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Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
Hack and Slash.

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Mightypeon
Oct 10, 2013

Putin apologist- assume all uncited claims are from Russia Today or directly from FSB.

key phrases: Poor plucky little Russia, Spheres of influence, The West is Worse, they was asking for it.
So, words on long war (I am basically in the endgame now, entire world contacted, only story missions left, quite a bit of safety valve as far as the avatar project is concerned.


1: Long war has an extra weapon tier before Plasma. I mostly didnt build guns other then the main rifles, until I got to plasma at last.
2: All time MVP is easily the grenadier with the frost grenades. It is a "remove nasty stuff from play" button. With a low level upgrade, you can do so twice. If you are ambushing, you can sometimes use the freeze bomb as the first actions, and freeze the aliens away from cover. He is also an absolute godsend against alien royalty.
3: Unique pistol was surprisingly useful. In long war, machine gunners, rangers (basically they are riflemen) and snipers get pistols. The pistol is potentially useful on all of them. Long war has some extra perks for pistols. One is "shoot pistol as a free action", one is "fire pistols at everyone you see" and one is "fire a pistol 3 times at one guy".
4: Used the Xbow mostly at the start. It got outclassed by normal weapons pretty fast imho. I am now finding that its a pretty good weapon for a Psi soldier (these have crappy aim often, and can generally do lots of things that are not shooting).
5: Axes were some pretty solid extra damage. Nothing wrong with that. They went to my assault. Big problem of my assault was that his "get an extra action when you normal shoot someone 4 squares around you" didnt trigger consistently.
6: Flashbangs are great. Specialists and grenadiers both get extra flashbang skills, and you should always take those. Flashbangs turn Codexes from "potentially dangerous" to "free frag".
7: Have to play around with burning some more. A Sektopods explosion recently set my assault on fire, which was really annoying because "reloading" is one of the skills removed by being on fire.
8: Concerning royalty: Sometimes, if you dont have anything good to throw at them, it may be better to end the turn with backspace as opposed to giving them more turns.
9: All the alien armors are great, and have pretty useful AP free skills. Ikarus armor is ridiculous. Cobra armor is still really cool (currently have it on my pistol sniper, free freeze triggers suprisingly often), Zerker armor is still a better war armor, and there is noting wrong with war armors.

Feinne
Oct 9, 2007

When you fall, get right back up again.
Those things you mention for pistols are things Sharpshooters can already do if you spec them for pistols and that's why you should do that thing because they own own own. Turn this poo poo into a John Woo movie.

Condoleezza Nice!
Jan 4, 2010

Lite som Robin Hood
fast inte
The first soldier you could pick up as a monthly thing was my guy. You ever going to pick up squaddie Solberg, Jade?

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

I just noticed that equipping a soldier with the murder axe makes "axe" replace all instances of "sword" in skill trees- even at promotion. Nice attention to detail.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Zomborgon posted:

I just noticed that equipping a soldier with the murder axe makes "axe" replace all instances of "sword" in skill trees- even at promotion. Nice attention to detail.

It seems to have fields for [Main Weapon] and [Secondary Weapon]. My sniper's shredding attacks said "attacks made by this unit's sniper rifle remove armor" to make clear I couldn't pistol it off. Man that wopuld be amazing if I could.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Bruceski posted:

It seems to have fields for [Main Weapon] and [Secondary Weapon]. My sniper's shredding attacks said "attacks made by this unit's sniper rifle remove armor" to make clear I couldn't pistol it off. Man that wopuld be amazing if I could.

The game very much does that. It's rather apparent when using modded classes.

Grapplejack
Nov 27, 2007

I believe Ammo applied to the sniper rifle also applies to the pistol, which means that in some cases you can go hog wild.

Gunslingers are disgusting.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Grapplejack posted:

I believe Ammo applied to the sniper rifle also applies to the pistol, which means that in some cases you can go hog wild.

Gunslingers are disgusting.

Yup, while you cannot mod the pistol it still gets the effects of any unique ammo you carry. Applying poison or burn to multiple enemies is one of the strongest abilities of the Gunslinger.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Never again shall I go into a DLC mission with nothing but ballistics, Kevlar, and two corporals as my best soldiers. I see now why you're avoiding the transmitter, Jade.

The only thing that saved me was the Alien Hunters crossbow. A few lucky stuns go quite far on that... last enemy.

Feinne
Oct 9, 2007

When you fall, get right back up again.

Alkydere posted:

Yup, while you cannot mod the pistol it still gets the effects of any unique ammo you carry. Applying poison or burn to multiple enemies is one of the strongest abilities of the Gunslinger.

Armor Piercing is also a good pistol effect for dealing with pre-shredded late game enemies. Like yes your Grenadiers should be handling that but being able to drop a bunch of damage on any arbitrary thing is pretty great, especially since you are still mobile and never have to reload.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Wrong thread

my dad
Oct 17, 2012

this shall be humorous

Feinne posted:

Armor Piercing is also a good pistol effect for dealing with pre-shredded late game enemies. Like yes your Grenadiers should be handling that but being able to drop a bunch of damage on any arbitrary thing is pretty great, especially since you are still mobile and never have to reload.

And a certain special type of ammo lets your sharpshooters take down the two toughest regular enemy types in the game in a single turn, as long as they've been shredded.

Kaboom Dragoon
May 7, 2010

The greatest of feasts

Unsurprisingly, there's a mod available that lets you add upgrades to all your weapons, including swords, grenade launchers, Gremlins and pistols. It can get a little OP, but it's great fun for casual playthroughs.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Kaboom Dragoon posted:

Unsurprisingly, there's a mod available that lets you add upgrades to all your weapons, including swords, grenade launchers, Gremlins and pistols. It can get a little OP, but it's great fun for casual playthroughs.

I've got ModEverything plus Grimy's Loot Mod; and yes being able to mod all your poo poo get's a bit OP. However it's nice that you get this extra level of doing cool poo poo to your weapons. Also the actual drop rate for non-primary weapon mods is sooooooo low (for me anyway) that the only time you will be seeing fancy tricked out Gremlins and Launchers is if you get them from a Grimy's Box (which isn't uncommon at all but it means it's harder to create a beast of a gun when you roll the dice every time)

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

Kaboom Dragoon posted:

Unsurprisingly, there's a mod available that lets you add upgrades to all your weapons, including swords, grenade launchers, Gremlins and pistols. It can get a little OP, but it's great fun for casual playthroughs.

Soo...

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

Bradford already does that with his custom rifle, and it's completely hilarious.

Kaboom Dragoon
May 7, 2010

The greatest of feasts


Replace the knife with the Ranger sword and, yeah, pretty much.


Gridlocked posted:

I've got ModEverything plus Grimy's Loot Mod; and yes being able to mod all your poo poo get's a bit OP. However it's nice that you get this extra level of doing cool poo poo to your weapons. Also the actual drop rate for non-primary weapon mods is sooooooo low (for me anyway) that the only time you will be seeing fancy tricked out Gremlins and Launchers is if you get them from a Grimy's Box (which isn't uncommon at all but it means it's harder to create a beast of a gun when you roll the dice every time)

The loot mod is a hell of a lot of fun, and the lockbox weapons can add a nice twist to things as well. They are randomly generated though, so you can wind up with a rifle with one mod that gives you +20% chance to crits with another mod that disables crits entirely for higher base damage.

AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.


You had asked for a reminder, so once you finish working out the kinks with your set-up Jadestar, it'd be cool to see the goonpool for those that want to play along.

Mightypeon
Oct 10, 2013

Putin apologist- assume all uncited claims are from Russia Today or directly from FSB.

key phrases: Poor plucky little Russia, Spheres of influence, The West is Worse, they was asking for it.
So, do the enemy pods at the avenger defense mission ever stop coming?

I could probably deal with 2 pods popping in per turn (actually that would force be to bug off in the long run), and could keep blasting the one pod per turn for an infinite length of time.

hmm, game getting laggy due to all the dead bodies.

ro5s
Dec 27, 2012

A happy little mouse!

Mightypeon posted:

So, do the enemy pods at the avenger defense mission ever stop coming?

I could probably deal with 2 pods popping in per turn (actually that would force be to bug off in the long run), and could keep blasting the one pod per turn for an infinite length of time.

hmm, game getting laggy due to all the dead bodies.

Yeah, they're infinite. I kind of wish overwhelming reinforcements was the mechanic over hard turn timers. Only having a shorter timer activate once you're spotted as a countdown to waves of advent reinforcements would be a lot more interesting, being driven off the map by superior forces if you're too slow accomplishing your mission would fit the guerilla fell of the game a lot more.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.


I know that most of us have played at least the base game, but avoid story mission spoilers, please.

ro5s posted:

I kind of wish overwhelming reinforcements was the mechanic over hard turn timers. Only having a shorter timer activate once you're spotted as a countdown to waves of advent reinforcements would be a lot more interesting, being driven off the map by superior forces if you're too slow accomplishing your mission would fit the guerilla fell of the game a lot more.

I would like this too, but it's really hard to calibrate to your squad. With such a mechanic, you could easily end up with a reasonable mission followed up by a too-early death squad or, alternatively, a grindy mess of making sure every soldier promotes. The game's release already got set back several months for balancing alone; I wouldn't have wanted to wait several more just for that to get cleared up.

That said, some missions might showcase how that mechanic might have been gone down.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
One squadsight sharp makes such a joke of that mission. It's both sad and hilariously awesome. Squadsight is so good.

It got me thinking though ... gunslinger is so ridiculously good in every other situation. I'm imagining a full team of them with explosives and...yeah. Yeah.

radintorov
Feb 18, 2011

Psion posted:

One squadsight sharp makes such a joke of that mission. It's both sad and hilariously awesome. Squadsight is so good.
The one time I let that mission happen, that and a Phantom Ranger flanking around to provide line of sight on the target are what allowed me to basically turtle up until my Sniper could deal with it. It still proved to be quite the challenge.

And speaking of Rangers, I've been playing the game again both because of this LP and to try out the DLCs and now that Blademaster provides that +10 accuracy to sword attacks, I've been relying on melee Rangers a lot more and it has turned out great.

Mightypeon
Oct 10, 2013

Putin apologist- assume all uncited claims are from Russia Today or directly from FSB.

key phrases: Poor plucky little Russia, Spheres of influence, The West is Worse, they was asking for it.
What I probably find the most unusual in Xcom is how quickly the difficulty drops once you are past the mid game.

In early missions on legend, it is a question if I win. In mid game, it is a question if I suffer some losses, in later mission its a question if the adversary gets any shots of at me at all.



I discovered something interesting:

There is a piece of equipment that sets enemies that attack you in melee on fire. Thing is, they actually have to damage you for it. If you have enough armor to fully mitigate their melee damage output, and they hit you without doing damage, they will not be set on fire.

Some things that could make the late game more interesting:

1: Improved Vipers. Their "get over here" skill is very threatening in theory, in practice, you one shot them hard later on.
2: Adversaries that throw flashbangs.
3: More Variance in enemy spawns, as well as larger pod sizes.
4: Officers with an "activate next pod" skill.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.

radintorov posted:

The one time I let that mission happen, that and a Phantom Ranger flanking around to provide line of sight on the target are what allowed me to basically turtle up until my Sniper could deal with it. It still proved to be quite the challenge.

And speaking of Rangers, I've been playing the game again both because of this LP and to try out the DLCs and now that Blademaster provides that +10 accuracy to sword attacks, I've been relying on melee Rangers a lot more and it has turned out great.

Yea, Blademaster makes the first bit of the game much easier. Being able to one shot normal soldiers and sectoids makes cleaning up pods a snap.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Krumbsthumbs posted:

Yea, Blademaster makes the first bit of the game much easier. Being able to one shot normal soldiers and sectoids makes cleaning up pods a snap.

I dunno, I don't have X-COM 2 but one of my cardinal rules in Enemy Unknown/Within is "Don't end someone's actions running into the fog." I can see the appeal of sword rangers, but they're feeling much too risky for me.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

Cythereal posted:

I dunno, I don't have X-COM 2 but one of my cardinal rules in Enemy Unknown/Within is "Don't end someone's actions running into the fog." I can see the appeal of sword rangers, but they're feeling much too risky for me.

I imagine the time limits usually make an aggressive approach palpable, if still risky.

CJacobs
Apr 17, 2011

Reach for the moon!

Cythereal posted:

I dunno, I don't have X-COM 2 but one of my cardinal rules in Enemy Unknown/Within is "Don't end someone's actions running into the fog." I can see the appeal of sword rangers, but they're feeling much too risky for me.

That's why you only do it on enemies that are mid-range.

edit: And also don't do it as the final action on a turn, so that if the knife-happy squaddie does reveal more people you have a chance to cover them.

Brainamp
Sep 4, 2011

More Zen than Zenyatta

Cythereal posted:

I dunno, I don't have X-COM 2 but one of my cardinal rules in Enemy Unknown/Within is "Don't end someone's actions running into the fog." I can see the appeal of sword rangers, but they're feeling much too risky for me.

Things that apply to EU don't always apply to 2. EU encouraged slow careful movement across the map. 2 encourages dashing and racing against the clock.

You also have a later skill that lets you pull rangers back after a good swording.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Also, just because you're rushing in to blade doesn't mean that you aren't rushing into cover.

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

Kurieg posted:

Also, just because you're rushing in to blade doesn't mean that you aren't rushing into cover.

Yep. Experienced swordfighters know that you can chop a dude through a wall.

Tylana
May 5, 2011

Pillbug
XCOM2 is mostly about both sides getting overpowered stuff to throw at each other, I found. There are ways of dealing with the fact your guy just slashed one foe to be surrounded by four more. Varying degrees of reliability of course, but it if it was simple, they wouldn't need you.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.

Green Intern posted:

Yep. Experienced swordfighters know that you can chop a dude through a wall.

Yup! Once I learned you can cut things and still stay in at least low cover, even if your blade blows up a wall, the Ranger class became much more useful. Being able to take out those Sectoids safely before they realize they have a gun strapped to their forearm upped my team's life expectancy.

Having access Swordmaster is much like having a punch mech in EU/EW. You can ignore that one enemy and kill his buddies, even if it leaves your other units in a flanked position from that irritant because you know you've got an auto remove on hand. This doesn't always work with full health officers and other enemies we haven't seen yet, but early on it saves on grenades and such.

A Curvy Goonette
Jul 3, 2007

"Anyone who enjoys MWO is a shitty player. You have to hate it in order to be pro like me."

I'm actually just very good at curb stomping randoms on a team. :ssh:

Mightypeon posted:

What I probably find the most unusual in Xcom is how quickly the difficulty drops once you are past the mid game.

In early missions on legend, it is a question if I win. In mid game, it is a question if I suffer some losses, in later mission its a question if the adversary gets any shots of at me at all.


I feel like this has been the case for almost every XCOM game, including the OG ones and Xenonauts. The reverse difficulty curve is a bit wonky but at the same time apparently hard for developers to curb.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Krumbsthumbs posted:

Having access Swordmaster is much like having a punch mech in EU/EW. You can ignore that one enemy and kill his buddies, even if it leaves your other units in a flanked position from that irritant because you know you've got an auto remove on hand. This doesn't always work with full health officers and other enemies we haven't seen yet, but early on it saves on grenades and such.

I'm one of those weirdos who barely uses MECs. I like to get one for Portent and Newfoundland, but I prefer a good gene-modded trooper.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
I love having a fully kitted out Psi soldier in this game, it's like a swiss army knife made entirely out of different flavors of murder.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

A Curvy Goonette posted:

I feel like this has been the case for almost every XCOM game, including the OG ones and Xenonauts. The reverse difficulty curve is a bit wonky but at the same time apparently hard for developers to curb.

It's the entire point of the games, arguably. Late game gear is laughably overpowered, but nobody minds, because you're getting to use it against those fuckers who made your early game hell.

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Avenger defense is probably my favorite mission because it means promotions for everyone. Just grind it out until everyone has gotten one and then pack it up. Never counter that ufo if you know what you're doing in the game

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Kasrkin
Feb 16, 2014

Nothing suspicious here.
Anyone experience with the AllPodsActive mod?

i am kinda on the Fence about trying it. on one hand it seems kinda cool, because you need to be careful not to get dragged in unwanted Crossfires, on the other hand, it seems like it might get overwhelming really fast in later stages.

to Stay relevant, what factor decides if you evade the UFO successfully?.

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