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Lol they're nerfing slayer damage.
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# ? Jul 26, 2016 21:39 |
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# ? May 15, 2024 04:02 |
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my dad posted:It would be silly to get salty about it if it weren't for the fact that people from the period who made some of that stuff literally wrote manuals about it, and all he needs to do to be more accurate is to actually read them. Dude thinks pikes weren't used for stabbing people. Geez, that'd take actual effort rather than throwing on a sweater and making random guesses into a camera.
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# ? Jul 26, 2016 21:40 |
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Ilustforponydeath posted:Lol they're nerfing slayer damage. They're also buffing their AP damage at the same time. Chances are the overall damage will remain pretty much the same and they just end up having a relatively higher ratio of AP damage.
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# ? Jul 26, 2016 21:53 |
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Guess I won't be uninstalling my Slayer buff mod then.
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# ? Jul 26, 2016 22:00 |
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Chaos Chosen buffs across the board. Were they really that underperforming? Arent they stat wise one of (if not the) best Heavy inf unit per model?
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# ? Jul 26, 2016 22:04 |
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Very high stats yes, but not really worth it when you consider cost. Really more of a multiplayer balance change
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# ? Jul 26, 2016 22:16 |
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Dandywalken posted:Chaos Chosen buffs across the board. Were they really that underperforming? Arent they stat wise one of (if not the) best Heavy inf unit per model? Yes, but they were also insanely expensive and came in a tiny unit size so they ended up underperforming regardless. The best change, though: quote:Lords now no longer occasionally fall through the ladder and die after climbing to the top of it
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# ? Jul 26, 2016 22:17 |
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Dandywalken posted:Chaos Chosen buffs across the board. Were they really that underperforming? Arent they stat wise one of (if not the) best Heavy inf unit per model? CA seems determined to not lower their cost. So just got to make them powerful enough to warrant the price
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# ? Jul 26, 2016 22:17 |
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Most unit stats changes are going to be multiplayer focused since for single player it's super easy to mod stats. Though usually there's a lot of overlap in what's good for each format anyway--in this case they're probably totally cool with chaos being an easier campaign and all other campaigns becoming slightly harder based on player feedback. DeathSandwich posted:RIP Invincible Kholek. You were too good for this world. The difference between 100% resistance to everything and 90% resistance to everything (the cap) is super minimal though, when you factor in healing items/passive healing/his HP total. That said, if they did a good job on the "improved AI response to 1 lord remaining" he might still actually die. I think the good AI response would be to send in only the good units to try to kill the lord and pull them out once injured since sending in the weak stuff first just means they die and everybody gets hit with huge leadership maluses and flakes off without seriously attacking. Decus fucked around with this message at 22:52 on Jul 26, 2016 |
# ? Jul 26, 2016 22:49 |
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Is the Beastmen DLC really $15-20 for just adding the faction in and some minor map changes, or am I missing something?
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# ? Jul 26, 2016 22:56 |
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nessin posted:Is the Beastmen DLC really $15-20 for just adding the faction in and some minor map changes, or am I missing something? There's also a 20-30 hour mini campaign.
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# ? Jul 26, 2016 23:03 |
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my dad posted:It would be silly to get salty about it if it weren't for the fact that people from the period who made some of that stuff literally wrote manuals about it, and all he needs to do to be more accurate is to actually read them. Dude thinks pikes weren't used for stabbing people. Even in the books they mostly aren't, during the period of non-Greek pike men they're supposed to dissuade cavalry and protect the guns, not go around stabbing other infantry. Trying to look up some battles with them with casualty figures but the general trend of war back in the day, not all that many people actually got stabbed by much of anything in battles. You could expect the majority of your army to survive a battle up until the American Civil War simply because until then, weapons weren't actually all that good at killing people so much as for tiring them out, injuring them or scaring them off. Everything I can find of the matter seems to involve neither side taking very many casualties at all since one side seems to invariably run away before ever engaging a pike formation in melee combat, or the pikes get shredded by cannon and pistol fire and break before they could ever get into melee. The immediate exceptions I'm finding are where they lose combat due to terrain preventing them from even using their pikes in which case the pikes take a lot of casualties but I can't find immediately find a battle where pikes are recorded or reported as causing significant damage to other formations in melee on their own. I'm sure there are battles where infantry or cavalry for some pig headed reason charge into well organized pikes but I don't think it takes a genius to realize there's no point in trying it or in sticking around while getting charged at by them. I mean, I'm reading a period manual advising if a single press of the pike doesn't cause the enemy to retreat to drop the weapon and fight with a shield and dagger.
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# ? Jul 26, 2016 23:22 |
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Yukitsu posted:Even in the books they mostly aren't, during the period of non-Greek pike men they're supposed to dissuade cavalry and protect the guns, not go around stabbing other infantry. Trying to look up some battles with them with casualty figures but the general trend of war back in the day, not all that many people actually got stabbed by much of anything in battles. You could expect the majority of your army to survive a battle up until the American Civil War simply because until then, weapons weren't actually all that good at killing people so much as for tiring them out, injuring them or scaring them off. The Swiss used a shitton of pikes before guns became a thing. Drop by the military history thread. There's a goon historian there who studies this stuff, often directly from source materials like muster rolls and casualty lists, her posts are p good.
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# ? Jul 26, 2016 23:33 |
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quote:Sigvald will no longer bleed when the Blood Effects are enabled His magnificence prevails
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# ? Jul 26, 2016 23:35 |
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my dad posted:The Swiss used a shitton of pikes before guns became a thing. I think you're definitely underestimating how long guns have been a thing, even in Europe or you may be thinking the Swiss used pikes a lot earlier than they did. They don't appear to have adopted mass pike tactics until the 1400s relying on weapons more suited to the mountains before then, but guns were in Europe during the 1300s. You'd be right about them not using many of them though. Instead they had crossbows. In the AMA you even link me to, an example mix of the 1400s (though not Swiss) includes 11 men armed with ranged weapons for every 19 including only 4 pikes which seems like reasonable ratios to me, pikes simply aren't a great killing weapon, they're psychological in nature.
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# ? Jul 26, 2016 23:50 |
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sigvald scorns sanguine sanctimoniousness; his scintillating statuesque stature stands scandalized if it's slandered with scarlet slurries. his sword may slide slickly, slashing, sprouting stylized spikes of Salvia spathacea from slain, sullied, scum, staining scores of swarthy swordsmen surrounding sigvald, but sivald's splendor, singularly, shines spotless.
Tiler Kiwi fucked around with this message at 12:55 on Jul 27, 2016 |
# ? Jul 26, 2016 23:57 |
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Mans posted:His magnificence prevails This to me is the most important part of the update.
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# ? Jul 27, 2016 00:03 |
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Tiler Kiwi posted:sigvald scorns sanguine sanctimoniousness; his scintillating statuesque stature stands scandalized if it slandered with scarlet slurries. his sword may slide slickly, slashing, sprouting stylized spikes of Salvia spathacea from slain, sullied, scum, staining scores of swarthy swordsmen surrounding sigvald, but sivald's splendor, singularly, shines spotless.
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# ? Jul 27, 2016 00:26 |
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Tiler Kiwi posted:sigvald scorns sanguine sanctimoniousness; his scintillating statuesque stature stands scandalized if it slandered with scarlet slurries. his sword may slide slickly, slashing, sprouting stylized spikes of Salvia spathacea from slain, sullied, scum, staining scores of swarthy swordsmen surrounding sigvald, but sivald's splendor, singularly, shines spotless.
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# ? Jul 27, 2016 00:28 |
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Tiler Kiwi posted:sigvald scorns sanguine sanctimoniousness; his scintillating statuesque stature stands scandalized if it slandered with scarlet slurries. his sword may slide slickly, slashing, sprouting stylized spikes of Salvia spathacea from slain, sullied, scum, staining scores of swarthy swordsmen surrounding sigvald, but sivald's splendor, singularly, shines spotless.
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# ? Jul 27, 2016 00:39 |
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Tiler Kiwi posted:sigvald scorns sanguine sanctimoniousness; his scintillating statuesque stature stands scandalized if it slandered with scarlet slurries. his sword may slide slickly, slashing, sprouting stylized spikes of Salvia spathacea from slain, sullied, scum, staining scores of swarthy swordsmen surrounding sigvald, but sivald's splendor, singularly, shines spotless.
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# ? Jul 27, 2016 00:49 |
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Tiler Kiwi posted:sigvald scorns sanguine sanctimoniousness; his scintillating statuesque stature stands scandalized if it slandered with scarlet slurries. his sword may slide slickly, slashing, sprouting stylized spikes of Salvia spathacea from slain, sullied, scum, staining scores of swarthy swordsmen surrounding sigvald, but sivald's splendor, singularly, shines spotless.
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# ? Jul 27, 2016 01:32 |
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Tiler Kiwi posted:sigvald scorns sanguine sanctimoniousness; his scintillating statuesque stature stands scandalized if it slandered with scarlet slurries. his sword may slide slickly, slashing, sprouting stylized spikes of Salvia spathacea from slain, sullied, scum, staining scores of swarthy swordsmen surrounding sigvald, but sivald's splendor, singularly, shines spotless.
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# ? Jul 27, 2016 01:34 |
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Tiler Kiwi posted:sigvald scorns sanguine sanctimoniousness; his scintillating statuesque stature stands scandalized if it slandered with scarlet slurries. his sword may slide slickly, slashing, sprouting stylized spikes of Salvia spathacea from slain, sullied, scum, staining scores of swarthy swordsmen surrounding sigvald, but sivald's splendor, singularly, shines spotless. Be honest: how long did that take you?
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# ? Jul 27, 2016 01:50 |
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Bloodly posted:Be honest: how long did that take you? Surely several score seconds.
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# ? Jul 27, 2016 01:57 |
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Tiler Kiwi posted:sigvald scorns sanguine sanctimoniousness; his scintillating statuesque stature stands scandalized if it slandered with scarlet slurries. his sword may slide slickly, slashing, sprouting stylized spikes of Salvia spathacea from slain, sullied, scum, staining scores of swarthy swordsmen surrounding sigvald, but sivald's splendor, singularly, shines spotless. But still, a masterful use of alliteration.
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# ? Jul 27, 2016 02:00 |
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Tiler Kiwi posted:sigvald scorns sanguine sanctimoniousness; his scintillating statuesque stature stands scandalized if it slandered with scarlet slurries. his sword may slide slickly, slashing, sprouting stylized spikes of Salvia spathacea from slain, sullied, scum, staining scores of swarthy swordsmen surrounding sigvald, but sivald's splendor, singularly, shines spotless.
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# ? Jul 27, 2016 02:02 |
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Tiler Kiwi posted:sigvald scorns sanguine sanctimoniousness; his scintillating statuesque stature stands scandalized if it slandered with scarlet slurries. his sword may slide slickly, slashing, sprouting stylized spikes of Salvia spathacea from slain, sullied, scum, staining scores of swarthy swordsmen surrounding sigvald, but sivald's splendor, singularly, shines spotless. put this in the OP's title in some way or another right now, for the glory of Slaneesh!
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# ? Jul 27, 2016 02:05 |
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Chomp8645 posted:Surely several score seconds. seventy six such segments, shamelessly spent scouring synonym sites.
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# ? Jul 27, 2016 02:06 |
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Bloodly posted:Be honest: how long did that take you? The scion sits severely for six and seven centuries. Sigvald soars surely seeking a ceiling of skill. Searching, but succeeding not, lest he smash such a silent sentinel, and saunter moreso to sorceress scenes of slaaneshi seductions.
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# ? Jul 27, 2016 02:13 |
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i dont even care about the gameplay considerations, i just make sigvald my starting LL every time when i play chaos just because he's so awesomely, ridiculously flamboyant. he literally levitates like an inch over the ground because he's too beautiful for this world
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# ? Jul 27, 2016 02:16 |
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on that note there are a loving ton of words that begin with s, and i well never be able to write one again without... quaking.
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# ? Jul 27, 2016 02:17 |
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Tiler Kiwi posted:on that note there are a loving ton of words that begin with s, and i well never be able to write one again without... quaking. Thats not even counting all the c words that have an s sound.
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# ? Jul 27, 2016 02:20 |
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Bloodly posted:Be honest: how long did that take you? I posted one of these on reddit awhile back and a shamefully, a single simple sentence took slightly shorter than 600 seconds. quote:Chaos minimal losses siege strategy:
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# ? Jul 27, 2016 03:11 |
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Pornographic Memory posted:i dont even care about the gameplay considerations, i just make sigvald my starting LL every time when i play chaos just because he's so awesomely, ridiculously flamboyant. he literally levitates like an inch over the ground because he's too beautiful for this world Same. Archaeon is just so loving boring compared to "Im part dragon, gently caress your walls" and "Tell the army to stop marching so I can admire my reflection"
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# ? Jul 27, 2016 03:18 |
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Sigvald is the best
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# ? Jul 27, 2016 03:21 |
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I hope the Helblaster buff is enough to make them useful. I've had absolutely zero success with them in the campaign. Gyrocopter bomb and general Gyrobomber buff is sweet too.
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# ? Jul 27, 2016 03:26 |
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Dandywalken posted:Chaos Chosen buffs across the board. Were they really that underperforming? Arent they stat wise one of (if not the) best Heavy inf unit per model? I used two armies full of em in my most recent chaos campaign and they punched way the gently caress above their weight even then, so this might get ridiculous depending on how big the number changes actuallya re
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# ? Jul 27, 2016 03:29 |
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I'm pretty confident dual doomdiver units will sort em out in singleplayer, at least They just need to remain rare for the AI rather than a core army unit.
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# ? Jul 27, 2016 03:53 |
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# ? May 15, 2024 04:02 |
Dandywalken posted:I hope the Helblaster buff is enough to make them useful. I've had absolutely zero success with them in the campaign. That, and I wasn't disappointed with Gyro Bombs in the first place! They cause a huge drop in morale and a sizable chunk of damage. Hopefully the broad Gyrobomber buff will make it viable to start chain routs along the enemy frontline.
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# ? Jul 27, 2016 04:16 |