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Baiard posted:Hey that's rad, definitely trying that out now. Speedball posted:Sweet. As soon as Shen's Last Gift unlocks for Macs I'm installing that. Vib Rib posted:Holy gently caress this is inredible. I want to field a whole team of nothing but punchbots now. Thanks! I just realized I ballsed up their stat growth, so they're going to be excessively fragile at low ranks until I get home and can fix it. e: actually maybe not? If someone could confirm that'd be nice. I can't check right now. Emong fucked around with this message at 15:09 on Jul 28, 2016 |
# ? Jul 28, 2016 14:51 |
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# ? May 10, 2024 16:59 |
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From last page butUmbreon posted:Are there any good beginners guides for xcom2? This game is amazing but I'm new to the xcom series and veteran mode is making GBS threads on me hard. I know there are many things I can probably do to help, I just don't know what. Play through a campaign on rookie. The early game is much more difficult than mid or late; stick to high cover, bring another grenadier, use all the grenades you bring to tactical, and step the difficulty up once you feel ready to get poo poo on hard again.
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# ? Jul 28, 2016 17:07 |
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Bring a lot of grenades. Removing enemy cover is pretty much the only reliable way to get low ranking troops to kill ayys early game, and you can remove a lot of it.
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# ? Jul 28, 2016 17:30 |
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Seriously, grenades are key to surviving the early game. 3 guaranteed damage + cover removal is insanely strong, and once you get alien grenades they continue to remain relevant all the way through to the end of the game. For similar reasons Grenadiers are probably the most valuable class, and you always want to have at least 2 (unless you have some specific strategy in mind for the mission type).
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# ? Jul 28, 2016 18:19 |
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quiggy posted:Seriously, grenades are key to surviving the early game. 3 guaranteed damage + cover removal is insanely strong, and once you get alien grenades they continue to remain relevant all the way through to the end of the game. For similar reasons Grenadiers are probably the most valuable class, and you always want to have at least 2 (unless you have some specific strategy in mind for the mission type). Or if you have a troop with an EXO / WAR suit.
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# ? Jul 28, 2016 19:00 |
Don't KILL enemies with grenades, though, as that will destroy any loot they may be holding.
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# ? Jul 28, 2016 19:10 |
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Ornamented Death posted:Don't KILL enemies with grenades, though, as that will destroy any loot they may be holding. Unless you already picked some up (only one loot drop per mission), in which case blow them away.
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# ? Jul 28, 2016 19:12 |
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Canuck-Errant posted:Or if you have a troop with an EXO / WAR suit. EXO/WAR/RAGE suits are all well and good, but I always kind of forget they exist because with so much to build they tend to end up getting left behind my campaigns. Ornamented Death posted:Don't KILL enemies with grenades, though, as that will destroy any loot they may be holding. You may want to exercise restraint etc etc
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# ? Jul 28, 2016 20:22 |
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RBA Starblade posted:Unless you already picked some up (only one loot drop per mission), in which case blow them away. Yeah, I've had a few missions where the loot's already dropped that I just nuke the last 1-2 squads form orbit.
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# ? Jul 28, 2016 20:24 |
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Jesus, Operation Last Gift is just a horrible goddamn level.
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# ? Jul 28, 2016 23:56 |
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Emong posted:e: actually maybe not? If someone could confirm that'd be nice. I can't check right now. Turns out I was just being paranoid. There's no problem with their stat growth at all. Dunno what I thought was going on.
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# ? Jul 29, 2016 00:34 |
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Snek King was manageable for me as well, and I fought off the Berserker Queen but she left my squad in a sorry state and then I had a ufo defense which turned out to be impossible. Now I'm on my second try and haven't done the nest yet and I'm at endgame tech, so we'll see how she likes that!Spiritus Nox posted:Jesus, Operation Last Gift is just a horrible goddamn level. Eh it's not that bad and really you should only play it the one time, I assume it's like the nest in that you can turn off the mission but still get the content?
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# ? Jul 29, 2016 00:59 |
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Dogen posted:Snek King was manageable for me as well, and I fought off the Berserker Queen but she left my squad in a sorry state and then I had a ufo defense which turned out to be impossible. Now I'm on my second try and haven't done the nest yet and I'm at endgame tech, so we'll see how she likes that! Yup. You just build Sparks from the Proving Grounds afterwards. Instead of getting a free one from a mission, you get a free project (only costs time) in your proving ground to build one.
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# ? Jul 29, 2016 01:05 |
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I don't know if this has been discovered before, but it's possible to throw/fire a grenade to anywhere the game can figure out a path to- including places that are far, far out of range. Place your cursor where you want the grenade to land, and press the button corresponding to the grenade. If it's a valid placement for the IRG (Infinite Range Grenade), the AoE preview will flicker there. Cancel the grenade, queue it back up, and on the frame on which the flicker happens, confirm the grenade. It will land there, and cause damage correctly. The firing/throwing animation will break as well.
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# ? Jul 29, 2016 01:36 |
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Dogen posted:Eh it's not that bad and really you should only play it the one time, I assume it's like the nest in that you can turn off the mission but still get the content? It wouldn't be so bad if you couldn't access it like 3 missions in. It'd still be pretty bad, though - the extreme length of the level, the infinite enemies, and the big dumb boss fight all work against what I actually like about XCom.
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# ? Jul 29, 2016 02:07 |
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Spiritus Nox posted:It wouldn't be so bad if you couldn't access it like 3 missions in. It'd still be pretty bad, though - the extreme length of the level, the infinite enemies, and the big dumb boss fight all work against what I actually like about XCom. e: although the first time I through it bugged out and ruined a very successful ironman game, so nvm boooo mission boooo misguided rage fucked around with this message at 02:15 on Jul 29, 2016 |
# ? Jul 29, 2016 02:12 |
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Spiritus Nox posted:It wouldn't be so bad if you couldn't access it like 3 missions in. It'd still be pretty bad, though - the extreme length of the level, the infinite enemies, and the big dumb boss fight all work against what I actually like about XCom. I do like on a technical level how they actually managed to fit in 3 maps into one XCOM 2 map. Even if it does get a bit buggy after a while.
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# ? Jul 29, 2016 02:14 |
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Eh, I thought the tower was okay. Endurance missions are a very different beast, but they can be a fun change of pace from time to time. Forces you to rethink a lot about your strategy - Baby Shen has medical protocol on her gremlin, and it can actually be fairly useful on that mission (as opposed to the almost complete redundancy it is everywhere else). The length of the level also basically guarantees that everyone who participates in it will level up. The complete lack of loot aside from the Spark kinda sucks though. I mean I know they're not going to give you like 30 turret or MEC corpses, and especially not a sectopod corpse, but a little bit of intel, supplies, or weapon mods would not be out of line.
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# ? Jul 29, 2016 02:58 |
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I honestly think Firaxis' strategy with the XCOM2 DLC has just been to make stuff for modmakers that'd be really difficult to figure out without official support or examples. So rulers have things that mess with the turn timing and alternate spawn rules, and the tower is a template for custom multistage missions.
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# ? Jul 29, 2016 03:06 |
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Backhand posted:The complete lack of loot aside from the Spark kinda sucks though. I mean I know they're not going to give you like 30 turret or MEC corpses, and especially not a sectopod corpse, but a little bit of intel, supplies, or weapon mods would not be out of line. The first elevator has a hack loot, but I think it's a small supply or small Intel.
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# ? Jul 29, 2016 03:46 |
Could probably use some 'more colors' mods but I'm pretty pleased with how this turned out:
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# ? Jul 29, 2016 03:53 |
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Bloody Pom posted:Could probably use some 'more colors' mods but I'm pretty pleased with how this turned out: i did literally the same thing
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# ? Jul 29, 2016 03:57 |
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Bloody Pom posted:Could probably use some 'more colors' mods but I'm pretty pleased with how this turned out: A pity there isn't a beefy-as-hell option for women.
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# ? Jul 29, 2016 04:05 |
My Soldier 76 and Pharah came out looking somewhat less perfect, I had to make compromises. The stun lancer helmet makes a good enough substitute for Pharah's, I think.
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# ? Jul 29, 2016 04:21 |
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Dogen posted:The first elevator has a hack loot, but I think it's a small supply or small Intel. I just did it and I think it was "small supply" or "large intel", but yeah. 1 or 2 alloys or supplies per rusty MEC killed wouldn't go amiss though. Then again I think the reward for that mission is supposed to be getting SPARK-001 for free without even having to wait on the Proving Ground project. Though taking it around the time you get the Proving Ground up and running seems about the right difficulty level. 5 soldiers, mag weapons, and AP Ammo from the very first proving ground project meant I almost flawlessed it simply because I was chewing through enemies too fast.
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# ? Jul 29, 2016 05:34 |
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Alkydere posted:I just did it and I think it was "small supply" or "large intel", but yeah. 1 or 2 alloys or supplies per rusty MEC killed wouldn't go amiss though. Is the DLC even any good? I looked at it once and was underwhelmed by the descriptions. EW was a proper XCOM expansion and I like seeing games with full expansions because so many games have gone the way of half-assed DLC these days. EW added a lot and changed enough that the campaign felt fresh even if the ultimate plot progression was identical. If all I got was 2 new council missions with Annette / Zhang and a new MEC class I'd be pretty disappointed.
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# ? Jul 29, 2016 05:50 |
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Sanctum posted:Is the DLC even any good? I looked at it once and was underwhelmed by the descriptions. EW was a proper XCOM expansion and I like seeing games with full expansions because so many games have gone the way of half-assed DLC these days. Enemy Within probably amounts to a larger change than Xcom 2's DLC, if only because of the addition of EXALT. Still, MECs and Alien Rulers are hella cool nonetheless.
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# ? Jul 29, 2016 05:55 |
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Gah nobody remembers Slingshot.
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# ? Jul 29, 2016 07:26 |
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dyzzy posted:Gah nobody remembers Slingshot. To be fair, it was minor and pretty forgettable. It is far overshadowed by Enemy Within. However, I do remember that someone in the old Enemy Unknown hated it because he felt Zhang was the antithesis of the XCOM experience (a fixed character in a game of custom characters shaped by you and semi-random stat rolls). Given the complaints both Last Gift and Alien Hunters have gotten, I wonder what a good DLC (not expansion) for a XCOM game should contain.
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# ? Jul 29, 2016 07:58 |
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Parenthesis posted:Given the complaints both Last Gift and Alien Hunters have gotten, I wonder what a good DLC (not expansion) for a XCOM game should contain. I like both the DLC but they pretty much clash with the base game in every way possible, and generally not in a nicely contrasting way. A more discreet way would have maybe been received better, e.g. if you gained access to SPARK's by killing a new type of enemy MEC in the wild, instead of doing a big set piece mission that's running thin by the time you finish it the first time. The amount of effort put in to the set piece mission could have been used to give the sparks more weapon types or a second class. Throw in one or two more new enemy types and you've got a good sized DLC that slots in nicely with existing content. I would say the Firaxis subsidized Long War mods are closer to DLC content you would expect, while the official DLC seems like they gave a weirdo modder a lot of resources to craft something interesting. They came back with something interesting, but suddenly you're playing Monster Hunter: Enemy Unknown, and there's snakes without tits.
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# ? Jul 29, 2016 09:13 |
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Parenthesis posted:Given the complaints both Last Gift and Alien Hunters have gotten, I wonder what a good DLC (not expansion) for a XCOM game should contain. I for one would love just basic stuff: more aliens, more tech to research, more mission types. Alien Rulers is too disruptive to count as "more aliens" and I still think XCOM:EW's MEC class is cooler than Spark. Long War Studios is working on an alien pack (with 10 new enemies) and I'm so excited for it, they are doing a terrific job with their mods.
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# ? Jul 29, 2016 12:50 |
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Count Uvula posted:snakes without tits. Truly blasphemous. But yeah, the Monster Hunter vibes feel really, really out of place with the rest of the game's aesthetics. Particularly the armorcrafting 'wearing the skin of your dead enemy' bit. That poo poo's just silly, and not in the fun way.
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# ? Jul 29, 2016 13:21 |
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Recoloring the alien ruler armors make them look a lot less dumb. I changed the viper armor to a green and took off the helmet and the berserker one to a dark blue and dark orange (think Cyborg Ninja) and it looked much better.
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# ? Jul 29, 2016 13:25 |
RBA Starblade posted:Recoloring the alien ruler armors make them look a lot less dumb. I changed the viper armor to a green and took off the helmet and the berserker one to a dark blue and dark orange (think Cyborg Ninja) and it looked much better. Yeah, Snakedick's skin doesn't look as silly when you've recoloured it, plus apparently you can wear it without the headpiece. I went red and black and paired it with a skull bandana. Like so. I felt it only appropriate to give it to the character I'd styled as Stephanie "Crochunter" Irwin
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# ? Jul 29, 2016 13:47 |
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After playing through XCOM2 when it first came out I let it lie until the DLC'd all been released. Now I want to play again but the second post in the thread that says it's reserved for mod recommendations doesn't contain any mod recommendations. What all are mods that improve the basic game experience and let me play barbie with my soldiers for hours?
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# ? Jul 29, 2016 14:04 |
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Coolguye's laziness is legendary.
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# ? Jul 29, 2016 14:23 |
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pun pundit posted:After playing through XCOM2 when it first came out I let it lie until the DLC'd all been released. Now I want to play again but the second post in the thread that says it's reserved for mod recommendations doesn't contain any mod recommendations. What all are mods that improve the basic game experience and let me play barbie with my soldiers for hours? Gotcha Flank Preview Bigger Spark Punches In Game Clock EU Aim Rolls Maps More Maps Even More Maps Evac All True Retroactive AWC Show Health Values That should be a good list of QoL stuff that doesn't really change balance.
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# ? Jul 29, 2016 14:37 |
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The quiet Bradford ones too, God
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# ? Jul 29, 2016 14:46 |
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Backhand posted:Truly blasphemous. That raises an old gruff of mine: XCOM2 feels a lot less like XCOM than EU/EW, and one thing that bothered me about them both is the over-emphasis on 100% shots. 80% is drat good odds when you can just take a 2nd shot, but upping things to discrete actions turns the game more into a puzzle than a tac-sim, imo
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# ? Jul 29, 2016 14:57 |
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# ? May 10, 2024 16:59 |
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pun pundit posted:After playing through XCOM2 when it first came out I let it lie until the DLC'd all been released. Now I want to play again but the second post in the thread that says it's reserved for mod recommendations doesn't contain any mod recommendations. What all are mods that improve the basic game experience and let me play barbie with my soldiers for hours? The best mods come from SynthOrange: Fancy Dress Party, The Batmod, and Super Awesome Skyranger. I also like Capnbubs Accessories Pack.
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# ? Jul 29, 2016 15:42 |