other injector. Also some scripts. The download 1. Download. Place the .dll where ever you want. Put the 's' folder in the Vermintide binaries folder at its install location. Like so. This is how it will find scripts. 2. Start Vermintide in Window or Borderless Fullscreen mode. Get to the inn and don't open any menus. 3. Open CheatEngine. Use the button on the top left with the colored square to hook into the vermintide.exe process. 4. Click 'Memory View' under the address window. Hit CTRL-I and find the vermintide_new.dll, inject it. 5. Screen may blink. .dll will inject. In-game, press INSERT and you will see the console window in-game. Now you can run scripts. To give yourself all the hats and helms in the game, type in the window (and be mindful because the input is laggy and case sensitive) execute s\hats.lua . This will run a script that gives you all hats in the game. Open your inventory a few times and you'll eventually see them. Look in the s folder provided to see some more. For example, I used 'glaives' and 'vbow' to spawn all instances of the orange DLC weapons to see what their perks were. execute s\tokens.lua will give you 500k of all the forge materials. execute s\trinkets.lua will of course give you every single trinket in the game. There are other fun scripts in there, one of which will attach sack rat lootbags to all the clan rats, make all enemies move at 0.1 speed or move so fast it's basically teleporting, which of course applies to specials like the Packmaster who will never slow down as he yanks you around, and spawning torches all around the dark area of the Dungeon DLC map so you won't be blind Be forewarned that too many items being spawned in a level as a result of lootrats or whatever has a small chance of causing the game to crash Lunethex fucked around with this message at 20:09 on Jul 19, 2016 |
# ? Jul 19, 2016 19:08 |
|
I hear you gotta delete all the items in your inventory before 24 hours or else it's illegal.
|
# ? Jul 19, 2016 20:09 |
|
Is there still a reasonable community for this in NZ/AUS? The game looks fun and I want to pick it up, but don't want to be stuck playing with bots.
|
# ? Jul 19, 2016 22:58 |
|
Only if you play Nightmare. Though having not played for about a month I can't speak for the current state of playerbase.
|
# ? Jul 19, 2016 22:59 |
|
Was roger patched out of the end of supply and demand at some point?
|
# ? Jul 20, 2016 14:57 |
|
Digirat posted:Was roger patched out of the end of supply and demand at some point? Not to my knowledge. You must just be lucky
|
# ? Jul 20, 2016 15:02 |
|
Pretty sure it was. I made it a point to castigate the developers on the board for it back in the day and I've never seen it since in 25+ games on the map. "No, two ogres is definitely intended behavior" they said. I called bullshit because the Ogre at the end of S&D spawned right on top of players and was obviously buggy behavior. No other map before the Drachenfels DLC can spawn two ogres either, and in the DLC, it's intentionally scripted to do so at certain points.
|
# ? Jul 20, 2016 20:20 |
|
Between levels 0-90 I think I saw three games total where roger didn't show up at the end, my guess would be an 80% chance or so. Since I started playing again last month, I've played the level 5 times and didn't see him once. It's way better without him. without roger at the end, supply and demand is still the hardest level with the full set of tomes and grimoires, but the ending is really fun and strategic. With roger it is dumb as poo poo. no other pre-DLC level gives you 2 rogers almost every time, let alone the second being close to guaranteed after both the grimoires in an area where you have extremely little ability to coordinate and will get surrounded no matter what. Unfortunately this all applies to the dungeons too, which doesn't even give you tomes to compensate for its bullshit. It is a cool level but the fact that you can get 2 rogers in the darkness is dumb as hell and I will never not use the ladder to dupe torches. You've done god's work if you pushed them to get rid of him on S&D
|
# ? Jul 21, 2016 01:13 |
|
"Good job killing that poisoned rat. nice kill on the gas rat" said sienna, to herself
|
# ? Jul 26, 2016 01:52 |
|
She would compliment herself on kills
|
# ? Jul 26, 2016 02:00 |
|
Fatshark finally rears its head over a month later. Let' see where this goes.quote:An Open Letter from the Shark Tank
|
# ? Jul 26, 2016 12:59 |
|
Kind of wish they'd have mentioned the new backend stuff with their first delay of Contracts but oh well. The game has remained a ton of fun even with the DLCs delayed and it's still great. That said, I haven't been affected by crashing at all unlike some of you in this thread.
|
# ? Jul 26, 2016 14:33 |
|
that letter is basically technical_debt.txt. vermintide's source code is probably a huge mess, which isn't a surprise to be honest. i believe basically every word but am unconvinced they actually have both the business runway/will and the technical chops to actually get caught up. we will see, i suppose.
|
# ? Jul 26, 2016 18:24 |
|
*throws explosive barrel at post, it turns into statuette*
|
# ? Jul 26, 2016 18:47 |
|
Lunethex posted:Fatshark finally rears its head over a month later. Let' see where this goes. so hookrat bullshit will never be fixed, okay
|
# ? Jul 26, 2016 19:39 |
|
I'm more concerned with gutter runner bugs and a host of other issues they let be since Last Stand.
|
# ? Jul 26, 2016 19:44 |
|
Hookrats have been poorly designed ever since the start but now that they aren't buggy I doubt they are getting changed, since they would almost need to go back to the drawing board entirely. Or at least make big changes they are never going to make, like "letting them be staggered by at least one thing in the entire game." What's bothering me more than anything else lately is gas rats, who were way overtuned. The solution to gas rats taking too long to throw was not to flat out remove the delay before they throw entirely. I have had gas rats round a corner in melee range while I am swinging, and still get a point blank globe off before my next swing comes through to stagger it. Hook rat and gutter runner BS is something I've sort of internalized at this point so they don't bother me as much. The impression I have of the devs is that theyre good at designing an incredibly fun game but aren't very technically competent. IIRC the reason the gunshots were broken for months despite something like 3 attempts to fix the issue (and even more attempts to fix the music slider) was a version control issue. When the game came out, I asked my friend who the devs were and he said "bunch of stinkers" because apparently when they released lead & gold on PC, it had huge server issues at launch and fatshark chose to do basically nothing about it, so the game died on the spot. They can make a good game, but as soon as technical problems arise they are not good at fixing them. Still my GOTY 2015 and looking forward to the update. Glad they didn't abandon the game
|
# ? Jul 26, 2016 20:02 |
|
Lead and Gold that's where I remember them from. Yeah the game was neat but the netcode was indeed complete rear end. Well maybe they'll have better source code for vikingtide yeah? Which is totally happening the sequel hook is in the game.
|
# ? Jul 26, 2016 20:10 |
|
TheTatteredKing posted:Well maybe they'll have better source code for vikingtide yeah? Which is totally happening the sequel hook is in the game.
|
# ? Jul 26, 2016 20:25 |
|
I don't know much about warhammer lore but if a new character were to be added what would you like to see? Also I'd def like to smash a new group of baddies (not that i hate killing rat or anything )
|
# ? Jul 26, 2016 20:28 |
|
FastestGunAlive posted:I don't know much about warhammer lore but if a new character were to be added what would you like to see? Also I'd def like to smash a new group of baddies (not that i hate killing rat or anything ) My shortlist are High Elf Sea Guard (Who spends all his or her time making GBS threads on their cousin from elf Alabama and being a higher class of more sophisticated racist), Bretonnian Questing Knight, or young Blood Dragon vamp (Not like he/she would care about the humans when there's hundreds of enemies around to practice on).
|
# ? Jul 26, 2016 20:33 |
|
Rat Catcher and their Small but Vicious Dog. Hands loving down. I'd also love a slayer, but their kit would basically just be axes. Single axe, dual axes, great axe, and throwing axes(?). Nothin' wrong with that. Plus, their hat options would be various styles of orange mohawks.
|
# ? Jul 26, 2016 20:37 |
|
Above all else I want a polearm specialist of some kind.
|
# ? Jul 26, 2016 20:38 |
|
Does fantasy have a green skins version of the space orkz blood axez? Mercs that sell their services to the humies because they're real good at finding good scraps
|
# ? Jul 26, 2016 20:48 |
|
I'm sure there were Orc Dogs of War at some point. Comedy option: Ogre.
|
# ? Jul 26, 2016 20:55 |
|
Oh yeah I forgot fantasy had a proper merc faction like warmachine.
|
# ? Jul 26, 2016 21:02 |
|
I'm trying to learn code for game design. so yeah, technical debt is the big issue. Creating code isn't that hard. The architecture is where you can seriously gently caress yourself up if you create a code base that breaks to bits when you change one thing.
|
# ? Jul 26, 2016 21:17 |
|
FastestGunAlive posted:I don't know much about warhammer lore but if a new character were to be added what would you like to see? Also I'd def like to smash a new group of baddies (not that i hate killing rat or anything ) The most fitting I can think of for the game would be a High elf Corsair. He would fit the bill for having both melee and ranged capacity and they have reasons to be roaming around in the old world. Anything Brettonian (think arthurian legend except taking place in fantasy-notfrance) would be difficult to do well because the iconic Bret units they pull from largely chivalrous melee inspirations and wouldn't have much of a ranged game. You could make a Questing Knight work kind of if you let him use 2 melee weapons and gave him some hellish reach with a lance/polearm. Alternatively you could handwave a Man-At-Arms if you wanted to have a dirty warrior peasant to be rude at everyone forever. I would think a Tilean or Estalian or Kislevian mercenary who focuses on throwing weapons could be an interesting. If we wanted to add more spellcasters and wanted to get weird with it, most of the Vampire Counts during the end times fought on the Order side for large swaths of it. Say what you will about them, a worldwide apocalypse threatens to cut them off from their food source, so they know what side their bread is buttered on. A vampire character could do the melee + Spellcasting thing, just make their spells staves more death and decay themed and they could friction even harder with Saltzpyre than the bright wizard already does. If you wanted to be more generic, there are other wizardly lores you could represent in game. Bring in a Celestial wizard that can butt heads with the bright wizard. An Amber wizard could work as a sneaky trapsy wizard that can hulk out and shapeshift for his melee attacks. DeathSandwich fucked around with this message at 21:23 on Jul 26, 2016 |
# ? Jul 26, 2016 21:17 |
|
Even before the world was ending, at least three of the major vampiric lines would be totally in character to throw in with the heroes against the ratmen. A Dragon would do it because gently caress, hundreds of things to kill and no-one's going to complain? You don't usually get a day that good. A Lahmian would be pissed off about her city and all her plans getting disrupted. A Carstein might do it partly to show off and partly because gently caress, these people are supposed to be MY livestock. Also, Empire Engineer with pigeon bombs would be dope. Night10194 fucked around with this message at 21:24 on Jul 26, 2016 |
# ? Jul 26, 2016 21:22 |
|
Night10194 posted:Even before the world was ending, at least three of the major vampiric lines would be totally in character to throw in with the heroes against the ratmen. A Dragon would do it because gently caress, hundreds of things to kill and no-one's going to complain? You don't usually get a day that good. A Lahmian would be pissed off about her city and all her plans getting disrupted. A Carstein might do it partly to show off and partly because gently caress, these people are supposed to be MY livestock. Blood Dragons would have the same problem that Bret Knights would in that they generally shun ranged combat and generally also magic. As awesome as one would be, I just don't see one making an appearance. A Lahmian would be cool because you generally don't see them in the Warhammer video games.
|
# ? Jul 26, 2016 21:38 |
|
DeathSandwich posted:Blood Dragons would have the same problem that Bret Knights would in that they generally shun ranged combat and generally also magic. As awesome as one would be, I just don't see one making an appearance. A Lahmian would be cool because you generally don't see them in the Warhammer video games. Lahmian assassin. Crossbows, knives, spears, and poisoned throwing weapons. That would be good times. Could even be the gal Saltzpyre was pursuing into the mines when he first encountered Skaven.
|
# ? Jul 26, 2016 21:48 |
|
Safety Factor posted:Rat Catcher and their Small but Vicious Dog. Hands loving down. I'd love a ranged weapon that is actually just throwing a small dog like a football and it tearing whatever it hits to shreds.
|
# ? Jul 26, 2016 21:51 |
|
xthetenth posted:I'd love a ranged weapon that is actually just throwing a small dog like a football and it tearing whatever it hits to shreds.
|
# ? Jul 26, 2016 21:54 |
|
There's probably enough for a fresh cast of five characters. Certainly making it sound like it.
|
# ? Jul 26, 2016 22:22 |
|
TheTatteredKing posted:There's probably enough for a fresh cast of five characters. Certainly making it sound like it.
|
# ? Jul 26, 2016 22:30 |
|
We'll always have wfrp... 2nd edition
|
# ? Jul 26, 2016 22:33 |
|
It would be kinda weird for a vampire to be only as strong as some random empire captain or dwarf ranger, and to also eat dirt after taking a few stabs in the butt from skavenslaves. The shittiest vampire.
|
# ? Jul 26, 2016 22:33 |
|
Vargs posted:It would be kinda weird for a vampire to be only as strong as some random empire captain or dwarf ranger, and to also eat dirt after taking a few stabs in the butt from skavenslaves. The shittiest vampire. It'd go fine if they were a relatively young one. Remember that guys like Kruber are the tops for human characters in the setting, and he's the kind of dude who could take on a young vamp one on one (and directly) and win. Same for Saltzpyre.
|
# ? Jul 26, 2016 22:39 |
|
|
# ? May 15, 2024 09:31 |
|
I bought schleusselschsl*vomit* It's ok. The best part is bullying the last rat and shoving it around until the next wave. Game's not very interesting when you're not moving around.
|
# ? Jul 27, 2016 05:26 |