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NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Gonkish posted:

If Wood Elves get archers that are also melee beasts (waywatchers?) I may never play another faction again.

They have a lot of lords and heroes that are good dual melee/archers but their troops tends to be specialized into particular roles.

<< haha someone got sick if it

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Ralepozozaxe
Sep 6, 2010

A Veritable Smorgasbord!

Asmodai_00 posted:

My brayherd just stabbed me in the back and wiped out my horde, ending my campaign.

I don't even know what the gently caress

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



My achievements are all bugged with this. I have both the 'win the grand campaign as beastmen' and 'playing as beastmen, win the grand campaign on very hard or legendary' achievements. I got them about 10 turns into the beastmen mini-campaign doing nothing special.

e: I also don't have 'Waagh! on da stunties' even though I've beaten the orc long campaign and took KaK several times in different orc campaigns.

terrorist ambulance
Nov 5, 2009
Their handling of this DLC also makes me pretty excited about future DLC. They added / improved on mechanics, added a decent roster of fun to play units, and gave a good mini-campaign as well as added new poo poo to the grand campaign. For all the crying people were doing about the cost, if that's what 15$ gets you, I'll buy as many as they put out. I hope they do bigger, "true" expansions, too, but the beastman one has been good and well worth the money

unwantedplatypus
Sep 6, 2012

Kainser posted:

What will the objective of the Wood Elves be anyway, liberate all the woods?

Probably subjugate Brettonia, kill beastman, kill WoC. Combine with your bog standard loot/sack/raze/occupy requirements and that's a campaign's worth.

Gonkish
May 19, 2004

terrorist ambulance posted:

Their handling of this DLC also makes me pretty excited about future DLC. They added / improved on mechanics, added a decent roster of fun to play units, and gave a good mini-campaign as well as added new poo poo to the grand campaign. For all the crying people were doing about the cost, if that's what 15$ gets you, I'll buy as many as they put out. I hope they do bigger, "true" expansions, too, but the beastman one has been good and well worth the money

I also like that it adds a bit more craziness to the GC as any faction, since you get beastmen herds popping up now in addition to savage orcs.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

terrorist ambulance posted:

Their handling of this DLC also makes me pretty excited about future DLC. They added / improved on mechanics, added a decent roster of fun to play units, and gave a good mini-campaign as well as added new poo poo to the grand campaign. For all the crying people were doing about the cost, if that's what 15$ gets you, I'll buy as many as they put out. I hope they do bigger, "true" expansions, too, but the beastman one has been good and well worth the money

$15 is okay for what you get but I wish there was a cheaper option for just the race without the mini-campaign. As it stands if you just want the race, too bad you gotta pay for the mini-campaign too, which is a bit lovely.

Wafflecopper fucked around with this message at 00:51 on Jul 30, 2016

Blinks77
Feb 15, 2012

NoNotTheMindProbe posted:

They have a lot of lords and heroes that are good dual melee/archers but their troops tends to be specialized into particular roles.

<< haha someone got sick if it

I await Lothern Seaguard with baited breath

Anti-Large, shielded and armored archers.

Trujillo
Jul 10, 2007

Asmodai_00 posted:

My brayherd just stabbed me in the back and wiped out my horde, ending my campaign.

I don't even know what the gently caress

Were you using the beast path? I had one of my brayherds intercept my main horde that was weakened after a battle and because I was in beast path there was no option to run.

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow
Which wood elf unit will be minotaur tier

e; also man I really want a Minotaur lord/legendary lord, screw the beastmen.

Fresh Shesh Besh
May 15, 2013

I noticed sometimes when you go to war, the brayherd will sometimes decline to join it which technically breaks the alliance. However, they still follow you and it's possible to get caught in their zone of influence but they dont necessarily attack you immediately so you have to wait.

That might explain why this is happening to you guys.

terrorist ambulance
Nov 5, 2009

Kainser posted:

Which wood elf unit will be minotaur tier

e; also man I really want a Minotaur lord/legendary lord, screw the beastmen.

Dryads / treemen, waddling in and pasting everything

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Wafflecopper posted:

$15 is okay for what you get but I wish there was a cheaper option for just the race without the mini-campaign. As it stands if you just want the race, too bad you gotta pay for the mini-campaign too, which is a bit lovely.

It's standard pratice. If you wanted the Lusitanians you had to get Hannibal at the gates and if you wanted the belgians you had to get ceasar in gaul.

The campaigns are cool as hell so it's kind of forgiving. The only bad campaign CA ever released was wrath of sparta but that because they made a campaign based on hoplites, not because the campaign was bad per se.

Still, Rome 2 had three mini-campaigns and two grand campaigns, Attila had a mini-campaign and a whole new grand campaign and "more campaigns" wasn't even part of their marketing. Expect lots of scenarios in the future.

Nash
Aug 1, 2003

Sign my 'Bring Goldberg Back' Petition

Kainser posted:

Which wood elf unit will be minotaur tier

Tree kin I would imagine. Dryads would be fast infantry with vanguard? Treemen would make most sense as the tier V monster.

I most want to see war dancers busting ballet moves and stabbing people at the same time

Gammymajams
Jan 30, 2016

John Charity Spring posted:

It has no direct benefit for your armies but if it's above 50% then non-chaos factions take attrition damage in it, and if public order hits -100 you get chaos rebellions which can raze settlements for you.

Thanks. It doesn't seem worth aiming for. The AI gets bonuses V both on higher difficulties that make them pretty irrelevant.

Aurubin
Mar 17, 2011

They added a bunch of doodads and fog to the campaign map that I appreciate. I hope the TW team enjoys working on this game and doesn't get burnt out by xpac 11 billion: Tyranids vs Cathay or w/e.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


I believe in terms of races we'll get Wood Elves (with accompanying mini-campaign) and Bretonnia (as FLC), then the rest of the DLCs for the game will be the Lord packs, then we will only get more content in the expandalone.

new phone who dis
May 24, 2007

by VideoGames
Morbid Hound
It almost seems impossible they release the Dark Elves/High Elves separately because neither of those factions give a poo poo about occupying any land except each other's. Wood Elves are going to be super weird on the campaign map, and Lizardmen, too. Neither of them really have any reason to occupy anyone else's settlements at all.

The Lone Badger
Sep 24, 2007

What I'd like is the ability to "liberate" an incompatible settlement, turning it over to one of my allies who can live there.

Plan Z
May 6, 2012

Mans posted:

It's standard pratice. If you wanted the Lusitanians you had to get Hannibal at the gates and if you wanted the belgians you had to get ceasar in gaul.

The campaigns are cool as hell so it's kind of forgiving. The only bad campaign CA ever released was wrath of sparta but that because they made a campaign based on hoplites, not because the campaign was bad per se.

Still, Rome 2 had three mini-campaigns and two grand campaigns, Attila had a mini-campaign and a whole new grand campaign and "more campaigns" wasn't even part of their marketing. Expect lots of scenarios in the future.

Honestly, I'd dig more small campaigns. One of the reasons I'm digging Warhammer so much is that the campaign map feels like it focuses more around getting into battles, while games like Attila and Rome 2 felt like they wanted to put more emphasis in a Europa Universalis-lite.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
Update: Khazrak does in fact unlock fine, I just hardly ever fought field battles. :v:

Deified Data
Nov 3, 2015


Fun Shoe
Trying to initiate a siege of Marienburg in the mini-campaign and it keeps crashing. I don't have any out of date mods enabled. Can my PC just not handle the number of units on screen? I have 2 hordes and 2 brayherds attacking at once.

FutonForensic
Nov 11, 2012

I keep getting corrupt saves late into campaigns. Not just the most recent save, trying to load any previous save from the campaign causes CTD. 50 turns, gone. No mods.

Edit: Actually no, I think I had the No Public Order Penalty mod active. I'm guessing this recent update and the last FLC update caused mod compatibility issues that forced the campaign to crash. poo poo

FutonForensic fucked around with this message at 02:55 on Jul 30, 2016

new phone who dis
May 24, 2007

by VideoGames
Morbid Hound

Deified Data posted:

Trying to initiate a siege of Marienburg in the mini-campaign and it keeps crashing. I don't have any out of date mods enabled. Can my PC just not handle the number of units on screen? I have 2 hordes and 2 brayherds attacking at once.

Are you running the DX12 version? I've got a 970 on my laptop and enabling DX12 chokes it to loving death and turns fights with shitloads of units into an unplayable lag-fest. Switch it over to DX11 and try it if you are. It's like night and day.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Deified Data posted:

Trying to initiate a siege of Marienburg in the mini-campaign and it keeps crashing. I don't have any out of date mods enabled. Can my PC just not handle the number of units on screen? I have 2 hordes and 2 brayherds attacking at once.

This happened to me with basically the same setup (at the Mega-Battle of Marienburg, amusingly, in the Grand Campaign), but I'm also behind on graphics drivers, so maybe the other goon's suggestion is worth pursuing!

Edit: except I probably don't even have DX12, so never mind? I suspect the brayherds are part of the problem.

Meanwhile: Stirland is the last target human faction standing, and amusingly, they've settled a chunk of Border Prince turf, so my campaign will end where it began: torching Northeast Not-Italy.

Or, it would end there, except I need to level Khaz a bit before the Fall of Man questbattle, so I'll probably durdle around the New Kingdoms of Man a bit (Bastonne, Estalia, and Mousillon have inherited the Earth :v: ) while Archaon gets his poo poo pushed in by the Dwarven superpower.

Goatse James Bond fucked around with this message at 02:46 on Jul 30, 2016

I dont know
Aug 9, 2003

That Guy here...
Any recommendations on dealing with Gorebulls as Bretonnia? Most of the beastman I'm matched against take a few. Halberds seem like an obvious answer, but the stupid cows keep routing my infantry too fast for them to really do any work. I've had 2 games now where it ends with about 5 minutes of kiting with my peasant archers and slowly wearing them down. The Lady help me if they thought to bring health potions.

Plan Z
May 6, 2012

Deified Data posted:

Trying to initiate a siege of Marienburg in the mini-campaign and it keeps crashing. I don't have any out of date mods enabled. Can my PC just not handle the number of units on screen? I have 2 hordes and 2 brayherds attacking at once.

The game is insanely crashy for people like me. Reverting back to patch 1 made it stable, but it meant I couldn't use the Beastmen. I tried posting on their forums, but they've been no help at all.

And yeah, if you can think of even a slightly obvious answer, I've tried it.

Urthor
Jul 28, 2014

natetimm posted:

Are you running the DX12 version? I've got a 970 on my laptop and enabling DX12 chokes it to loving death and turns fights with shitloads of units into an unplayable lag-fest. Switch it over to DX11 and try it if you are. It's like night and day.

DX12 and Maxwell cards don't go together, benchmarks have shown

Yukitsu
Oct 11, 2012

Snow=Yuki
Fox=Kitsune
Snow Fox=Yukitsu, ne?

I dont know posted:

Any recommendations on dealing with Gorebulls as Bretonnia? Most of the beastman I'm matched against take a few. Halberds seem like an obvious answer, but the stupid cows keep routing my infantry too fast for them to really do any work. I've had 2 games now where it ends with about 5 minutes of kiting with my peasant archers and slowly wearing them down. The Lady help me if they thought to bring health potions.

I usually morale kill them. Shatter his army quickly taking advantage of his big investment in the gorebull to try and push him out of the game before he can do all that much damage to me.

Gejnor
Mar 14, 2005

Fun Shoe

Urthor posted:

DX12 and Maxwell cards don't go together, benchmarks have shown

DX12 seems just to be terrible for this game if you're an Nvidia user. See: My game being completely unstable and crashing often, while somehow performing worse FPS wise.

I switched to DX11 and the crashes stopped while i gained nearly 10 more FPS. This is on a 1080 too.

In other news ive fixed my Upgraded Legendary Lord Items!
http://steamcommunity.com/sharedfiles/filedetails/?id=707695876

It turns out CA removed a few effect_scope tags from campaign_effect_scopes, the offender being general_to_force_own_horde simply not existing anymore. A kind soul on my mod page informed me of this and it was a simple matter of turning 4 lines from general_to_force_own_horde to general_to_force_own. That got it working again and i decided to add some minor buffs to some of the Beastmen LL items as well!

Gejnor fucked around with this message at 04:09 on Jul 30, 2016

Rookersh
Aug 19, 2010

natetimm posted:

It almost seems impossible they release the Dark Elves/High Elves separately because neither of those factions give a poo poo about occupying any land except each other's. Wood Elves are going to be super weird on the campaign map, and Lizardmen, too. Neither of them really have any reason to occupy anyone else's settlements at all.

Other races will be...strange.

Wood Elves could/should be on a separate map UnderEmpire style. They shouldn't be able to occupy anything though, only Raze.

Lizardmen/Skaven should come together. Have the Lizardmen be able to just warp themselves to the Old World ( as they mysteriously show up there all the time anyway ), and have their main goal to be crushing both the Skaven and Chaos ( use this to expand on Chaos, and add more Wastes/the Chaos Gate. ). Again, no occupy, only Raze ( though they'd also need something to keep them from loving with the Empire/Dwarves, they never really fought them in the fluff/wouldn't care very much about either. Skaven are simple, create the UnderEmpire that lets them pop up in every single kingdom as they please, whenever they please, including the New World. Have all their major cities be underground, and make it so the surface races can't actually invade the UnderEmpire until the Skaven get so obvious they have to acknowledge them ( something like Fightiness, but the higher it gets, the more other races can react to them? ). Their goal would be destroying every other race, or at least the Humans/Lizardmen.

High Elves/Dark Elves should totally be expansion one, and yeah. Just have them fight over Ulthuan. Skaven/Lizardmen expansion would add further diversity, though really a significant enough High Elf/Dark Elf campaign would be good enough.

Someone earlier in this thread came up with a great Dogs of War faction. Have you basically roam the land taking the best paying jobs. I'd honestly say have you also control the cities of Estalia and Tilea, but not sure how'd that'd work thematically? TBH, I think I'd much rather they went significantly more smallscale, and did Tilea, Estalia, Dogs of War, and Kislev as individual factions. All would be super hard mode, especially with Beastmen/Skaven/Wood Elves entering the fray, but all would also be a lot of fun.

Araby and the Tomb Kings should also come packaged together. I know a lot of people don't like Araby, but it'd provide an interesting diversion with genies, flying carpet style units, and elephants. It'd also give a conflict for the Tomb Kings outside of just chasing away thieves/Nagash/dealing with Orcs.

Bretonnia is already coming we know, and makes sense. Between the Beastmen/Wood Elves, they'll have enough issues to deal with. Ideally they'll launch alongside the Wood Elves. I'd love if they were just 100% quest focused, like having to send Knights away to become Grail Knights, having to go on magical quests to solve problems for the Lady, etc. Would make them much more fleshed out then just "humans 2."

I think even with them wanting to do a lot of races we should maaaaaybe skip Nippon, Cathay, Khuresh, Ind, and Albion. Most of those places are barely fleshed out, kind of super stereotypical ( beyond even Araby ), and we don't really need India/Japan/China/etc on the map. It's already large enough with New World/Ulthuan/UnderEmpire/Athel Loren/Land of the Dead/Araby if we assume they go in that direction.

Rookersh fucked around with this message at 04:21 on Jul 30, 2016

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
The Fall of Man questbattle is, uh, not very hard with a pile of veteran minotaurs (including the four max-level shieldotaur units that were Malagor's buddies pretty much all game). The only part of the human lines that didn't immediately get crushed to a pulp in the charge phases was Franz's elite core with Franz in support, and that didn't go especially well for him when the minotaurs that just vaporized his left flank wheeled around.

I'm pretty confident I could have flattened it without the allied brayherd.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
So, Chaos campaign. I've gotten bored of playing over 150 turns with a doomstack led by Sigvald. What's a nice place to grind out a new horde? Also, how often should I have been building new hordes rather than leveling one up to ridiculous levels?

SickZip
Jul 29, 2008

by FactsAreUseless
Just beat the Grand Campaign on Very Hard as Beastmen. Thoughts:

-Gors, Ungors, and Minotaurs carried me throughout the game. It's not like the Empire where a 100 turn unit stack has a very different composition then a 30 turn one. My 100 turn beastmen army looked alot like my 30 turn beastmen, except with more Minotaurs. Most additional units unlocked felt like a downgrade.
-The amount of attack bonuses you can stack is borderline ridiculous. I had 100 attack on my Gors and high 70's on my Ungors by the end of the campaign. This is without any moon bonuses. This somewhat helped with the lack of army composition changing, a late game Ungor feels very different from a early game one.
-I added a pair of Giants to my late game army but they were too slow and awkward to keep up with the rest of my army. In the Fall of Man battle, they ended up with a combined 10 kills.
-ABC (Always Be Charging)
-Pigs and Pig Chariots don't seem worth it at all
-Centigors and Cygors felt Meh. Not weak but not particularly impactful
-Ungor Archers are surprisingly respectable.
-Devolve is broken. It could do half the damage it does now and it would still be the best spell in the game.
-The Hidden Encampment is a life saver for keeping the Agent Swarm down. It's still annoying due to the very limited number of counter agents you can deploy and just how many people hate you, but it would be unplayable otherwise
-Fun, but I'll probably never play Beastmen again. The playstyle is way too exhausting and not very tactically complex. Once you get goingm your army is an unstoppable avalanche of blenders and the greatest challenge is making sure no one is standing around because they already killed everyone around them.
-I dislike hordes. Beastmen is the best implementation by far but it's still very flawed.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

SickZip posted:


-Ungor Archers are surprisingly respectable.

Oh yeah, they were stack-filler for me all the way through the game. Cheap as chips, great flankers, and only somewhat less killy than melee Ungors provided you're paying enough attention to order a countercharge if/when enemy melee troops are moving to hit them.

1-2 Cygors are fantastic for drawing defensive enemy forces out of their position, but frankly, you can probably just have Brayshamans whistle up a few and spend the money on More Minotaurs.

Edit: relatedly, one more reason to pick Malagor: it takes one level fewer to get Summon Cygor, and your shamen pop out of the box with Devolve.

Goatse James Bond fucked around with this message at 04:28 on Jul 30, 2016

cheese
Jan 7, 2004

Shop around for doctors! Always fucking shop for doctors. Doctors are stupid assholes. And they get by because people are cowed by their mystical bullshit quality of being able to maintain a 3.0 GPA at some Guatemalan medical college for 3 semesters. Find one that makes sense.
I feel the same was SickZip. Beastmen are fun but not a faction I will keep coming back to - they will add nice spice to the overall map though.

QuintessenceX
Aug 11, 2006
We are reasons so unreal
Is anyone else having an issue where all battlefields show the Chaos Corruption effect, regardless of how corrupted the province is?

new phone who dis
May 24, 2007

by VideoGames
Morbid Hound

Rookersh posted:

Other races will be...strange.

Wood Elves could/should be on a separate map UnderEmpire style. They shouldn't be able to occupy anything though, only Raze.

Lizardmen/Skaven should come together. Have the Lizardmen be able to just warp themselves to the Old World ( as they mysteriously show up there all the time anyway ), and have their main goal to be crushing both the Skaven and Chaos ( use this to expand on Chaos, and add more Wastes/the Chaos Gate. ). Again, no occupy, only Raze ( though they'd also need something to keep them from loving with the Empire/Dwarves, they never really fought them in the fluff/wouldn't care very much about either. Skaven are simple, create the UnderEmpire that lets them pop up in every single kingdom as they please, whenever they please, including the New World. Have all their major cities be underground, and make it so the surface races can't actually invade the UnderEmpire until the Skaven get so obvious they have to acknowledge them ( something like Fightiness, but the higher it gets, the more other races can react to them? ). Their goal would be destroying every other race, or at least the Humans/Lizardmen.

High Elves/Dark Elves should totally be expansion one, and yeah. Just have them fight over Ulthuan. Skaven/Lizardmen expansion would add further diversity, though really a significant enough High Elf/Dark Elf campaign would be good enough.

Someone earlier in this thread came up with a great Dogs of War faction. Have you basically roam the land taking the best paying jobs. I'd honestly say have you also control the cities of Estalia and Tilea, but not sure how'd that'd work thematically? TBH, I think I'd much rather they went significantly more smallscale, and did Tilea, Estalia, Dogs of War, and Kislev as individual factions. All would be super hard mode, especially with Beastmen/Skaven/Wood Elves entering the fray, but all would also be a lot of fun.

Araby and the Tomb Kings should also come packaged together. I know a lot of people don't like Araby, but it'd provide an interesting diversion with genies, flying carpet style units, and elephants. It'd also give a conflict for the Tomb Kings outside of just chasing away thieves/Nagash/dealing with Orcs.

Bretonnia is already coming we know, and makes sense. Between the Beastmen/Wood Elves, they'll have enough issues to deal with. Ideally they'll launch alongside the Wood Elves. I'd love if they were just 100% quest focused, like having to send Knights away to become Grail Knights, having to go on magical quests to solve problems for the Lady, etc. Would make them much more fleshed out then just "humans 2."

I think even with them wanting to do a lot of races we should maaaaaybe skip Nippon, Cathay, Khuresh, Ind, and Albion. Most of those places are barely fleshed out, kind of super stereotypical ( beyond even Araby ), and we don't really need India/Japan/China/etc on the map. It's already large enough with New World/Ulthuan/UnderEmpire/Athel Loren/Land of the Dead/Araby if we assume they go in that direction.

According to the lore, there's a lizardman city on the Southern tip of the continent containing Araby, the Tomb Kings, etc. Also, I'm betting that the Elves expansion brings more naval combat to the game and most races.

My idea for handling Skaven would be to only allow them to occupy Dwarven cities, have an unassailable city underground, then be able to infest/corrupt human settlements to make them produce resources for them without changing hands. Then the human player would have to choose to let the parasitic infection stay or root it out.

Deified Data
Nov 3, 2015


Fun Shoe
Beastmen are the most fun I've had in this game in a while, well worth the money. The only downer so far has been their terribly slow growth, but I suppose they had to do something to keep them from being "Better Chaos" on the strategic layer. Favor feels a bit harder to come by as well.

About halfway through the mini-campaign and if I had it to do over again I'd probably have waited on that second horde. I haven't needed it as badly as Chaos does with the brayherds and all.

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pnutz
Jan 5, 2015

Rookersh posted:


High Elves/Dark Elves should totally be expansion one, and yeah. Just have them fight over Ulthuan. Skaven/Lizardmen expansion would add further diversity, though really a significant enough High Elf/Dark Elf campaign would be good enough.

Someone earlier in this thread came up with a great Dogs of War faction. Have you basically roam the land taking the best paying jobs. I'd honestly say have you also control the cities of Estalia and Tilea, but not sure how'd that'd work thematically? TBH, I think I'd much rather they went significantly more smallscale, and did Tilea, Estalia, Dogs of War, and Kislev as individual factions. All would be super hard mode, especially with Beastmen/Skaven/Wood Elves entering the fray, but all would also be a lot of fun.

as long as the existing kislev mod works so I can have my demi-bears

also, high/dark elf campaign has to come with a War of the Beard mini-campaign :black101:

quote:

Bretonnia is already coming we know, and makes sense. Between the Beastmen/Wood Elves, they'll have enough issues to deal with. Ideally they'll launch alongside the Wood Elves. I'd love if they were just 100% quest focused, like having to send Knights away to become Grail Knights, having to go on magical quests to solve problems for the Lady, etc. Would make them much more fleshed out then just "humans 2."

I assume some of the lords will get an unremovable upgrade a-la azhag's crown that represents having a sip of the grail and getting massive combat benefits, maybe at the end of the combat tree but having a repeatable quest battle would be great.

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