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Hellsau posted:Skill grinding takes a lot of loving time and is the worst part of the game*. Sixth Sense should have been enabled on default crews before the game left beta - it's too important not to have. They didn't even try to monetize the fact that Sixth Sense is mandatory until last year! Hell, how long has the "crew skill overhaul" that would put Sixth Sense as a default Radio Operator function been in the works, since 2013? I wonder if they ever will? Remember, WoWS went into alpha after they said they'd do that and they STILL have 6th sense as a trained skill there too. Darkrenown fucked around with this message at 08:11 on Jul 25, 2016 |
# ? Jul 25, 2016 07:59 |
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# ? May 17, 2024 14:36 |
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Darkrenown posted:I wonder if they ever will? Remember, WoWS went into alpha after they said they'd do that and they STILL have 6th sense as a trained skill there too. Next patch is making it free and redeeming the captain skill point. And the test server for it closed today that had the patch.
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# ? Jul 25, 2016 09:30 |
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So I'm kind of back (because I am a fool) but it seems most, if not all, of the usual suspects I've been running tier 5-7 platoons with aren't around anymore? I'm sort of trying to entice Emy into coming back, at least
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# ? Jul 25, 2016 13:10 |
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JuffoWup posted:Next patch is making it free and redeeming the captain skill point. And the test server for it closed today that had the patch. Wow! Maybe there's hope for tanks yet.
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# ? Jul 25, 2016 14:14 |
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Darkrenown posted:Wow! Maybe there's hope for tanks yet. I dont know, multiturret was supposed to happen the same wows was released. One year later and... nothing.
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# ? Jul 25, 2016 14:27 |
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Still waiting for my horn!
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# ? Jul 25, 2016 15:41 |
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can't even blame WG for that one. "here have this great thi- what. you hate it? loving hell."
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# ? Jul 25, 2016 16:27 |
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I wish the JT88 hitler box counted for heavy missions. This thing is brokenly good. Thank you nazi fans for crying about your shitbox until they got buffed more.
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# ? Jul 25, 2016 17:05 |
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Psykmoe posted:So I'm kind of back (because I am a fool) but it seems most, if not all, of the usual suspects I've been running tier 5-7 platoons with aren't around anymore? I'm sort of trying to entice Emy into coming back, at least Eh, things are slower than they used to be but we still play. We hang out on Discord now instead of TS. The in-game goons channel can be pretty bare (I actually had to create it myself, mid-day yesterday, for the first time ever) but there are still plenty of goons playing. The PANSY channel often has decent numbers.
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# ? Jul 25, 2016 17:09 |
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CompeAnansi posted:There are three kinds of games for me. I get damaged early (usually by arty) and I end up having to play too passively to stay alive resulting in a poor game, the game is a complete steamroll and I can't shoot fast enough, or I actually have a good game. Currently, in the Object 140, the good games are way too infrequent. Check out this session: Not that I am good at tanks or anything, but I find that I do better when I recognize a game for a loss and just try to pad my own stats. Instead of trying to bring up my win rate, I've been trying to get my second mark of distinction in a bunch of tanks (third mark is out of the question for a player of my skill level) so I go for that combination of damage/assisted damage. Shoot tracks when you can't pen and grab that assisted damage from the tanks that can pen. Try to stay alive and get some damage in garbage time when the game is lost. For most of us, when you get in one of those games where all your teammates are reds with stats that indicate they are bots or suffering from some physical or mental handicap, and the other team is all blue, green and yellow, you aren't going to be able to do anything to salvage a win. So just get yours. Sometimes the match will work out better when you are just concentrating on your numbers and not trying to pull some crazy stunts to win an unwinnable game.
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# ? Jul 25, 2016 17:26 |
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Hellsau posted:
All my replays are uploaded on vbaddict. Here are links for the three you requested: http://www.vbaddict.net/battlereport/compeanansi-na-d372d2af031f319b46d88f8d137e3a1e/abbey-soviet_union-object_140-55374727053916568 http://www.vbaddict.net/battlereport/compeanansi-na-d372d2af031f319b46d88f8d137e3a1e/pilsen-soviet_union-object_140-53660064440200260 http://www.vbaddict.net/battlerepor...374327621955561 EDIT: Having rewatched them myself, all three were ultra steamrolls where the game ended in 4-5 mins and I was in a slower tank than my platoonmates and played a bit too passive given how fast the games were ending. CompeAnansi fucked around with this message at 17:55 on Jul 25, 2016 |
# ? Jul 25, 2016 17:37 |
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First game you hosed around with the mid too long. Stared and waited for the t-62a, didn't help your platoon mates as much as you could with the 260. You could have been trading one of his shots for shots from all of your platoon mates, instead you just let them do the damage. Alternately, you could have pushed the west(1) line and helped against the e-75/is-7. After that, you missed some damage with the patton and leo, but nothing serious - watch your cent ax buddy, he's getting his damage in, you're getting his sloppy seconds. But seriously, gently caress abbey. Second round (pilsen) I've got nothing, short of going west. I don't play field, esp. against 3 arty, i think your buddy made a bad call and got lucky. That said, your enemy basically turned and abandoned your flank, so I wouldn't feel bad about not getting much damage. Third round you guys pushed 1 line hard then kinda... didn't know what to do when nobody was there. Alot of your shots were pretty low percentage to begin with and rng wasn't agreeing with you. You need to get used to looking at the team scores if you don't already - I tend to get alot more aggressive when I see that we're ahead by multiple tanks. If you aren't aggressive enough, you're not going to get your damage. Tbh, I would have been really aggressive in that last round just seeing the skill imbalance. All of that aggressiveness does get me in trouble from time to time tho. Watching the replays I will say that your buddies are in front constantly. It's not because they are faster, they're a bit more aggressive but they are also willing to trade their hp. Be a bit more aggressive. I would say set yourself a goal of x shots in the first minute or 2 or something. I tend to try to spend hp early (trading well) to set up my teammates for a better battle. Also remember that when you're platooning with people that are better than you, your dpg will probably go down, as they are soaking up more of the available hp.
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# ? Jul 26, 2016 00:06 |
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So, the newest patch will break all mods. Welp, I guess I'll drop the game again.
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# ? Jul 26, 2016 05:21 |
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All? As in banned? Otherwise, wait a day or two and Aslain's or OCM or whatever updates it.
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# ? Jul 26, 2016 05:47 |
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No, Wargaming is changing stuff to Actionscript 3.0 which will completely break xvm and probably most other mods.
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# ? Jul 26, 2016 06:13 |
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Zettace posted:No, Wargaming is changing stuff to Actionscript 3.0 which will completely break xvm and probably most other mods. Oof, I hate playing without mods. Fortunately, I've been considering preordering the new Deus Ex game (and I never buy games full price) and hopefully the timing will be right for me to be preoccupied with that while all the mods are re-written.
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# ? Jul 26, 2016 06:48 |
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The interface for the game has been getting better but there's still one mod I absolutely require to play this lovely game: NoScroll. There's no loving reason it can't be an interface toggle. The mod that gets rid of the random camera jiggle when using dynamic cameras comes in as a close second. Autoaim snapping really should be a part of the base game (either build it into the game or ban it, WG) but, if I had to, I'd be able to train myself to stop using it.
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# ? Jul 26, 2016 09:23 |
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Desuwa posted:The interface for the game has been getting better but there's still one mod I absolutely require to play this lovely game: NoScroll. There's no loving reason it can't be an interface toggle. 25x zoom and NoScroll was built into the Sandbox. Unfortunately so was Battle Assistant so there are trade offs. Really not too eager for every shitter in arti to try to thread the needle through a window at me.
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# ? Jul 26, 2016 09:50 |
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Arty is the worst part of this game. Well that and people who have stats that are worse then me, even slightly worse.
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# ? Jul 26, 2016 12:09 |
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Zettace posted:So, the newest patch will break all mods. Welp, I guess I'll drop the game again. Not exactly. Currently the interface is running on Actionscript 2.0, in the upcoming patch they are updating it to Actionscript 3.0. This will break some features of existing mods. In XVM mods to the Garage tank carousel, Minimap, and Minimap HP display will break. As far as I can tell the rest of VXM will work just fine as is. In fact, XVM already has nightlies available for the new patch. Additionally mods for the deluxe info panel, custom damage panel, elevation angles, team HP, chat with message history, and tank icons will break. I'm sure that there are many other mods that they haven't tested yet that will break, but its not entirely a 'the sky is falling' situation. http://worldoftanks.asia/en/news/pc-browser/21/9151-mods-action-script-3-you/
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# ? Jul 26, 2016 15:37 |
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the only thing to be concerned about is if you're running mods that aren't maintained any more
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# ? Jul 26, 2016 15:43 |
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I haven't played with any mods in over a year. You will be fine.
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# ? Jul 26, 2016 16:43 |
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BadLlama posted:I haven't played with any mods in over a year. You will be fine. Yeah the game is more or less fine without mods, the only thing I NEED is the vert tech tree mod.
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# ? Jul 26, 2016 17:05 |
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Szcwczuk posted:Arty is the worst part of this game.
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# ? Jul 26, 2016 20:05 |
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Where's the list of premium tanks that are worth poo poo again? Also, RanZarEng's cartoons.
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# ? Jul 26, 2016 20:47 |
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Poil posted:What about people who have worse stats than you and like to play arty? Not that I do those things, nope. in public firing squad IMHO.
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# ? Jul 27, 2016 00:21 |
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Klaus88 posted:Where's the list of premium tanks that are worth poo poo again? FCM CDC IS6 T-54 mod 1
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# ? Jul 27, 2016 00:39 |
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112
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# ? Jul 27, 2016 00:57 |
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Poil posted:What about people who have worse stats than you and like to play arty? There's a link between having bad stats and playing arty
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# ? Jul 27, 2016 01:58 |
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Churchill III
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# ? Jul 27, 2016 02:01 |
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22 Eargesplitten posted:Churchill III Why though as gold tanks go it's not exactly a stand out.
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# ? Jul 27, 2016 02:02 |
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CompeAnansi posted:Not exactly. Currently the interface is running on Actionscript 2.0, in the upcoming patch they are updating it to Actionscript 3.0. This will break some features of existing mods. In XVM mods to the Garage tank carousel, Minimap, and Minimap HP display will break. As far as I can tell the rest of VXM will work just fine as is. In fact, XVM already has nightlies available for the new patch. Additionally mods for the deluxe info panel, custom damage panel, elevation angles, team HP, chat with message history, and tank icons will break. I'm sure that there are many other mods that they haven't tested yet that will break, but its not entirely a 'the sky is falling' situation. http://worldoftanks.asia/en/news/pc-browser/21/9151-mods-action-script-3-you/ Zettace fucked around with this message at 02:13 on Jul 27, 2016 |
# ? Jul 27, 2016 02:10 |
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Klaus88 posted:Where's the list of premium tanks that are worth poo poo again? http://pastebin.com/pLB440xz Here's my pastebin reviews.
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# ? Jul 27, 2016 03:36 |
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Szcwczuk posted:Why though as gold tanks go it's not exactly a stand out. It's fun.
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# ? Jul 27, 2016 04:23 |
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The Churchill III is the only 'launch' premium other than the Clownshoe that's withstood the test of time and remained playable despite power creep. It's not a fantastic tank, but it's good at what it does and its construction allows smart players to mitigate incoming damage, and its ease-of-play enables even new players to be able to do *something* in it, since it's just mobile enough to make it so they don't have to spend five minutes getting to a hot spot, but they're also not fast enough to ensure they die first, too. Add to it that it's a trainer for Russian heavies (which are still a popular pubbie tree to follow), and it's still very viable.
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# ? Jul 27, 2016 04:29 |
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BIG HEADLINE posted:The Churchill III is the only 'launch' premium other than the Clownshoe that's withstood the test of time and remained playable despite power creep. It's not a fantastic tank, but it's good at what it does and its construction allows smart players to mitigate incoming damage, and its ease-of-play enables even new players to be able to do *something* in it, since it's just mobile enough to make it so they don't have to spend five minutes getting to a hot spot, but they're also not fast enough to ensure they die first, too. Add to it that it's a trainer for Russian heavies (which are still a popular pubbie tree to follow), and it's still very viable. Also, that hidden bonus exp modifier it's got.
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# ? Jul 27, 2016 08:30 |
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Well, I think I just learned a new trick with the physics engine while playing a hellcat: https://www.youtube.com/watch?v=GaAEvEZCq7o See 2:45 for it. Otherwise, lots of other fun and hilarious stuff in there. Including a guy doing something hellsau is well known for doing, but because he was an arty, still being useful.
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# ? Jul 27, 2016 14:40 |
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Valle posted:Also, that hidden bonus exp modifier it's got. I didn't know about that, but it's probably the best premium for a mouse1+w playstyle. It's also fantastic in a 3-man platoon. People tend to poo poo themselves when they start getting hit more than once per second, even if it's just for 100 damage. It does suffer when it's not top tier, but that just means it has to pick on mediums instead. It can also outdamage just about anything else at T5 And like Pennywise said, it's fun. 22 Eargesplitten fucked around with this message at 16:22 on Jul 27, 2016 |
# ? Jul 27, 2016 16:19 |
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The churchill III premium round is some crazy balls too. 180 APCR at tier 5.
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# ? Jul 27, 2016 17:47 |
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# ? May 17, 2024 14:36 |
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So, with the recent update, supposing I were going to play (I probably won't), is it worth running with mods at all right now? I'd at least like my garage mods like the carousel mod and the auto-return crew/equipment mod.
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# ? Jul 27, 2016 18:02 |